Altitude's International StarLeague
On February 18th the qualifiers for the third iteration of the International StarLeague take off. A new sponsor Altitude has taken the tournament under its wings and boasting a $2500 prizepool, there's more on the line than ever. We'll see new maps, a new format, a large playerpool with both familiar faces and up-and-comings, and featured casters like Sayle and Hacklebeast.
Before we head into explaining how the format of this tournament works, we would first like to introduce the brand new website that comes along with it. On this website you'll find updates and announcements like the ones we'll post on TL, but also Replays, Blogs with updates, Extra content and maybe even an Interview or two Curious? Get your bookmark trigger ready and scoot right over to:
The format of the entire tournament will have three stages: Qualification, Group Stage and the Altitude International Starleague itself. To follow the tournament activity, you can visit our Liquipedia. In short, 56 players qualify through the initial Qualifiers - they advance to the Group Stage. From the Group Stage, 28 players move on. They are joined by 4 invites to enter a 32 player single elimination final stage. All games are played on the Fish server. The maps on which will be played will be announced per stage. Further details are below.
The Qualification stage will run from February 18th to March 28th.
All in all, there will be:
- 7 Qualifiers, with 64 players each
- Each Qualifier will run a Single Elimination bracket
- From each Qualifier 8 players advance
- The amount of players advancing will thus total 56
To register for a Qualifier a player must register with an e-mail. There is a Reservation List of players whose registration for any Qualifier holds precedence over all other registries.
The maps will be announced along with the Qualifiers (planned for February 11th), as well as the procedure and e-mail address for registration.
+ Show Spoiler [Reservation List] +
- Zaraki ES - Spain Zerg
- Karate UK - England Zerg
- Jumper USA - USA Protoss
- DeSka MX - Mexico Zerg
- SneazeL PL - Poland Protoss
- Sziky HU - Hungary Zerg
- Cute CA - Canada Zerg
- Mazur PL - Poland Protoss
- skzlime HU - Hungary Terran
- MaD NO - Norway Terran
- OctZerg MK - Macedonia Zerg
- TTF RU - Russia Terran
- Must RU - Russia Protoss
- andrey USA - USA Terran
- HanDy PE - Peru Protoss
- Cryoc DE - Germany Terran
- Pro7ecT RU - Russia Terran
- Bibiane CA - Canada Terran
- Choosy PL - Poland Zerg
- Michael USA - USA Zerg
- Sailboat CA - Canada Protoss
- Modesty USA - USA Zerg
- Kashu HU - Hungary Random
- fLip USA - USA Zerg
- trutaCz PL - Poland Zerg
- Arcneon FI - Finland Protoss
- Plumbum RU - Russia Zerg
- Zolotoi RU - Russia Protoss
- Tama RU - Russia Protoss
- Viciado AR - Argentina Zerg
- TechnicS BG - Bulgaria Zerg
- gag RU - Russia Terran
- CaStrO PE - Peru Zerg
- 2011 RU - Russia Zerg
- TriX PL - Poland Protoss
- Gecko RO - Romania Terran
- Bakuryu DE - Germany Zerg
- Elena FR - France Terran
- ZeaRush CL - Chile Protoss
- DinOt CL - Chile Zerg
- Napoleon FI - Finland Zerg
- Kolll DE - Germany Zerg
- AlfiO IT - Italy Protoss
- UltrA CL - Chile Terran
- DragOn CA - Canada Protoss
- TerrOr PE - Peru Terran
- TerranBoy PE - Peru Terran
- Ace HU - Hungary Zerg
- vanatir DE - Germany Protoss
- KazioWichura PL - Poland Zerg
- Ramms RU - Russia Terran
- eOnzErG ES - Spain Zerg
- Pike PL - Poland Zerg
- FlaF RO - Romania Zerg
- GoTuNk CL - Chile Protoss
- Shauni SE - Sweden Protoss
- GoD AU - Australia Protoss
- Semih USA - USA Protoss
- AstrO CA - Canada Protoss
- Pallmall RU - Russia Protoss
- SouthPark PL - Poland Zerg
- LocDog HR - Croatia Protoss
- Oystein NO - Norway Protoss
- OyA SE - Sweden Protoss
- Largo RU - Russia Terran
- KapyO RO - Romania Zerg
- Djem5 RU - Russia Protoss
- INF3CTED BG - Bulgaria Zerg
The Group Stage will run over the course of 4 weeks from April 7th to April 28th. The 56 players in 14 groups will play through double elimination round robin brackets.
On
- April 7th, 4 groups are played
- April 14th, 4 groups are played
- April 21th, 3 groups are played
- April 28th, 3 groups are played
In the end, 28 players remain and they will advance to the final stage.
The 28 players advancing from the Group Stage are joined by 4 invites, totalling 32 players who are seeded into a Single Elimination Bracket. From here on out, the schedule looks as follows:
- May 5th - Round of 32, first half (8 matches)
- May 12th - Round of 32, second half (8 matches)
- May 19th - Round of 16
- May 26th - Round of 8
- June 2nd - Semifinals + 5th-8th place decider (round robin)
- June 9th - Showmatch + Grand Finals
Total prizepool: $2500
1st: $1000
2nd: $500
3rd: $300
4th: $200
5th: $175
6th: $150
7th: $100
8th: $75
+ Show Spoiler [Qualifier Rules] +
1) Rules Concerning Executive Decisions and Over-Rulings
- All Players are subject to administrative discretion
- LRM)Game reserves full discretion over all decisions and procedures
2) Rules Concerning Gameplay
- Each player may only make 3 qualification attempts.
- The "Reservation List" applies precedence of said players to register for qualification.
3) Rules Concerning Behavior
- No bad manner will be tolerated in official write-ups by Altitude International Starleague's staff by participants with intent to qualify.
- No bad manner directed towards Altitude International Starleague's staff is acceptable. This rule's parameters are strictly applied to official write-ups and during league operations. Failure to abide will result in a league ban.
4) Rules Concerning Server and Launcher
- All games must be played on Fish Server
- If under special circumstance Fish is down for an extended period of time, an announcement will be made in the applicable round's threads.
- All games must be played using Mini-Launcher or ChaosLauncher
- All games must be played using the #l2, #l1 or #ll settings.
5) Rules Concerning Replays
- All replays must be sent to AltitudeISL@gmail.com immediately after the completion of a round. The winner must send in both wins and losses. Failure to do so will result in replacement. If a failed send occurs, however the player has proof of the attempt, the player may advance as long as the replays are delivered before the start of the next round.
6) Rules Concerning Names
- All players must use their most known ID, if you are unsure of which ID you should use, please contact LRM)Game. (Exceptions may be discussed)
- All players must be using proper ISL tag during all Altitude ISL games.
7) Rules Concerning Lag
- If a player is experiencing an unplayable quantity of lag, they must leave the game before the two minute mark. Beyond this point, the player will be forced to play out the set.
- Lag games could result in the dissmissal of a player at the referee's discretion. The player's case will then be dealt with at a later time.
8) Rules Concerning Drops
- If a player drops due to a bugged map, the incident will be recorded for the host in case of future issues. The players will change up the map and continue with the set.
- If a player drops due to a loss of connectivity to the internet, the players will have to wait until all other sets of the same round have been taken care of, then the replay will be reviewed and a judgment will be made. (Re-game/Victory/Defeat)
- If a player drops twice due to a loss of connectivity to the internet, the player will be attributed for a loss of the game in which the drop occured.
- If a player drops due to an IP conflict, both players will be reviewed and a decision will be made based on the the information and options at hand.
9) Rules Concerning Abuse
- Any form of abuse will result in the offending player's ban from the Altitude International Starleague. This player will not be allowed to re-enter another qualifier, nor any league operated by the organization of Altitude's International Starleague.
10) Rules Concerning PP matches
- There will be no PP matches, if you cannot make it to a qualifier, try to get in one of the other 6.
11) Rules Concerning IP
- No Korean IP Addresses
- Players are required to surrender their IP address upon admission to the league.
- Players may be required to surrender their IP address again at any given time during the league without notice.
12) Rules Concerning W.O Timers
- A player who finds himself without an opponent will be granted a W.O victory for every 15 minutes of waited time.
- The above rule is applicable not only to situations of tardiness, but those of neglect.
- Technical issues do not apply and will be handled case to case.
+ Show Spoiler [Group Stage Rules] +
1) Rules Concerning Executive Decisions and Over-Rulings
- All Players are subject to administrative discretion.
- LRM)Game reserves full discretion over all decisions and procedures.
2) Rules Concerning Behavior
- No bad manner will be tolerated in official write-ups by Altitude International Starleague's staff.
- No bad manner will be tolerated amongst players during league operations.
- No bad manner directed towards Altitude International Starleague's staff is acceptable. This rule's parameters are strictly applied to official write-ups and during league operations. Failure to abide will result in a league ban.
3) Rules Concerning Server and Launcher
- All games must be played on Fish Server
- If under special circumstance Fish is down for an extended period of time, an announcement will be made in the applicable round's threads.
- All games must be played using Mini-Launcher or ChaosLauncher
- All games must be played using the #l2, #l1 or #ll settings.
4) Rules Concerning Replays
- All replays must be sent to AltitudeISL@gmail.com immediately after the completion of a round. The winner must send in both wins and losses. Failure to do so will result in replacement. If a failed send occurs, however the player has proof of the attempt, the player may advance as long as the replays are delivered before the start of the next round.
5) Rules Concerning Lag
- If a player is experiencing an unplayable quantity of lag, they must leave the game before the two minute mark. Beyond this point, the player will be forced to play out the set.
- If one player has unplayable lag, the referee handling that players group will set a time for that set to be finished given the availability of the player who is not lagging.
- If there is a lag conflict, and there has been a careful effort to verify the conflict's existence, the group will then be re-randomized.
6) Rules Concerning PP matches
- If a player makes one of the referee's aware that he cannot play the day of his group match within 72 hours of the set playing time, he will then be allowed to then contact his opponent 48 hours ahead of time to pre-play or postpone the match. The time frame is very tight, and thus must be obeyed. Upon proof via screenshot of contact back and forth between player and opponent, the referee handling the case will then assign a date and time to be played, earlier or later than set time, at a time of mutual availability. The circumstance of a match played earlier is at the discretion of the opponent who is being inconvenienced.
7) Rules Concerning W.O Timers
- A player who finds himself without an opponent will be granted a W.O victory for every 15 minutes of waited time.
- The above rule is applicable not only to situations of tardiness, but those of neglect.
- Technical issues do not apply and will be handled case to case.
8) Rules Concerning Abuse
- Any form of abuse will result in the offending player's ban from the Altitude International Starleague. This player will not be allowed to re-enter another qualifier, nor any league operated by the organization of Altitude's International Starleague.
9) Rules Concerning IP
- Players may be required to surrender their IP address again at any given time during the league without notice.
+ Show Spoiler [Tournament Rules] +
1) Rules Concerning Executive Decisions and Over-Rulings
- All Players are subject to administrative discretion.
- LRM)Game reserves full discretion over all decisions and procedures.
2) Rules Concerning Behavior
- No bad manner during the tournament, period. This applies to bad manner of staff, fellow participants, in write-ups, in the official channel, or in game. Professionalism is mandatory, and will be absolute.
3) Rules Concerning Server and Launcher
- All games must be played on Fish Server
- If under special circumstance Fish is down for an extended period of time, an announcement will be made in the applicable round's threads.
- All games must be played using Mini-Launcher or ChaosLauncher
- All games must be played using the #l2, #l1 or #ll settings.
4) Rules Concerning Replays
- All replays must be sent to AltitudeISL@gmail.com immediately after the completion of a round. The winner must send in both wins and losses. Failure to do so will result in replacement. If a failed send occurs, however the player has proof of the attempt, the player may advance as long as the replays are delivered before the start of the next round.
5) Rules Concerning Lag
- If a player is experiencing an unplayable quantity of lag, they must leave the game before the two minute mark. Beyond this point, the player will be forced to play out the set.
- If one player has unplayable lag, one the referees will set a time for that set to be finished given the availability of the player who is not lagging.
- Under the circumstance of a lag conflict, the set will be forced into postponement. The postponed time and date will be set by the league commissioner. On this time and date, both players must have either found a LAN cafe in which they will be forced to surrender the IP from, or playing from a different, but applicable location. Examples being a friends house, school, library, etc. IP's will also be mandatory from these locations.
6) Rules Concerning PP matches
- If a player makes one of the referee's aware that he cannot play the day of his match within 72 hours of the set playing time, he will then be allowed to then contact his opponent 48 hours ahead of time to pre-play or postpone the match. The time frame is very tight, and thus must be obeyed. Upon proof via screenshot of contact back and forth between player and opponent, the referee handling the case will then assign a date and time to be played, earlier or later than set time, at a time of mutual availability. The circumstance of a match played earlier is first at the discretion of the opponent who is being inconvenienced, and then must be confirmed reasonable by said referee.
7) Rules Concerning W.O Timers
- A player who finds himself without an opponent will be granted a W.O victory for every 15 minutes of waited time.
- The above rule is applicable not only to situations of tardiness, but those of neglect.
- Technical issues do not apply and will be handled case to case.
8) Rules Concerning Abuse
- Any form of abuse will result in the offending player's ban from the Altitude International Starleague. This player will not be allowed to re-enter another qualifier, nor any league operated by the organization of Altitude's International Starleague.
9) Rules Concerning IP
- Players may be required to surrender their IP address again at any given time during the league without notice.
"Altitude is a free to play, fast-paced, competitive, multiplayer game made by and for fans of BW." - Altitude
"I'd like to wish the players, caster and viewers a good time, bw hwaiting!" - Prowler
"I'd like to thank every person who makes this tournament possible, and to wish good luck to the players. Let's show everyobody how awesome the foreign bw community can be!" - corumjhaelen
Sponsors: Altitude, Sayle's viewers, Fairyland, NoisE, Prowler, Nebopolis, rUSKIG, Trap, corumjhaelen
Organization: LRM)Game
CAT Team: LRM)nOoNe, LRM)Game, zimp
Casters: hacklebeast, Sayle, L_Master
Referees: LRM)Game, Eywa-, LRM)nOoNe, LRM)Glory
Graphics: Shiroiusagi
Videos: SuperNovaManiac
Server: Fish
Useful ISL3 Links:
Announcement thread - Qualifier thread
PM Game
The Website - The Sponsor
Altitude's ISL on Liquipedia