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[ASL4] Ro4 Flash vs Bisu - Page 44

Forum Index > Brood War Tournaments
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Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 31 2017 13:37 GMT
#861
On October 31 2017 22:36 intotheheart wrote:
Show nested quote +
On October 31 2017 22:34 Essbee wrote:
On October 31 2017 22:33 intotheheart wrote:
Did anyone else get chills to Iris vs. Bisu for g1 I'm just watching them now.


i'm on iris's stream but he's just talking?

I think it was Avalon MSL Ro8 or something where it looked like Terran just made stuff, attacked, and then won.


Wasn't it the game where bisu made tons of hallucinated stuff to try and and break iris's base? Yeah one of the best game I've ever watched, felt super nostalgic when I watched it the first time.
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
October 31 2017 13:39 GMT
#862
I am getting disgusted by TT1

When Flash win game 2 , u said omg 6 base lose to 3 base . How fucking OP.

Isn't PvT is the way weaker mobile army vs strong immobile army works?

Mobile army is able to have initiative, map control, and taking more bases while immobile army is great at securing bases but not great at taking them.

Coupled by the fact that Bio does not really works against a Protoss, really put Protoss at a advantage against a Terran. Hence T>Z>P>T.

And Protoss has the active/ 1st strike initiative while Terran has to passively build his army before pushing out. If u played computer games in general or TCG isn't the active player has more advantage than the passive player?

Like others have pointed out , Bisu has big advantage at game 2 , he max out so much earlier with 6 base due to early game great play. But HE MADE MISTAKE / BAD PLAY that cause him the game. Many has pointed out this.

But u seem to think differently .

!!

And u always mention max out terran army destroy max out protoss army. WE ALL KNOW THAT. The whole point of Mobile army vs Immobile army.

Why dont u mention Protoss has easier time to take more bases and have more stuff than Terran.?

Bisu has timing to win against Terran but he didnt execute it well. And Flash is a really good player that he has a chance to comeback in disadvantage situation.

Many has agreed it is Bisu made mistake that lost his game, they didn't say it is because Terran OP. Except maybe u.

TT1 u remind me of the the father who refused to open the door for his son to enter the house, because he is SO SURE his son the corpse outside the burned village is his son and the one knocking at the door is some kind of imposter/ ghost.

He assumed he know the truth.

Oh I need to calm down . Not hot head.
Pew! Pew! Chitty Chitty Bang Bang!
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2017-10-31 13:43:58
October 31 2017 13:40 GMT
#863
On October 31 2017 22:36 Essbee wrote:
Show nested quote +
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:

On October 31 2017 20:44 TT1 wrote:
gg Bisu loses, only chance is to win with a mass gate unit allin


this was right after he lost his 2 shuttles in FlaSh's main, he proceeded to do that but still lost

On October 31 2017 20:48 TT1 wrote:
Btw, Bisu's plan this game from the start was to do a gate unit allin, that's usually what you do after you open with 2 speedshuttles and try to harass T's main. It's hard to transition into anything else, i know for a fact that FlaSh has experience vs this style tho. Reach beat him with it a week ago.



Basically Bisu did this build because he has no confidence in himself to win a macro game vs FlaSh.


analysis of the game
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2017-10-31 13:53:04
October 31 2017 13:42 GMT
#864
Poll: Which ASL moment did you profit the most from harvesting tears?

Shine destroying Bisu (3-1) in ASL3. (16)
 
50%

God smiting Bisu in ASL4. (12)
 
38%

Sea destroying Bisu (3-0) in ASL2. (4)
 
13%

32 total votes

Your vote: Which ASL moment did you profit the most from harvesting tears?

(Vote): Sea destroying Bisu (3-0) in ASL2.
(Vote): Shine destroying Bisu (3-1) in ASL3.
(Vote): God smiting Bisu in ASL4.

Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 31 2017 13:42 GMT
#865
On October 31 2017 22:40 TT1 wrote:
Show nested quote +
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:

Show nested quote +
On October 31 2017 20:44 TT1 wrote:
gg Bisu loses, only chance is to win with a mass gate unit allin


this was after he lost his 2 shuttles in FlaSh's main

Show nested quote +
On October 31 2017 20:48 TT1 wrote:
Btw, Bisu's plan this game from the start was to do a gate unit allin, that's usually what you do after you open with 2 speedshuttles and try to harass T's main. It's hard to transition into anything else, i know for a fact that FlaSh has experience vs this style tho. Reach beat him with it a week ago.

https://www.youtube.com/watch?v=t8MbqwuGmf0&t=7s

Basically Bisu did this build because he has no confidence in himself to win a macro game vs FlaSh.


analysis of the game


Alright, thanks for your answer. You know the game more than me, just seems like such a strange decision, especially since he had 3 bases too, he could have just kept expanding on the edges of the map maybe? I don't if that's possible but it also seems like trying to engage in the middle of the map when the tanks are unsieged would just make more sense than trying to fight an established position. I'll watch the video though.
Liquid`Drone
Profile Joined September 2002
Norway28785 Posts
October 31 2017 13:44 GMT
#866
bisu should have won the fighting spirit game but he made really bad choices and engagements after he got to limit vs 150 supply. Then it would have been 2-2 and maybe bisu would win the final game.

What I see is players consistently losing because they fail to abuse the one weakness terran has - immobility. Bisu had limit, didn't have to engage flash's army, could keep flash on 3 bases, could have taken top right and built lots of gates there, instead sacrifices his army in a horrible engagement after stasising the front 10 tanks while allowing the back 15 to pummel him down. At that point, Flash could put on pressure towards bisu's main gateway concentration, and it was basically over.

Yes, protoss cannot cost-efficiently engage a full terran army. But they can get such an advantage before terran gets to that point that they end up having three different points for terran to attack, and then terran either needs to choose one of them (then toss can backstab with full army) or spread out to multiple points (at which point it's possible to engage again). I saw Flash winning today because he didn't make mistakes of significance and because Bisu made several crucial ones. It wasn't balance related.
Moderator
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
October 31 2017 13:45 GMT
#867
On October 31 2017 22:42 usopsama wrote:
Show nested quote +
On October 31 2017 10:56 usopsama wrote:
Poll: Which ASL moment did you profit the most from harvesting tears?

Shine destroying Bisu (3-1) in ASL3. (16)
 
50%

God smiting Bisu in ASL4. (12)
 
38%

Sea destroying Bisu (3-0) in ASL2. (4)
 
13%

32 total votes

Your vote: Which ASL moment did you profit the most from harvesting tears?

(Vote): Sea destroying Bisu (3-0) in ASL2.
(Vote): Shine destroying Bisu (3-1) in ASL3.
(Vote): God smiting Bisu in ASL4.



I think the Shine one if only because I believe Shine eliminated Bisu from OSLs before as well.
kiss kiss fall in love
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2017-10-31 13:48:10
October 31 2017 13:46 GMT
#868
On October 31 2017 22:42 Essbee wrote:
Show nested quote +
On October 31 2017 22:40 TT1 wrote:
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:

On October 31 2017 20:44 TT1 wrote:
gg Bisu loses, only chance is to win with a mass gate unit allin


this was after he lost his 2 shuttles in FlaSh's main

On October 31 2017 20:48 TT1 wrote:
Btw, Bisu's plan this game from the start was to do a gate unit allin, that's usually what you do after you open with 2 speedshuttles and try to harass T's main. It's hard to transition into anything else, i know for a fact that FlaSh has experience vs this style tho. Reach beat him with it a week ago.

https://www.youtube.com/watch?v=t8MbqwuGmf0&t=7s

Basically Bisu did this build because he has no confidence in himself to win a macro game vs FlaSh.


analysis of the game


Alright, thanks for your answer. You know the game more than me, just seems like such a strange decision, especially since he had 3 bases too, he could have just kept expanding on the edges of the map maybe? I don't if that's possible but it also seems like trying to engage in the middle of the map when the tanks are unsieged would just make more sense than trying to fight an established position. I'll watch the video though.


When you do that mass shuttle style your arb tech is extremely late so it puts you in an alliney position because you just end up fighting a 2-1 mech army with only gate units (zeal + goons). If you can't do enough damage with that style T just ends up rolling you, that b.o is a semi allin build. He even probe cut and didn't take his 3rd base gas.

Bisu's hope was to bust FlaSh's 3rd with gate units before he could macro up a big army with 2-1.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Storchen
Profile Joined September 2006
Sweden4385 Posts
October 31 2017 13:46 GMT
#869
Flash is so god damn good it's not even funny
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 31 2017 13:47 GMT
#870
On October 31 2017 22:40 TT1 wrote:
Show nested quote +
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:

Show nested quote +
On October 31 2017 20:44 TT1 wrote:
gg Bisu loses, only chance is to win with a mass gate unit allin


this was right after he lost his 2 shuttles in FlaSh's main, he proceeded to do that but still lost

Show nested quote +
On October 31 2017 20:48 TT1 wrote:
Btw, Bisu's plan this game from the start was to do a gate unit allin, that's usually what you do after you open with 2 speedshuttles and try to harass T's main. It's hard to transition into anything else, i know for a fact that FlaSh has experience vs this style tho. Reach beat him with it a week ago.

https://www.youtube.com/watch?v=t8MbqwuGmf0&t=7s

Basically Bisu did this build because he has no confidence in himself to win a macro game vs FlaSh.


analysis of the game


Watching the first game, Reach was able to deal enough damage, no? Bisu basically did nothing with his shuttles, and flash's position was much stronger as a result. Wouldn't that be the difference between the 2 games? Is it still better for the protoss to still try to go in despite the initial failure?
Levque
Profile Joined October 2016
88 Posts
October 31 2017 13:47 GMT
#871
Uh, nobody is arguing bisu played perfectly but still lost due to balance...but keep hitting that strawman.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 31 2017 13:48 GMT
#872
On October 31 2017 22:46 TT1 wrote:
Show nested quote +
On October 31 2017 22:42 Essbee wrote:
On October 31 2017 22:40 TT1 wrote:
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:

On October 31 2017 20:44 TT1 wrote:
gg Bisu loses, only chance is to win with a mass gate unit allin


this was after he lost his 2 shuttles in FlaSh's main

On October 31 2017 20:48 TT1 wrote:
Btw, Bisu's plan this game from the start was to do a gate unit allin, that's usually what you do after you open with 2 speedshuttles and try to harass T's main. It's hard to transition into anything else, i know for a fact that FlaSh has experience vs this style tho. Reach beat him with it a week ago.

https://www.youtube.com/watch?v=t8MbqwuGmf0&t=7s

Basically Bisu did this build because he has no confidence in himself to win a macro game vs FlaSh.


analysis of the game


Alright, thanks for your answer. You know the game more than me, just seems like such a strange decision, especially since he had 3 bases too, he could have just kept expanding on the edges of the map maybe? I don't if that's possible but it also seems like trying to engage in the middle of the map when the tanks are unsieged would just make more sense than trying to fight an established position. I'll watch the video though.


When you do that mass shuttle style your arb tech is extremely late so it puts you in an alliney position because you just end up fighting a 2-1 mech army with only gate units (zeal + goons). If you can't do enough damage with that style T just ends up rolling you, that b.o is a semi allin build. He even probe cut and didn't take his 3rd base gas.


Ok just saw this, yeah that make sense. He should have tried going templars one game at least
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2017-10-31 13:57:34
October 31 2017 13:48 GMT
#873
Guys i just rewatched that critical part the second game we are talking about.
These attacks actually didnt made Bisu lose, actually what he did after was insanely bad.
He had all he needed to kill flash. He had enough army and energy for 2 stasis while flash was pushing across the map, but he didnt used his stasis and let his units die Instead... And from then flash started picking up his expansions. Just see that yourself.
Luv ya BroodWar!
usopsama
Profile Joined April 2008
6502 Posts
October 31 2017 13:52 GMT
#874
On October 31 2017 22:40 TT1 wrote:
Show nested quote +
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:


Did he lack confidence when he got 0-3 by Sea?
TT1
Profile Blog Joined December 2008
Canada10035 Posts
October 31 2017 13:53 GMT
#875
On October 31 2017 22:52 usopsama wrote:
Show nested quote +
On October 31 2017 22:40 TT1 wrote:
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:


Did he lack confidence when he got 0-3 by Sea?


Na, FlaSh is clearly the only Terran that can crush Bisu and no other player except FlaSh is good enough to play Terran with the required skill level needed to beat a player of Bisu's calibre. /s
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 31 2017 13:55 GMT
#876
On October 31 2017 22:53 TT1 wrote:
Show nested quote +
On October 31 2017 22:52 usopsama wrote:
On October 31 2017 22:40 TT1 wrote:
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:


Did he lack confidence when he got 0-3 by Sea?


Na, FlaSh is clearly the only Terran that can crush Bisu and no other player except FlaSh is good enough to play Terran with the required skill level needed to beat a player of Bisu's calibre. /s


Sample size, remember? I guess you missed the times when Bisu humiliated Sea?
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2017-10-31 14:01:00
October 31 2017 13:58 GMT
#877
On October 31 2017 22:55 Essbee wrote:
Show nested quote +
On October 31 2017 22:53 TT1 wrote:
On October 31 2017 22:52 usopsama wrote:
On October 31 2017 22:40 TT1 wrote:
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:


Did he lack confidence when he got 0-3 by Sea?


Na, FlaSh is clearly the only Terran that can crush Bisu and no other player except FlaSh is good enough to play Terran with the required skill level needed to beat a player of Bisu's calibre. /s


Sample size, remember? I guess you missed the times when Bisu humiliated Sea?


BO5 is a big enough sample size to cut down on variance tho

A player of Bisu's calibre losing to Sea in a bo5 is like a player of FlaSh's calibre losing to Stork in a bo5 (with their modern day skill level).
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
October 31 2017 13:58 GMT
#878
On October 31 2017 22:53 TT1 wrote:
Show nested quote +
On October 31 2017 22:52 usopsama wrote:
On October 31 2017 22:40 TT1 wrote:
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:


Did he lack confidence when he got 0-3 by Sea?


Na, FlaSh is clearly the only Terran that can crush Bisu and no other player except FlaSh is good enough to play Terran with the required skill level needed to beat a player of Bisu's calibre. /s


In the same ASL Sea almost lost to Best, but for some reason Best abandoned the arbiter play he was doing so well with (I think it was game 4 on Demian) and switched to carriers. Maybe (HERESY!) Bisu's PvT wasn't on par with that of Best back then.
WriterReV hwaiting!
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
October 31 2017 13:58 GMT
#879
On October 31 2017 22:44 Liquid`Drone wrote:
bisu should have won the fighting spirit game but he made really bad choices and engagements after he got to limit vs 150 supply. Then it would have been 2-2 and maybe bisu would win the final game.

What I see is players consistently losing because they fail to abuse the one weakness terran has - immobility. Bisu had limit, didn't have to engage flash's army, could keep flash on 3 bases, could have taken top right and built lots of gates there, instead sacrifices his army in a horrible engagement after stasising the front 10 tanks while allowing the back 15 to pummel him down. At that point, Flash could put on pressure towards bisu's main gateway concentration, and it was basically over.

Yes, protoss cannot cost-efficiently engage a full terran army. But they can get such an advantage before terran gets to that point that they end up having three different points for terran to attack, and then terran either needs to choose one of them (then toss can backstab with full army) or spread out to multiple points (at which point it's possible to engage again). I saw Flash winning today because he didn't make mistakes of significance and because Bisu made several crucial ones. It wasn't balance related.


thank you

and now the balance discussion really should stop at this point


1) Bisu did not lose this series because T>P or 200/200 mech is unbeatable; he lost it because he made sever mistakes
2) Racial imbalance alone does not exist; it depends on the maps; so saying T>P or Z>P is just stupid and obviously wrong


that is it for me...I m out now

I feel like some people just cant accept certain things (hi there TT1..)
hatred outlives the hateful
Dwarfhitmanz
Profile Joined October 2017
1 Post
October 31 2017 13:59 GMT
#880
Crazy to think we might just be a few months away from tournaments without any of the big 4.

Oh well, at least this wasn't the worst walkover we've seen. Shame this thread went to hell.
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