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On December 17 2009 20:13 G.s)NarutO wrote:Show nested quote +On December 17 2009 20:12 Last Romantic wrote: 3fac +1 tanks are so rape lategame 3 fax + 1 tanks actually rape in every time of the game :D
Too bad i couldn't see the end of the game, i can't watch properly the live stream, but LR makes me think of that good old Oov / Yellow game !
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On December 17 2009 20:13 MrHoon wrote:Show nested quote +On December 17 2009 20:11 raga4ka wrote:On December 17 2009 20:07 MrHoon wrote: You guys realize Zero was so low on gas he had to basically milk the shit out of his economy for anything else? Then why did he rush for ultras ? Lurker ling scourge with defilers would have been fine . Plague the damn vessels and pick them up with mutas . Not making 2 control groups of scourge and killing like 6 vessels . he already saw flash pump the shit out of firebats before Cracklings and Swarm << 9 million firebats At that point of time, Zero probably believed it was inevitable. No, you still don't go ultras if you don't have the economy for it. There actually is just about the same number of Zerglings in both lurkerling and ultraling. That wasn't a factor at all. 10 Lurkers under dark swarm do just fine against firebats. -_-
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On December 17 2009 20:15 Womwomwom wrote:Show nested quote +On December 17 2009 20:14 okum wrote: Flash's early/mid game wasn't "shaky". He forced Zero to put all resources into defending, prevented him from expanding (delaying the third for an eternity, and then denying the islands). Pretty much all Zero's units were on his own side of the map the entire game. Flash just kept macroing / pressuring Zero until terran uber late game macro+tech kicked in.
When Zero wakes up in the hospital a week from now, he'll probably want to know the number of the freight train that ran over him.
Flash's gameplan was great but I still feel he lost way too many marines from lurkers.
heart skipped a beat there
maybe peed a little bit too
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losing marines is all apart of the mind games
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zero's third was delayed several times. that probably hurt him the most
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On December 17 2009 20:16 Mystlord wrote:Show nested quote +On December 17 2009 20:14 SilverskY wrote: Does anyone know the next 2 maps that they're continuing the series on? Match Point and Odd Eye. Zero has a fair chance.
ffffufuuuu Match Point T__T Its like they are handing Flash the MSL trophy I hope he runs into Best and gets steamrolled in the ro8
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On December 17 2009 20:16 Mystlord wrote:Show nested quote +On December 17 2009 20:14 SilverskY wrote: Does anyone know the next 2 maps that they're continuing the series on? Match Point and Odd Eye. Zero has a fair chance.
Winning 2-0 vs Flash? Well if fair chance is about 5% then yes.
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Korea (South)3086 Posts
I dunno Match Point is a pretty solid Terran map. If Flash prepares well and doesn't make any stumbles like he did against Hyun. He should have a pretty solid chance of closing this out 2-0.
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MrHoon
10183 Posts
On December 17 2009 20:16 Shikyo wrote:Show nested quote +On December 17 2009 20:13 MrHoon wrote:On December 17 2009 20:11 raga4ka wrote:On December 17 2009 20:07 MrHoon wrote: You guys realize Zero was so low on gas he had to basically milk the shit out of his economy for anything else? Then why did he rush for ultras ? Lurker ling scourge with defilers would have been fine . Plague the damn vessels and pick them up with mutas . Not making 2 control groups of scourge and killing like 6 vessels . he already saw flash pump the shit out of firebats before Cracklings and Swarm << 9 million firebats At that point of time, Zero probably believed it was inevitable. No, you still don't go ultras if you don't have the economy for it. There actually is just about the same number of Zerglings in both lurkerling and ultraling. That wasn't a factor at all. 10 Lurkers under dark swarm do just fine against firebats. -_- hard to go lurkers when the second they burrow him and all his family and lurker friends are all irradiated.
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Firefist top left in red
JD top right in yellow
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Jaedong top right, other guy top left
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On December 17 2009 20:15 Womwomwom wrote:Show nested quote +On December 17 2009 20:14 okum wrote: Flash's early/mid game wasn't "shaky". He forced Zero to put all resources into defending, prevented him from expanding (delaying the third for an eternity, and then denying the islands). Pretty much all Zero's units were on his own side of the map the entire game. Flash just kept macroing / pressuring Zero until terran uber late game macro+tech kicked in.
When Zero wakes up in the hospital a week from now, he'll probably want to know the number of the freight train that ran over him.
Flash's gameplan was great but I still feel he lost way too many marines from lurkers.
Actually I think that was pretty smart by Flash. Zero's third was crazy late AND he was rushing Hive. Trading marines for lurkers at that point is smart economics, since it forces Zero to build more lurkers in order to stay alive, thus delaying Zero's upgrades even more. And meanwhile Flash can 2 port vessel and set himself up well into the late game.
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I always root for red zerg. The sexiest color for zerg.
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JD in yellow at 1 Firefist in red at 10
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firefist scouting cross position first?
JD scouting correct direction
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Mystlord
United States10264 Posts
12 Hatch in main for JD.
12 pool for Firefist.
JD wins.
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51455 Posts
in-base hatchery thats a first from a progamer
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