[MSL] Nate MSL - Ro16 Day 4 - Page 59
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Jyvblamo
Canada13788 Posts
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FireGuyX
United States1712 Posts
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Hinanawi
United States2250 Posts
Still, I think this game shows that ZerO's ZvT is on par or maybe better than Jaedong's. On to Game 3, I'm psyyyyyyched~ | ||
meegrean
Thailand7699 Posts
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VabuDeltaKaiser
Germany1107 Posts
On December 26 2009 19:50 Crunchums wrote: there goes zero with his hands near his mouth he was hiding his demonic giggling > ![]() hrhrhrhr | ||
StorrZerg
United States13919 Posts
greedy turrets | ||
EtherealDeath
United States8366 Posts
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Disregard
China10252 Posts
Flash turrets. Accompany his 14cc. | ||
jalstar
United States8198 Posts
WILL FLASH MECH | ||
Hustla
Russian Federation27 Posts
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MountainDewJunkie
United States10343 Posts
On December 26 2009 19:36 MountainDewJunkie wrote: Sweet! 2-hatch! Only way to keep Flash from rolling, imo Seriously, Zero, you need to 12-hatch next game, too. Who knows what's in store... | ||
NarutO
Germany18839 Posts
I think late academy was more important. He started stimpack when mutas were on their way to Flash's base O_O;; Either he did a mistake or ZerO did something to get faster mutas. | ||
Dark.Carnival
United States5095 Posts
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radadaundandan
Bulgaria3148 Posts
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VabuDeltaKaiser
Germany1107 Posts
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Nevuk
United States16280 Posts
On December 26 2009 19:48 roMAD wrote: Now i am sure that JD would have beaten FlaSh in a straight up game. Could have, probably. But Zero played much both games so far than Jaedong did in either of them. Jaedong lost a muta for each marine he killed, his harass was subpar. Maybe it was just an offday, but it was bizarre. And Zero busted out a very unusual build that seems very strong - he had 4 hatches absurdly fast off of a very low econ opening. He pulled drones off geyser at nat after his first 9 mutas, it looks like. Also +1 carapace is a bit strange for this opening. | ||
johanes
Czech Republic2229 Posts
ohh i missed them so bad, but enough of them, now back to god mode | ||
lazz
Australia3119 Posts
On December 26 2009 19:52 Hustla wrote: Zero pls kill this noob hahahaha this is gold | ||
StorrZerg
United States13919 Posts
On December 26 2009 19:52 G.s)NarutO wrote: I think late academy was more important. He started stimpack when mutas were on their way to Flash's base O_O;; Either he did a mistake or ZerO did something to get faster mutas. he got his mutas way faster | ||
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Atrioc
United States1865 Posts
I'm very hyped for Game 3. *edit* Btw guys Flash went for a fast +1 build, meaning he delayed stim/range - that hurt him vs. the mutas a lot more than slightly late turrets did | ||
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