[OSL] EVER 2009 OSL- Day Five - Page 19
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Hyde
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[DUF]MethodMan
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konadora
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NguN
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meeple
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DoctorHelvetica
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stork are you serious stork is so awesome, holy shit | ||
Mastermind
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Disregard
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Djin)ftw(
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DoX.)
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Hyde
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konadora
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Or is Kwanro going to let Stork get arbiters? | ||
[DUF]MethodMan
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konadora
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On November 30 2009 12:27 3clipse wrote: Yes, I've devised a strategy for this. Mass arbiters should allow you to intermittently recall your high templar to the front of your army. Pumping from 3 stargates should do it. Now, in order to get your economy up to snuff for this tacit, I general triple-expand at the start of all my games. The key to getting away with this is building the entirety of your tech and production facilities in your 3rd. This way, the zerg, upon seeing nothing in your main, assumes "oh shit, proxy!". If he uses at least 80% of his drones to make sunkens (as he should fearing a 6+ gate proxy attack), he should be economically crippled enough to be unable to stop your expansions! Later on I like to mind control a drone, build hatcheries all over the map and then give him vision. This can cause him to believe he's expanded many more times than he actually has and damages his economy further. Works especially well vs an opponent of a similar color and/or the elderly. Once you have arbiters out, I advise hallucinating several to combat scourge attacks. In fact, this is probably a better use for your high templar than storm. The symbiotic relationship of templar hallucinating arbiters and arbiters recalling templar to their position is near unbeatable as most zergs will simply leave the game after seeing an army of 30 arbiters, real or otherwise. If they do not, your best strategies are probably name calling, hiding pylons, making disparaging references to your opponent's mother, or dischack. Good luck! | ||
Chen
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NguN
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Mastermind
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anch
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