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[WCG] 2009 Final: Days 4 and 5 - Page 117

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 115 116 117 118 119 Next
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
November 15 2009 11:22 GMT
#2321
oh god it's not like beyond the game wasn't overplayed enough times, they have to put a 'live' performance of it in the closing ceremony
@QxGDarkCell ._.
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 15 2009 13:30 GMT
#2322
On November 15 2009 18:37 Holgerius wrote:
Show nested quote +
On November 15 2009 18:29 MuffinDude wrote:
On November 15 2009 18:29 raga4ka wrote:
I wonder if they macro at all while doing this fancy micro ....

they don't need to macro as they try to stay under 50 food

ROFL. A friend of mine once argued that WC3 was just as mechanically demanding to play as SC. Guess he was wrong. :D

Cant really compare the two really. Its not like you run out of stuff to do in either. If all you have to do is micro mostly, you gotta be goddamn precise at it, and expect your opponent to be that too. Starcraft is much more entertaining game though
If you have to ask, you don't know.
FireS
Profile Joined December 2004
Romania415 Posts
November 15 2009 14:25 GMT
#2323
are the VODs for SC finals up somewhere? can't seem to find them yet...
back!!
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
November 15 2009 14:30 GMT
#2324
On November 15 2009 23:25 FireS wrote:
are the VODs for SC finals up somewhere? can't seem to find them yet...


Links to the Sets
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
FireS
Profile Joined December 2004
Romania415 Posts
November 15 2009 14:33 GMT
#2325
kudos to you
back!!
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 15 2009 14:50 GMT
#2326
On November 15 2009 22:30 JohannesH wrote:
Show nested quote +
On November 15 2009 18:37 Holgerius wrote:
On November 15 2009 18:29 MuffinDude wrote:
On November 15 2009 18:29 raga4ka wrote:
I wonder if they macro at all while doing this fancy micro ....

they don't need to macro as they try to stay under 50 food

ROFL. A friend of mine once argued that WC3 was just as mechanically demanding to play as SC. Guess he was wrong. :D

Cant really compare the two really. Its not like you run out of stuff to do in either. If all you have to do is micro mostly, you gotta be goddamn precise at it, and expect your opponent to be that too. Starcraft is much more entertaining game though

I'm not saying that WC3 is easy or doesn't take any skill, I have never actually played the game. But we were talking about the pure mechanics; APM requirements, multitasking and such. So when someone says ''they don't need to macro as they try to stay under 50 food'', that tells me that my friend was wrong.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
520
Profile Blog Joined April 2009
United States2822 Posts
November 15 2009 15:35 GMT
#2327
On November 15 2009 23:50 Holgerius wrote:
Show nested quote +
On November 15 2009 22:30 JohannesH wrote:
On November 15 2009 18:37 Holgerius wrote:
On November 15 2009 18:29 MuffinDude wrote:
On November 15 2009 18:29 raga4ka wrote:
I wonder if they macro at all while doing this fancy micro ....

they don't need to macro as they try to stay under 50 food

ROFL. A friend of mine once argued that WC3 was just as mechanically demanding to play as SC. Guess he was wrong. :D

Cant really compare the two really. Its not like you run out of stuff to do in either. If all you have to do is micro mostly, you gotta be goddamn precise at it, and expect your opponent to be that too. Starcraft is much more entertaining game though

I'm not saying that WC3 is easy or doesn't take any skill, I have never actually played the game. But we were talking about the pure mechanics; APM requirements, multitasking and such. So when someone says ''they don't need to macro as they try to stay under 50 food'', that tells me that my friend was wrong.

If you're talking about APM requirements and multitasking, War3 is about as rigorous as SC is.

Where SC requires macro and large army management, War3 requires individual unit management and spellcasting (to a larger scale than SC requires).

Where SC requires multitasking in the form of macro, War3 requires multitasking in the form of managing creeps and individual units to ensure minimum deaths.

Where SC requires resource management in making sure you always build units, War3 requires it in the form of buying items and managing upkeep.

Because of the hero mechanic (experience) and small army sizes, no (using this with a grain of salt because this isn't always true) unit is expendable in War3 - even lowly tier 1 units will give your opponent experience. Compare this to Starcraft, where the loss of one Zergling/Marine/Zealot is negligible in comparison.
Writer
Mowse
Profile Joined October 2007
South Africa56 Posts
November 15 2009 15:55 GMT
#2328
jaedong vs advo replays on reps.ru
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 15 2009 15:56 GMT
#2329
On November 16 2009 00:35 scintilliaSD wrote:
Show nested quote +
On November 15 2009 23:50 Holgerius wrote:
On November 15 2009 22:30 JohannesH wrote:
On November 15 2009 18:37 Holgerius wrote:
On November 15 2009 18:29 MuffinDude wrote:
On November 15 2009 18:29 raga4ka wrote:
I wonder if they macro at all while doing this fancy micro ....

they don't need to macro as they try to stay under 50 food

ROFL. A friend of mine once argued that WC3 was just as mechanically demanding to play as SC. Guess he was wrong. :D

Cant really compare the two really. Its not like you run out of stuff to do in either. If all you have to do is micro mostly, you gotta be goddamn precise at it, and expect your opponent to be that too. Starcraft is much more entertaining game though

I'm not saying that WC3 is easy or doesn't take any skill, I have never actually played the game. But we were talking about the pure mechanics; APM requirements, multitasking and such. So when someone says ''they don't need to macro as they try to stay under 50 food'', that tells me that my friend was wrong.

If you're talking about APM requirements and multitasking, War3 is about as rigorous as SC is.

Where SC requires macro and large army management, War3 requires individual unit management and spellcasting (to a larger scale than SC requires).

Where SC requires multitasking in the form of macro, War3 requires multitasking in the form of managing creeps and individual units to ensure minimum deaths.

Where SC requires resource management in making sure you always build units, War3 requires it in the form of buying items and managing upkeep.

Because of the hero mechanic (experience) and small army sizes, no (using this with a grain of salt because this isn't always true) unit is expendable in War3 - even lowly tier 1 units will give your opponent experience. Compare this to Starcraft, where the loss of one Zergling/Marine/Zealot is negligible in comparison.

As I said I have never played the game and am therefore pretty much talking out of my ass, but that does not sound nearly as demanding to me. So I just checked out an FPVOD of a top player (Grubby) and compared it to an FPVOD of a top SC player (JD), and the difference in APM and multitasking seems pretty huge in my eyes.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
520
Profile Blog Joined April 2009
United States2822 Posts
November 15 2009 16:09 GMT
#2330
On November 16 2009 00:56 Holgerius wrote:
Show nested quote +
On November 16 2009 00:35 scintilliaSD wrote:
On November 15 2009 23:50 Holgerius wrote:
On November 15 2009 22:30 JohannesH wrote:
On November 15 2009 18:37 Holgerius wrote:
On November 15 2009 18:29 MuffinDude wrote:
On November 15 2009 18:29 raga4ka wrote:
I wonder if they macro at all while doing this fancy micro ....

they don't need to macro as they try to stay under 50 food

ROFL. A friend of mine once argued that WC3 was just as mechanically demanding to play as SC. Guess he was wrong. :D

Cant really compare the two really. Its not like you run out of stuff to do in either. If all you have to do is micro mostly, you gotta be goddamn precise at it, and expect your opponent to be that too. Starcraft is much more entertaining game though

I'm not saying that WC3 is easy or doesn't take any skill, I have never actually played the game. But we were talking about the pure mechanics; APM requirements, multitasking and such. So when someone says ''they don't need to macro as they try to stay under 50 food'', that tells me that my friend was wrong.

If you're talking about APM requirements and multitasking, War3 is about as rigorous as SC is.

Where SC requires macro and large army management, War3 requires individual unit management and spellcasting (to a larger scale than SC requires).

Where SC requires multitasking in the form of macro, War3 requires multitasking in the form of managing creeps and individual units to ensure minimum deaths.

Where SC requires resource management in making sure you always build units, War3 requires it in the form of buying items and managing upkeep.

Because of the hero mechanic (experience) and small army sizes, no (using this with a grain of salt because this isn't always true) unit is expendable in War3 - even lowly tier 1 units will give your opponent experience. Compare this to Starcraft, where the loss of one Zergling/Marine/Zealot is negligible in comparison.

As I said I have never played the game and am therefore pretty much talking out of my ass, but that does not sound nearly as demanding to me. So I just checked out an FPVOD of a top player (Grubby) and compared it to an FPVOD of a top SC player (JD), and the difference in APM and multitasking seems pretty huge in my eyes.

Well JD is notoriously fast and Orc is pretty much the Protoss of War3 so...
Writer
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2009-11-15 16:11:49
November 15 2009 16:10 GMT
#2331
On November 16 2009 00:35 scintilliaSD wrote:
Show nested quote +
On November 15 2009 23:50 Holgerius wrote:
On November 15 2009 22:30 JohannesH wrote:
On November 15 2009 18:37 Holgerius wrote:
On November 15 2009 18:29 MuffinDude wrote:
On November 15 2009 18:29 raga4ka wrote:
I wonder if they macro at all while doing this fancy micro ....

they don't need to macro as they try to stay under 50 food

ROFL. A friend of mine once argued that WC3 was just as mechanically demanding to play as SC. Guess he was wrong. :D

Cant really compare the two really. Its not like you run out of stuff to do in either. If all you have to do is micro mostly, you gotta be goddamn precise at it, and expect your opponent to be that too. Starcraft is much more entertaining game though

I'm not saying that WC3 is easy or doesn't take any skill, I have never actually played the game. But we were talking about the pure mechanics; APM requirements, multitasking and such. So when someone says ''they don't need to macro as they try to stay under 50 food'', that tells me that my friend was wrong.

If you're talking about APM requirements and multitasking, War3 is about as rigorous as SC is.

Where SC requires macro and large army management, War3 requires individual unit management and spellcasting (to a larger scale than SC requires).

Where SC requires multitasking in the form of macro, War3 requires multitasking in the form of managing creeps and individual units to ensure minimum deaths.

Where SC requires resource management in making sure you always build units, War3 requires it in the form of buying items and managing upkeep.

Because of the hero mechanic (experience) and small army sizes, no (using this with a grain of salt because this isn't always true) unit is expendable in War3 - even lowly tier 1 units will give your opponent experience. Compare this to Starcraft, where the loss of one Zergling/Marine/Zealot is negligible in comparison.


Except you're completely wrong.

Not about what you have to do in War3 but exactly how rigorous you think it is. SC alone becomes more difficult to manage on the simple basis that War3 rarely ever goes past 2 base play and most of the time it's only one base play. In SC there are plenty of times you're managing 4 bases + 10 macro buildings + a very rapidly increasing army size + everything else you need to worry about.

Yes War3 requires hero management and individual units are worth more but then War3 is pretty much a pure micro game...there is really no macro involved in it. SC requires both. War3 is a great game but in terms of pure APM and Multitasking it doesn't begin to touch starcraft at all...the things you talk about are just much easier to deal with because SC has all of that just on a much larger scale. Individual units in SC begin to matter more as your skill increases.

Now on a strategy standpoint? War3 is probably slightly more complicated due to all the heroes and unit abilities...but not on the APM/Multitask side.
Python is garbage, number 1 advocate of getting rid of it.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 15 2009 16:33 GMT
#2332
Ya, please note that I'm not saying WC3 is a simple game that requires no skills or anything. I've just gotten the perception that the physical aspect of it is not comparable to that of SC.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
520
Profile Blog Joined April 2009
United States2822 Posts
November 15 2009 16:48 GMT
#2333
On November 16 2009 01:33 Holgerius wrote:
Ya, please note that I'm not saying WC3 is a simple game that requires no skills or anything. I've just gotten the perception that the physical aspect of it is not comparable to that of SC.

I agree with you there. I think that War3's focus on strategy and efficiency (in addition to a relatively stagnant map pool among other factors) is what causes War3 players to be at the top of their game for longer.
Writer
UbRi
Profile Blog Joined March 2007
Italy603 Posts
November 15 2009 16:59 GMT
#2334
I think the two are even in mechanics requirements, as repeated above, the depth of the micro in war3 is just amazing, and it's not just about precision, it's also about multitasking because you're managing more units at the same time; I played war3 for only 1 month and a half i think, and it was ridicolous how negligent I was with my army compared to any other opponent, I even played games with pure army without heroes because of my SC mentality, it was so funny to see how much ppl were yelling at me and at my skills the rare times I won like this, they probably don't even consider being outmacroed as a possible reason for losing lol
nayumi
Profile Blog Joined May 2009
Australia6499 Posts
November 15 2009 17:02 GMT
#2335
I was playing WC3 for 3 months before realizing that you had to actually farm neutral creeps to level up your heroes lol My friend was like "wtf u playing dude? starcraft ...?"
Sugoi monogatari onii-chan!
tirentu
Profile Blog Joined March 2009
Canada1257 Posts
November 15 2009 17:56 GMT
#2336
On November 15 2009 18:32 tree.hugger wrote:

Seriously considering trying to get to LA next year- it surely won't be as amazingly well-attended as this WCG, but surely it will be an exciting event.


I intend to become gosu at a cellphone game so WCG Canada will send me there free of charge.
Seems to work for a lot of other people.....
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 15 2009 18:02 GMT
#2337
The sea of people was amazing to behold. Wish I had been there IRL.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 15 2009 18:06 GMT
#2338
Seriously? A cell phone game can get you to the WCG.. interesting...

@Holgerius, yeah I never knew the extent of people that were willing to go to WCG, it really opens my eyes to the increased popularity of video games in general
QibingZero
Profile Blog Joined June 2007
2611 Posts
November 15 2009 18:06 GMT
#2339
The mechanics between the games are not even close, honestly. Even in your average WC3 battle, the mechanics are nowhere near as demanding as SC is once it gets past the 5 minute mark. Having played both extensively, I can tell you that you don't need to be any faster than your average C player mechanically to be a top WC3 player. Now, you do need to be extremely precise, but the vast majority of the skill in WC3 is not mechanics - it's all in micro-based decisions, overall game sense, and creeping patterns.

Starcraft players who switch to WC3 might be confused by many aspects of the game and unsure of what to do, but please do not mix that up with demanding mechanics. You just need to realize that the important things to do in SC are nearly the complete opposite of the important things to do in WC3. Once you know what you need to do (this is key in any game), you'll find that there is a lot less to WC3 than you might originally think. Hell, the biggest problem I remember having was trying to keep my APM steady throughout the game, because there were so few points in which you actually could benefit from being at your max. The macro takes no time at all, you have more than enough control groups to cover everything you need, and hotkeys can even be changed to an easier layout.
Oh, my eSports
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 15 2009 18:11 GMT
#2340
On November 16 2009 03:06 QibingZero wrote:
The mechanics between the games are not even close, honestly. Even in your average WC3 battle, the mechanics are nowhere near as demanding as SC is once it gets past the 5 minute mark. Having played both extensively, I can tell you that you don't need to be any faster than your average C player mechanically to be a top WC3 player. Now, you do need to be extremely precise, but the vast majority of the skill in WC3 is not mechanics - it's all in micro-based decisions, overall game sense, and creeping patterns.

Starcraft players who switch to WC3 might be confused by many aspects of the game and unsure of what to do, but please do not mix that up with demanding mechanics. You just need to realize that the important things to do in SC are nearly the complete opposite of the important things to do in WC3. Once you know what you need to do (this is key in any game), you'll find that there is a lot less to WC3 than you might originally think. Hell, the biggest problem I remember having was trying to keep my APM steady throughout the game, because there were so few points in which you actually could benefit from being at your max. The macro takes no time at all, you have more than enough control groups to cover everything you need, and hotkeys can even be changed to an easier layout.


Do you think its better this way? I mean about player hand speed being less important. I guess it means that more people physically can compete at a high level, instead of a blessed few with tons of fast-twitch muscles in their hands.
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