[PMT] Day Boxer - Page 10
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Itachii
Poland12466 Posts
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nayumi
Australia6499 Posts
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Foucault
Sweden2826 Posts
On September 14 2009 19:33 p4NDemik wrote: No one is claiming that the game is 100% balanced. Maps are still a huge factor. Go away. Obviously alot of people are claiming just that though. Maps are not a bigger factor than match-up imbalances. I'm done talking off-topic in this thread though! Might take it to a blog. Later | ||
Urth
United States1247 Posts
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motbob
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United States12546 Posts
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zcxvbn
United States257 Posts
P>J | ||
levelzx
Poland174 Posts
On September 14 2009 19:29 Foucault wrote: Oh c'mon I'm not trolling. You are probably the one trolling if you are saying that all the matchups in Starcraft are 100% balanced in some mystical way. That's not possible Noone said it's 100% balanced. I'll say 'it's balanced enough to bring even games between players of even skills'. Yet, this kind of discussions often ignores the fact that one race may have more talented/skilled players than another, which brings 'imba' results. | ||
meegrean
Thailand7699 Posts
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foeffa
Belgium2115 Posts
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Sadistx
Zimbabwe5568 Posts
On September 14 2009 19:33 p4NDemik wrote: No one is claiming that the game is 100% balanced. Maps are still a huge factor. Go away. In fact maps are the dominant factor if anything. People dont think about but the pretty standard map design determines the course of the game most of the time. Walled off main, choke into natural, natural. Think how the game would be different/unbalanced if they didn't adhere to that design. | ||
Kazius
Israel1456 Posts
Justin relented with the vulture harass and Best proves once again that this is not the way for a Terran to beat him. | ||
soudo
603 Posts
Justin: I don't know, BeSt didn't go double proxy gateway into double core. It's all I ever practiced against when I played with Horang. | ||
KP_CollectoR
United States744 Posts
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7mk
Germany10157 Posts
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motbob
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United States12546 Posts
It is possible to make a map that is ~100% PvT between players of equal skill. It is also possible to make a map that is is ~100% TvP! It is also possible to make a map right in the middle! Therefore, maps are all-important when talking about balance! | ||
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p4NDemik
United States13896 Posts
On September 14 2009 19:36 Foucault wrote: Obviously alot of people are claiming just that though. Maps are not a bigger factor than match-up imbalances. I'm done talking off-topic in this thread though! Might take it to a blog. Later Good, you'll be the 4000th person to troll about how SC isn't 100% balanced and no one will care, because no one is disagreeing with you. Have fun. | ||
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ArvickHero
10387 Posts
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BookTwo
1985 Posts
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Boundz(DarKo)
5311 Posts
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JohnBall
Brazil1272 Posts
Btw, I thought this roadrunner map had something odd: all of the bases look so awfully large... I'm already fearing in-base proxy gateways next season (if this map gets in, that is) | ||
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