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On August 17 2010 20:39 SubtleArt wrote: Man wtf was that opening by Flash? Late turrets, blunders 3 marines to sunken colonies, sloppy marine vs muta micro, and completely fails to detect muta ling attack, not even building a bunker in his nat. Compare this to a few months ago when Flash played calm and somehow, out of nowhere, immediately guessed calm's 2 hatch all in. Ah well, he did play the rest of the game about as well as he could have though. I have to feel if they calm out on even footing flash would have won pretty badly Flash has been practising TvT hardcore. He has three BoX against Terran coming up, I doubt TvZ is on his mind right now at all.
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On August 17 2010 20:38 ArvickHero wrote: So this is how you kill the Biomech transition, Calm abused that timing window extremely well w/ his Muta/ling attack. I notice that Terrans tend to stay on only 3 rax when they do the transition, and I guess Calm knew that too. He kept harassing by continuing to replace mutas and killing marines, while Flash couldn't reinforce fast enough due to only having 3 rax.
I expect an adjustment to the Biomech build regarding this soon.
Wtf? What timing window? What transition? 3 Rax --> vessel / marine / tank push is as standard as it gets in the land of bio TvZ. You dont add the other 2 or 3 rax until your vessel comes out. Flash was playing as normal as it gets, and the muta ling attack came eons before any transition would even occur. Use common sense, the main point of the build is to be able to pressure zerg and restrict his economy with medic marine while transitioning to mech. Why would terran transition to mech while he's still in his own base?????? Also look again cause terrans have more than 3 rax when they transition
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To be honest I think the KT coach shouldn't have sent out Flash at all, given Flash's really intense schedule of high level matches coming soon. But whatever.
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On a totally unrelated note, if poor man's Jaedong could beat Flash, I guess poor man's Flash can too eh?
+ Show Spoiler +
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On August 17 2010 20:38 ArvickHero wrote: So this is how you kill the Biomech transition, Calm abused that timing window extremely well w/ his Muta/ling attack. I notice that Terrans tend to stay on only 3 rax when they do the transition, and I guess Calm knew that too. He kept harassing by continuing to replace mutas and killing marines, while Flash couldn't reinforce fast enough due to only having 3 rax.
I expect an adjustment to the Biomech build regarding this soon. I don't know if it was intended to counter the biomech transition specifically. Looked like pretty much any game Flash has lost to muta+lings in the past, though he usually GGs faster.
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On August 17 2010 20:39 FireGuyX wrote:Show nested quote +On August 17 2010 20:38 raga4ka wrote:On August 17 2010 20:35 FireGuyX wrote: Was Flash playing serious? He should have tried to get a 3rd base earlier. If he gave Calm any more time , he would have been run over by macro ... I think Flash should have created a 3rd base instead of wasting resources on dropships. Well Flash was already severely behind, so he was hoping those dropships would do enough damage for him to catch up. unfortunately, due to 1 dship being sniped and his drop getting plagued, it didn't, but if he tried to take his 3rd Calm would be overrunning him by the time it was up. He didn't have enough units to defend his 3rd regardless. All his units were running about trying to do damage so he could catch up. If he wanted to expand he would have to sit back home to defend, which would let Calm walk up with hydralinglurk + defilers and just flat out kill him.
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On August 17 2010 20:41 Zona wrote: To be honest I think the KT coach shouldn't have sent out Flash at all, given Flash's really intense schedule of high level matches coming soon. But whatever. i second that. also, i hate how windows 7 switches to the desktop when you move your mouse to the lower right side of the screen. what is the use of this?
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On August 17 2010 20:40 Emon_ wrote:Show nested quote +On August 17 2010 20:38 ArvickHero wrote: So this is how you kill the Biomech transition, Calm abused that timing window extremely well w/ his Muta/ling attack. I notice that Terrans tend to stay on only 3 rax when they do the transition, and I guess Calm knew that too. He kept harassing by continuing to replace mutas and killing marines, while Flash couldn't reinforce fast enough due to only having 3 rax.
I expect an adjustment to the Biomech build regarding this soon. Thanks for the explanation =) It looked a little weird seeing Flash back down so easily because Calm didn't do anything special. Arvick Hero has no clue, this is as standard as it gets..
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On August 17 2010 20:44 TeabagInsurance wrote:Show nested quote +On August 17 2010 20:39 FireGuyX wrote:On August 17 2010 20:38 raga4ka wrote:On August 17 2010 20:35 FireGuyX wrote: Was Flash playing serious? He should have tried to get a 3rd base earlier. If he gave Calm any more time , he would have been run over by macro ... I think Flash should have created a 3rd base instead of wasting resources on dropships. Well Flash was already severely behind, so he was hoping those dropships would do enough damage for him to catch up. unfortunately, due to 1 dship being sniped and his drop getting plagued, it didn't, but if he tried to take his 3rd Calm would be overrunning him by the time it was up. He didn't have enough units to defend his 3rd regardless. All his units were running about trying to do damage so he could catch up. If he wanted to expand he would have to sit back home to defend, which would let Calm walk up with hydralinglurk + defilers and just flat out kill him. Well his first drop wasn't too bad (although it was probably something he couldn't afford giving his eco situation), but Calm had his 3rd and 4th well defended from drops, and I think that's what really put a damper on the damage he could do.
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Yeah! I love to see the flash-bot lose once in a while I think Calm got some serious problems with his nerves though. He played brilliantly in the beginning of the game then just threw away units in a way I've never seen from a progamer before. Really strange.
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Other leagues or not it was TvZ on Fighting Spirit so it would have been nice to see a better showing by Flash.
But I gotta say there's no player that's more fun to watch when he falls way behind than Flash. He doesn't always come back but he always seems to do all the right things when his back is against the wall to at least make a game out of things. Nobody does it better than him (admittedly Terran is the race to do it with, but no other Terran comes close).
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10387 Posts
On August 17 2010 20:45 Samurai- wrote:Show nested quote +On August 17 2010 20:40 Emon_ wrote:On August 17 2010 20:38 ArvickHero wrote: So this is how you kill the Biomech transition, Calm abused that timing window extremely well w/ his Muta/ling attack. I notice that Terrans tend to stay on only 3 rax when they do the transition, and I guess Calm knew that too. He kept harassing by continuing to replace mutas and killing marines, while Flash couldn't reinforce fast enough due to only having 3 rax.
I expect an adjustment to the Biomech build regarding this soon. Thanks for the explanation =) It looked a little weird seeing Flash back down so easily because Calm didn't do anything special. Arvick Hero has no clue, this is as standard as it gets.. :l if we're talking about the 3 tank 1 vessel push, Flash only had like 1 tank when he should've had 3, and he wasn't even adding anymore raxes when the Vessel was being built, so it looked like a Biomech transition to me. Idk might've been because the muta harass was doing a lot more damage than I thought, I'm really tired atm blah ~__~ sorry if I'm horribly off the mark, its just what it seemed like to me.
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On August 17 2010 20:49 Elroi wrote:Yeah! I love to see the flash-bot lose once in a while I think Calm got some serious problems with his nerves though. He played brilliantly in the beginning of the game then just threw away units in a way I've never seen from a progamer before. Really strange. He just got overconfident for a short while after all the damage dealt. But after he has lost those 5 lurkers on the bridge, he picked himself back up right away, denied flash any serious chance of a comeback, and macroed up for a very strong hydra-lurker transition, riding his economic advantage. He was playing it safe. As for losing many units, you cant help that in ZvT, especially against Flash's micro and multitasking in the seconds he gets bloodlust after deciding to stay in the game just for kicks.
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On August 17 2010 20:50 ArvickHero wrote:Show nested quote +On August 17 2010 20:45 Samurai- wrote:On August 17 2010 20:40 Emon_ wrote:On August 17 2010 20:38 ArvickHero wrote: So this is how you kill the Biomech transition, Calm abused that timing window extremely well w/ his Muta/ling attack. I notice that Terrans tend to stay on only 3 rax when they do the transition, and I guess Calm knew that too. He kept harassing by continuing to replace mutas and killing marines, while Flash couldn't reinforce fast enough due to only having 3 rax.
I expect an adjustment to the Biomech build regarding this soon. Thanks for the explanation =) It looked a little weird seeing Flash back down so easily because Calm didn't do anything special. Arvick Hero has no clue, this is as standard as it gets.. :l if we're talking about the 3 tank 1 vessel push, Flash only had like 1 tank when he should've had 3, and he wasn't even adding anymore raxes when the Vessel was being built, so it looked like a Biomech transition to me. Idk might've been because the muta harass was doing a lot more damage than I thought, I'm really tired atm blah ~__~ sorry if I'm horribly off the mark, its just what it seemed like to me.
what? Flash was pumping lots of vessels and pure MM. It didn't look anything close to a biomech transition. But since you're tired you probably missed that
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On August 17 2010 20:50 ArvickHero wrote:Show nested quote +On August 17 2010 20:45 Samurai- wrote:On August 17 2010 20:40 Emon_ wrote:On August 17 2010 20:38 ArvickHero wrote: So this is how you kill the Biomech transition, Calm abused that timing window extremely well w/ his Muta/ling attack. I notice that Terrans tend to stay on only 3 rax when they do the transition, and I guess Calm knew that too. He kept harassing by continuing to replace mutas and killing marines, while Flash couldn't reinforce fast enough due to only having 3 rax.
I expect an adjustment to the Biomech build regarding this soon. Thanks for the explanation =) It looked a little weird seeing Flash back down so easily because Calm didn't do anything special. Arvick Hero has no clue, this is as standard as it gets.. :l if we're talking about the 3 tank 1 vessel push, Flash only had like 1 tank when he should've had 3, and he wasn't even adding anymore raxes when the Vessel was being built, so it looked like a Biomech transition to me. Idk might've been because the muta harass was doing a lot more damage than I thought, I'm really tired atm blah ~__~ sorry if I'm horribly off the mark, its just what it seemed like to me.
You are horribly off the mark. Read my comment somewhere above for a better explanation
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10387 Posts
On August 17 2010 20:53 Ace wrote:Show nested quote +On August 17 2010 20:50 ArvickHero wrote:On August 17 2010 20:45 Samurai- wrote:On August 17 2010 20:40 Emon_ wrote:On August 17 2010 20:38 ArvickHero wrote: So this is how you kill the Biomech transition, Calm abused that timing window extremely well w/ his Muta/ling attack. I notice that Terrans tend to stay on only 3 rax when they do the transition, and I guess Calm knew that too. He kept harassing by continuing to replace mutas and killing marines, while Flash couldn't reinforce fast enough due to only having 3 rax.
I expect an adjustment to the Biomech build regarding this soon. Thanks for the explanation =) It looked a little weird seeing Flash back down so easily because Calm didn't do anything special. Arvick Hero has no clue, this is as standard as it gets.. :l if we're talking about the 3 tank 1 vessel push, Flash only had like 1 tank when he should've had 3, and he wasn't even adding anymore raxes when the Vessel was being built, so it looked like a Biomech transition to me. Idk might've been because the muta harass was doing a lot more damage than I thought, I'm really tired atm blah ~__~ sorry if I'm horribly off the mark, its just what it seemed like to me. what? Flash was pumping lots of vessels and pure MM. It didn't look anything close to a biomech transition. But since you're tired you probably missed that ^^ I should go to sleep and watch the game again when the VOD is out, I should've just not said anything when I was falling asleep before the game started haha
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kinda funny how both msl semifinals are repeated in the wvg aswell, just days (jd vs light) or even hours (flash vs fantasy) before.
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Thx alot Zona for lr'ing I really appreciate your efforts
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Lol calm... congrats STX anyway.
And Flash, what a hilarious game....=)) All of his games are worth watching... even when he loses it'd be an entertaining game.
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