[WCG] 2010 Korea Round of 16 Day 4 - Page 21
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JodoYodo
Canada1772 Posts
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Reaper9
United States1724 Posts
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ArvickHero
10387 Posts
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n.DieJokes
United States3443 Posts
On August 17 2010 13:41 trulla wrote: True, but we also have to mention a couple things that Zero did in this game that he didn't do good against FlaSh. First, his mutas survived a long time, providing him secure his double gas expo and giving him high mobility to avoid vulture harass on mid game, and also delaying Fantasy to take a 3rd gas. Then he started making ultralisk quite soon, no gas or money wasted on lurkers. Better choices against bio-> mech i think. I also think that fantasy didn't make the right choices. Instead of defending the area that could give him 9 oclock expansion and min only (like flash did), he decided to move to the right hoping to take the corner expansion and double gas soon and securing the 12 min only expansion very soon. This way he couldn't defend properly from Zero push on the highest ground between his corner expansion and min only. As someone else said before, I think most of these differences were to due to FantaSy poor pressure with his bio | ||
King K. Rool
Canada4408 Posts
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trulla
Chile303 Posts
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moopie
12605 Posts
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Ace
United States16096 Posts
On August 17 2010 13:45 DarkMatter_ wrote: Terrible? Have you been watching any of the games where the zerg beats lategame mech? Ultras have always been the key. They may not be cost-effective, but the strategy seems to have a strong enough economy that you can just throwing ultras at the Terran. They are the only way to break the Terran's defense. Watch light vs effort series. It was always Hydra/Muta for map control to try and stop the initial MM force from controlling the map. Watch Effort's game againt I forgot who on Match Point right before and you'll see the same thing. Lots of hydra/muta pumping. Did you see the first game where Effort used ultras against Light and got fucking smashed? | ||
Nesto
Switzerland1318 Posts
TRY MECH! | ||
moopie
12605 Posts
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NguN
Australia1322 Posts
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blahman3344
United States2015 Posts
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JodoYodo
Canada1772 Posts
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Gescom
Canada3414 Posts
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moopie
12605 Posts
Lurkers morphing now. | ||
JodoYodo
Canada1772 Posts
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King K. Rool
Canada4408 Posts
Lurkers morphing. Third gas up. Bunker is placed badly at his nat I think; lurkers can just run to the top side. | ||
Rinrun
Canada3509 Posts
![]() MY LB!!!! D: | ||
moopie
12605 Posts
Mutas bait the marines over the mutas, but Fanmtasy scans in time and doesn't fall prey to them. Fantasy heading towards Zero's 3rd, but gets cut off by the mutas and lurkers and has to fall back. | ||
Avidkeystamper
United States8552 Posts
On August 17 2010 13:48 Ace wrote: Watch light vs effort series. It was always Hydra/Muta for map control to try and stop the initial MM force from controlling the map. Watch Effort's game againt I forgot who on Match Point right before and you'll see the same thing. Lots of hydra/muta pumping. Did you see the first game where Effort used ultras against Light and got fucking smashed? To be honest, that game could've been different if Light didn't lose 12+ tanks for no reason. And if it wasn't on Triathlon. | ||
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