[ASL20] Ro8 Day 1 - Page 7
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BLinD-RawR
ALLEYCAT BLUES50433 Posts
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[sc1f]eonzerg
Belgium6680 Posts
On September 22 2025 21:05 TMNT wrote: Just as usual. BO luck plays a bigger role than most people think in these series. Had Mini gone 12 Nexus in the two games he went forward Gate vs cross spawn Terran, the score would probably have been 4-1 by now and heavily masked his subpar play today. He was obviously better against Queen and Effort in those series where he 4-0 or 4-1'd them, but BO luck was also on his side back then. I was thinking about past years and the way the maps evolved while watching old series from MSL and Gomtv classic and i cant help but back then the maps were more open to skill expression and creativity. Modern maps have really stale the meta to the point that basically almost everymatchup is about what build order give and edge. Those guys are now so close in skill (When i say skill is the way the play with the standard maps we do have these days ) that what matter really is what build they go for. And the thing is im not sure how do you fix this and if you can even go back to try more interesting designs. Ofc im not talking about sparkle /third world. More like old school maps like Colosseum . Medusa. Harmony etc. Peaks of Baekdu | ||
DarkPlasmaBall
United States44707 Posts
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BLinD-RawR
ALLEYCAT BLUES50433 Posts
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RogerChillingworth
3027 Posts
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TMNT
2857 Posts
On September 22 2025 21:14 [sc1f]eonzerg wrote: I was thinking about past years and the way the maps evolved while watching old series from MSL and Gomtv classic and i cant help but back then the maps were more open to skill expression and creativity. Modern maps have really stale the meta to the point that basically almost everymatchup is about what build order give and edge. Those guys are now so close in skill (When i say skill is the way the play with the standard maps we do have these days ) that what matter really is what build they go for. And the thing is im not sure how do you fix this and if you can even go back to try more interesting designs. Ofc im not talking about sparkle /third world. More like old school maps like Colosseum . Medusa. Harmony etc. Peaks of Baekdu Finally something we can agree on. | ||
konadora
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Singapore66286 Posts
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Highgamer
1431 Posts
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Zergxhx
China168 Posts
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[sc1f]eonzerg
Belgium6680 Posts
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BLinD-RawR
ALLEYCAT BLUES50433 Posts
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Lazyer
United States359 Posts
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DarkPlasmaBall
United States44707 Posts
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konadora
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Singapore66286 Posts
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ScoutWBF
Germany619 Posts
On September 22 2025 21:19 Lazyer wrote: LETS GO 2 BARRACKS What's better than Barracks? ![]() | ||
oxKnu
1193 Posts
On September 22 2025 21:13 oxKnu wrote: When you're dealing with an aggro player or plays you don't try to out-aggro the mf. Rule of the game! And when you ignore one of the basic rules of the games you lose! | ||
SkelA
Macedonia13056 Posts
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DarkPlasmaBall
United States44707 Posts
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BLinD-RawR
ALLEYCAT BLUES50433 Posts
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[sc1f]eonzerg
Belgium6680 Posts
Barracks vs Effort i put the house on Effort no doubt. Not only that i will go as far as Effort could legit win this ASL. | ||
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