• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:08
CEST 17:08
KST 00:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure4Code S RO8 Preview: Classic, Reynor, Maru, GuMiho2Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12
Community News
Code S Season 1 - RO8 Group B Results (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET6herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0Dark to begin military service on May 13th (2025)21
StarCraft 2
General
Code S RO8 Preview: ByuN, Rogue, herO, Cure Is there a place to provide feedback for maps? Code S Season 1 - RO8 Group B Results (2025) 2024/25 Off-Season Roster Moves Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure
Tourneys
[GSL 2025] Code S Season 1 - RO4 and Grand Finals RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S:Season 1 - RO8 - Group B SOOP Starcraft Global #20 SEL Code A [MMR-capped] (SC: Evo)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
BGH auto balance -> http://bghmmr.eu/ BW General Discussion ASL 19 Tickets for foreigners Recent recommended BW games Battlenet Game Lobby Simulator
Tourneys
[ASL19] Semifinal B [USBL Spring 2025] Groups cast [ASL19] Semifinal A [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Elon Musk's lies, propaganda, etc. Ask and answer stupid questions here!
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21670 users

[ASL4] Ro4 Flash vs Bisu - Page 44

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 42 43 44 45 46 53 Next
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 31 2017 13:37 GMT
#861
On October 31 2017 22:36 intotheheart wrote:
Show nested quote +
On October 31 2017 22:34 Essbee wrote:
On October 31 2017 22:33 intotheheart wrote:
Did anyone else get chills to Iris vs. Bisu for g1 I'm just watching them now.


i'm on iris's stream but he's just talking?

I think it was Avalon MSL Ro8 or something where it looked like Terran just made stuff, attacked, and then won.


Wasn't it the game where bisu made tons of hallucinated stuff to try and and break iris's base? Yeah one of the best game I've ever watched, felt super nostalgic when I watched it the first time.
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
October 31 2017 13:39 GMT
#862
I am getting disgusted by TT1

When Flash win game 2 , u said omg 6 base lose to 3 base . How fucking OP.

Isn't PvT is the way weaker mobile army vs strong immobile army works?

Mobile army is able to have initiative, map control, and taking more bases while immobile army is great at securing bases but not great at taking them.

Coupled by the fact that Bio does not really works against a Protoss, really put Protoss at a advantage against a Terran. Hence T>Z>P>T.

And Protoss has the active/ 1st strike initiative while Terran has to passively build his army before pushing out. If u played computer games in general or TCG isn't the active player has more advantage than the passive player?

Like others have pointed out , Bisu has big advantage at game 2 , he max out so much earlier with 6 base due to early game great play. But HE MADE MISTAKE / BAD PLAY that cause him the game. Many has pointed out this.

But u seem to think differently .

!!

And u always mention max out terran army destroy max out protoss army. WE ALL KNOW THAT. The whole point of Mobile army vs Immobile army.

Why dont u mention Protoss has easier time to take more bases and have more stuff than Terran.?

Bisu has timing to win against Terran but he didnt execute it well. And Flash is a really good player that he has a chance to comeback in disadvantage situation.

Many has agreed it is Bisu made mistake that lost his game, they didn't say it is because Terran OP. Except maybe u.

TT1 u remind me of the the father who refused to open the door for his son to enter the house, because he is SO SURE his son the corpse outside the burned village is his son and the one knocking at the door is some kind of imposter/ ghost.

He assumed he know the truth.

Oh I need to calm down . Not hot head.
Pew! Pew! Chitty Chitty Bang Bang!
TT1
Profile Blog Joined December 2008
Canada9990 Posts
Last Edited: 2017-10-31 13:43:58
October 31 2017 13:40 GMT
#863
On October 31 2017 22:36 Essbee wrote:
Show nested quote +
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:

On October 31 2017 20:44 TT1 wrote:
gg Bisu loses, only chance is to win with a mass gate unit allin


this was right after he lost his 2 shuttles in FlaSh's main, he proceeded to do that but still lost

On October 31 2017 20:48 TT1 wrote:
Btw, Bisu's plan this game from the start was to do a gate unit allin, that's usually what you do after you open with 2 speedshuttles and try to harass T's main. It's hard to transition into anything else, i know for a fact that FlaSh has experience vs this style tho. Reach beat him with it a week ago.



Basically Bisu did this build because he has no confidence in himself to win a macro game vs FlaSh.


analysis of the game
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2017-10-31 13:53:04
October 31 2017 13:42 GMT
#864
Poll: Which ASL moment did you profit the most from harvesting tears?

Shine destroying Bisu (3-1) in ASL3. (16)
 
50%

God smiting Bisu in ASL4. (12)
 
38%

Sea destroying Bisu (3-0) in ASL2. (4)
 
13%

32 total votes

Your vote: Which ASL moment did you profit the most from harvesting tears?

(Vote): Sea destroying Bisu (3-0) in ASL2.
(Vote): Shine destroying Bisu (3-1) in ASL3.
(Vote): God smiting Bisu in ASL4.

Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 31 2017 13:42 GMT
#865
On October 31 2017 22:40 TT1 wrote:
Show nested quote +
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:

Show nested quote +
On October 31 2017 20:44 TT1 wrote:
gg Bisu loses, only chance is to win with a mass gate unit allin


this was after he lost his 2 shuttles in FlaSh's main

Show nested quote +
On October 31 2017 20:48 TT1 wrote:
Btw, Bisu's plan this game from the start was to do a gate unit allin, that's usually what you do after you open with 2 speedshuttles and try to harass T's main. It's hard to transition into anything else, i know for a fact that FlaSh has experience vs this style tho. Reach beat him with it a week ago.

https://www.youtube.com/watch?v=t8MbqwuGmf0&t=7s

Basically Bisu did this build because he has no confidence in himself to win a macro game vs FlaSh.


analysis of the game


Alright, thanks for your answer. You know the game more than me, just seems like such a strange decision, especially since he had 3 bases too, he could have just kept expanding on the edges of the map maybe? I don't if that's possible but it also seems like trying to engage in the middle of the map when the tanks are unsieged would just make more sense than trying to fight an established position. I'll watch the video though.
Liquid`Drone
Profile Joined September 2002
Norway28601 Posts
October 31 2017 13:44 GMT
#866
bisu should have won the fighting spirit game but he made really bad choices and engagements after he got to limit vs 150 supply. Then it would have been 2-2 and maybe bisu would win the final game.

What I see is players consistently losing because they fail to abuse the one weakness terran has - immobility. Bisu had limit, didn't have to engage flash's army, could keep flash on 3 bases, could have taken top right and built lots of gates there, instead sacrifices his army in a horrible engagement after stasising the front 10 tanks while allowing the back 15 to pummel him down. At that point, Flash could put on pressure towards bisu's main gateway concentration, and it was basically over.

Yes, protoss cannot cost-efficiently engage a full terran army. But they can get such an advantage before terran gets to that point that they end up having three different points for terran to attack, and then terran either needs to choose one of them (then toss can backstab with full army) or spread out to multiple points (at which point it's possible to engage again). I saw Flash winning today because he didn't make mistakes of significance and because Bisu made several crucial ones. It wasn't balance related.
Moderator
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
October 31 2017 13:45 GMT
#867
On October 31 2017 22:42 usopsama wrote:
Show nested quote +
On October 31 2017 10:56 usopsama wrote:
Poll: Which ASL moment did you profit the most from harvesting tears?

Shine destroying Bisu (3-1) in ASL3. (16)
 
50%

God smiting Bisu in ASL4. (12)
 
38%

Sea destroying Bisu (3-0) in ASL2. (4)
 
13%

32 total votes

Your vote: Which ASL moment did you profit the most from harvesting tears?

(Vote): Sea destroying Bisu (3-0) in ASL2.
(Vote): Shine destroying Bisu (3-1) in ASL3.
(Vote): God smiting Bisu in ASL4.



I think the Shine one if only because I believe Shine eliminated Bisu from OSLs before as well.
kiss kiss fall in love
TT1
Profile Blog Joined December 2008
Canada9990 Posts
Last Edited: 2017-10-31 13:48:10
October 31 2017 13:46 GMT
#868
On October 31 2017 22:42 Essbee wrote:
Show nested quote +
On October 31 2017 22:40 TT1 wrote:
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:

On October 31 2017 20:44 TT1 wrote:
gg Bisu loses, only chance is to win with a mass gate unit allin


this was after he lost his 2 shuttles in FlaSh's main

On October 31 2017 20:48 TT1 wrote:
Btw, Bisu's plan this game from the start was to do a gate unit allin, that's usually what you do after you open with 2 speedshuttles and try to harass T's main. It's hard to transition into anything else, i know for a fact that FlaSh has experience vs this style tho. Reach beat him with it a week ago.

https://www.youtube.com/watch?v=t8MbqwuGmf0&t=7s

Basically Bisu did this build because he has no confidence in himself to win a macro game vs FlaSh.


analysis of the game


Alright, thanks for your answer. You know the game more than me, just seems like such a strange decision, especially since he had 3 bases too, he could have just kept expanding on the edges of the map maybe? I don't if that's possible but it also seems like trying to engage in the middle of the map when the tanks are unsieged would just make more sense than trying to fight an established position. I'll watch the video though.


When you do that mass shuttle style your arb tech is extremely late so it puts you in an alliney position because you just end up fighting a 2-1 mech army with only gate units (zeal + goons). If you can't do enough damage with that style T just ends up rolling you, that b.o is a semi allin build. He even probe cut and didn't take his 3rd base gas.

Bisu's hope was to bust FlaSh's 3rd with gate units before he could macro up a big army with 2-1.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Storchen
Profile Joined September 2006
Sweden4385 Posts
October 31 2017 13:46 GMT
#869
Flash is so god damn good it's not even funny
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 31 2017 13:47 GMT
#870
On October 31 2017 22:40 TT1 wrote:
Show nested quote +
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:

Show nested quote +
On October 31 2017 20:44 TT1 wrote:
gg Bisu loses, only chance is to win with a mass gate unit allin


this was right after he lost his 2 shuttles in FlaSh's main, he proceeded to do that but still lost

Show nested quote +
On October 31 2017 20:48 TT1 wrote:
Btw, Bisu's plan this game from the start was to do a gate unit allin, that's usually what you do after you open with 2 speedshuttles and try to harass T's main. It's hard to transition into anything else, i know for a fact that FlaSh has experience vs this style tho. Reach beat him with it a week ago.

https://www.youtube.com/watch?v=t8MbqwuGmf0&t=7s

Basically Bisu did this build because he has no confidence in himself to win a macro game vs FlaSh.


analysis of the game


Watching the first game, Reach was able to deal enough damage, no? Bisu basically did nothing with his shuttles, and flash's position was much stronger as a result. Wouldn't that be the difference between the 2 games? Is it still better for the protoss to still try to go in despite the initial failure?
Levque
Profile Joined October 2016
88 Posts
October 31 2017 13:47 GMT
#871
Uh, nobody is arguing bisu played perfectly but still lost due to balance...but keep hitting that strawman.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 31 2017 13:48 GMT
#872
On October 31 2017 22:46 TT1 wrote:
Show nested quote +
On October 31 2017 22:42 Essbee wrote:
On October 31 2017 22:40 TT1 wrote:
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:

On October 31 2017 20:44 TT1 wrote:
gg Bisu loses, only chance is to win with a mass gate unit allin


this was after he lost his 2 shuttles in FlaSh's main

On October 31 2017 20:48 TT1 wrote:
Btw, Bisu's plan this game from the start was to do a gate unit allin, that's usually what you do after you open with 2 speedshuttles and try to harass T's main. It's hard to transition into anything else, i know for a fact that FlaSh has experience vs this style tho. Reach beat him with it a week ago.

https://www.youtube.com/watch?v=t8MbqwuGmf0&t=7s

Basically Bisu did this build because he has no confidence in himself to win a macro game vs FlaSh.


analysis of the game


Alright, thanks for your answer. You know the game more than me, just seems like such a strange decision, especially since he had 3 bases too, he could have just kept expanding on the edges of the map maybe? I don't if that's possible but it also seems like trying to engage in the middle of the map when the tanks are unsieged would just make more sense than trying to fight an established position. I'll watch the video though.


When you do that mass shuttle style your arb tech is extremely late so it puts you in an alliney position because you just end up fighting a 2-1 mech army with only gate units (zeal + goons). If you can't do enough damage with that style T just ends up rolling you, that b.o is a semi allin build. He even probe cut and didn't take his 3rd base gas.


Ok just saw this, yeah that make sense. He should have tried going templars one game at least
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2017-10-31 13:57:34
October 31 2017 13:48 GMT
#873
Guys i just rewatched that critical part the second game we are talking about.
These attacks actually didnt made Bisu lose, actually what he did after was insanely bad.
He had all he needed to kill flash. He had enough army and energy for 2 stasis while flash was pushing across the map, but he didnt used his stasis and let his units die Instead... And from then flash started picking up his expansions. Just see that yourself.
Luv ya BroodWar!
usopsama
Profile Joined April 2008
6502 Posts
October 31 2017 13:52 GMT
#874
On October 31 2017 22:40 TT1 wrote:
Show nested quote +
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:


Did he lack confidence when he got 0-3 by Sea?
TT1
Profile Blog Joined December 2008
Canada9990 Posts
October 31 2017 13:53 GMT
#875
On October 31 2017 22:52 usopsama wrote:
Show nested quote +
On October 31 2017 22:40 TT1 wrote:
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:


Did he lack confidence when he got 0-3 by Sea?


Na, FlaSh is clearly the only Terran that can crush Bisu and no other player except FlaSh is good enough to play Terran with the required skill level needed to beat a player of Bisu's calibre. /s
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 31 2017 13:55 GMT
#876
On October 31 2017 22:53 TT1 wrote:
Show nested quote +
On October 31 2017 22:52 usopsama wrote:
On October 31 2017 22:40 TT1 wrote:
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:


Did he lack confidence when he got 0-3 by Sea?


Na, FlaSh is clearly the only Terran that can crush Bisu and no other player except FlaSh is good enough to play Terran with the required skill level needed to beat a player of Bisu's calibre. /s


Sample size, remember? I guess you missed the times when Bisu humiliated Sea?
TT1
Profile Blog Joined December 2008
Canada9990 Posts
Last Edited: 2017-10-31 14:01:00
October 31 2017 13:58 GMT
#877
On October 31 2017 22:55 Essbee wrote:
Show nested quote +
On October 31 2017 22:53 TT1 wrote:
On October 31 2017 22:52 usopsama wrote:
On October 31 2017 22:40 TT1 wrote:
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:


Did he lack confidence when he got 0-3 by Sea?


Na, FlaSh is clearly the only Terran that can crush Bisu and no other player except FlaSh is good enough to play Terran with the required skill level needed to beat a player of Bisu's calibre. /s


Sample size, remember? I guess you missed the times when Bisu humiliated Sea?


BO5 is a big enough sample size to cut down on variance tho

A player of Bisu's calibre losing to Sea in a bo5 is like a player of FlaSh's calibre losing to Stork in a bo5 (with their modern day skill level).
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
October 31 2017 13:58 GMT
#878
On October 31 2017 22:53 TT1 wrote:
Show nested quote +
On October 31 2017 22:52 usopsama wrote:
On October 31 2017 22:40 TT1 wrote:
On October 31 2017 22:36 Essbee wrote:
On October 31 2017 22:34 TT1 wrote:
On October 31 2017 22:26 MaGic~PhiL wrote:
TT1 would u be so kind and answer if we agree on this?

1) Bisus unit composition was not as good as it could have been (lack of hts and storm; shuttle with hts even better)
2) Bisus decision when, how, where and for how long to attack was bad
3) Bisus stasises were definitely not good (too far in front, stasised own units)
4) Bisus decision to let his two last nexuses (at the top of the map) die when he could have defended them (which he showed he could because he did so 5-10 seconds after the nexuses went down -_-)


You've asked this numerous times so i won't be rude and ignore you but i don't understand what you're trying to achieve here, anyways:

1) Nope it wasn't he could have added HT's to make his army stronger, still doesn't mean he would have traded better tho (but yes it's more likely that he would have, still can't know if he would have killed enough to deny FlaSh from just marching to his nat)

2) Where he attacked wasn't wrong (at the bridge) but he should have backed up earlier

3) I agree, he should have stasis'ed the tanks at the back and taken out the tanks at the front with his army

4) I don't know but the game was already over once FlaSh took control of his nat, he couldn't move out with his main base army to help protect his top bases


You are a good protoss player, wouldn't you agree that it was a mistake when he decided to attack flash's third on gold rush after losing two shuttles worth of stuff? I really don't see the point of him doing this, I only see it as a mistake and nothing else...


No he played it right, the problem is he put himself in a losing position due to a lack of confidence. I even said that as the game was happening:


Did he lack confidence when he got 0-3 by Sea?


Na, FlaSh is clearly the only Terran that can crush Bisu and no other player except FlaSh is good enough to play Terran with the required skill level needed to beat a player of Bisu's calibre. /s


In the same ASL Sea almost lost to Best, but for some reason Best abandoned the arbiter play he was doing so well with (I think it was game 4 on Demian) and switched to carriers. Maybe (HERESY!) Bisu's PvT wasn't on par with that of Best back then.
WriterReV hwaiting!
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
October 31 2017 13:58 GMT
#879
On October 31 2017 22:44 Liquid`Drone wrote:
bisu should have won the fighting spirit game but he made really bad choices and engagements after he got to limit vs 150 supply. Then it would have been 2-2 and maybe bisu would win the final game.

What I see is players consistently losing because they fail to abuse the one weakness terran has - immobility. Bisu had limit, didn't have to engage flash's army, could keep flash on 3 bases, could have taken top right and built lots of gates there, instead sacrifices his army in a horrible engagement after stasising the front 10 tanks while allowing the back 15 to pummel him down. At that point, Flash could put on pressure towards bisu's main gateway concentration, and it was basically over.

Yes, protoss cannot cost-efficiently engage a full terran army. But they can get such an advantage before terran gets to that point that they end up having three different points for terran to attack, and then terran either needs to choose one of them (then toss can backstab with full army) or spread out to multiple points (at which point it's possible to engage again). I saw Flash winning today because he didn't make mistakes of significance and because Bisu made several crucial ones. It wasn't balance related.


thank you

and now the balance discussion really should stop at this point


1) Bisu did not lose this series because T>P or 200/200 mech is unbeatable; he lost it because he made sever mistakes
2) Racial imbalance alone does not exist; it depends on the maps; so saying T>P or Z>P is just stupid and obviously wrong


that is it for me...I m out now

I feel like some people just cant accept certain things (hi there TT1..)
hatred outlives the hateful
Dwarfhitmanz
Profile Joined October 2017
1 Post
October 31 2017 13:59 GMT
#880
Crazy to think we might just be a few months away from tournaments without any of the big 4.

Oh well, at least this wasn't the worst walkover we've seen. Shame this thread went to hell.
Prev 1 42 43 44 45 46 53 Next
Please log in or register to reply.
Live Events Refresh
SOOP Global
15:00
#20
Spirit vs SKillous
YoungYakov vs ShowTime
LaughNgamezSOOP
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 608
StarCraft: Brood War
Shuttle 1941
Stork 673
Soulkey 452
Pusan 263
GuemChi 193
Last 145
Hyun 141
Barracks 93
Sacsri 91
hero 86
[ Show more ]
Nal_rA 53
Rock 30
Terrorterran 29
zelot 24
ToSsGirL 23
HiyA 12
ivOry 7
Dota 2
Gorgc6549
qojqva3445
boxi98388
Fuzer 163
BabyKnight10
LuMiX1
League of Legends
JimRising 74
Counter-Strike
fl0m3012
Super Smash Bros
Mew2King120
Chillindude85
Other Games
B2W.Neo2417
Lowko458
Hui .261
KnowMe233
crisheroes183
Trikslyr46
Organizations
Counter-Strike
PGL55124
Other Games
EGCTV422
StarCraft 2
ESL.tv167
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• 3DClanTV 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV640
• Ler61
League of Legends
• Nemesis8181
Upcoming Events
Anonymous
52m
SOOP
2h 22m
HeRoMaRinE vs Astrea
BSL Season 20
2h 52m
UltrA vs Radley
spx vs RaNgeD
Online Event
12h 52m
Clem vs ShoWTimE
herO vs MaxPax
GSL Qualifier
17h 22m
Sparkling Tuna Cup
18h 52m
WardiTV Invitational
19h 52m
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
Anonymous
22h 52m
BSL Season 20
23h 52m
TerrOr vs HBO
Tarson vs Spine
RSL Revival
1d 1h
[ Show More ]
BSL Season 20
1d 2h
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
1d 19h
Monday Night Weeklies
2 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
4 days
Road to EWC
5 days
SC Evo League
6 days
Road to EWC
6 days
Liquipedia Results

Completed

Proleague 2025-05-14
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.