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United States10774 Posts
On March 17 2007 01:43 G.s)NarutO wrote:Show nested quote +On March 17 2007 01:41 Brutalisk wrote: Yes, lame game indeed. Btw, I don't understand why 815 is in the map pool although the natural expansion has no gas. Clear disadvantage for Zergs if you ask me. Combine that with a cheesy bunker rush like we saw and you'll see Zerg having "nothing" against a normal Terran force. 815 may not be a total Zerg map neither it is a total terran map! The mini ramps are good to save expansions with lurkers... sAviOr mostly puts sunkens on his expansions so you would have to drop tanks too... thats bad for terran!  You see, there are advantages and disadvantages.
uhh..all maps without a gas at natural favor zerg over terran heavily. who cares if he has that expansion, by the time you actually get that 2nd gas running you have a giant terran force on your doorstep.
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thedeadhaji
39489 Posts
hmm casy 8 rax at choke, but no depot to complete wall.
casy double scout? he goes crossmap and to 6.
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lol ART drone micro there 1drone vs 1 scv.. i know its common but savior did it FLAWLESS
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On March 17 2007 01:41 Brutalisk wrote: Yes, lame game indeed. Btw, I don't understand why 815 is in the map pool although the natural expansion has no gas. Clear disadvantage for Zergs if you ask me. Combine that with a cheesy bunker rush like we saw and you'll see Zerg having "nothing" against a normal Terran force.
815 is in the map pool because Casy picked it (each player picked one map; NaDa picked Neo Arkanoid, Iris picked RLT, sAviOr picked peaks). No gas at expo doesn't always mean it sucks for zerg; if done right it may give equal effects to all races and encourage different play styles/build orders. Nostalgia 1.3 is the perfect example of that.
(I'm not confirming or denying 815 being imba; I haven't seen enough games to see conclusive proof of a presence or lack of it.)
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no probably bunker again edit: thank god no bunker this time cc for casy
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thedeadhaji
39489 Posts
2 scv's now at savior snat, drones pulled off drone, go back to main to mine. pool finishes.
casy's marines avoid the middle, go in a ^ shape to savior's nat.
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thedeadhaji
39489 Posts
casy starts cc, rines back to casys' nat
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thedeadhaji
39489 Posts
casy doesnt bunker, adds depot at wall, 2nd rax, acad.
Savior starts lair
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thedeadhaji
39489 Posts
ebay starts for casy, savior runnings lings around in middle.
spire for savior, is this 2 hatch muta?
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thedeadhaji
39489 Posts
mnm at nat for casy, starport finishes, hmm i dont see turrets, casy moves out, lings surround, wow casy manages to not die to the mass speedling though, goes back into his nat
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On March 17 2007 01:49 thedeadhaji wrote: ebay starts for casy, savior runnings lings around in middle.
spire for savior, is this 2 hatch muta?
3 hatch ^_^
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thedeadhaji
39489 Posts
savior expanding at 6 main now, sci facility done, 4 turrets at nat, several in main too.
mutas coming to casy's base now
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Casy's timing on getting vessel is good!
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thedeadhaji
39489 Posts
casy with an abundance of turrets, goign to be hard to do dmg with this many turrets up
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savior triple gas now and harassing
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-.-;;
This will be the first game with plaque and dark swarm!
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thedeadhaji
39489 Posts
mnm are in casy's main, scaring away mutas. 1 muta dies to turret WOW savior does not split irrad muta for liek 5 seconds!
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savior starts hive, continues muta harass (does his typical quick response to mutas being irradiated)
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