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[ASL] Ro16 Day 4 - Page 15

Forum Index > Brood War Tournaments
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atrox_
Profile Joined November 2010
United Kingdom1711 Posts
July 26 2016 12:00 GMT
#281
damn rip best ):
Miragee
Profile Joined December 2009
8716 Posts
July 26 2016 12:00 GMT
#282
Incredible game by hero. After a bit of difficulties in the beginning I felt Mong never stood a chance.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51708 Posts
July 26 2016 12:00 GMT
#283
Poll: Recommend Mong vs hero?

Yes (23)
 
85%

If you have time (3)
 
11%

No (1)
 
4%

27 total votes

Your vote: Recommend Mong vs hero?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
tube
Profile Blog Joined February 2008
United States1475 Posts
July 26 2016 12:00 GMT
#284
hero played an insane game but this map seems too open, makes it easy for zerg to run around anywhere he wants
Two in harmony surpasses one in perfection.
letian
Profile Blog Joined May 2010
Germany4221 Posts
July 26 2016 12:00 GMT
#285
Great game, great ZvT.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7218 Posts
July 26 2016 12:00 GMT
#286
gj hero )
thopol
Profile Blog Joined May 2008
Japan4560 Posts
July 26 2016 12:01 GMT
#287
That was just awesome. Hero's drop style there was so well done. I always liked that kid.
letian
Profile Blog Joined May 2010
Germany4221 Posts
July 26 2016 12:01 GMT
#288
Sad for Best though, I think he does not deserve to be out so early.
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
July 26 2016 12:01 GMT
#289
On July 26 2016 20:59 Scaramanga wrote:
I don't understand how terrans expect to get a foothold in the map and not get ratted as soon as he starts to transition into mech, plus the defilers deal with mech really well


It relies on the T playing extremely conservative and building early turrets in the base to keep production running, and keeping marines back to defend against ovie drops instead of pressuring.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
classicyellow83
Profile Joined June 2016
United States2393 Posts
July 26 2016 12:01 GMT
#290
OK. Let's do this Jaehoon.
Reach!!! Come back to BW!!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19398 Posts
July 26 2016 12:01 GMT
#291
hero just too good
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51708 Posts
July 26 2016 12:02 GMT
#292
not a single muta was seen that game
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
reminisce12
Profile Joined March 2012
Australia318 Posts
July 26 2016 12:02 GMT
#293
nice ultraling defiler drop play by hero, hes zvt definitely improved alot
classicyellow83
Profile Joined June 2016
United States2393 Posts
July 26 2016 12:02 GMT
#294
ah piano was late due to airforce reserve.
Reach!!! Come back to BW!!
Miragee
Profile Joined December 2009
8716 Posts
July 26 2016 12:03 GMT
#295
On July 26 2016 21:01 Ciryandor wrote:
Show nested quote +
On July 26 2016 20:59 Scaramanga wrote:
I don't understand how terrans expect to get a foothold in the map and not get ratted as soon as he starts to transition into mech, plus the defilers deal with mech really well


It relies on the T playing extremely conservative and building early turrets in the base to keep production running, and keeping marines back to defend against ovie drops instead of pressuring.


Maybe terrans have to come up with something else on this map then? Late 4 base turtle mech transition has been effective on almost every map now. I feel like it's ok if terrans have to adapt a little bit for once.
classicyellow83
Profile Joined June 2016
United States2393 Posts
July 26 2016 12:06 GMT
#296
On July 26 2016 21:03 Miragee wrote:
Show nested quote +
On July 26 2016 21:01 Ciryandor wrote:
On July 26 2016 20:59 Scaramanga wrote:
I don't understand how terrans expect to get a foothold in the map and not get ratted as soon as he starts to transition into mech, plus the defilers deal with mech really well


It relies on the T playing extremely conservative and building early turrets in the base to keep production running, and keeping marines back to defend against ovie drops instead of pressuring.


Maybe terrans have to come up with something else on this map then? Late 4 base turtle mech transition has been effective on almost every map now. I feel like it's ok if terrans have to adapt a little bit for once.

Flash said on his stream that you have to be on the offense when going late mech on overwatch or else you will spend entire game defending while zerg expands more and lose at the end.
Reach!!! Come back to BW!!
DucK-
Profile Blog Joined January 2009
Singapore11449 Posts
July 26 2016 12:09 GMT
#297
What's the rationale for late game Mech switch? Bio ball + SV no longer attractive?
c3rberUs
Profile Blog Joined December 2010
Japan11928 Posts
July 26 2016 12:10 GMT
#298
Oh wait, so I didn't miss 3 games? Alright!

Mong vs Hero was pretty good.

Also interesting tidbit from FlaSh. That was also what he did in his game with ZerO I think.
WriterMovie, 진영화 : "StarCraft will never die".
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7218 Posts
July 26 2016 12:11 GMT
#299
On July 26 2016 21:09 DucK- wrote:
What's the rationale for late game Mech switch? Bio ball + SV no longer attractive?

i cant speak in general but this is what happened in that one .Terran tends to skip the 3 tanks 1 vess push if his timing is delayed and the zerg is in a position where his defiler is ready and third base running.
feckless
Profile Joined July 2015
1099 Posts
July 26 2016 12:11 GMT
#300
On July 26 2016 21:00 tube wrote:
hero played an insane game but this map seems too open, makes it easy for zerg to run around anywhere he wants

Good.
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