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On January 24 2011 22:34 alffla wrote:Show nested quote +On January 24 2011 22:33 hellbound wrote:On January 24 2011 22:31 mustaju wrote:On January 24 2011 22:28 chisuri wrote:On January 24 2011 22:27 raga4ka wrote: Making zealots is apparently a very useful talent toi have . holding against them is basic skill yet... to be discovered. Zero did everything people here have recommended - earlier hydras, later 4th, he managed to snipe a lot of HT, and expanded later, while making a minimum of static defences, and still lost, not because he microed worse but because there were too many. Bisu just took a third and GG. How about fast lurker???????????????  might get fuccked by sairs O_O gg PVZ IMBA OMAOAMOGMASDGLolol
luckily lurker builds come with a free hidra den... sigh at the moment this zealot thing looks very strong on maps where you can't turtle 4 bases on two chokes. Them zergies better start racking their brains, I mean they are pros what the shit.
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On January 24 2011 22:33 bearbuddy wrote: Oh, this is an ace matc--
Yeah, *sigh*.
poor stars =[ that's 8th ace match lost?
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i still can't believe what i've just seen. Mass zealots like a boss.
<3 Bisu
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Zergs should stop building spire in pvz
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On January 24 2011 22:37 hellbound wrote:Show nested quote +On January 24 2011 22:34 alffla wrote:On January 24 2011 22:33 hellbound wrote:On January 24 2011 22:31 mustaju wrote:On January 24 2011 22:28 chisuri wrote:On January 24 2011 22:27 raga4ka wrote: Making zealots is apparently a very useful talent toi have . holding against them is basic skill yet... to be discovered. Zero did everything people here have recommended - earlier hydras, later 4th, he managed to snipe a lot of HT, and expanded later, while making a minimum of static defences, and still lost, not because he microed worse but because there were too many. Bisu just took a third and GG. How about fast lurker???????????????  might get fuccked by sairs O_O gg PVZ IMBA OMAOAMOGMASDGLolol luckily lurker builds come with a free hidra den... sigh at the moment this zealot thing looks very strong on maps where you can't turtle 4 bases on two chokes. Them zergies better start racking their brains, I mean they are pros what the shit.
Mmhmm, zergs are having a tough time not being able to traditionally simcity their third base.
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Estonia4504 Posts
On January 24 2011 22:33 hellbound wrote:Show nested quote +On January 24 2011 22:31 mustaju wrote:On January 24 2011 22:28 chisuri wrote:On January 24 2011 22:27 raga4ka wrote: Making zealots is apparently a very useful talent toi have . holding against them is basic skill yet... to be discovered. Zero did everything people here have recommended - earlier hydras, later 4th, he managed to snipe a lot of HT, and expanded later, while making a minimum of static defences, and still lost, not because he microed worse but because there were too many. Bisu just took a third and GG. How about fast lurker???????????????  Fast lurkers are pretty bad at keeping your supply from being destroyed.
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On January 24 2011 22:31 hellbound wrote:Show nested quote +On January 24 2011 22:30 kuroshiroi wrote:On January 24 2011 22:29 Emon_ wrote: Why the fuck didn't Zero research lurkers? He did, he just decided to make lots of mutas instead and let Bisu roflstomp all of his bases with pure zealot. He was down to 2base zerg vs 4 base toss at that juncture, what's the point of making lurkers? To defend against the massive amounts of zealots? He had at least 1 lurker defending top left at some point, it may have been only hatcheries at that point but still, hatcheries > no hatcheries. Clearly Zero had enough cash for more lurkers but instead made mutas.
I need to rewatch that game though, still don't understand the number of zealots Bisu made.
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And yeah all you naysayers how about suggesting something? I mean getting hidra upgrades before lurker clearly works against this build amirite?
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10387 Posts
Basically you have to get lucky like Action and hope Bisu loses a number of sairs early on so you regain air-control and snipe HT w/ Mutas 
still can't believe Bisu lost a ton of HT for nothing and still won easily
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On January 24 2011 22:33 hellbound wrote:Show nested quote +On January 24 2011 22:31 mustaju wrote:On January 24 2011 22:28 chisuri wrote:On January 24 2011 22:27 raga4ka wrote: Making zealots is apparently a very useful talent toi have . holding against them is basic skill yet... to be discovered. Zero did everything people here have recommended - earlier hydras, later 4th, he managed to snipe a lot of HT, and expanded later, while making a minimum of static defences, and still lost, not because he microed worse but because there were too many. Bisu just took a third and GG. How about fast lurker??????????????? 
very naive and thoughtless idea
1) fast lurker = low econ, and forces you to play early game aggressive or else you are behind and early game aggressive is not Zero's game, he's a macro mid to late game guy.
2)low amounts of hydras to deal with Bisu's corsair play, try finding the supply to make lurkers
3)making spores at each base with fast lurkers means your econ will suck more and lurker timing will be delayed
4)Bisu is pro, he will sense something when he notices low amounts of hydras or drones with 1st corsair which will get there a lot faster than lurkers (unless you do a cheesy lurker rush, in which case good luck killing bisu probe), then build 2 or 3 more cannons and he's good
5)drops you say? he is massing corsairs, you have little hydras
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How much did the BO advantage for Bisu play into this victory?
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On January 24 2011 22:35 ArvickHero wrote:Show nested quote +On January 24 2011 22:34 letian wrote:On January 24 2011 22:31 mustaju wrote:On January 24 2011 22:28 chisuri wrote:On January 24 2011 22:27 raga4ka wrote: Making zealots is apparently a very useful talent toi have . holding against them is basic skill yet... to be discovered. Zero did everything people here have recommended - earlier hydras, later 4th, he managed to snipe a lot of HT, and expanded later, while making a minimum of static defences, and still lost, not because he microed worse but because there were too many. Bisu just took a third and GG. yeah, totally, Zero was good, lurkers would have been a key, but then there would be less hydras, dunno what could Zero have done here, I think he should have killed the fu--ing scout probe to leave Bisu guessing what sick strat he was up to. He got scouted and solved. its almost impossible to kill a Bisuprobe before Lair timing lol Hive timing, actually. You need Ultras, Cracklings AND swarms and plague to kil Bisu's scouting probe.
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On January 24 2011 22:34 mustaju wrote:Show nested quote +On January 24 2011 22:32 pylonsalad wrote: I think its time for zergs to realize one sunken is not enough. Yes, it's much better for Zergs to build a ton of sunkens, and let the Protoss with Mapcontrol exceed his number of bases. Good advice.
Talk about hyperbolizing an argument.
Lets compare what is more optimal: 2 sunkens or even god forbid 3 sunkens to hold off the first zealot push without losing like 6-10 drones or 1 sunken and losing mining time as well as those drones.
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To be fair, zero's second hatch got delayed to the point that his 2nd and 3rd went down at the same time, while bisu got a good economy going in and zero's fast lings did absolutely nothing.
On January 24 2011 22:38 Doraemon wrote:Show nested quote +On January 24 2011 22:33 bearbuddy wrote: Oh, this is an ace matc--
Yeah, *sigh*. poor stars =[ that's 8th ace match lost?
At this point, I'm not even keeping count anymore, heh. Really wish we would have a solid terran to diversify our choices, but alas, it's the curse of woongjin terrans.
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On January 24 2011 22:40 kuroshiroi wrote:Show nested quote +On January 24 2011 22:31 hellbound wrote:On January 24 2011 22:30 kuroshiroi wrote:On January 24 2011 22:29 Emon_ wrote: Why the fuck didn't Zero research lurkers? He did, he just decided to make lots of mutas instead and let Bisu roflstomp all of his bases with pure zealot. He was down to 2base zerg vs 4 base toss at that juncture, what's the point of making lurkers? To defend against the massive amounts of zealots? He had at least 1 lurker defending top left at some point, it may have been only hatcheries at that point but still, hatcheries > no hatcheries. Clearly Zero had enough cash for more lurkers but instead made mutas. I need to rewatch that game though, still don't understand the number of zealots Bisu made.
There is no point in defending when you are behind, you either do damage and catch up or it's gg, it's really obvious and bisu knew it, that why he started making those goons. Also the lurkers at the top died, because obs was out.
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somehow, this game made this map ZvP 18-18 (50%). It's all Bisu(not literally).
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Estonia4504 Posts
On January 24 2011 22:42 pylonsalad wrote:Show nested quote +On January 24 2011 22:34 mustaju wrote:On January 24 2011 22:32 pylonsalad wrote: I think its time for zergs to realize one sunken is not enough. Yes, it's much better for Zergs to build a ton of sunkens, and let the Protoss with Mapcontrol exceed his number of bases. Good advice. Talk about hyperbolizing an argument. Lets compare what is more optimal: 2 sunkens or even god forbid 3 sunkens to hold off the first zealot push without losing like 6-10 drones or 1 sunken and losing mining time as well as those drones. Let's take this discussion to the PvZ thread. This is for the LR of SKT vs. Stars.
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On January 24 2011 22:35 Crissaegrim wrote: Was hoping for a longer game. When Bisu lost all his HTs so carelessly I thought Zero would roll him, instead it didnt matter. Still terrible control from Bisu's part, letting his zealots run forward instead of covering his HTs.
Well thats what the strategy is . Throwing cheap zealots at Zero so while he is dealing with it take a third and just overrun him with zealots . Zergs should just 3 hatch hydra . There is no reason not to when you know the protoss is going to build a stargate which bassicaly does nothing against it .
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On January 24 2011 22:42 pylonsalad wrote:Show nested quote +On January 24 2011 22:34 mustaju wrote:On January 24 2011 22:32 pylonsalad wrote: I think its time for zergs to realize one sunken is not enough. Yes, it's much better for Zergs to build a ton of sunkens, and let the Protoss with Mapcontrol exceed his number of bases. Good advice. Talk about hyperbolizing an argument. Lets compare what is more optimal: 2 sunkens or even god forbid 3 sunkens to hold off the first zealot push without losing like 6-10 drones or 1 sunken and losing mining time as well as those drones. With sunkens, it's not just "2-3 sunkens", you need them at EACH base. So if you made 3 sunkens, on 3 bases you need 9 sunkens. That's like what.... 30+ drones down in cost not even including mining time, which is why it's a terrible idea.
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On January 24 2011 22:37 hellbound wrote:Show nested quote +On January 24 2011 22:34 alffla wrote:On January 24 2011 22:33 hellbound wrote:On January 24 2011 22:31 mustaju wrote:On January 24 2011 22:28 chisuri wrote:On January 24 2011 22:27 raga4ka wrote: Making zealots is apparently a very useful talent toi have . holding against them is basic skill yet... to be discovered. Zero did everything people here have recommended - earlier hydras, later 4th, he managed to snipe a lot of HT, and expanded later, while making a minimum of static defences, and still lost, not because he microed worse but because there were too many. Bisu just took a third and GG. How about fast lurker???????????????  might get fuccked by sairs O_O gg PVZ IMBA OMAOAMOGMASDGLolol luckily lurker builds come with a free hidra den... sigh at the moment this zealot thing looks very strong on maps where you can't turtle 4 bases on two chokes. Them zergies better start racking their brains, I mean they are pros what the shit. the map is freaky for ZvP indeed, and I think zergs should reconsider their strats for this exactly map, so many losses were here
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