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[MSL] Nate MSL - Ro16 Day 1 - Page 48

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 46 47 48 49 50 59 Next
~chut~
Profile Joined September 2003
France1317 Posts
December 17 2009 11:16 GMT
#941
On December 17 2009 20:13 G.s)NarutO wrote:
Show nested quote +
On December 17 2009 20:12 Last Romantic wrote:
3fac +1 tanks are so rape lategame


3 fax + 1 tanks actually rape in every time of the game :D


Too bad i couldn't see the end of the game, i can't watch properly the live stream, but LR makes me think of that good old Oov / Yellow game !
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 17 2009 11:16 GMT
#942
On December 17 2009 20:13 MrHoon wrote:
Show nested quote +
On December 17 2009 20:11 raga4ka wrote:
On December 17 2009 20:07 MrHoon wrote:
You guys realize Zero was so low on gas he had to basically milk the shit out of his economy for anything else?


Then why did he rush for ultras ? Lurker ling scourge with defilers would have been fine . Plague the damn vessels and pick them up with mutas . Not making 2 control groups of scourge and killing like 6 vessels .

he already saw flash pump the shit out of firebats before
Cracklings and Swarm << 9 million firebats

At that point of time, Zero probably believed it was inevitable.

No, you still don't go ultras if you don't have the economy for it. There actually is just about the same number of Zerglings in both lurkerling and ultraling. That wasn't a factor at all. 10 Lurkers under dark swarm do just fine against firebats. -_-
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
mmgoose
Profile Blog Joined November 2008
769 Posts
December 17 2009 11:16 GMT
#943
On December 17 2009 20:15 Womwomwom wrote:
Show nested quote +
On December 17 2009 20:14 okum wrote:
Flash's early/mid game wasn't "shaky". He forced Zero to put all resources into defending, prevented him from expanding (delaying the third for an eternity, and then denying the islands). Pretty much all Zero's units were on his own side of the map the entire game. Flash just kept macroing / pressuring Zero until terran uber late game macro+tech kicked in.

When Zero wakes up in the hospital a week from now, he'll probably want to know the number of the freight train that ran over him.


Flash's gameplan was great but I still feel he lost way too many marines from lurkers.


heart skipped a beat there

maybe peed a little bit too
And you know if a grandmother had a penis she would be a grandfather.
Rucky
Profile Joined February 2008
United States717 Posts
December 17 2009 11:17 GMT
#944
losing marines is all apart of the mind games
Beyond the Game
29 fps
Profile Blog Joined March 2008
United States5725 Posts
December 17 2009 11:17 GMT
#945
zero's third was delayed several times. that probably hurt him the most
4v4 is a battle of who has the better computer.
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
December 17 2009 11:17 GMT
#946
On December 17 2009 20:16 Mystlord wrote:
Show nested quote +
On December 17 2009 20:14 SilverskY wrote:
Does anyone know the next 2 maps that they're continuing the series on?

Match Point and Odd Eye. Zero has a fair chance.


ffffufuuuu Match Point T__T
Its like they are handing Flash the MSL trophy
I hope he runs into Best and gets steamrolled in the ro8
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
HopLight
Profile Blog Joined January 2009
Sweden999 Posts
December 17 2009 11:17 GMT
#947
On December 17 2009 20:16 Mystlord wrote:
Show nested quote +
On December 17 2009 20:14 SilverskY wrote:
Does anyone know the next 2 maps that they're continuing the series on?

Match Point and Odd Eye. Zero has a fair chance.


Winning 2-0 vs Flash? Well if fair chance is about 5% then yes.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
December 17 2009 11:18 GMT
#948
I dunno Match Point is a pretty solid Terran map. If Flash prepares well and doesn't make any stumbles like he did against Hyun. He should have a pretty solid chance of closing this out 2-0.
Graphics
MrHoon *
Profile Blog Joined April 2008
10183 Posts
December 17 2009 11:18 GMT
#949
On December 17 2009 20:16 Shikyo wrote:
Show nested quote +
On December 17 2009 20:13 MrHoon wrote:
On December 17 2009 20:11 raga4ka wrote:
On December 17 2009 20:07 MrHoon wrote:
You guys realize Zero was so low on gas he had to basically milk the shit out of his economy for anything else?


Then why did he rush for ultras ? Lurker ling scourge with defilers would have been fine . Plague the damn vessels and pick them up with mutas . Not making 2 control groups of scourge and killing like 6 vessels .

he already saw flash pump the shit out of firebats before
Cracklings and Swarm << 9 million firebats

At that point of time, Zero probably believed it was inevitable.

No, you still don't go ultras if you don't have the economy for it. There actually is just about the same number of Zerglings in both lurkerling and ultraling. That wasn't a factor at all. 10 Lurkers under dark swarm do just fine against firebats. -_-

hard to go lurkers when the second they burrow him and all his family and lurker friends are all irradiated.
dats racist
Engdrew
Profile Blog Joined January 2008
United States890 Posts
Last Edited: 2009-12-17 11:19:36
December 17 2009 11:18 GMT
#950
Firefist top left in red

JD top right in yellow
.
meegrean
Profile Joined May 2008
Thailand7699 Posts
December 17 2009 11:18 GMT
#951
DIE FIREFIST!!!!!
Brood War loyalist
Sadness
Profile Blog Joined November 2002
Brazil552 Posts
Last Edited: 2009-12-17 11:18:33
December 17 2009 11:18 GMT
#952
nvm
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 17 2009 11:18 GMT
#953
Jaedong top right, other guy top left
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
December 17 2009 11:18 GMT
#954
On December 17 2009 20:15 Womwomwom wrote:
Show nested quote +
On December 17 2009 20:14 okum wrote:
Flash's early/mid game wasn't "shaky". He forced Zero to put all resources into defending, prevented him from expanding (delaying the third for an eternity, and then denying the islands). Pretty much all Zero's units were on his own side of the map the entire game. Flash just kept macroing / pressuring Zero until terran uber late game macro+tech kicked in.

When Zero wakes up in the hospital a week from now, he'll probably want to know the number of the freight train that ran over him.


Flash's gameplan was great but I still feel he lost way too many marines from lurkers.


Actually I think that was pretty smart by Flash. Zero's third was crazy late AND he was rushing Hive. Trading marines for lurkers at that point is smart economics, since it forces Zero to build more lurkers in order to stay alive, thus delaying Zero's upgrades even more. And meanwhile Flash can 2 port vessel and set himself up well into the late game.
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
December 17 2009 11:18 GMT
#955
I always root for red zerg. The sexiest color for zerg.
Fav Gamers: 2)Stork 5)Bisu
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 17 2009 11:18 GMT
#956
JD in yellow at 1
Firefist in red at 10
lordmordor
Profile Joined February 2009
United States209 Posts
December 17 2009 11:19 GMT
#957
firefist scouting cross position first?

JD scouting correct direction
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
December 17 2009 11:19 GMT
#958
12 Hatch in main for JD.

12 pool for Firefist.

JD wins.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
GTR
Profile Blog Joined September 2004
51631 Posts
December 17 2009 11:19 GMT
#959
in-base hatchery
thats a first from a progamer
Commentator
Rucky
Profile Joined February 2008
United States717 Posts
December 17 2009 11:19 GMT
#960
JD is yellow
Beyond the Game
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