[MSL] Nate MSL - Ro16 Day 4 - Page 61
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SilverskY
Korea (South)3086 Posts
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Disregard
China10252 Posts
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Matoo-
Canada1397 Posts
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writer22816
United States5775 Posts
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~chut~
France1317 Posts
On December 26 2009 19:52 G.s)NarutO wrote: I think late academy was more important. He started stimpack when mutas were on their way to Flash's base O_O;; Either he did a mistake or ZerO did something to get faster mutas. Zero had very very fast mutas, considering he probably started lair before his 2nd hatch even finished. His bo was very good because he forced Flash to stay defensive and build a bunker in case of a speed ling run-by and then he controlled his mutas well not to finish the game but to take 4 base and since match point allows you to defend these bases with relative ease... Very well thought from him ! Very good execution too. edit: i'm getting confused between maps :p | ||
roMAD
Russia2355 Posts
On December 26 2009 19:52 Nevuk wrote: Could have, probably. But Zero played much both games so far than Jaedong did in either of them. Jaedong lost a muta for each marine he killed, his harass was subpar. Maybe it was just an offday, but it was bizarre. And Zero busted out a very unusual build that seems very strong - he had 4 hatches absurdly fast off of a very low econ opening. He pulled drones off geyser at nat after his first 9 mutas, it looks like. Also +1 carapace is a bit strange for this opening. I don't really count that 1st game between JD and FlaSh, because JD played awful. I was really looking forward to their 2nd OSL game, hoping for a long macro game, but it turned out to be a bunker rush. I just wanted to see how JD prepared, and judging from his interviews, he prepared a lot. Considering that JD has one of the best multitasking abilities in the game, i'd say that he is able to keep up with FlaSh easily. It's just that 1st game was such a bad play from him. | ||
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MrHoon
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10183 Posts
contrary to jaedong, flash plays worse under the influence of anger | ||
MountainDewJunkie
United States10343 Posts
On December 26 2009 19:54 G.s)NarutO wrote: What exactly do you cut for that fast spire, because his economy looked pretty OK for a 2 hatch build. Also he skipped lings (only had like 4) Edit: Nevermind, 12 pool 2 hatch. Yeah, that build was so all-in that Zero ended up with 6 bases. All-in macro zerg... Seriously, how dumb are people. | ||
VabuDeltaKaiser
Germany1107 Posts
come on flash, come one zero !! | ||
iLoveKT
Philippines3615 Posts
but still, flash will win ez. GOGOGO FLASH HWAITING!!! | ||
Jyvblamo
Canada13788 Posts
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Base
United States36 Posts
On December 26 2009 19:53 Nevuk wrote: Also, I'm not sure if Flash saw the spire. Zero played keepaway with the scv, always keeping it as far from the spot as possible. (It was behind the minerals, then ran around under it). Agreed, we saw flash get the scans right as the academy finished, which I don't think is the common sense move if he had actually seen the spire, right? | ||
StorrZerg
United States13919 Posts
On December 26 2009 19:55 ~chut~ wrote: Zero had very very fast mutas, considering he probably started lair before his 2nd hatch even finished. His bo was very good because he forced Flash to stay defensive and build a bunker in case of a speed ling run-by and then he controlled his mutas well not to finish the game but to take 4 base and since ultimatum allows you to defend these bases with relative ease... Very well thought from him ! Very good execution too. you mean match point right lol | ||
VioleTAK
4338 Posts
Will Flash Bunker rush? :-) | ||
Lebesgue
4542 Posts
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FusionCutter
Canada974 Posts
On December 26 2009 19:56 MrHoon wrote: contrary to jaedong, flash plays worse under the influence of anger LOL. ![]() | ||
EvoChamber
France2505 Posts
On December 26 2009 19:56 MrHoon wrote: contrary to jaedong, flash plays worse under the influence of | ||
SuperArc
Austria7781 Posts
On December 26 2009 19:56 MountainDewJunkie wrote: Yeah, that build was so all-in that Zero ended up with 6 bases. All-in macro zerg... Seriously, how dumb are people. This build is all-in, because if you dont do damage with your inital 6 mutas, game is over. Look at some of yarnc's games. | ||
FireGuyX
United States1712 Posts
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Jyvblamo
Canada13788 Posts
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