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[OSL] Grand Final - Page 203

Forum Index > Brood War Tournaments
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kdong90
Profile Joined November 2010
United States281 Posts
February 01 2011 05:16 GMT
#4041
Any confirmation that stork's girlfriend broke up with him right before the finals?
stork ftw
jeddus
Profile Blog Joined September 2005
United States832 Posts
February 01 2011 05:36 GMT
#4042
I really thought Stork had this, and was very surprised to see the result.
Not that Fantasy isn't deserving, or extremely talented, I just felt Stork was on a roll.

Kudos to Fantasy, 3-0 ovr Stork in a finals means a great deal.
sex appeal
funnybananaman
Profile Joined April 2009
United States830 Posts
February 01 2011 05:45 GMT
#4043
I wonder what other excuses we could possibly scavenge for stork, there's no way he legitimately lost and fantasy deserved to win right...? its not like fantasy is an excellent player that nearly beat flash in game 5 of the semi-finals last OSL in an amazing tvt series when flash was on top of the world an untouchable, and proceded to 3-0 jaedong after barely getting by fantasy.. right?

And fantasy is only good because ovv tells him what to do, despite the fact that SKT1 (oov coaches them all remember) only has one terran thats even somewhat decent or better and thats fantasy. I mean youd think oov could coach (T)Ssak to at least a ro16 after being the sole reason behind fantasy's OSL win right? Oh yeah and didn't fantasy also beat jaedong TWICE in the proleague finals 2 seasons ago when jaedong was the best player in the world to bring the title to T1 right?

And hasn't he made 2 OSL finals before this one and played brilliantly (although losing 2-3) in both of them? And didn't he completely revolutionize mech tvz and make huge contributions to the current metagame in the matchup? Just like he just did in tvp against shuttle play in these finals? Oh yeah and weren't all of the maps he beat stork on protoss favored?

And hasn't stork been playing absolutely brilliantly lately, winning 9 of his previous 10 pvts against some of the best terrans like (T)Sea, (T)HiyA, Mind, and (T)Light, before the finals only to lose 0-3 to fantasy? But all that brilliance doesn't matter cause there might have been a girlfriend or something right that erased all that pvt brilliance.

Ya fantasy hasn't proved himself after all that he sucks. he doesn't deserve any respect or credit for the win imo
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 01 2011 06:16 GMT
#4044
fantasy played well this series but I honestly think it was as much due to stork choking than anything...
purpose
Profile Joined May 2008
Sweden1017 Posts
February 01 2011 06:49 GMT
#4045
I dont understand all the whining? Everything is not either black or white. Yes Fantasy did deserv to win, yes he did play fucking brilliant and of course he did win because he was better then stork.

But that does not mean that there was not factors that played a part in stork losing in such a way.

A osl final is a tricky thing that is not just about who is the best player. I mean when Jaedong played Flash there was also alot of different factors that affected the outcome. Was Flash a deserving champion that played brilliant, of course he was, one thing does not exclude another.

Now chill and lets move on.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-02-01 09:34:27
February 01 2011 09:03 GMT
#4046
On February 01 2011 04:20 tedster wrote:
Guys Stork should have made scouts he would totally have schooled Fantasy's quick anti-air in such a case in addition to crushing his timing pushes with the superior air power offered by this fantastic and highly-regarded Protoss unit


Yeah completely ignore the argument with sarcasm and no follow up. You realize i'm talking about game 3 right? Not 1 or 2 in which going reaver was the mistake. In 3 you got a stargate doing NOTHING while arbiter tech is built and even getting killed by Fantasy; a scout would have definitely helped in the situation. Just like a scout or 2 would have helped BeSt during his arbiter transition against Flash on Fortress. Are you really arguing a unit that kills dropships/mines easily would not help him in that game? If you think it's bad just because it's not been done thats very limited and stupid thinking. It was an example of what he could of done. At the least he could have gone multiple shuttles knowing it's going to be a dropfest, we've seen the same done on Outsider near the end of its lifetime in PvT with both races going up to 4 dropships/shuttles.

Even with multiple shuttles, the scout still compliments the shuttles because it takes away the turret fire allowing you to NOT GET THE SHUTTLE/OBSERVERS KILLED. He could have been zealot/goon dropping the left corner of his base with ease and stopped what was happening. But nah you're right he should have just played out he did, as if it was a regular PvT and trying to break a choke down the middle and constant elevator in his base with totally standard play. Stopping the dropship from giving aerial view over the wall in the first place would have been a good idea at the least. Kal has used a scout successfully in a different type of manner before to help break a no-goliath contain on his base.

Think of it as a temporary alternative to a wraith in a TvT like situation except they do even more damage air to air. Also they can clear mines from inside your own base with zero risk. Think outside the box a little and maybe you'll play better SC yourself.

Edit: Just watching the proleague game, even then it would have helped to have 1/2 scouts compared to the units/probes he lost to harass on both sides of the map. If it didnt kill or force the dropship away. it would at least, force the drop of goliaths with vulture/tank instead therefore making it less effective. And then you still got an easily mobile air minesweeper when paired with an obs. If you think resources are SO precious you can't afford to fit a couple of scouts anywhere in a build then you must cringe when seeing Stork run 5 zealots into mines or just constantly losing goons to mines.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
February 01 2011 18:23 GMT
#4047
On February 01 2011 18:03 infinity2k9 wrote:
Show nested quote +
On February 01 2011 04:20 tedster wrote:
Guys Stork should have made scouts he would totally have schooled Fantasy's quick anti-air in such a case in addition to crushing his timing pushes with the superior air power offered by this fantastic and highly-regarded Protoss unit


Yeah completely ignore the argument with sarcasm and no follow up. You realize i'm talking about game 3 right? Not 1 or 2 in which going reaver was the mistake. In 3 you got a stargate doing NOTHING while arbiter tech is built and even getting killed by Fantasy; a scout would have definitely helped in the situation. Just like a scout or 2 would have helped BeSt during his arbiter transition against Flash on Fortress. Are you really arguing a unit that kills dropships/mines easily would not help him in that game? If you think it's bad just because it's not been done thats very limited and stupid thinking. It was an example of what he could of done. At the least he could have gone multiple shuttles knowing it's going to be a dropfest, we've seen the same done on Outsider near the end of its lifetime in PvT with both races going up to 4 dropships/shuttles.

Even with multiple shuttles, the scout still compliments the shuttles because it takes away the turret fire allowing you to NOT GET THE SHUTTLE/OBSERVERS KILLED. He could have been zealot/goon dropping the left corner of his base with ease and stopped what was happening. But nah you're right he should have just played out he did, as if it was a regular PvT and trying to break a choke down the middle and constant elevator in his base with totally standard play. Stopping the dropship from giving aerial view over the wall in the first place would have been a good idea at the least. Kal has used a scout successfully in a different type of manner before to help break a no-goliath contain on his base.

Think of it as a temporary alternative to a wraith in a TvT like situation except they do even more damage air to air. Also they can clear mines from inside your own base with zero risk. Think outside the box a little and maybe you'll play better SC yourself.

Edit: Just watching the proleague game, even then it would have helped to have 1/2 scouts compared to the units/probes he lost to harass on both sides of the map. If it didnt kill or force the dropship away. it would at least, force the drop of goliaths with vulture/tank instead therefore making it less effective. And then you still got an easily mobile air minesweeper when paired with an obs. If you think resources are SO precious you can't afford to fit a couple of scouts anywhere in a build then you must cringe when seeing Stork run 5 zealots into mines or just constantly losing goons to mines.



SCOUTS DO NOT DO ANYTHING. They cost a ton, take a long time to build, take three hits to kill a single mine, and one upgraded goliath will counter two scouts. There's a reason why scouts are pretty much NEVER used.
http://na.op.gg/summoner/userName=FLABREZU
Piste
Profile Blog Joined July 2006
6183 Posts
February 01 2011 18:56 GMT
#4048
come on, stop making up excuses. Fantasy has a great TvP and he sure is an awesome player, this was his third time on OSL finals and he finally won.
On_Slaught
Profile Joined August 2008
United States12190 Posts
February 02 2011 06:20 GMT
#4049
3 things.

1. That is probably the coolest hype video i've ever seen in the OP.

2. Wow fantasy. Gratz on a long over-due OSL! Lucky JD wasn't there :D

3. Stork keeping the silver industry running.
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
February 02 2011 07:30 GMT
#4050
On February 01 2011 18:03 infinity2k9 wrote:
Show nested quote +
On February 01 2011 04:20 tedster wrote:
Guys Stork should have made scouts he would totally have schooled Fantasy's quick anti-air in such a case in addition to crushing his timing pushes with the superior air power offered by this fantastic and highly-regarded Protoss unit


Yeah completely ignore the argument with sarcasm and no follow up. You realize i'm talking about game 3 right? Not 1 or 2 in which going reaver was the mistake. In 3 you got a stargate doing NOTHING while arbiter tech is built and even getting killed by Fantasy; a scout would have definitely helped in the situation. Just like a scout or 2 would have helped BeSt during his arbiter transition against Flash on Fortress. Are you really arguing a unit that kills dropships/mines easily would not help him in that game? If you think it's bad just because it's not been done thats very limited and stupid thinking. It was an example of what he could of done. At the least he could have gone multiple shuttles knowing it's going to be a dropfest, we've seen the same done on Outsider near the end of its lifetime in PvT with both races going up to 4 dropships/shuttles.

Even with multiple shuttles, the scout still compliments the shuttles because it takes away the turret fire allowing you to NOT GET THE SHUTTLE/OBSERVERS KILLED. He could have been zealot/goon dropping the left corner of his base with ease and stopped what was happening. But nah you're right he should have just played out he did, as if it was a regular PvT and trying to break a choke down the middle and constant elevator in his base with totally standard play. Stopping the dropship from giving aerial view over the wall in the first place would have been a good idea at the least. Kal has used a scout successfully in a different type of manner before to help break a no-goliath contain on his base.

Think of it as a temporary alternative to a wraith in a TvT like situation except they do even more damage air to air. Also they can clear mines from inside your own base with zero risk. Think outside the box a little and maybe you'll play better SC yourself.

Edit: Just watching the proleague game, even then it would have helped to have 1/2 scouts compared to the units/probes he lost to harass on both sides of the map. If it didnt kill or force the dropship away. it would at least, force the drop of goliaths with vulture/tank instead therefore making it less effective. And then you still got an easily mobile air minesweeper when paired with an obs. If you think resources are SO precious you can't afford to fit a couple of scouts anywhere in a build then you must cringe when seeing Stork run 5 zealots into mines or just constantly losing goons to mines.

Scouts are absolutely horrible and unused for a reason. They cost a shitton, they're slow, and just plain get killed with ease. Sniping dropships is a task more suitable for the corsair, if you really want to use an air unit for some reason. Quick, half the cost, and more effective in large numbers. Even the corsair costs more than the benefit it usually provides though.
If you are not Bisu, chances are I hate you.
DarkMatter_
Profile Joined January 2010
Canada1774 Posts
February 02 2011 14:19 GMT
#4051
On February 01 2011 14:45 funnybananaman wrote:
I wonder what other excuses we could possibly scavenge for stork, there's no way he legitimately lost and fantasy deserved to win right...? its not like fantasy is an excellent player that nearly beat flash in game 5 of the semi-finals last OSL in an amazing tvt series when flash was on top of the world an untouchable, and proceded to 3-0 jaedong after barely getting by fantasy.. right?

Just a small correction: Flash won 3-2 against JD in the MSL where he beat Fantasy, not 3-0.
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
February 02 2011 14:32 GMT
#4052
wow. damn. don't really know what to say...

stork looked pretty solid game1 but he was just totally read by fantasy. when the armory and academy went up i was like holy shit no way. then he deflected the shuttle with gols and almost took it down with scan + range. stork's biggest mistake was going in with the shuttle again -__-

game2 i was expecting stork to do something totally whack just to throw fantasy off a little seeing as how he got read game1, but he still did 1gate reaver which was quite lackluster. fantasy just read stork again deeming that his play is too rigid and stubborn and teched straight to wraiths and cleaned out the shuttle.

game3 was just sad to look at. stork had lost it and fantasy was just in the zone, setting mine traps stork just walked into and using dropship flawlessly.

i think stork needs to evolve as a player and stop doing the same thing over and over and over again. yes he's good at goon heavy play with reaver opening but fantasy has just proven that it can be beaten. fantasy really deserved the OSL.

hope stork will recollect his thoughts and not take this too hard. hope his personal life didn't affect him too much, plenty of girls out there.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
February 02 2011 14:57 GMT
#4053
i'm not talking about large numbers i'm talking about 1 or 2 scouts on this particular map in this particular situation, it would of helped. Sairs suck against dropships in this particular situation while you can micro a scout back and forth above the wall on pathfinder to get the decent damage on them. The sair just chases the dropship away with its weak damage. When Fantasy was moving dropship back and forth for aerial view a scout would have been preferable to a corsair in the situation for sure.

I dunno why you'd be so against the idea when he lost a shitload more resources attempting to clean up the corner of his base. The scout or 2 would have at least forced goliaths in order to get the dropships into the base, which is good.
Evs
Profile Joined December 2008
Philippines330 Posts
February 02 2011 15:15 GMT
#4054
Hindsight is 20/20, by the end of the game you can argue that scouts might have saved him the resources he lost via the harass.

During the game however, he was banking on the faster arbiter to have a bigger impact on the game flow. Going for scouts would have delayed that forever. Obviously, this decision didn't pay out in the end but sticking with that build order seemed a more reasonable response than experimenting on the spot.

PS: Fantasy had perfect scouting of Stork's economy and base at all times. The moment scouts come out he would know how little Stork's ground army would be due to the resources spent on those. Forget dropship play, Fantasy would just beeline his ground forces straight to the natural.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
February 02 2011 19:04 GMT
#4055
Oh agreed i wouldn't have expected this on the spot to be honest it's just interesting to note it could have been used there. I think a better plan should have been executed from the start instead though.
tedster
Profile Joined May 2009
984 Posts
February 02 2011 19:06 GMT
#4056
On February 02 2011 23:57 infinity2k9 wrote:
i'm not talking about large numbers i'm talking about 1 or 2 scouts on this particular map in this particular situation, it would of helped. Sairs suck against dropships in this particular situation while you can micro a scout back and forth above the wall on pathfinder to get the decent damage on them. The sair just chases the dropship away with its weak damage. When Fantasy was moving dropship back and forth for aerial view a scout would have been preferable to a corsair in the situation for sure.

I dunno why you'd be so against the idea when he lost a shitload more resources attempting to clean up the corner of his base. The scout or 2 would have at least forced goliaths in order to get the dropships into the base, which is good.


Oh my GOD i can't believe you are still going on about this
the last wcs commissioner
sCriv
Profile Joined August 2010
United Kingdom90 Posts
February 02 2011 20:14 GMT
#4057
VODS anyone?
checo
Profile Joined November 2008
Mexico1364 Posts
February 02 2011 21:58 GMT
#4058
On February 03 2011 05:14 ConSenT wrote:
VODS anyone?


http://www.youtube.com/user/moktira

Enjoy
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
darklordjac
Profile Joined July 2010
Canada2231 Posts
February 02 2011 22:14 GMT
#4059
On February 03 2011 05:14 ConSenT wrote:
VODS anyone?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=50875&currentpage=377#7634
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
February 03 2011 02:34 GMT
#4060
On February 03 2011 04:06 tedster wrote:
Show nested quote +
On February 02 2011 23:57 infinity2k9 wrote:
i'm not talking about large numbers i'm talking about 1 or 2 scouts on this particular map in this particular situation, it would of helped. Sairs suck against dropships in this particular situation while you can micro a scout back and forth above the wall on pathfinder to get the decent damage on them. The sair just chases the dropship away with its weak damage. When Fantasy was moving dropship back and forth for aerial view a scout would have been preferable to a corsair in the situation for sure.

I dunno why you'd be so against the idea when he lost a shitload more resources attempting to clean up the corner of his base. The scout or 2 would have at least forced goliaths in order to get the dropships into the base, which is good.


Oh my GOD i can't believe you are still going on about this


Oh my GOD i can't believe you don't contribute anything to the discussion at all. Have you actually got anything relevant to post?
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