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[ASL6] Ro16 Group A - Page 8

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Match-fixing accusations are taken very seriously on TL. Do NOT make any kind of match-fixing accusation unless you have proof. The "shady" things that a player did in-game does not count as proof.
leublix
Profile Joined May 2017
493 Posts
September 18 2018 12:33 GMT
#141
I don't get that decision to counterattack.
Timebon3s
Profile Joined May 2018
Norway772 Posts
September 18 2018 12:33 GMT
#142
Yeah thats what I was saying, it wasnt close like they say. He was building shit all over the place while throwing shit at sea so he couldt do anything.
nojok
Profile Joined May 2011
France15846 Posts
September 18 2018 12:33 GMT
#143
Oh come on, how can people vote no for that final game? The shuttle micro alone makes it worth watching.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Muirhead
Profile Blog Joined October 2007
United States557 Posts
September 18 2018 12:34 GMT
#144
A maxed terran left alone is really scary. I can understand the pressure to attack when you are a maxed protoss with 6 bases and the terran isn't maxed yet.
starleague.mit.edu
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
September 18 2018 12:36 GMT
#145
On September 18 2018 21:33 BLinD-RawR wrote:
what an odd game from rain, like everything seemed off, took him forever to get zealot speed, suicide attacks and that ridiculous offensive recall

I think the whole point was to have inefficient trades behind a strong economy and starve Terran out while simultaneously never allowing a critical mass with upgrades to push out. Sea never got to push, really. Rain threw his whole army to whittle down the mech and kill the armories, then he threw himself on the 3rd, then the offensive recall, then he counterattacked the 6 o'clock at the only point in the game where Sea had a big mech ball. He even held him in the middle of the map. Interesting style, but REALLY ugly, lacks finesse.
WriterReV hwaiting!
M2
Profile Joined December 2002
Bulgaria4185 Posts
September 18 2018 12:37 GMT
#146
On September 18 2018 21:33 leublix wrote:
I don't get that decision to counterattack.

I think he had to do something offensive or he would've run out of resources, soon it would ve been 1 base vs 3-4 to rain, while rain was able to exchange units at pretty good ratio for PvT
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Timebon3s
Profile Joined May 2018
Norway772 Posts
September 18 2018 12:38 GMT
#147
On September 18 2018 21:36 TaardadAiel wrote:
Show nested quote +
On September 18 2018 21:33 BLinD-RawR wrote:
what an odd game from rain, like everything seemed off, took him forever to get zealot speed, suicide attacks and that ridiculous offensive recall

I think the whole point was to have inefficient trades behind a strong economy and starve Terran out while simultaneously never allowing a critical mass with upgrades to push out. Sea never got to push, really. Rain threw his whole army to whittle down the mech and kill the armories, then he threw himself on the 3rd, then the offensive recall, then he counterattacked the 6 o'clock at the only point in the game where Sea had a big mech ball. He even held him in the middle of the map. Interesting style, but REALLY ugly, lacks finesse.

Exaxtly! Nice post. It might be ugly but its fun as hell to watch though. PvTs like these are so fun to watch and play
Muirhead
Profile Blog Joined October 2007
United States557 Posts
September 18 2018 12:39 GMT
#148
To me the only thing that seemed really botched was Rain's recall into the natural where 3 full energy arbiters were lost.
starleague.mit.edu
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
September 18 2018 12:45 GMT
#149
Absolutely love Rain's strategy. When you have unlimited economy vs Terran the way you lose isn't by losing your army, it's by losing your buildings/bases. The way Terran wants to kill you is by reaching a critical mass, destroying your entire army in one big fight, and then marching onto your bases before you can re-max. Rain did 2 things very well, 1) make sure he attacked any time he was maxed out and 2) make sure the fighting occurred as far away from his bases as possible. He can trade inefficiently all day as long as Terran doesn't kill his bases.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51701 Posts
September 18 2018 12:48 GMT
#150
On September 18 2018 21:37 M2 wrote:
Show nested quote +
On September 18 2018 21:33 leublix wrote:
I don't get that decision to counterattack.

I think he had to do something offensive or he would've run out of resources, soon it would ve been 1 base vs 3-4 to rain, while rain was able to exchange units at pretty good ratio for PvT


it was a lose lose situation, when you see terran waiting for ups protoss should try to take map control and expand on as many bases as possible because if sea did commit to the push he would have lost a base or two easily but it wouldn't matter because rain had so many bases either started or already mining.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
September 18 2018 12:49 GMT
#151
It's not an ugly style, it's an exciting to watch, beautiful way to play that stresses out Rain's multitasking.
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
September 18 2018 12:49 GMT
#152
On September 18 2018 21:45 BlackJack wrote:
Absolutely love Rain's strategy. When you have unlimited economy vs Terran the way you lose isn't by losing your army, it's by losing your buildings/bases. The way Terran wants to kill you is by reaching a critical mass, destroying your entire army in one big fight, and then marching onto your bases before you can re-max. Rain did 2 things very well, 1) make sure he attacked any time he was maxed out and 2) make sure the fighting occurred as far away from his bases as possible. He can trade inefficiently all day as long as Terran doesn't kill his bases.

This. And it seems the dealbreaker comes to army movement and scouting, makes the game very interesting. A terran can only defend some places, not everywhere, if they opt for a macro game that is, and not for some timed push.
WriterReV hwaiting!
Timebon3s
Profile Joined May 2018
Norway772 Posts
September 18 2018 12:51 GMT
#153
I'm sure if we watched Rain play in first person, we wouldn't see to much army controll either, he was most likely focusing on macro. He was expanding, building gates, setting rally points, producing units and so on, all over the map.
Might as well focus your attention on that, and just send your units into sea and wear him down with all that shit you end up producing.

TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
September 18 2018 12:56 GMT
#154
On September 18 2018 21:51 Timebon3s wrote:
I'm sure if we watched Rain play in first person, we wouldn't see to much army controll either, he was most likely focusing on macro. He was expanding, building gates, setting rally points, producing units and so on, all over the map.
Might as well focus your attention on that, and just send your units into sea and wear him down with all that shit you end up producing.


He was very diligent with moving about the map and keeping Sea in the dark where actually would he hit. Terran cedes the initiative for a long time in the current meta and Rain exploits that. It's not a brainless macro a-move game, he has to keep track on where he moves and where he expands to limit the possible options for Terran both offensively and defensively. I still consider it ugly though just because it works by throwing away endless streams of units. But it's smart as hell.
WriterReV hwaiting!
fLyiNgDroNe
Profile Joined September 2005
Belgium4147 Posts
September 18 2018 13:00 GMT
#155
i agree that some of the trades could have been more efficient, on the other hand the decision to constantly trade preventing terran to max is the right call. Rain's production was close to perfect and he never really lost a base.
Drone is a way of living
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
September 18 2018 13:36 GMT
#156
I think it's kind of funny that Sea didn't get goliath range until about 25 minutes into the game
Kaolla
Profile Joined January 2003
China2999 Posts
September 18 2018 13:46 GMT
#157
On September 18 2018 21:33 Timebon3s wrote:
Yeah thats what I was saying, it wasnt close like they say. He was building shit all over the place while throwing shit at sea so he couldt do anything.


Yep, this is so true. That game was over for a loooooong time, but the commentators didn't really realize that and thought Sea was still in it and even thought he had a good chance to win it despite being down to like 100 supply. Rain was never in danger there unless he fucked up in much much bigger ways. And Sea was gonna run out of money pretty soon too.
its me
Kaolla
Profile Joined January 2003
China2999 Posts
September 18 2018 13:47 GMT
#158
On September 18 2018 22:00 fLyiNgDroNe wrote:
i agree that some of the trades could have been more efficient, on the other hand the decision to constantly trade preventing terran to max is the right call. Rain's production was close to perfect and he never really lost a base.


Not quite true, Sea was actually maxed a few times I think, like when he crossed the bridges. I think by no means Rain played that great here, it's just that Sea is pretty poor these days unfortunately.
its me
fLyiNgDroNe
Profile Joined September 2005
Belgium4147 Posts
September 18 2018 13:55 GMT
#159
On September 18 2018 22:47 Kaolla wrote:
Show nested quote +
On September 18 2018 22:00 fLyiNgDroNe wrote:
i agree that some of the trades could have been more efficient, on the other hand the decision to constantly trade preventing terran to max is the right call. Rain's production was close to perfect and he never really lost a base.


Not quite true, Sea was actually maxed a few times I think, like when he crossed the bridges. I think by no means Rain played that great here, it's just that Sea is pretty poor these days unfortunately.


Sea was maxed with empty bank and at least 2 times slower production than Rain. I mean even trading evenly but on the Terran's side of the map means advantage for protoss who can remax by the time Terran moves out.
Drone is a way of living
Kaolla
Profile Joined January 2003
China2999 Posts
September 18 2018 13:59 GMT
#160
On September 18 2018 22:55 fLyiNgDroNe wrote:
Show nested quote +
On September 18 2018 22:47 Kaolla wrote:
On September 18 2018 22:00 fLyiNgDroNe wrote:
i agree that some of the trades could have been more efficient, on the other hand the decision to constantly trade preventing terran to max is the right call. Rain's production was close to perfect and he never really lost a base.


Not quite true, Sea was actually maxed a few times I think, like when he crossed the bridges. I think by no means Rain played that great here, it's just that Sea is pretty poor these days unfortunately.


Sea was maxed with empty bank and at least 2 times slower production than Rain. I mean even trading evenly but on the Terran's side of the map means advantage for protoss who can remax by the time Terran moves out.


Yea, I think more importantly, he didnt even manage to trade that well there. I mean it was pretty even despite him defending and having nice upgrades.
its me
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