[WCG] 2010 Korea Round of 16 Day 4 - Page 19
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koreasilver
9109 Posts
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dani_caliKorea
730 Posts
You are supposed to take advantage of the fact that Terran mech's low mobility. Anyways Zero proved what Flash did in their previous game was no easy thing to do. | ||
King K. Rool
Canada4408 Posts
Good game from Zero. Fantasy did some good defense, and one good vulture run by, but he spent too long holed up by mutas and econ was just screwed after. | ||
Rinrun
Canada3509 Posts
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Ironbear
United States21 Posts
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NguN
Australia1322 Posts
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moopie
12605 Posts
On August 17 2010 13:34 dani_caliKorea wrote: Anyways Zero proved what Flash did in their previous game was no easy thing to do. Shhh, mech imba, haven't you heard? Zero is a baller though. | ||
letian
Germany4221 Posts
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n.DieJokes
United States3443 Posts
On August 17 2010 13:34 Harem wrote: It's more like this is why you don't expand upwards on this map and instead should expand toward 3 or 9. Z can't flank and turrets stop drops etc so easily. eh I think it could have worked, theoretically it's a much easier four gas and from there he could have crawled down towards the main. It doesn't pressure ZerO at all though and fantasy did not do a good enough or quick enough job setting up his turtle | ||
QuakerOats
United States1024 Posts
On August 17 2010 13:35 Ironbear wrote: I wonder how much Zero practices this map due to the 2500 gas he had at one point. That was because of the vults which massacred his drones. It's always ok to bank gas as Zerg anyway, he of course ended up using all of it very shortly after. | ||
Hier
2391 Posts
On August 17 2010 13:34 koreasilver wrote: Zero is fucking king. Well... queen. | ||
okum
France5778 Posts
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Ace
United States16096 Posts
On August 17 2010 13:34 n.DieJokes wrote: Also, I would like everyone to take note on how good and valuable ultras are vs. mech they are still terrible. The difference is that a player like Light uses his initial MM force to get map control, mines the shit out of the map and gets his expansions up. Fantasy didn't. When you're facing 30 tanks backed up by mines Ultras are fucking terrible. | ||
DarkMatter_
Canada1774 Posts
On August 17 2010 13:33 n.DieJokes wrote: Because if all your stuff is one place so is his... The more fronts you can attack on the stronger your play A "fake" drop would've been much more effective (something I wish more zergs would try) forcing Terran to pull some tanks to his main, followed by an allout attack on Fantasy 3rd. Fantasy really didn't have many units at his 3rd base, Zero could've easily overwhelmed him and ended the game right there. | ||
moopie
12605 Posts
On August 17 2010 13:35 Ironbear wrote: I wonder how much Zero practices this map due to the 2500 gas he had at one point. Its massing so much gas that allowed him to replenish his forces so quickly in order to overwhelm fantasy. He tried the same thing against Flash, but Flash's D was just ridiculous. | ||
Rinrun
Canada3509 Posts
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SimonB
United States1088 Posts
On August 17 2010 13:38 Ace wrote: they are still terrible. The difference is that a player like Light uses his initial MM force to get map control, mines the shit out of the map and gets his expansions up. Fantasy didn't. When you're facing 30 tanks backed up by mines Ultras are fucking terrible. Fantasy mined it up pretty well. Zero made it a priority to sweep them up though. Plus, it's much easier said than done to make some kind of unbreakable defense like Flash did against Zero when dark swarm and 'lings are involved.. | ||
Soap
Brazil1546 Posts
Go Zero!!! | ||
nbaker
United States1341 Posts
I really love the way Zero plays Zerg :D | ||
DarkMatter_
Canada1774 Posts
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