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On October 31 2017 20:16 PVJ wrote: So Crossing Field where Bisu would have to... go Carriers?
I am not sure how this won't be a 0-3.
Lol, I specifically remember that VOD where Flash plays P and Bisu plays T, and Flash "teaches" Bisu how to micro carriers properly. Bisu and carriers just don't mix!
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Flash is going for the mental pressure, going to be ugly soon.
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On October 31 2017 20:18 CognacLover wrote: What the hell was that Ebay block? I never seen that on BW, I only saw it on SC2. Welcome to Bw,the game that invented that sh*t
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On October 31 2017 20:17 TT1 wrote:Show nested quote +On October 31 2017 20:15 _Animus_ wrote:On October 31 2017 20:10 TT1 wrote:On October 31 2017 20:09 njoe wrote:Ah, too passive and reactive, Bisu...  What did FlaSh do any differently than Bisu? They both sat and macro'd, FlaSh macro'd off of 3 bases and won and Bisu macro'd off of 6 bases and loss (because Bisu took a pretty big early game/eco lead). What did FlaSh do any better than Bisu that warranted him to win that game? Bisu didnt trade well, and had no gates at 11 to outpump flash if/when he gets out of base. Bisu had like 7+ gates at 11, making units isnt as good on that base (when T is marching with a 200/200 army towards your base) because T can just cut reinforcements with mines, you just keep bleeding units. At the time Flash get out of base Bisu had nothing coming from the 11 oclock, there were no mines at that time. His gates were not ready, and strangely enough i didnt seen more than 3 rounds of units come out of there till the end of game, he couldve sandwitched terran.
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Bisu's approach to vT is just flawed. He should have discussed some principles with Stork or Movie.
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TLADT24920 Posts
On October 31 2017 20:17 Miragee wrote:Show nested quote +On October 31 2017 20:13 BigFan wrote:On October 31 2017 20:10 Miragee wrote:On October 31 2017 20:09 BigFan wrote: my stream froze right as Bisu was moving into Flash's army at the natural. Can someone pleaseeee tell me what the hell happened? Bisu had 6 bases mining, he had a ton of gates and was banking then I get the stream and Bisu is close to Flash's supply, flash banking now and Bisu is getting pushed back to his nat.................. Basically Bisu threw down 2 stasis in the front, so his army couldn't reach any of the sieged tanks behind. lol my god... when will pros stop doing this. It seems pretty obvious to stasis the back tanks so that your units can actually attack :/ I think it's somewhat understandable in that situation, considering he is playing under a lot of pressure and caught Flash's vessels off guard so he tried to place the stasis as quick as possible before the EMPs would deny him. It's a split second decision under enormous pressure. Still a bad move but somewhat understandable... maybe so but still, I've seen way too many pros stasis front tanks then their army has to manevour around to try and hit back ones.
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Corsair+dragoon please!!!!
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On October 31 2017 20:16 Letmelose wrote: Bisu's whole protoss-versus-terran philosophy seems to be play flawlessly in order to reach a point where he can attack move from multiple bases to victory. No matter how large his lead, if Bisu cannot find a way to close out the game without recalling and attack moving his way to victory, he seems to be lost for direction.
It's a pattern that makes me frustrated beyond words for literally a decade. It's called large scale battles versus the terran army, and it takes more skill to master it than simply attack moving whilst spamming units from a dozen gateways. This. So much this.
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Carriers into 0-3 GG. Larva died for this ;/
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TLADT24920 Posts
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Someone explain to me why wasn't there any storms in the previous game (fighting spirit). No storms = gg
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So, here comes the Fleet Beacon.
Let's see if we are in for a surprise.
Flash's scan catches the exact timing for the Carriers. A bad omen if anything is.
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On October 31 2017 20:19 _Animus_ wrote:Show nested quote +On October 31 2017 20:17 TT1 wrote:On October 31 2017 20:15 _Animus_ wrote:On October 31 2017 20:10 TT1 wrote:On October 31 2017 20:09 njoe wrote:Ah, too passive and reactive, Bisu...  What did FlaSh do any differently than Bisu? They both sat and macro'd, FlaSh macro'd off of 3 bases and won and Bisu macro'd off of 6 bases and loss (because Bisu took a pretty big early game/eco lead). What did FlaSh do any better than Bisu that warranted him to win that game? Bisu didnt trade well, and had no gates at 11 to outpump flash if/when he gets out of base. Bisu had like 7+ gates at 11, making units isnt as good on that base (when T is marching with a 200/200 army towards your base) because T can just cut reinforcements with mines, you just keep bleeding units. At the time Flash get out of base Bisu had nothing coming from the 11 oclock, there were no mines at that time.
Because Bisu knew there could be a chance that FlaSh mass mined between 11 and his main so he just remaxed from his main (hoping that he could overwhelm FlaSh's army without vessels asap).
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Here we go boys eBay upgrades!!!!
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Netherlands4893 Posts
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TLADT24920 Posts
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