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[SWL] SK Telecom T1 vs Woongjin Stars - Page 37

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 35 36 37 38 39 40 Next All
hellbound
Profile Joined April 2010
United Kingdom2242 Posts
January 24 2011 13:37 GMT
#721
On January 24 2011 22:34 alffla wrote:
Show nested quote +
On January 24 2011 22:33 hellbound wrote:
On January 24 2011 22:31 mustaju wrote:
On January 24 2011 22:28 chisuri wrote:
On January 24 2011 22:27 raga4ka wrote:
Making zealots is apparently a very useful talent toi have .

holding against them is basic skill yet...

to be discovered. Zero did everything people here have recommended - earlier hydras, later 4th, he managed to snipe a lot of HT, and expanded later, while making a minimum of static defences, and still lost, not because he microed worse but because there were too many. Bisu just took a third and GG.


How about

fast

lurker???????????????





might get fuccked by sairs O_O gg PVZ IMBA OMAOAMOGMASDGLolol


luckily lurker builds come with a free hidra den... sigh at the moment this zealot thing looks very strong on maps where you can't turtle 4 bases on two chokes. Them zergies better start racking their brains, I mean they are pros what the shit.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
January 24 2011 13:38 GMT
#722
On January 24 2011 22:33 bearbuddy wrote:
Oh, this is an ace matc--

Yeah, *sigh*.


poor stars =[ that's 8th ace match lost?
Do yourself a favour and just STFU
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
January 24 2011 13:38 GMT
#723
i still can't believe what i've just seen. Mass zealots like a boss.

<3 Bisu
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
January 24 2011 13:38 GMT
#724
Zergs should stop building spire in pvz
setzer
Profile Joined March 2010
United States3284 Posts
January 24 2011 13:38 GMT
#725
On January 24 2011 22:37 hellbound wrote:
Show nested quote +
On January 24 2011 22:34 alffla wrote:
On January 24 2011 22:33 hellbound wrote:
On January 24 2011 22:31 mustaju wrote:
On January 24 2011 22:28 chisuri wrote:
On January 24 2011 22:27 raga4ka wrote:
Making zealots is apparently a very useful talent toi have .

holding against them is basic skill yet...

to be discovered. Zero did everything people here have recommended - earlier hydras, later 4th, he managed to snipe a lot of HT, and expanded later, while making a minimum of static defences, and still lost, not because he microed worse but because there were too many. Bisu just took a third and GG.


How about

fast

lurker???????????????





might get fuccked by sairs O_O gg PVZ IMBA OMAOAMOGMASDGLolol


luckily lurker builds come with a free hidra den... sigh at the moment this zealot thing looks very strong on maps where you can't turtle 4 bases on two chokes. Them zergies better start racking their brains, I mean they are pros what the shit.


Mmhmm, zergs are having a tough time not being able to traditionally simcity their third base.
mustaju
Profile Blog Joined May 2010
Estonia4505 Posts
January 24 2011 13:39 GMT
#726
On January 24 2011 22:33 hellbound wrote:
Show nested quote +
On January 24 2011 22:31 mustaju wrote:
On January 24 2011 22:28 chisuri wrote:
On January 24 2011 22:27 raga4ka wrote:
Making zealots is apparently a very useful talent toi have .

holding against them is basic skill yet...

to be discovered. Zero did everything people here have recommended - earlier hydras, later 4th, he managed to snipe a lot of HT, and expanded later, while making a minimum of static defences, and still lost, not because he microed worse but because there were too many. Bisu just took a third and GG.


How about

fast

lurker???????????????




Fast lurkers are pretty bad at keeping your supply from being destroyed.
WriterBrows somewhat high. https://www.youtube.com/watch?v=ndFysO2JunE
kuroshiroi
Profile Joined November 2010
3149 Posts
January 24 2011 13:40 GMT
#727
On January 24 2011 22:31 hellbound wrote:
Show nested quote +
On January 24 2011 22:30 kuroshiroi wrote:
On January 24 2011 22:29 Emon_ wrote:
Why the fuck didn't Zero research lurkers?
He did, he just decided to make lots of mutas instead and let Bisu roflstomp all of his bases with pure zealot.


He was down to 2base zerg vs 4 base toss at that juncture, what's the point of making lurkers?

To defend against the massive amounts of zealots? He had at least 1 lurker defending top left at some point, it may have been only hatcheries at that point but still, hatcheries > no hatcheries. Clearly Zero had enough cash for more lurkers but instead made mutas.

I need to rewatch that game though, still don't understand the number of zealots Bisu made.
Fly Jaedong, fly!
hellbound
Profile Joined April 2010
United Kingdom2242 Posts
January 24 2011 13:40 GMT
#728
And yeah all you naysayers how about suggesting something? I mean getting hidra upgrades before lurker clearly works against this build amirite?
ArvickHero
Profile Blog Joined October 2007
10387 Posts
January 24 2011 13:40 GMT
#729
Basically you have to get lucky like Action and hope Bisu loses a number of sairs early on so you regain air-control and snipe HT w/ Mutas

still can't believe Bisu lost a ton of HT for nothing and still won easily
Writerptrk
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
January 24 2011 13:41 GMT
#730
On January 24 2011 22:33 hellbound wrote:
Show nested quote +
On January 24 2011 22:31 mustaju wrote:
On January 24 2011 22:28 chisuri wrote:
On January 24 2011 22:27 raga4ka wrote:
Making zealots is apparently a very useful talent toi have .

holding against them is basic skill yet...

to be discovered. Zero did everything people here have recommended - earlier hydras, later 4th, he managed to snipe a lot of HT, and expanded later, while making a minimum of static defences, and still lost, not because he microed worse but because there were too many. Bisu just took a third and GG.


How about

fast

lurker???????????????





very naive and thoughtless idea

1) fast lurker = low econ, and forces you to play early game aggressive or else you are behind and early game aggressive is not Zero's game, he's a macro mid to late game guy.

2)low amounts of hydras to deal with Bisu's corsair play, try finding the supply to make lurkers

3)making spores at each base with fast lurkers means your econ will suck more and lurker timing will be delayed

4)Bisu is pro, he will sense something when he notices low amounts of hydras or drones with 1st corsair which will get there a lot faster than lurkers (unless you do a cheesy lurker rush, in which case good luck killing bisu probe), then build 2 or 3 more cannons and he's good

5)drops you say? he is massing corsairs, you have little hydras
Fav Gamers: 2)Stork 5)Bisu
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
January 24 2011 13:41 GMT
#731
How much did the BO advantage for Bisu play into this victory?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
chisuri
Profile Joined January 2010
Vietnam789 Posts
January 24 2011 13:41 GMT
#732
On January 24 2011 22:35 ArvickHero wrote:
Show nested quote +
On January 24 2011 22:34 letian wrote:
On January 24 2011 22:31 mustaju wrote:
On January 24 2011 22:28 chisuri wrote:
On January 24 2011 22:27 raga4ka wrote:
Making zealots is apparently a very useful talent toi have .

holding against them is basic skill yet...

to be discovered. Zero did everything people here have recommended - earlier hydras, later 4th, he managed to snipe a lot of HT, and expanded later, while making a minimum of static defences, and still lost, not because he microed worse but because there were too many. Bisu just took a third and GG.

yeah, totally, Zero was good, lurkers would have been a key, but then there would be less hydras, dunno what could Zero have done here, I think he should have killed the fu--ing scout probe to leave Bisu guessing what sick strat he was up to. He got scouted and solved.

its almost impossible to kill a Bisuprobe before Lair timing lol

Hive timing, actually. You need Ultras, Cracklings AND swarms and plague to kil Bisu's scouting probe.
pylonsalad
Profile Joined January 2010
Canada649 Posts
January 24 2011 13:42 GMT
#733
On January 24 2011 22:34 mustaju wrote:
Show nested quote +
On January 24 2011 22:32 pylonsalad wrote:
I think its time for zergs to realize one sunken is not enough.

Yes, it's much better for Zergs to build a ton of sunkens, and let the Protoss with Mapcontrol exceed his number of bases. Good advice.



Talk about hyperbolizing an argument.

Lets compare what is more optimal: 2 sunkens or even god forbid 3 sunkens to hold off the first zealot push without losing like 6-10 drones or 1 sunken and losing mining time as well as those drones.
bearbuddy
Profile Blog Joined February 2009
3442 Posts
Last Edited: 2011-01-24 13:45:11
January 24 2011 13:42 GMT
#734
To be fair, zero's second hatch got delayed to the point that his 2nd and 3rd went down at the same time, while bisu got a good economy going in and zero's fast lings did absolutely nothing.

On January 24 2011 22:38 Doraemon wrote:
Show nested quote +
On January 24 2011 22:33 bearbuddy wrote:
Oh, this is an ace matc--

Yeah, *sigh*.


poor stars =[ that's 8th ace match lost?


At this point, I'm not even keeping count anymore, heh. Really wish we would have a solid terran to diversify our choices, but alas, it's the curse of woongjin terrans.
hellbound
Profile Joined April 2010
United Kingdom2242 Posts
January 24 2011 13:42 GMT
#735
On January 24 2011 22:40 kuroshiroi wrote:
Show nested quote +
On January 24 2011 22:31 hellbound wrote:
On January 24 2011 22:30 kuroshiroi wrote:
On January 24 2011 22:29 Emon_ wrote:
Why the fuck didn't Zero research lurkers?
He did, he just decided to make lots of mutas instead and let Bisu roflstomp all of his bases with pure zealot.


He was down to 2base zerg vs 4 base toss at that juncture, what's the point of making lurkers?

To defend against the massive amounts of zealots? He had at least 1 lurker defending top left at some point, it may have been only hatcheries at that point but still, hatcheries > no hatcheries. Clearly Zero had enough cash for more lurkers but instead made mutas.

I need to rewatch that game though, still don't understand the number of zealots Bisu made.


There is no point in defending when you are behind, you either do damage and catch up or it's gg, it's really obvious and bisu knew it, that why he started making those goons. Also the lurkers at the top died, because obs was out.
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
January 24 2011 13:43 GMT
#736
somehow, this game made this map ZvP 18-18 (50%). It's all Bisu(not literally).
"Start yo" -FlaSh
mustaju
Profile Blog Joined May 2010
Estonia4505 Posts
January 24 2011 13:44 GMT
#737
On January 24 2011 22:42 pylonsalad wrote:
Show nested quote +
On January 24 2011 22:34 mustaju wrote:
On January 24 2011 22:32 pylonsalad wrote:
I think its time for zergs to realize one sunken is not enough.

Yes, it's much better for Zergs to build a ton of sunkens, and let the Protoss with Mapcontrol exceed his number of bases. Good advice.



Talk about hyperbolizing an argument.

Lets compare what is more optimal: 2 sunkens or even god forbid 3 sunkens to hold off the first zealot push without losing like 6-10 drones or 1 sunken and losing mining time as well as those drones.

Let's take this discussion to the PvZ thread. This is for the LR of SKT vs. Stars.
WriterBrows somewhat high. https://www.youtube.com/watch?v=ndFysO2JunE
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
January 24 2011 13:45 GMT
#738
On January 24 2011 22:35 Crissaegrim wrote:
Was hoping for a longer game. When Bisu lost all his HTs so carelessly I thought Zero would roll him, instead it didnt matter. Still terrible control from Bisu's part, letting his zealots run forward instead of covering his HTs.


Well thats what the strategy is . Throwing cheap zealots at Zero so while he is dealing with it take a third and just overrun him with zealots . Zergs should just 3 hatch hydra . There is no reason not to when you know the protoss is going to build a stargate which bassicaly does nothing against it .
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2011-01-24 13:48:05
January 24 2011 13:46 GMT
#739
On January 24 2011 22:42 pylonsalad wrote:
Show nested quote +
On January 24 2011 22:34 mustaju wrote:
On January 24 2011 22:32 pylonsalad wrote:
I think its time for zergs to realize one sunken is not enough.

Yes, it's much better for Zergs to build a ton of sunkens, and let the Protoss with Mapcontrol exceed his number of bases. Good advice.



Talk about hyperbolizing an argument.

Lets compare what is more optimal: 2 sunkens or even god forbid 3 sunkens to hold off the first zealot push without losing like 6-10 drones or 1 sunken and losing mining time as well as those drones.

With sunkens, it's not just "2-3 sunkens", you need them at EACH base. So if you made 3 sunkens, on 3 bases you need 9 sunkens. That's like what.... 30+ drones down in cost not even including mining time, which is why it's a terrible idea.
letian
Profile Blog Joined May 2010
Germany4221 Posts
January 24 2011 13:47 GMT
#740
On January 24 2011 22:37 hellbound wrote:
Show nested quote +
On January 24 2011 22:34 alffla wrote:
On January 24 2011 22:33 hellbound wrote:
On January 24 2011 22:31 mustaju wrote:
On January 24 2011 22:28 chisuri wrote:
On January 24 2011 22:27 raga4ka wrote:
Making zealots is apparently a very useful talent toi have .

holding against them is basic skill yet...

to be discovered. Zero did everything people here have recommended - earlier hydras, later 4th, he managed to snipe a lot of HT, and expanded later, while making a minimum of static defences, and still lost, not because he microed worse but because there were too many. Bisu just took a third and GG.


How about

fast

lurker???????????????





might get fuccked by sairs O_O gg PVZ IMBA OMAOAMOGMASDGLolol


luckily lurker builds come with a free hidra den... sigh at the moment this zealot thing looks very strong on maps where you can't turtle 4 bases on two chokes. Them zergies better start racking their brains, I mean they are pros what the shit.

the map is freaky for ZvP indeed, and I think zergs should reconsider their strats for this exactly map, so many losses were here
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