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[WCG] 2010 Korea Round of 16 Day 4 - Page 21

Forum Index > Brood War Tournaments
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JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
August 17 2010 04:46 GMT
#401
Stimmed Firebat runby is fail
Dance dance dance 'till we run this town!
Reaper9
Profile Joined January 2010
United States1724 Posts
August 17 2010 04:46 GMT
#402
Oh well, there goes my liquidbet for the night XD.
I post only when my brain works.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 17 2010 04:46 GMT
#403
Why is Fantasy making these retarded attacks wtf
Writerptrk
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
August 17 2010 04:46 GMT
#404
On August 17 2010 13:41 trulla wrote:
Show nested quote +
On August 17 2010 13:31 n.DieJokes wrote:
I don't think Fantasy has the mechanical skill to beat ZerO the way FlaSh did



True, but we also have to mention a couple things that Zero did in this game that he didn't do good against FlaSh.

First, his mutas survived a long time, providing him secure his double gas expo and giving him high mobility to avoid vulture harass on mid game, and also delaying Fantasy to take a 3rd gas. Then he started making ultralisk quite soon, no gas or money wasted on lurkers. Better choices against bio-> mech i think.

I also think that fantasy didn't make the right choices. Instead of defending the area that could give him 9 oclock expansion and min only (like flash did), he decided to move to the right hoping to take the corner expansion and double gas soon and securing the 12 min only expansion very soon. This way he couldn't defend properly from Zero push on the highest ground between his corner expansion and min only.


As someone else said before, I think most of these differences were to due to FantaSy poor pressure with his bio
MyLove + Your Love= Supa Love
King K. Rool
Profile Blog Joined May 2009
Canada4408 Posts
August 17 2010 04:47 GMT
#405
Turrets building now, mutas out.
trulla
Profile Joined February 2010
Chile303 Posts
August 17 2010 04:47 GMT
#406
fantasy can't defend against muta harass now.
Sea[Shield] !!
moopie
Profile Joined July 2009
12605 Posts
August 17 2010 04:48 GMT
#407
Fantasy doing a good job at defending so far. Zero getting his 3rd up and working on a lurker transition.
I'm going to sleep, let me get some of that carpet.
Ace
Profile Blog Joined October 2002
United States16096 Posts
August 17 2010 04:48 GMT
#408
On August 17 2010 13:45 DarkMatter_ wrote:
Show nested quote +
On August 17 2010 13:38 Ace wrote:
On August 17 2010 13:34 n.DieJokes wrote:
Also, I would like everyone to take note on how good and valuable ultras are vs. mech


they are still terrible. The difference is that a player like Light uses his initial MM force to get map control, mines the shit out of the map and gets his expansions up.

Fantasy didn't. When you're facing 30 tanks backed up by mines Ultras are fucking terrible.

Terrible? Have you been watching any of the games where the zerg beats lategame mech? Ultras have always been the key. They may not be cost-effective, but the strategy seems to have a strong enough economy that you can just throwing ultras at the Terran. They are the only way to break the Terran's defense.


Watch light vs effort series. It was always Hydra/Muta for map control to try and stop the initial MM force from controlling the map. Watch Effort's game againt I forgot who on Match Point right before and you'll see the same thing. Lots of hydra/muta pumping.

Did you see the first game where Effort used ultras against Light and got fucking smashed?
Math me up, scumboi. - Acrofales
Nesto
Profile Joined November 2009
Switzerland1318 Posts
August 17 2010 04:48 GMT
#409
fantasy... I actually never say that to Terrans... but...

TRY MECH!
moopie
Profile Joined July 2009
12605 Posts
August 17 2010 04:48 GMT
#410
Fantasy attempts to move out again and takes heavy losses from the lings and mutas. He once again retreats and keeps the marines by the turrets.
I'm going to sleep, let me get some of that carpet.
NguN
Profile Joined August 2009
Australia1322 Posts
August 17 2010 04:48 GMT
#411
get a bunker
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
August 17 2010 04:49 GMT
#412
man...fantasy is jsut barely managing to hold this off....but i think by the time he does, zero wil lalready have a large advantage...
I like haikus and / I can not lie. You other / brothers can't deny
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
August 17 2010 04:49 GMT
#413
Terrible terrible damage.
Dance dance dance 'till we run this town!
Gescom
Profile Joined February 2010
Canada3510 Posts
August 17 2010 04:49 GMT
#414
scvs in the main get trashed, uggh
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
moopie
Profile Joined July 2009
12605 Posts
August 17 2010 04:49 GMT
#415
Mutas are tearing up Fantasy's mineral line in his main. So many dead SCVs. The rest of the scvs are forced to run away. Fantasy's marines finally push the mutas out of the main, after taking a lot of damage.

Lurkers morphing now.
I'm going to sleep, let me get some of that carpet.
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
August 17 2010 04:49 GMT
#416
Fantasy keeps thinking his marines are goliaths
Dance dance dance 'till we run this town!
King K. Rool
Profile Blog Joined May 2009
Canada4408 Posts
August 17 2010 04:50 GMT
#417
Mutas going to town on the main mineral line. Tons of scvs and rinres dead.

Lurkers morphing. Third gas up.

Bunker is placed badly at his nat I think; lurkers can just run to the top side.
Rinrun
Profile Joined April 2010
Canada3509 Posts
August 17 2010 04:50 GMT
#418
Fantasy needs a miracle... but it doesn't look like hes going to get one.
MY LB!!!! D:
MBC/Liquid/TSM always.
moopie
Profile Joined July 2009
12605 Posts
August 17 2010 04:50 GMT
#419
Once again Fantasy attempts to move out with bio, 4 Lurkers await them.

Mutas bait the marines over the mutas, but Fanmtasy scans in time and doesn't fall prey to them.

Fantasy heading towards Zero's 3rd, but gets cut off by the mutas and lurkers and has to fall back.
I'm going to sleep, let me get some of that carpet.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
August 17 2010 04:51 GMT
#420
On August 17 2010 13:48 Ace wrote:
Show nested quote +
On August 17 2010 13:45 DarkMatter_ wrote:
On August 17 2010 13:38 Ace wrote:
On August 17 2010 13:34 n.DieJokes wrote:
Also, I would like everyone to take note on how good and valuable ultras are vs. mech


they are still terrible. The difference is that a player like Light uses his initial MM force to get map control, mines the shit out of the map and gets his expansions up.

Fantasy didn't. When you're facing 30 tanks backed up by mines Ultras are fucking terrible.

Terrible? Have you been watching any of the games where the zerg beats lategame mech? Ultras have always been the key. They may not be cost-effective, but the strategy seems to have a strong enough economy that you can just throwing ultras at the Terran. They are the only way to break the Terran's defense.


Watch light vs effort series. It was always Hydra/Muta for map control to try and stop the initial MM force from controlling the map. Watch Effort's game againt I forgot who on Match Point right before and you'll see the same thing. Lots of hydra/muta pumping.

Did you see the first game where Effort used ultras against Light and got fucking smashed?

To be honest, that game could've been different if Light didn't lose 12+ tanks for no reason. And if it wasn't on Triathlon.
Jaedong
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