On August 19 2011 18:50 BloodDrunK wrote: soo sad. roo was ahead but got stubborn and didn't expand. very rookie mistake.
What was his mistake really? Yeah, maybe he could've been a little better, but I saw no glaring mistakes. The zerg rush just didn't do quite enough damage, and Fantasy defended well.
What? He killed a ton of marines, which meant that Fantasy wouldn't be able to move out comfortably for quite some time. Especially with mutas out and stuff. Instead of capitalising on this and taking an easy third, he did an all-in. And it didn't work out.
On August 19 2011 18:50 BloodDrunK wrote: soo sad. roo was ahead but got stubborn and didn't expand. very rookie mistake.
What was his mistake really? Yeah, maybe he could've been a little better, but I saw no glaring mistakes. The zerg rush just didn't do quite enough damage, and Fantasy defended well.
It did plenty of damage. When you see the Terran hide behind 15 turrets and two bunkers off of 2 rax, you expand and drone up, then destroy him lategame because all his strong timings are messed up. In fact, Hyuk did this very thing against Flash.
...when your spire finishes and you have 4 drones on mins in your nat you're not playing for the late game. You can't afford another hatch. You stop building mutas for drones and suddenly all your pressure is gone and it's game over anyway.
On August 19 2011 18:53 bo0 wrote: Uhm, could anyone briefly go over what happened there? I can see how not taking more bases while containing with mutas was a huge mistake by Roo, but was it really over? :O
(silly sc2kid asking this)
it was an all-in 2 hatch muta, quick and deadly, Fanta did a greeeat job at not dying. Roo just didn't have minerals for any more units, he had to push more lings in the beginning I guess, but .. well maybe someone who's B will clarify.