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[Guide] The Stove

Forum Index > Brood War Strategy
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Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-06-08 16:28:34
June 07 2009 06:13 GMT
#1
How to use The Stove

[image loading]


+ Show Spoiler [Audiobook Version by Pwntrucci:] +
http://www.supload.com/listen?s=IAdXWg


I know what you're thinking. "Chef, this is the wrong forum." I'm not talking about that kind of stove though. I'm talking about The Stove that inspires dreams, that humiliates opponents, and that is a wicked fun StarCraft build.

In its simplest form the only requirements of The Stove are a fast scout, DTs following, and an Arbiter after the DTs. "But Chef," you say, "that's retarded and contradictory." Yes my friend, it is. But I have never lost with The Stove. A well-practiced bad build can always win against players who have no practice against it.

The following is my philosophy on how to effectively use The Stove. I will share all my secrets. You will become wise.




The Build

The first step to this build is selecting Protoss as your race at the start screen. Without doing this, there is no way to perform The Stove, no matter how good you are. I mean it. Choose Protoss, or the rest of this guide is useless. Sometimes choosing Random works, admittedly, but only about a third of the time.

[image loading]

Where's mantoss? T.T

The second step is to have confidence. You need to believe The Stove will work. Because it always works. It's the best build in the game. If you chose Protoss, instead of just doing this build if you Randomed Protoss, you're already ahead. It's like you've killed you enemy's first two starting peons. Choosing Protoss means you believe in this build, and you were planning to do it before the game started. You should also warn your opponent you're going to do the best build you know, preferably in the game lobby, but just after the game has started usually yields similar results. Make sure he's on guard and playing really hard. Otherwise you won't be motivated to try hard yourself.

[image loading]

Even if you're a pussy, pretend you're a lion

The third step is to build buildings. Depending on the map, and the matchup, this can alter slightly, but the gist is this:

8pylon
10gate
11gas
13core

If you're playing on a map without a ramp, with a wide choke, you'll want to get creative and place your buildings in such a way that you can more easily block a scout. It is vital that your opponent not figure out what you're doing, but if they accidentally do, pretend like you don't care. You're the boss and no matter what they do, they're gonna lose.

[image loading]

Between the gateway and the core, an SCV will be able to fit thru. You can block this with a probe.

[image loading]

Ideally, you should place the cybercore below the gateway, instead of above as that creates a tight block. However, this was never an ideal build to begin with, so utilize probes as your duct tape~!

+ Show Spoiler [Tight walls] +

[image loading]

[image loading]


After this, the game gets more complicated and you'll have to start thinking. Don't worry, I'll help you.




The Early Game

[image loading]
[image loading]


The early game can be a scary time when doing The Stove. Ideally, you want to create as few units as possible to get your StarGate up asap. But even more ideally, you want to keep that scout out of your base.

On a four player map, this means you will be safer, because your opponent will likely be playing more conservatively than on a 2 player map. Pull some probes when you think the opponent's scouting peon may soon be arriving at your base (this will probably be after your gate). Two probes if you have a ramp, and however many you need to fill holes in your wall if you don't. If you misjudge the timing and your opponents SCV gets in anyway, it's possible to use your own scouting probe to build a pylon somewhere else on the map. Because you've got a gateway in your main, a cybernetics core in your main, and no dragoon popping out, it is possible your opponent will think you're so bad you missed your second pylon. If you talked enough trash at the beginning of the game, and you're not well respected in general, it will only further this theory in your opponent's mind. Ideally though, your opponent doesn't even check how many pylons you have. Still, you should get your second pylon in main asap if they breach your base.

Furthermore, it's a good idea not to bother scouting with your probe if he's gotten in your base. This will help support the theory that you are a helpless noob who doesn't even scout. Your actual flying spaceship scout will scout him soon enough anyway, and you'll just need to rely on DTs at home to save you from any rush.

[image loading]

I have you now, SCV... YOU WILL NOT LIVE TO TELL THE OTHERS!

[image loading]

HermitProbe lives as a recluse in a far away land.

In the event that your opponent attacks you with some kind of small zergling or marine force, you will need to pull probes to defend. Luckily probes own both marines and zerglings. If you're playing against Terran, the first unit you'll want to pop out is a dragoon (in order to fool him into thinking you're playing standard). Sometimes on a four player map you will be able to get the dragoon out before he even scouts your blocking probes. Against a zerg, you will obviously get a zealot (and more until you can block your ramp/choke).




The Scout

[image loading]


When you get your Stargate you're going to want to save up 275 minerals timed for as soon as it finishes, as well as 3 supply. The scout is a pivital part of this strategy. Remember, 275 minerals is almost the cost of an expansion (plus 125 gas), so you're going to need to do at least that much damage in order to make it worth it.

[image loading]
That should be enough

Delaying expansions and disrupting supply are also great ways to make use of your scout. Not to mention forcing your opponent to get goliaths or turrets. Remember however, not to lose your scout. This unit is not only important for harassment; you'll also be using it in both the DT stage of the game to scout out paths for your DTs, and in the arbiter stage of the game to find good spots to recall. This scout must live.

[image loading]

YEAAAH FUCK EM UP!!

Depending on whether you opponent attacked you or not, you should either have started your citadel right after your stargate, or right after your scout started producing, bringing you to the next stage.




The Dark Templar

[image loading]


When your citadel completes, warp in the templar archives asap. If you want 2 dark templar harass, you should build a 2nd gateway at the same time as the archives and it will be ready for you when the archives completes. Optionally, you can keep to one gate templar and instead take an expo if you feel safe doing so (like on maps with a backyard expo).

Since you're so far behind from teching this hard, the templars are going to need to do a shit load of damage too. If you can shut down your opponents main and leave him to just his expansion that's satisfactory.

Make sure you expand yourself also, at this stage, whether you've gone one gate or two gate dt, the role of those DT are to give you enough map control to expo, and to, as much as possible, delay your opponents economy. If you can place a DT where CC wants to land, that will pay off in dividends.

[image loading]

Ninjas!

After you've gotten your DTs, you need to start your arbiter tribunal and start adding gates. You'll be pumping out zealots because of the high gas cost for arbiters, so investing in legs later will be wise.




The Arbiter

[image loading]


The arbiter. As soon as your tribunal finishes, you're gonna need to make sure you have 350 gas so you can start this baby up immediately. Use its cloak to your advantage and take map control. You will probably be able to get another expansion at this time, especially against Terran who you've hopefully baited into using scans against your DTs.

When your Arbiter finishes, you should start stasis immediately. This way when your arbiter gets to 100 energy, stasis will finish exactly at this time. Likewise, for recall, you should start researching it at 95 energy, or right after stasis finishes (if you have nothing to stasis), so that you will have enough energy to recall right when it finishes.

Keep making arbiters and zealots and if you're able to get your third expansion, start mixing in high templar and dragoons to supplement your army. Stasis smartly and recall when your opponent tries to move out.

Get your robo out asap if your opponent is trying to take advantage of your lack of detection (which you should respond to first with cannons, and then with obs since they will take awhile).

[image loading]

In some cases, preventing the enemy from getting detection will be your primary concern. Prioritize your stasis wisely

[image loading]

Don't neglect your options! Arbiters are super units that give an immense amount of mobility both defensively and offensively




Hotkeys

If you're having trouble executing The Stove, your issue may be hotkeys. The Stove is not a macro build and thus does not utilize a macro setup. Each type of harass unit must have it's own hotkey in order to be utilized effectively.

My scouting probe is almost always 2. This is standard for me, and so when I no longer need my scouting probe (because my scout is about to be finished, or because my scouting probe died) it is very natural for me to select 2 as my hotkey for my scout. This allows me to keep a close eye on it and to maximize my annoyingness.

When my DTs arrive, I move my scout's hotkey to 3 as I'm no longer focusing on it as much (usually because my opponent has build up a defence to counter it). I will put my DTs on 2 and use the same harassment oriented style I usually do. FYI my ramp and main army units always get 1.

When my arb comes, I generally group them with my main army, and as my main army grows larger, they will take hotkeys 2 3 and 4. My harass units will either get an obscure hotkey on the right hand of the keyboard, or they will be mixed in my main army if I feel the enemy has plugged himself in very well. The scout is always used as a scout, however, and should not be grouped with the main army.

For buildings, it is ideal to have your first gateway on 4, and the building of whatever tech you're researching on 5. This way while you're waiting on tech, you can check and time you battles/recalls appropriately.

If you aren't concerning yourself with research, add gateways to each number going up so that as your main army steals those hotkeys, you'll still have something you can tap twice to macro. 0 and 9 are of course nexii, and 8 is either a robo or another nexus.




Team Melee

As bad as this build is, I truly believe it has validity in this game mode. If you are the macroer, it is also a lot of fun to surprise both your allies and your enemy with this build.

In my opinion, the best way to play team melee is to have one person control both the macro and the main army, and others to control harassment oriented units. This way there is no fighting and everyone has fun. The Stove is ideal for this because the scout is a lot of fun to harass with (say microer one on your team) and if you have another person on your team, they get to have fun with the DTs. Later in the game, expertly controlled recalls by your microers will be excellent in combination with a well controlled main army and macro by yourself.

Furthermore, because team melee is so hectic, when your opponents see you doing such a weird strategy, they tend to react extremely badly and bicker with each other about how it should be dealt with. This buys time for you to do serious damage with your early tech harassment units, and also to expand safely yourself.

If that's not enough, consider that the best counter to this build is a rush. Who the hell wants to 4 pool in a team melee? The macroer will always do a conservativeish build because he wants something to do while his microers are having fun with the units he builds. That is likely why I've had so much success with this build in team melee. It's counters aren't fun.




Replays and FPVOD

Here are some 1.16 replays and a team melee FPVOD. The replays aren't all great but they will illustrate what you're basically supposed to do. The FPVOD is the only Team Melee stove I ever actually recorded... it's also the worst... But it's kind of hilarious because my ally is so... Well. You'll see if you watch it.

[url blocked]

GL GL

HF
LEGEND!! LEGEND!!
FastEddieV
Profile Blog Joined July 2007
United States614 Posts
June 07 2009 06:29 GMT
#2
No replays? I'd like to see where it shines best. What maps do you recommend this build on?
platinum? more like leaf
Sixer
Profile Blog Joined February 2009
United States278 Posts
June 07 2009 06:29 GMT
#3
This build was so awesome back in like 03, and I fully endorse this thread.
YO MAN~YOGA PARTY BABY
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
June 07 2009 06:32 GMT
#4
gosu
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-06-07 06:49:30
June 07 2009 06:38 GMT
#5
On June 07 2009 15:29 FastEddieV wrote:
No replays? I'd like to see where it shines best. What maps do you recommend this build on?

Maps with a ramp or a small choke, but also a backyard expo (sometimes! But it will make you DT harass harder, so maybe just against Zerg). 4 player maps that will help you conceal the build. Twilight because for some reason it just feels more natural to do the stove on them.

I won't say this is a good build, but I have beat players who are generally better than me with it, and I've never actually lost with it (due probably to immense luck). If you're better than your opponent, in general you don't even make it to arbiters before they're already typing GG.

This is just a fun build and this guide is meant to point out some things you may not know. The timings for the arbiter spells being the most technical, but also when to add gates and how to play the early game are also things that are hopefully made easier from reading this guide.
LEGEND!! LEGEND!!
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
June 07 2009 06:45 GMT
#6
Chef and his Stove <3
rel
Profile Blog Joined January 2005
Guam3521 Posts
June 07 2009 06:50 GMT
#7
Sup Chef
I'll tank push my way into her heart. ☮♥&$!
samuraibael
Profile Joined February 2008
Australia294 Posts
June 07 2009 06:58 GMT
#8
This is my faviourite guide so far.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
June 07 2009 07:12 GMT
#9
I lost to the stove once...truly painful.
Never say Die! ||| Fight you? No, I want to kill you.
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
June 07 2009 07:12 GMT
#10
this is the greatest strategy classic of all times imo. used to do this on LT way back. Rarely to much success - always to much entertainment
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
June 07 2009 07:12 GMT
#11
haha nice guide.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
June 07 2009 07:13 GMT
#12
Great guide!

The stove is such a fun strategy and if you execute it properly you can catch even decent players off-guard.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
Deleted User 37864
Profile Blog Joined June 2008
780 Posts
June 07 2009 07:17 GMT
#13
does early turret negate the entire build?
peanutter
Profile Joined February 2009
Australia165 Posts
June 07 2009 07:17 GMT
#14
i love it.. if only iccup were up so i could try it
eshlow
Profile Joined June 2008
United States5210 Posts
June 07 2009 07:24 GMT
#15
Haha, excellent guide... I may have to give it a try.
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-06-07 07:30:14
June 07 2009 07:27 GMT
#16
On June 07 2009 16:17 scyper wrote:
does early turret negate the entire build?

There's always holes. And if there aren't, you just have to try to assert as much map control as you can with your superior tech. He will not have a turret ready for your scout, guaranteed. Even if he see's your stargate warping in, he will assume some stupid one base carriers build. Unless he actually sees its lights flashing indicating it's building, he can't know you're getting a scout. At the timing, it's really unlikely he'll see your stargate while it's building your scout anyway. The DTs also come very fast, but even if they don't come fast enough, the map control you get from them will still help you.
LEGEND!! LEGEND!!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 07 2009 07:30 GMT
#17
DTs and arbiters T_T
DoX.)
Profile Joined December 2008
Singapore6164 Posts
June 07 2009 07:31 GMT
#18
On June 07 2009 15:29 Sixer wrote:
This build was so awesome back in like 03, and I fully endorse this thread.

leMaj24
Profile Blog Joined January 2009
United States262 Posts
Last Edited: 2009-06-07 20:13:10
June 07 2009 07:34 GMT
#19
On June 07 2009 16:31 DoX.) wrote:
Show nested quote +
On June 07 2009 15:29 Sixer wrote:
This build was so awesome back in like 03, and I fully endorse this thread.


before that , proct/masternate(i think that was his name) started doing this in like 2001-2002
FastEddieV
Profile Blog Joined July 2007
United States614 Posts
June 07 2009 07:35 GMT
#20
Do you recommend the upgrades for the scout? I feel naked using scouts without their apial sensors... Maybe as you're teching to arbiters, after the DTs are out?
platinum? more like leaf
Chef
Profile Blog Joined August 2005
10810 Posts
June 07 2009 07:39 GMT
#21
It's just one scout, and absolutely not. A fleet beacon and the upgrade you want from it will cost so much gas and delay your arbiter immensely. Even after you've gotten the arb, it's just silly. Only get scout upgrades if you're going mass scouts, and don't go mass scouts because although maybe it's not much worse than the stove, it's totally boring and uninteresting.
LEGEND!! LEGEND!!
vAltyR
Profile Blog Joined July 2008
United States581 Posts
June 07 2009 07:41 GMT
#22
A guide to The Stove written by Chef, you'll understand why I was confused as to whether you meant the strategy or the actual stove.

Good guide, though, I'll have to learn this build and use it on some of my friends.
내 호버크라프트는 장어로 가득 차 있어요
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
June 07 2009 07:50 GMT
#23
Why 375 minerals? Isn't a scout just 275?
once, not long ago, there was a moon here
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
June 07 2009 07:52 GMT
#24
i'm not sure about this, but i think 4 marines in a typical siege expo build will be able to kill your scout.
#1 midas fan
Cube
Profile Blog Joined February 2008
Canada777 Posts
June 07 2009 07:52 GMT
#25
good guide. now i too can be a good team melee player!
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
June 07 2009 07:59 GMT
#26
I think marine medics will beat this build...
Jaedong :3
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
Last Edited: 2009-06-07 08:50:27
June 07 2009 08:50 GMT
#27
didnt kal do the stove last year and win with it in proleague?
Once again back is the incredible!
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
June 07 2009 09:13 GMT
#28
no guide for the royal stove?

Pretty good writing style though. I liked it.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
Last Edited: 2009-06-07 09:28:19
June 07 2009 09:27 GMT
#29
Oh my God, this was like my /only/ PvT build back when I played PvT. nice Guide
Does this actually work past D- level in iCCup these days? I might give it a try ;o
Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
PH
Profile Blog Joined June 2008
United States6173 Posts
June 07 2009 09:29 GMT
#30
One of my players got stove'd in UCPL...he lost.

T_T.
Hello
Gliche
Profile Blog Joined August 2008
United States811 Posts
June 07 2009 09:31 GMT
#31
On June 07 2009 17:50 PobTheCad wrote:
didnt kal do the stove last year and win with it in proleague?
http://www.youtube.com/watch?v=9YQcNJ1iF5A&feature=PlayList&p=1F0A8ED2F1455CD4&index=0&playnext=1

that was just forgg pushing on kal's arbiter tech and he needed units to fight the push. the stove doesnt actually win games (normally xD)
KT fighting~!! | Designing things is fun!
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
June 07 2009 10:21 GMT
#32
This build makes me laugh so hard.

This is one of the better made guides though! It's very visually appealing and the fact that you chose to do this had me laughing the whole time, haha.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
iG.Zeep
Profile Joined May 2008
Mexico253 Posts
June 07 2009 10:26 GMT
#33
this build use to be autowin vs koreans on west back in LT's glory days^^ rofl
life of lively to live to life of full life thx to shield battery
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
June 07 2009 10:58 GMT
#34
i cant believe i recognize the game on katrina through the screenshots.

Terran was etter right?
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 07 2009 11:43 GMT
#35
This is EXCELLENT !

We're so putting this in liquipedia haha
Administrator~ Spirit will set you free ~
Count9
Profile Blog Joined May 2009
China10928 Posts
June 07 2009 11:58 GMT
#36
Seems a little counter productive to have the opponent build loads of turrets and then go DTs into Arbiters.
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
June 07 2009 12:44 GMT
#37
dude ur guide blows if u don't include a history of where the stove came from
why so 진지해?
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
June 07 2009 14:09 GMT
#38
On June 07 2009 18:31 Gliche wrote:
that was just forgg pushing on kal's arbiter tech and he needed units to fight the push. the stove doesnt actually win games (normally xD)

he went dt>scout>arbiter
thats stove any way you put it
Once again back is the incredible!
KnightOfNi
Profile Joined December 2007
United States1508 Posts
June 07 2009 14:54 GMT
#39
Epic guide about the stove from a guy named Chef. LOL.
RIP eSTRO :(
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
June 07 2009 15:09 GMT
#40
Uhm typo?

When you get your Stargate you're going to want to save up 375 minerals timed for as soon as it finishes, as well as 3 supply.

They only cost 275 right..? Wait lemme check
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Chef
Profile Blog Joined August 2005
10810 Posts
June 07 2009 15:14 GMT
#41
On June 08 2009 00:09 SilverSkyLark wrote:
Uhm typo?
Show nested quote +

When you get your Stargate you're going to want to save up 375 minerals timed for as soon as it finishes, as well as 3 supply.

They only cost 275 right..? Wait lemme check

Yeah, but it feels like 375.
LEGEND!! LEGEND!!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 07 2009 15:20 GMT
#42
some a rank korean beat chinas super(the terran) with a stove.
Artillery spawned from the forges of Hell
Stimpacked
Profile Joined June 2008
Philippines368 Posts
June 07 2009 15:26 GMT
#43
is this a stupid joke? its not like i cannot make turrets or gols.. even my fd kills this pathetic build. lol
live and let live...
Chef
Profile Blog Joined August 2005
10810 Posts
June 07 2009 15:32 GMT
#44
Better players than you have lost to it ^^
LEGEND!! LEGEND!!
meegrean
Profile Joined May 2008
Thailand7699 Posts
June 07 2009 15:43 GMT
#45
Haha, very detailed
Brood War loyalist
Stimpacked
Profile Joined June 2008
Philippines368 Posts
June 07 2009 15:47 GMT
#46
On June 08 2009 00:32 Chef wrote:
Better players than you have lost to it ^^


those better players should'nt be called better.. =)
live and let live...
sixghost
Profile Blog Joined November 2007
United States2096 Posts
June 07 2009 15:49 GMT
#47
On June 08 2009 00:47 Stimpacked wrote:
Show nested quote +
On June 08 2009 00:32 Chef wrote:
Better players than you have lost to it ^^


those better players should'nt be called better.. =)

Strat forum hero right here.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Stimpacked
Profile Joined June 2008
Philippines368 Posts
June 07 2009 16:03 GMT
#48
On June 08 2009 00:49 sixghost wrote:
Show nested quote +
On June 08 2009 00:47 Stimpacked wrote:
On June 08 2009 00:32 Chef wrote:
Better players than you have lost to it ^^


those better players should'nt be called better.. =)

Strat forum hero right here.


im just defending my point that this build isnt just viable nowadays.. maybe back then but now never. marines can negate the scout. dts can be late bec of stargate plus lack of gas. and assuming every terran nowadays just adds turrets when they smell somethings fishy. and how the hell can it survive from a strong fd?
live and let live...
Arsis
Profile Joined May 2009
9 Posts
June 07 2009 16:28 GMT
#49
On June 08 2009 01:03 Stimpacked wrote:
Show nested quote +
On June 08 2009 00:49 sixghost wrote:
On June 08 2009 00:47 Stimpacked wrote:
On June 08 2009 00:32 Chef wrote:
Better players than you have lost to it ^^


those better players should'nt be called better.. =)

Strat forum hero right here.


im just defending my point that this build isnt just viable nowadays.. maybe back then but now never. marines can negate the scout. dts can be late bec of stargate plus lack of gas. and assuming every terran nowadays just adds turrets when they smell somethings fishy. and how the hell can it survive from a strong fd?

What's your Iccup account? I'll be happy to school you a bit with this very build, then provide more replays for this topic... hell, it will even take away the disadvantage of not knowing that I'll do.

Awesome topic, Chef. This and the 4 gate 2 Archon guide are so far my favorite in this website. ^.^
Look at the bright side; There is no bright side, therefore you have one less side to worry about.
Louder
Profile Blog Joined September 2002
United States2276 Posts
June 07 2009 16:34 GMT
#50
Such a terrible build lol
Stimpacked
Profile Joined June 2008
Philippines368 Posts
June 07 2009 17:11 GMT
#51
On June 08 2009 01:28 Arsis wrote:
Show nested quote +
On June 08 2009 01:03 Stimpacked wrote:
On June 08 2009 00:49 sixghost wrote:
On June 08 2009 00:47 Stimpacked wrote:
On June 08 2009 00:32 Chef wrote:
Better players than you have lost to it ^^


those better players should'nt be called better.. =)

Strat forum hero right here.


im just defending my point that this build isnt just viable nowadays.. maybe back then but now never. marines can negate the scout. dts can be late bec of stargate plus lack of gas. and assuming every terran nowadays just adds turrets when they smell somethings fishy. and how the hell can it survive from a strong fd?

What's your Iccup account? I'll be happy to school you a bit with this very build, then provide more replays for this topic... hell, it will even take away the disadvantage of not knowing that I'll do.

Awesome topic, Chef. This and the 4 gate 2 Archon guide are so far my favorite in this website. ^.^


eXo.Lastgamer.. yea sure practice hard.. i just dont see the main purpose of this build other than fun and not winning.
live and let live...
exalted
Profile Blog Joined March 2004
United States3612 Posts
June 07 2009 18:24 GMT
#52
The build was great back then, although certainly isn't as nice any more with Ts constantly making 4+ marines in all their builds.

Nonetheless, it was great to walk down memory lane and be refreshed to that sexy build. In tribute to this thread, I will be going 2base arbiter and DT drop a lot more! :o
too easy
Deleted User 37864
Profile Blog Joined June 2008
780 Posts
June 07 2009 19:37 GMT
#53
I've been trying this today.. but the 4+ marines that the Terrans make always just ruin everything..
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-06-07 20:02:36
June 07 2009 19:51 GMT
#54
If you're having trouble with the early little group of marines Terran's get, I would suggest another perspective. For example, you know that your scout is faster than his marines. This means you can fly around his base as much as you like, and he will never actually be able to kill you. If he keeps chasing you with his marines, you can tech/expo faster than you normally would because you want need to build units for defending a push. If he moves out with his marines and tank, then you will get free hits on his SCVs, and more critically, his scvs that are trying to build stuff.

Also, if he is relying on his marines to fend off your scout, is he getting turrets or detection? This will help your DTs make up for your scout in the second part of the game.

I'm of course not saying this is a superior strategy, or faulting you. I am only trying to suggest how you can better utilize this build, as apposed to setting up barriers like 'since Terrans do this it's impossible.' My replays aren't from 4 years ago. They're all 1.16.

If you can take out a marine that strays from it's group, this will also help you.

Although in my guide I suggest killing an expo's worth with your scout, that was more of a joke than a serious expectation. The advantage a scout gives you is more the intel it gives you than anything. It will get there at a timing far earlier than a regular observers build, and allow you to get quickly to arbiters because it is along the way, unlike a robo and observatory. If you get just 3 kills with the scout that's probably normal.
LEGEND!! LEGEND!!
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-06-07 22:09:33
June 07 2009 22:09 GMT
#55
Audiobook version now available (OP POST).
LEGEND!! LEGEND!!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2009-06-07 22:51:19
June 07 2009 22:49 GMT
#56
One of my favourite pvt builds ever. It's so absurd it's brilliant. I have a game where I stove fairly recent, though it didn't last to arbiters (I didn't realize arbiters were part of the build actually) if you want it. He makes goliaths and marines and shit as soon as he sees the scout and he still loses.

edit: Of course you want it.
http://repdepot.net/download.php?type=rep&id=14361&name=NeveR)SayNever vs HilariouS.rep
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
June 07 2009 22:51 GMT
#57
Dammit, now everybody will be prepared when I use this against them -_-. I used to win all the time with this, might not now. Good job nonetheless.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 07 2009 22:52 GMT
#58
On June 08 2009 04:51 Chef wrote:
If you're having trouble with the early little group of marines Terran's get, I would suggest another perspective. For example, you know that your scout is faster than his marines. This means you can fly around his base as much as you like, and he will never actually be able to kill you. If he keeps chasing you with his marines, you can tech/expo faster than you normally would because you want need to build units for defending a push. If he moves out with his marines and tank, then you will get free hits on his SCVs, and more critically, his scvs that are trying to build stuff.

Also, if he is relying on his marines to fend off your scout, is he getting turrets or detection? This will help your DTs make up for your scout in the second part of the game.

I'm of course not saying this is a superior strategy, or faulting you. I am only trying to suggest how you can better utilize this build, as apposed to setting up barriers like 'since Terrans do this it's impossible.' My replays aren't from 4 years ago. They're all 1.16.

If you can take out a marine that strays from it's group, this will also help you.

Although in my guide I suggest killing an expo's worth with your scout, that was more of a joke than a serious expectation. The advantage a scout gives you is more the intel it gives you than anything. It will get there at a timing far earlier than a regular observers build, and allow you to get quickly to arbiters because it is along the way, unlike a robo and observatory. If you get just 3 kills with the scout that's probably normal.


But it's not like your scout is yielding great returns, I mean its a draw at best for the Stove user. Hell the Terran can drop a bunker and hide units in that.

Still an interesting strategy to pull from time to time, people forget how to play against old stuff more than they would like to think

And for the people attempting to shit on this strategy, Chef is very realistic in the guide (if you can pick up the nuances), and doesn't advocate it as something super effective in the strategy sense.
Get it by your hands...
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 07 2009 23:07 GMT
#59
Haha I never thought of using a bunker as... a bunker before.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
June 07 2009 23:41 GMT
#60
i didnt know this is used vs zerg as well o.O?
fuck lag
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
June 07 2009 23:50 GMT
#61
On June 08 2009 08:41 ZidaneTribal wrote:
i didnt know this is used vs zerg as well o.O?


It isn't, really. It sucks against zerg (not that its actually great anywhere).

But, awesome guide and really funny strategy.
I will eat you alive
Au
Profile Joined April 2009
Japan19 Posts
June 07 2009 23:55 GMT
#62
T can also have fun with vultures on this build, so don't worry T users.
Im free to be whatever I
foppa
Profile Blog Joined July 2008
Canada451 Posts
June 08 2009 14:57 GMT
#63
whenever i open with the stove i always do DT tech before the scout... and also gas before gateway or else I do not have enough gas for the first arbiter
i can take you
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
June 09 2009 06:41 GMT
#64
I tried the stove once.
I got mass goliath'd.
Rape. Never used it again.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-09 08:04:06
June 09 2009 08:03 GMT
#65
Stove has always been a pretty crappy build. Once the terran sees something fishy going on with ur base they will either expect DT, Reaver, or Air. All of which are countered by turrets.

Good guide though.
..and then I would, ya know, check em'. (Aka SpoR)
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
June 09 2009 08:18 GMT
#66
On June 08 2009 07:51 neobowman wrote:
Dammit, now everybody will be prepared when I use this against them -_-. I used to win all the time with this, might not now. Good job nonetheless.


Neo, we saw Greth's game where you tried this. It was godly.
MuShu
Profile Joined March 2005
United States3223 Posts
June 09 2009 09:53 GMT
#67
haha, i remember you beating me a few times with it.
PH
Profile Blog Joined June 2008
United States6173 Posts
June 09 2009 09:54 GMT
#68
On June 08 2009 01:03 Stimpacked wrote:
Show nested quote +
On June 08 2009 00:49 sixghost wrote:
On June 08 2009 00:47 Stimpacked wrote:
On June 08 2009 00:32 Chef wrote:
Better players than you have lost to it ^^


those better players should'nt be called better.. =)

Strat forum hero right here.


im just defending my point that this build isnt just viable nowadays.. maybe back then but now never. marines can negate the scout. dts can be late bec of stargate plus lack of gas. and assuming every terran nowadays just adds turrets when they smell somethings fishy. and how the hell can it survive from a strong fd?

I doubt it was ever viable. No one will argue with you that this is a bad build...I'm surprised you couldn't tell by Chef's tone in the OP.

It's a joke build that can work against someone who's never played against it before, or someone who is really bad at the game.

If it works twice on the same guy, he's bad. If it doesn't work the first time on someone, he's good.
Hello
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 09 2009 10:41 GMT
#69
This guide really sux. He made a so long post to explain 2-3 simple concept that can be explained in 2 sentences.
He made so long, i am quite sure, for competing for sc2 beta key.

For explain my point of view if i have to made a guide of "Going to toilet" i would never started speaking about "shit" and stomach anatomy, i would never say about water in medieval age. I would simply say: Get ur pants off and make it in a bathroom if possible(trees can work too).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
boesthius
Profile Blog Joined February 2008
United States11637 Posts
June 09 2009 10:57 GMT
#70
--- Nuked ---
Hans-Titan
Profile Blog Joined March 2005
Denmark1711 Posts
June 09 2009 11:12 GMT
#71
Some of you completely misunderstand the point of the stove: it's not a viable build, really, it's a build meant to fuck with your opponent and have some fun. Stop complaining about this build 'not working', you're right 99% of the time, but when it does it's gold.
Trying is the first step towards failure, and hope is the first step towards disappointment!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
June 09 2009 14:51 GMT
#72
i tried it out yesterday, it worked like a charm =D
When they see MC Probe, all the ladies disrobe.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2009-06-09 15:29:15
June 09 2009 15:25 GMT
#73
i used to love doing the stove in PvT. It catches T players off guard so frequently. I've never done or known the stove to be a working strategy in PvZ. Wasn't it confirmed that Corsairs > Scouts for ovie harass?

Stove is a perfectly acceptable build if you want to mix it up a bit, unless the Terran is a paranoid over-turreting maniac. It's a great way to force an ebay and an armory. It's a decent tech transition to arbiters too, you just don't have any robo tech, depending on what your opponent does it may not be necessary until later anyway.

Also the guide kinda sucked a lot of pictures and jibberish that go nowhere
"We have unfinished business, I and he."
Stimpacked
Profile Joined June 2008
Philippines368 Posts
June 09 2009 15:35 GMT
#74
i dont even think this is funny coz its a dumb build.. offguard? why? making turrets is for good players only?
live and let live...
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
Last Edited: 2009-06-09 15:55:13
June 09 2009 15:54 GMT
#75
On June 10 2009 00:35 Stimpacked wrote:
i dont even think this is funny coz its a dumb build.. offguard? why? making turrets is for good players only?


WHY SO SERIOUS
Liquid | SKT
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
Last Edited: 2009-06-09 16:37:12
June 09 2009 16:36 GMT
#76
Yes! Now lesser players can also reap the benefits of this most gosu strat haha. I tip my hat at you dear sir.

+ Show Spoiler +
I wonder how many people will think this is serious. :p
觀過斯知仁矣.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-06-09 17:06:16
June 09 2009 16:46 GMT
#77
On June 10 2009 00:25 Amber[LighT] wrote:
i used to love doing the stove in PvT. It catches T players off guard so frequently. I've never done or known the stove to be a working strategy in PvZ. Wasn't it confirmed that Corsairs > Scouts for ovie harass?

Stove is a perfectly acceptable build if you want to mix it up a bit, unless the Terran is a paranoid over-turreting maniac. It's a great way to force an ebay and an armory. It's a decent tech transition to arbiters too, you just don't have any robo tech, depending on what your opponent does it may not be necessary until later anyway.

Also the guide kinda sucked a lot of pictures and jibberish that go nowhere

If you got a corsair it just wouldn't be the stove. Anyway, a single scout is better than a single corsair (ignoring build time). Corsair power comes from their splash in numbers, otherwise they are just scouting Z tech and sniping a really, really stray overlord.

I tried to explain how each phase of the build works and how each unit must be used... I wouldn't send a toddler into the bathroom and tell him to make it happen while potty training him (to use an example posted earlier in the thread...) and I wouldn't tell someone to automatically know how important it is to keep the scout alive instead of just killing stuff with it until it's dead and you free up supply. I'm sorry if it sounded confusing

EDIT: Of course I'm not saying it's as good against Zerg as it is against Terran... Just that it's possible to use on Zerg and has been done. Scouts kill those ovies really quick early game, and give your DTs some serious mobility if the Z doesn't want to spore or hydra (as apposed to getting 9 fast mutas which would absolutely rape if he could live past DTs). The only matchup I really think The Stove is just absolutely impossible is vs Protoss, because dragoons are a normal part of the matchup, you can get them quick, and they pretty much destroy everything in this build. I can maybe see a fast scout working if he goes for reaver drop, so that you could snipe his shuttle... I don't know. I've never actually done it vs Protoss. It just leaves you so wide open to DTs and DTs are such a popular strategy (and all you'd succeed in if he did is making your DTs later than his and cutting 375 minerals from your main army. It just sounds more like rolling the dice than taking a small disadvantage to play with some really fun units (as it is for the other matchups).
LEGEND!! LEGEND!!
threepool
Profile Joined March 2009
United States150 Posts
June 09 2009 17:24 GMT
#78
I love the audio version.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 09 2009 17:44 GMT
#79
Everyone who keeps saying it doesn't work has probably never actually tried it, or tried it prior to reading templar's guide and fucked it up.

The stove was the 13th place pimpest play for 2002. http://sclegacy.com/feature/4-pp/269-pimpest-plays-2002#13

It may not be the one strategy to rule them all... one strategy to find t- er but it definitely has practical uses. Think about any 4 player ramped mains map. It's relatively common to block your ramp if you can by that time, and if they scout you last you'll definitely be able to block it, and without arousing any suspicion. You don't go stove unless you know you're the vastly better player if they scout you first and quickly, you have enough time to figure out whether you're gonna stove or not based on the game. If terran scouts you last, and the only thing he can scout is a goon blocking a ramp, the only thing he knows about your build is that you made a gateway somewhere and a goon. That knocks out very few possible strategies in his mind. He could assume you're playing "standard", for some 1gate expo, 2gate expo. You could be going 1gate or 2gate reaver, you could be going bulldog, maybe you're doing dt, or some mass speedlot timing attack bullshit. Or if you just read this guide, you could be going Stove. Who in the right mind would suspect it? Then holy shit he has a scout in his base! The only way to really counter this is by having made an early ebay, ie you have to suspect it's coming. That early ebay isn't viable vs half the other more likely strategical options you could've done since it makes their expo later, and they can expo first and ebay after and be fine vs the other half. Once a scout is there, what are they going to do? Waste money on marines who will only slowly lower the shields on the scout? The scout is going to kill the marine(s) and then go back to killing the scv making the ebay/turret. Not too long from then a dt is coming. Even with turrets, both the dt and scout can harass the terran in multiple places. If terran has mass goliaths, you're doing it wrong. Sure, you just spent the money requires to take an expo and a half on this tech, but you're able to harass terran, kill scvs you'd never normally be able to with another build, and completely threw his bo off. You should be able to salvage the scout even after it can't do any more damage, live another day to harass terran's main/nat/expo(s) or snipe shuttles, whatever. All stuff terran has to make turrets for and waste money on.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
June 09 2009 18:01 GMT
#80
On June 10 2009 01:46 Chef wrote:
Show nested quote +
On June 10 2009 00:25 Amber[LighT] wrote:
i used to love doing the stove in PvT. It catches T players off guard so frequently. I've never done or known the stove to be a working strategy in PvZ. Wasn't it confirmed that Corsairs > Scouts for ovie harass?

Stove is a perfectly acceptable build if you want to mix it up a bit, unless the Terran is a paranoid over-turreting maniac. It's a great way to force an ebay and an armory. It's a decent tech transition to arbiters too, you just don't have any robo tech, depending on what your opponent does it may not be necessary until later anyway.

Also the guide kinda sucked a lot of pictures and jibberish that go nowhere

If you got a corsair it just wouldn't be the stove. Anyway, a single scout is better than a single corsair (ignoring build time). Corsair power comes from their splash in numbers, otherwise they are just scouting Z tech and sniping a really, really stray overlord.

I tried to explain how each phase of the build works and how each unit must be used... I wouldn't send a toddler into the bathroom and tell him to make it happen while potty training him (to use an example posted earlier in the thread...) and I wouldn't tell someone to automatically know how important it is to keep the scout alive instead of just killing stuff with it until it's dead and you free up supply. I'm sorry if it sounded confusing

EDIT: Of course I'm not saying it's as good against Zerg as it is against Terran... Just that it's possible to use on Zerg and has been done. Scouts kill those ovies really quick early game, and give your DTs some serious mobility if the Z doesn't want to spore or hydra (as apposed to getting 9 fast mutas which would absolutely rape if he could live past DTs). The only matchup I really think The Stove is just absolutely impossible is vs Protoss, because dragoons are a normal part of the matchup, you can get them quick, and they pretty much destroy everything in this build. I can maybe see a fast scout working if he goes for reaver drop, so that you could snipe his shuttle... I don't know. I've never actually done it vs Protoss. It just leaves you so wide open to DTs and DTs are such a popular strategy (and all you'd succeed in if he did is making your DTs later than his and cutting 375 minerals from your main army. It just sounds more like rolling the dice than taking a small disadvantage to play with some really fun units (as it is for the other matchups).


I know it wouldn't, hence why I was implying that the stove is not a good PvZ strat.

"A single scout is better than a single corsair (ignore build time)."

Well yah of course. A single scout is better than a single corsair (depending on what "better" might mean). A single Dark Templar is better than a scout too (ignoring build time). An Archon is better than a scout (ignoring build time). Hell even a Dragoon is better than a scout (regardless of build time). You see what I'm getting at? You can't make a guide and say 'well a scout is good because if you happen to have it then its better than one of a different unit. I think in the time you create one scout (80 Seconds) you can create two corsairs (40 Seconds each), so perhaps it would be important to note the build time since you should be comparing getting one scout in the time it takes to make two corsairs. Consider the 40 seconds of scouting time lost because your scout didn't get out. I think you will miss the timing window to get cannons vs fast muta, and one slow scout can get sniped pretty quickly vs. x number of hydra.
"We have unfinished business, I and he."
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-06-09 18:25:39
June 09 2009 18:15 GMT
#81
At killing overlords, you dunce. LOL Scouts do 28 damage air to air. Sairs do 5 unless they're attacking a group of units which splash will help with. If your goal is to snipe overlords to make a path for your DTs to attack, that big damage early game is important. Sairs don't get that powerful until you have 4 or 5 of them heading into the midgame.

Furthermore, 2 corsairs is TWO HUNDRED gas. Which slows down your tech. When you're doing a tech build. A scout is 125 gas all on its own and eats less supply than 2 sairs. Not to mention you completely deny yourself the opportunity of maybe taking out a drone or two in the early game.

I also think you don't have any idea how early I'm getting that scout out.
LEGEND!! LEGEND!!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 09 2009 21:26 GMT
#82
Amber[light] what are you talking about? A dragoon doesn't fly and can't harass to the level a scout can, in this situation a scout is better. One scout is MUCH better than two corsairs in this situation.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
538
Profile Blog Joined November 2008
Hungary3932 Posts
Last Edited: 2009-06-09 22:13:53
June 09 2009 22:12 GMT
#83
Very nicely written, I've been waiting for a guide on The Stove, will definitely practice and use it in the future! (die cookie cutters!)

edit: LOL, I've just realized, nomen est omen Chef:D
BW fighting!
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
June 10 2009 01:08 GMT
#84
On June 10 2009 06:26 Nightmarjoo wrote:
Amber[light] what are you talking about? A dragoon doesn't fly and can't harass to the level a scout can, in this situation a scout is better. One scout is MUCH better than two corsairs in this situation.


have you tried to ovie harass with one scout?


i hope you guys aren't serious about this :/
"We have unfinished business, I and he."
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
June 10 2009 01:18 GMT
#85
http://fc01.deviantart.com/fs45/f/2009/061/c/7/Royal_Stove_no_text_by_Protrozz.jpg
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
XaraCoS
Profile Blog Joined October 2003
Australia45 Posts
June 10 2009 01:24 GMT
#86
Legionnaire was known for doing this strat.. hehe
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 11 2009 06:29 GMT
#87
On June 10 2009 10:08 Amber[LighT] wrote:
Show nested quote +
On June 10 2009 06:26 Nightmarjoo wrote:
Amber[light] what are you talking about? A dragoon doesn't fly and can't harass to the level a scout can, in this situation a scout is better. One scout is MUCH better than two corsairs in this situation.


have you tried to ovie harass with one scout?


i hope you guys aren't serious about this :/

Yes, it works a lot faster even with hydras around oO
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Liquid`Drone
Profile Joined September 2002
Norway28659 Posts
June 11 2009 09:55 GMT
#88
im really fucking happy whenever my opponent builds a scout instead of a sair
Moderator
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
June 11 2009 10:45 GMT
#89
The best way to use the stove build is to never ever ever do it.

Ever.

Because it sucks.
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
June 11 2009 11:16 GMT
#90
On June 07 2009 15:29 FastEddieV wrote:
No replays? I'd like to see where it shines best. What maps do you recommend this build on?

No where, none.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
June 11 2009 11:43 GMT
#91
somebody tried this on me... I'll try to find the rep
Peaked at C- on ICCUP and proud of it! @Sunyveil
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
June 11 2009 12:18 GMT
#92
On June 07 2009 16:35 FastEddieV wrote:
Do you recommend the upgrades for the scout? I feel naked using scouts without their apial sensors... Maybe as you're teching to arbiters, after the DTs are out?

LMFAO.
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-06-11 12:28:51
June 11 2009 12:19 GMT
#93
On June 10 2009 03:15 Chef wrote:
At killing overlords, you dunce. LOL Scouts do 28 damage air to air. Sairs do 5 unless they're attacking a group of units which splash will help with. If your goal is to snipe overlords to make a path for your DTs to attack, that big damage early game is important. Sairs don't get that powerful until you have 4 or 5 of them heading into the midgame.

Furthermore, 2 corsairs is TWO HUNDRED gas. Which slows down your tech. When you're doing a tech build. A scout is 125 gas all on its own and eats less supply than 2 sairs. Not to mention you completely deny yourself the opportunity of maybe taking out a drone or two in the early game.

I also think you don't have any idea how early I'm getting that scout out.

So basically your saying

"I love getting raped by 2 hatch hydra every game"

Yes?

Scout is vastly inferior to sair in everyway EXCEPT in the rare cases where zerg makes no hydra den and relies on a fast spore against 1 base P, WHICH SUCKS. And even then, they can do that while going pure 3 hatch speedling and still usually kill you(again only bad zergs would do this). A good zerg is always going to have hydras out in time for SAIR timing not to mention SCOUT timing.

Scouts take longer to build, fly slower, cost more minerals and have crappy acceleration.
As a result they are incredibly easy to deflect. Any player that knows what hes doing will crush you if you try to open scout first. Every time. Unless you're already way better than your opponent. But whats the fucking point in writing a strat guide for that situation?
Being healthy, it has been said, really consists of having the same disease as everybody else.
Stimpacked
Profile Joined June 2008
Philippines368 Posts
June 11 2009 12:23 GMT
#94
On June 10 2009 02:44 Nightmarjoo wrote:
Everyone who keeps saying it doesn't work has probably never actually tried it, or tried it prior to reading templar's guide and fucked it up.

The stove was the 13th place pimpest play for 2002. http://sclegacy.com/feature/4-pp/269-pimpest-plays-2002#13

It may not be the one strategy to rule them all... one strategy to find t- er but it definitely has practical uses. Think about any 4 player ramped mains map. It's relatively common to block your ramp if you can by that time, and if they scout you last you'll definitely be able to block it, and without arousing any suspicion. You don't go stove unless you know you're the vastly better player if they scout you first and quickly, you have enough time to figure out whether you're gonna stove or not based on the game. If terran scouts you last, and the only thing he can scout is a goon blocking a ramp, the only thing he knows about your build is that you made a gateway somewhere and a goon. That knocks out very few possible strategies in his mind. He could assume you're playing "standard", for some 1gate expo, 2gate expo. You could be going 1gate or 2gate reaver, you could be going bulldog, maybe you're doing dt, or some mass speedlot timing attack bullshit. Or if you just read this guide, you could be going Stove. Who in the right mind would suspect it? Then holy shit he has a scout in his base! The only way to really counter this is by having made an early ebay, ie you have to suspect it's coming. That early ebay isn't viable vs half the other more likely strategical options you could've done since it makes their expo later, and they can expo first and ebay after and be fine vs the other half. Once a scout is there, what are they going to do? Waste money on marines who will only slowly lower the shields on the scout? The scout is going to kill the marine(s) and then go back to killing the scv making the ebay/turret. Not too long from then a dt is coming. Even with turrets, both the dt and scout can harass the terran in multiple places. If terran has mass goliaths, you're doing it wrong. Sure, you just spent the money requires to take an expo and a half on this tech, but you're able to harass terran, kill scvs you'd never normally be able to with another build, and completely threw his bo off. You should be able to salvage the scout even after it can't do any more damage, live another day to harass terran's main/nat/expo(s) or snipe shuttles, whatever. All stuff terran has to make turrets for and waste money on.


like i've said a terran who is denied of scouting will always add turrets.. turrets prevent any harrass dt or reaver or whatever cheesy builds.. and besides 4-7 rines on an fd cannot stop 1 single scout? are you dumb or somethin? and how are you gonna handle mines? how can you even get out with very late robo?
live and let live...
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
June 11 2009 12:28 GMT
#95
Ya its a crap build.

These guys pull it off against D high players and think the build actually works.

PS yes ive tried this build many times mainly to embarass really easy opponents.

I know how to use it, it just sucks ass.



Being healthy, it has been said, really consists of having the same disease as everybody else.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-06-11 17:02:13
June 11 2009 17:01 GMT
#96
I think the flaw with 2 hatch hydra would be that you aren't going to have any overlords outside your natural with which to detect DTs.

But yeah, as it's been said a million times (including the guide if you felt like reading more than just the title ), if the opponent knows what's coming and has seen it before they can deflect it fairly easily. It's a surprise build that relies on the wit of the player executing it The only thing I'm arguing is that in the case of this build, a scout is more efficient than a sair. Against Zerg, Z has to be generally really bad, but sometimes if the player is smart, it can be pulled off against okay Terrans. Moreover, at the low levels, even if you opponent is more skilled than you, this build works because it's confusing.

It will work way past D, however, I will tell you that. This build gives you so many options, and so much scouting information... It's really up to the player to utilize that information rather than to say "This build sucks cause 12 hydra and overlords beat 1 scout and 2 dts in direct 1a2a3a combat." Of course they do.

I feel stupid trying to defend the build lol, but I mean. There's it being an inferior strategy to modern methods, and there's it being useless. I think it's the former rather than the latter. It's also a lot of fun, in and of itself
LEGEND!! LEGEND!!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 11 2009 17:58 GMT
#97
theforeverwar, turrets do NOT nullify scouts or dts entirely. You aren't engaging 4-7 marines with one scout, if you did fight them you'd just attack and run back the same way you micro mutas and wraiths. With the way you talk I assume when you muta harass you just 'a' into a big fucking ball?

Mines can be diffused with gosu goon micro, no problem.

Clearly mines pose a potential threat to the dts which are core to the build however, so basic scouting will see if terran is opening fd (if he opened 1fact) or not. There's no reason why you can't go with a normal gameplan after scouting, you aren't going to be committed to your build yet. We aren't urging a suicidal gameplan, this build can work in certain circumstances vs non-terrible players, it obviously isn't ideal in some situations however. So, don't use it in those scenarios. Alternatively you can do some variation of the build, don't have to follow it exactly if you'd get better results by deviating slightly.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Louder
Profile Blog Joined September 2002
United States2276 Posts
June 11 2009 18:10 GMT
#98
This is how to go scouts PvZ:

http://davidfells.com/sc/scouts.rep
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 11 2009 18:21 GMT
#99
lol

I fully support any thread involving a scout.
Commentaries: youtube.com/HuskyStarcraft
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
June 11 2009 18:28 GMT
#100
I won with the stove the other day.
Liquid | SKT
Louder
Profile Blog Joined September 2002
United States2276 Posts
June 11 2009 19:09 GMT
#101
http://davidfells.com/sc/morescouts.rep

This one is much better.
Louder
Profile Blog Joined September 2002
United States2276 Posts
June 11 2009 20:11 GMT
#102
Going only scouts on iccup. http://davidfells.com/sc/bestscouts.rep
Louder
Profile Blog Joined September 2002
United States2276 Posts
June 11 2009 21:33 GMT
#103
Here's my version of the stove pvt: http://davidfells.com/sc/stove.rep
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
June 11 2009 21:51 GMT
#104
Louder is god-like!
So wait? I'm bad? =(
Chef
Profile Blog Joined August 2005
10810 Posts
June 11 2009 22:07 GMT
#105
On June 12 2009 06:33 Louder wrote:
Here's my version of the stove pvt: http://davidfells.com/sc/stove.rep

So your version of The Stove involves going fast DT, all but killing your opponent, letting him live with like 20 supply while you have 70 so you can mass scouts, then you don't get arbs, then you waste another 10 minutes getting to 200/200 scouts, and then you finally finish him off even though you could have done that 20 minutes ago?

There's something not even remotely entertaining about that. If you can finish the game, you have to finish the game, otherwise who wants to see your replay of you dicking around by yourself while your opponent is stuck in his base thinking 'if he could have finished me he would have! Maybe I can still win!" Kinda just BM and not funny at all. Not to mention super off topic
LEGEND!! LEGEND!!
Louder
Profile Blog Joined September 2002
United States2276 Posts
June 11 2009 22:11 GMT
#106
On June 12 2009 07:07 Chef wrote:
Show nested quote +
On June 12 2009 06:33 Louder wrote:
Here's my version of the stove pvt: http://davidfells.com/sc/stove.rep

So your version of The Stove involves going fast DT, all but killing your opponent, letting him live with like 20 supply while you have 70 so you can mass scouts, then you don't get arbs, then you waste another 10 minutes getting to 200/200 scouts, and then you finally finish him off even though you could have done that 20 minutes ago?

There's something not even remotely entertaining about that. If you can finish the game, you have to finish the game, otherwise who wants to see your replay of you dicking around by yourself while your opponent is stuck in his base thinking 'if he could have finished me he would have! Maybe I can still win!" Kinda just BM and not funny at all. Not to mention super off topic


Sharing funny reps raping people with scouts on ICCup... about as relevant to anything useful in BW as this strategy you've kindly posted a guide to.
Chef
Profile Blog Joined August 2005
10810 Posts
June 11 2009 22:12 GMT
#107
So this was all a clever way of you saying you don't like this guide? Thanks for sharing your opinion.
LEGEND!! LEGEND!!
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 11 2009 22:42 GMT
#108
In all fairness Chef, you could explain why this build worked when it did better. I think most people in this thread aren't realistic with what the Stove was originally, then (stupidly m and blindly) trying to apply it to today's standards. It was a gimmicky build to begin with that you maybe tried once every match or so, but it was never a staple build.

The problem with your guide is that you more or less blur this distinction, I think the guide overall would be better if you did a the Stove then and the Stove now kind of thing, a little history lesson to people who understand what the Stove is and then give another perspective to the current state of the game.

And I get the feeling you really don't have a good idea either, since the Stove was never meant for PvZ, just way too many things that can shit on your limited returns build.
Get it by your hands...
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-06-11 22:52:50
June 11 2009 22:42 GMT
#109
On June 12 2009 02:58 Nightmarjoo wrote:
theforeverwar, turrets do NOT nullify scouts or dts entirely. You aren't engaging 4-7 marines with one scout, if you did fight them you'd just attack and run back the same way you micro mutas and wraiths. With the way you talk I assume when you muta harass you just 'a' into a big fucking ball?

Mines can be diffused with gosu goon micro, no problem.

Clearly mines pose a potential threat to the dts which are core to the build however, so basic scouting will see if terran is opening fd (if he opened 1fact) or not. There's no reason why you can't go with a normal gameplan after scouting, you aren't going to be committed to your build yet. We aren't urging a suicidal gameplan, this build can work in certain circumstances vs non-terrible players, it obviously isn't ideal in some situations however. So, don't use it in those scenarios. Alternatively you can do some variation of the build, don't have to follow it exactly if you'd get better results by deviating slightly.

1v1?

Which circumstances vs non terrible players can it work? (Answer: none. Against non terrible players is key)
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-06-11 22:51:30
June 11 2009 22:48 GMT
#110
On June 12 2009 07:12 Chef wrote:
So this was all a clever way of you saying you don't like this guide? Thanks for sharing your opinion.

Actually it was the truth about the usefulness of your guide.

This is like writing a guide on how to do a mass queen broodling rush...

If your guide is a joke/justfor fun then fine. But don't act like the stove is a viable build. It isn't.
Being healthy, it has been said, really consists of having the same disease as everybody else.
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
June 11 2009 22:51 GMT
#111
At D levels it can work. Even when the other person is D.
Liquid | SKT
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
June 11 2009 22:53 GMT
#112
On June 12 2009 07:51 DamageControL wrote:
At D levels it can work. Even when the other person is D.

But a 1 gate dt rush would just win...

So this is just extra bullshit.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Chef
Profile Blog Joined August 2005
10810 Posts
June 11 2009 23:08 GMT
#113
On June 12 2009 07:48 TheFoReveRwaR wrote:
Show nested quote +
On June 12 2009 07:12 Chef wrote:
So this was all a clever way of you saying you don't like this guide? Thanks for sharing your opinion.

Actually it was the truth about the usefulness of your guide.

This is like writing a guide on how to do a mass queen broodling rush...

If your guide is a joke/justfor fun then fine. But don't act like the stove is a viable build. It isn't.

As bad as this build is,

Yeah, I'm really selling it.

You know what? I truly believe my guide with pictures and jokes and little tips about the nuances of units used in the build is more useful and entertaining than some guy doing mass scouts after he's already won the game.



Also, you're asking nightmarjoo for a 1v1... I'm sure he'll oblige, but you can't say "DO THE STOVE OR YOUR DUMB." If you know your opponents build, no matter what they're doing, it's a huge advantage.
LEGEND!! LEGEND!!
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-06-11 23:21:25
June 11 2009 23:18 GMT
#114
On June 12 2009 07:51 DamageControL wrote:
At D levels it can work. Even when the other person is D.

It'll work easy on C levels too. I can't say anything about B levels because I don't play at that level (and I'm not going to be an idiot extrapolating my rank asking myself 'what if I played a few 100 games' ). But from what I've seen, it does happen on rare occasion that A level players will dick around with it in a casual game.
LEGEND!! LEGEND!!
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
June 11 2009 23:29 GMT
#115
On June 12 2009 07:53 TheFoReveRwaR wrote:
Show nested quote +
On June 12 2009 07:51 DamageControL wrote:
At D levels it can work. Even when the other person is D.

But a 1 gate dt rush would just win...

So this is just extra bullshit.

Uh...I am d...and play at a D level. And yes we aren't very good, but one gate DT rushes are not auto wins, and the DT rush wouldn't have worked he had mines and turrets.
Liquid | SKT
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
June 11 2009 23:34 GMT
#116
And TheForeverWar didn't you see when he said that it was a bad build that relies on surprise? Of course its not the best build, but the surprise helps you execute it.
Liquid | SKT
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 11 2009 23:38 GMT
#117
On June 12 2009 07:42 TheFoReveRwaR wrote:
Show nested quote +
On June 12 2009 02:58 Nightmarjoo wrote:
theforeverwar, turrets do NOT nullify scouts or dts entirely. You aren't engaging 4-7 marines with one scout, if you did fight them you'd just attack and run back the same way you micro mutas and wraiths. With the way you talk I assume when you muta harass you just 'a' into a big fucking ball?

Mines can be diffused with gosu goon micro, no problem.

Clearly mines pose a potential threat to the dts which are core to the build however, so basic scouting will see if terran is opening fd (if he opened 1fact) or not. There's no reason why you can't go with a normal gameplan after scouting, you aren't going to be committed to your build yet. We aren't urging a suicidal gameplan, this build can work in certain circumstances vs non-terrible players, it obviously isn't ideal in some situations however. So, don't use it in those scenarios. Alternatively you can do some variation of the build, don't have to follow it exactly if you'd get better results by deviating slightly.

1v1?

Which circumstances vs non terrible players can it work? (Answer: none. Against non terrible players is key)

Sure I'll 1v1. Time/place?

From my understanding, stove is best vs a Terran who is opening 1fact cc with siege, getting ebay after cc. I'm not exactly sure of the timing, but if terran doesn't suspect you're going scouts, he's probably going to have 2-4 turrets max to be safe. Those turrets won't cover everything, scouts are simply too mobile. As he tries to make more turrets, you get to kill scvs trying to build. You can kill a misplaced tank or something too. Will stove work against a progamer? Probably not. Vs a B- terran or lower? Quite possibly. The key to stove is that terran isn't expecting it, and a terran even playing relatively safe is going to have some weaknesses, some openings for a scout to do damage. The scout isn't even the key here, the scout just throws terran off making terran more vulnerable to dt than he'd normally be.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
June 12 2009 01:47 GMT
#118
On June 12 2009 08:38 Nightmarjoo wrote:
Show nested quote +
On June 12 2009 07:42 TheFoReveRwaR wrote:
On June 12 2009 02:58 Nightmarjoo wrote:
theforeverwar, turrets do NOT nullify scouts or dts entirely. You aren't engaging 4-7 marines with one scout, if you did fight them you'd just attack and run back the same way you micro mutas and wraiths. With the way you talk I assume when you muta harass you just 'a' into a big fucking ball?

Mines can be diffused with gosu goon micro, no problem.

Clearly mines pose a potential threat to the dts which are core to the build however, so basic scouting will see if terran is opening fd (if he opened 1fact) or not. There's no reason why you can't go with a normal gameplan after scouting, you aren't going to be committed to your build yet. We aren't urging a suicidal gameplan, this build can work in certain circumstances vs non-terrible players, it obviously isn't ideal in some situations however. So, don't use it in those scenarios. Alternatively you can do some variation of the build, don't have to follow it exactly if you'd get better results by deviating slightly.

1v1?

Which circumstances vs non terrible players can it work? (Answer: none. Against non terrible players is key)

Sure I'll 1v1. Time/place?

From my understanding, stove is best vs a Terran who is opening 1fact cc with siege, getting ebay after cc. I'm not exactly sure of the timing, but if terran doesn't suspect you're going scouts, he's probably going to have 2-4 turrets max to be safe. Those turrets won't cover everything, scouts are simply too mobile. As he tries to make more turrets, you get to kill scvs trying to build. You can kill a misplaced tank or something too. Will stove work against a progamer? Probably not. Vs a B- terran or lower? Quite possibly. The key to stove is that terran isn't expecting it, and a terran even playing relatively safe is going to have some weaknesses, some openings for a scout to do damage. The scout isn't even the key here, the scout just throws terran off making terran more vulnerable to dt than he'd normally be.


For T: 1 Fact CC the first turret completely built is at about 5 minutes, 16 seconds.
For P: The Stove's first Scout pops out at about 4 minutes, 38 seconds.

Don't forget this doesn't account for the time for that scout to make it to the main of the T player. And yes, you are right, those turrets will not cover everything, but it's not hard to place another turret within range, which means that expensive scout only got your opponent to throw out 75 minerals in the worst possible scenario.

(though stove in PvT is much more viable than in a PvZ so I kinda agree with you)
"We have unfinished business, I and he."
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-06-12 05:29:55
June 12 2009 05:28 GMT
#119
On June 12 2009 08:38 Nightmarjoo wrote:
Show nested quote +
On June 12 2009 07:42 TheFoReveRwaR wrote:
On June 12 2009 02:58 Nightmarjoo wrote:
theforeverwar, turrets do NOT nullify scouts or dts entirely. You aren't engaging 4-7 marines with one scout, if you did fight them you'd just attack and run back the same way you micro mutas and wraiths. With the way you talk I assume when you muta harass you just 'a' into a big fucking ball?

Mines can be diffused with gosu goon micro, no problem.

Clearly mines pose a potential threat to the dts which are core to the build however, so basic scouting will see if terran is opening fd (if he opened 1fact) or not. There's no reason why you can't go with a normal gameplan after scouting, you aren't going to be committed to your build yet. We aren't urging a suicidal gameplan, this build can work in certain circumstances vs non-terrible players, it obviously isn't ideal in some situations however. So, don't use it in those scenarios. Alternatively you can do some variation of the build, don't have to follow it exactly if you'd get better results by deviating slightly.

1v1?

Which circumstances vs non terrible players can it work? (Answer: none. Against non terrible players is key)

Sure I'll 1v1. Time/place?

From my understanding, stove is best vs a Terran who is opening 1fact cc with siege, getting ebay after cc. I'm not exactly sure of the timing, but if terran doesn't suspect you're going scouts, he's probably going to have 2-4 turrets max to be safe. Those turrets won't cover everything, scouts are simply too mobile. As he tries to make more turrets, you get to kill scvs trying to build. You can kill a misplaced tank or something too. Will stove work against a progamer? Probably not. Vs a B- terran or lower? Quite possibly. The key to stove is that terran isn't expecting it, and a terran even playing relatively safe is going to have some weaknesses, some openings for a scout to do damage. The scout isn't even the key here, the scout just throws terran off making terran more vulnerable to dt than he'd normally be.

I'm rain[lod]. Message me sometime. Whats your iccup id?

Its pretty laughable that you think a B- terran would ever lose to the stove build.

Hell even a solid C user would crush it.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Chef
Profile Blog Joined August 2005
10810 Posts
June 12 2009 05:44 GMT
#120
He's in your clan, you know that right?
LEGEND!! LEGEND!!
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
June 12 2009 09:09 GMT
#121
No he isn't?

He's MMX.Magician.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Marine50
Profile Joined September 2007
Australia1764 Posts
June 12 2009 10:36 GMT
#122
Nice guide! lol
IRIS FIGHTING!!!
0cz3c
Profile Joined February 2008
United States564 Posts
June 13 2009 21:51 GMT
#123
The stove seems to be very effective against unsuspecting zergs. Often I can delay hydras just before my DTs reach the base. Mutas have arrived at my base as my archon finishes warping. All-in zergling would undoubtedly work; hasn't been tried against me yet. Thus far, I'm 11-1 on Iccup using the build. =O
Louder
Profile Blog Joined September 2002
United States2276 Posts
June 13 2009 21:59 GMT
#124
On June 14 2009 06:51 0cz3c wrote:
The stove seems to be very effective against unsuspecting zergs. Often I can delay hydras just before my DTs reach the base. Mutas have arrived at my base as my archon finishes warping. All-in zergling would undoubtedly work; hasn't been tried against me yet. Thus far, I'm 11-1 on Iccup using the build. =O


These sentences are nonsense. Also, D level players are horrible. I went through D/D+ going scouts every single game -_-
Chef
Profile Blog Joined August 2005
10810 Posts
June 13 2009 22:04 GMT
#125
Yes, that's the 5th time you've bragged about that. Please get out if you have nothing else to say.
LEGEND!! LEGEND!!
Vision
Profile Joined June 2009
United States113 Posts
June 19 2009 21:43 GMT
#126
I've had this build done on me, but it failed miserably...

Nevertheless, It's still pretty neat. bring back the old school
Let's unite the blizzard community! But you can't actually talk to eachother..... - Luca
knightpraetor
Profile Joined October 2008
United States180 Posts
July 19 2009 23:52 GMT
#127
almost lost to this when done by a better player; didn't realize dts follow it, but i defended somewhat adequately
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 20 2009 00:02 GMT
#128
lol "the stove guide" made by Chef hahahahha.. haha
Lim Yo Hwan forever!
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
July 20 2009 00:08 GMT
#129
When I can, I'm going to do this on Battle.net west.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
July 20 2009 02:23 GMT
#130
Where did the name "The Stove" originate from? Who named the build this and why? That's what I want to know.
Methos
Profile Blog Joined January 2009
United States206 Posts
July 20 2009 02:30 GMT
#131
while I was reading this I was debating the whole time on whether this was a joke or not haha. But this sounds hilarious. Must try sometime.
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
Last Edited: 2009-07-20 03:57:16
July 20 2009 03:57 GMT
#132
On July 20 2009 09:02 Zoler wrote:
lol "the stove guide" made by Chef hahahahha.. haha


haha this is the first thing i noticed actually.

anyway imo, it's a great strategy to mess around with. just dont expect to win.
blind bisu free and anytime fanboy.
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
July 20 2009 03:57 GMT
#133
I love the idea of the stove, I've attempted it a couple of times... but even against my fellow D brothers on iccup... it's such a 'self-counter' build.

It pretty much works like this:
If you fail to stop the scouting, terran grabs ebay, turrets, gg.
If you do get the scout in (and this is the part I'm not really a fan of) - terran grabs a turret or 2 to protect the workers - then your DT transition is screwed unless you harass something else.

If I saw a toss with a scout I'd probably grab some marines myself :S But whatever.

Now don't get me wrong, I'm a big fan and I wish it would work more, and I know it's very much a "LOL HE WASN'T EXPECTING THAT AT ALL" type of build to win, but man, if only there was another way to do it. In fact, if the Scout techs were lower in the tech tree it would be a LOT more feasible.

Royal stove however... man I love that. I did it to my friend, recalled seiged-tanks and he called it cheese... Hilarious.
Former SC2 commentator. youtube.com/duckvillelol
TheMango
Profile Joined April 2007
United States1967 Posts
July 20 2009 04:27 GMT
#134
I can see this making a comeback in the Highlander tournament. I'm sure there will be some people who will be aiming for the 'best play' prizes instead of 1st place prize
Moderator
G3CKO
Profile Blog Joined March 2009
Canada1430 Posts
July 20 2009 20:41 GMT
#135
lol i have to try this
┌⋉⊳∀⊲) ☆ If your soul has not truly given up, then you can hear the sound that races through the end of the world.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
July 20 2009 21:49 GMT
#136
On June 07 2009 16:12 Dazed_Spy wrote:
I lost to the stove once...truly painful.

Yup I lost to the stove too not so long ago, and it was after I read this guide
Forever Vulture.. :(
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
Last Edited: 2009-07-20 22:51:14
July 20 2009 22:49 GMT
#137
[image loading]


STOVE!
ryuu_
Profile Blog Joined April 2009
United States1266 Posts
July 21 2009 02:47 GMT
#138
This is an awesome guide, thanks Chef!
♣ Jaedong. Stork. Bisu. Calm. NaDa. SC2: Sen, MKP, DRG, MMA, Grubby, NonY, Ret, Jinro, TLO, Sheth, HayprO, Zenio,Taeja,Snute, Sea, Rain, MC,Squirtle,Stephano,Parting ,Life, and HEROOOOO <3
dasanivan
Profile Blog Joined June 2008
United States532 Posts
July 21 2009 03:45 GMT
#139
I am yet another who lost to the stove, but my opponent didn't even have to go arbiters. I thought he was a noob or something and felt angry then but after reading this guide realize he did the work of a genius.
EEEE1234
Profile Joined June 2009
Canada55 Posts
Last Edited: 2009-07-24 16:20:54
July 24 2009 16:20 GMT
#140
Well, I tested this build, it's actually viable if you're looking to joke, but I recommend...
PvP: Make sure your DT come right after the scout otherwise you die. Either way very risky
PvT: DT first recommended. DT rush into scout rush into 2base arbiter. That sort of works. Scout first is also possible but tends to be uneffective except for harassing to keep some marines at home.
PvZ: Stick to 2gate into sair-DT... the marauder falls victim to scourge too easily with its explosive damage.

Believe it or not, I actually developed a complete game plan with numbers for 9-patch or 10-patch maps. Here it is:
Opening:
8 pylon
10 gate
11 assim
zealot and pylon, and immediately start mining gas (you WILL have enough gas but will have to skip obs until late-game if not for the whole game). Block the ramp.
second zealot
cybernetics core
pylon
dragoon and dragoon range when core finishes

Teching up:
25 stargate
29-30 citadel
pylon
34 templar archives
35 scout and pylon
40-41 DT
43 nexus
44 pylon
Arbiter tribunal
Research some stuff, maybe a robo facility and obs, put down a bunch of gateways and 2 pylons, and transition into late-game macro mode

Suggestions for improvement are welcome
지지이이이이이이이이이이이
ImNotBisu
Profile Joined July 2009
Canada142 Posts
July 24 2009 18:21 GMT
#141
This works SO well vs Terrans... that are 3-5 ranks lower than me.

Thanks Chef!
Eggplant
Profile Joined June 2009
United States120 Posts
July 24 2009 18:26 GMT
#142
This build is amazing. I hard walled myself into my main, and built a scout and dt at about the same time. (I did a templar/stargate at the same time.)
My opponent dt rushed me with like 5 dts, which got stuck at my hard wall with photon cannons behind it. I sent in my one dt to his no-detection base, and was about to send in a scout as well.
He gg'd almost immediately.

This is now my standard build.
:)
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 15 2009 09:13 GMT
#143
http://www.panschk.de/mappage/replays/pvt sun_god py win.rep
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2009-08-15 09:39:34
August 15 2009 09:39 GMT
#144
On August 15 2009 18:13 Nightmarjoo wrote:
http://www.panschk.de/mappage/replays/pvt sun_god py win.rep

it's too bad that terran player went with a weird 2 racks build, wouldve liked to see it vs a standard build

edit: hey im not complaining though, STOVE REPRESENT
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
August 15 2009 14:08 GMT
#145
On August 15 2009 18:13 Nightmarjoo wrote:
http://www.panschk.de/mappage/replays/pvt sun_god py win.rep


I salute you sir.

That turret on the right hand side of his wall was hilarious, must have been only 1 hex away from seeing the DT, shame you couldn't break the wall
Former SC2 commentator. youtube.com/duckvillelol
SecksIs(LiFe)
Profile Joined August 2009
32 Posts
September 20 2009 19:02 GMT
#146
im assuming that if someone is map hacking against you, this will get OWNED?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 20 2009 19:34 GMT
#147
I'm assuming that if the maphacking player is about your skll level, any build will get OWNED.

Well, if you both are at least solid D ranks.
If you have a good reason to disagree with the above, please tell me. Thank you.
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
September 21 2009 03:57 GMT
#148
heh, i was always wondering how to do the stove build, and this thread has answered my question XD
I like haikus and / I can not lie. You other / brothers can't deny
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 21 2009 04:34 GMT
#149
Im going to practice all night to learn how to counter The Stove!
Nada's body is South Korea's greatest weapon.
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
Last Edited: 2009-09-21 10:01:17
September 21 2009 10:00 GMT
#150
Did this build last night, I'm a terrible D- Zerg. Got some timings wrong and didn't macro well, the terran built a bunker with tanks and mines in front of my ramp and placed turrets at his base and contain...lost the scout and dt's, but won with statis and recall...pretty cool strat. If I random and get ptrotoss I'll be doing this one from now on
mmp
Profile Blog Joined April 2009
United States2130 Posts
September 21 2009 10:20 GMT
#151
The stove has never worked for me. Never.

I'll stick to tried and true in-base proxies and mass manner pylons.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
SecksIs(LiFe)
Profile Joined August 2009
32 Posts
September 21 2009 12:26 GMT
#152
this build is great humiliating better players =)
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
September 21 2009 18:23 GMT
#153
for some reason, i've been playing this strat the last couple of pvts i've played. a couple of things i did differently were, letting the scv into my main so the terran player immediately thinks i'm a noob, or starts looking for proxies, and getting dragoons instead of zealots.

with the scv, i think its important to let them in so that the terran doesn't start an ebay too early, so turrets will still be absent when your scout gets there. hopefully you get a couple of SCV kills, and terran panics and throws up a bunch of unneeded turrets. dragoon is just a personal choice, although i think its better for chasing down SCV scouts (the one in your base and others that he might send out).

couple of questions. whats the best time to start goon range, and when do you get your robotics? with this build i seem to always have an excess of minerals. do i take a third base with that, or add lots of gateways and zealots. uploaded a few of my games. in 2 of them, terran moves out and tries to contain me for some reason, despite me having DT tech, and them either having no scanner, or only 1 scanner with energy that i can easily deplete by running DTs in at separate intervals.

http://www.repdepot.net/replay.php?id=21394
http://www.repdepot.net/replay.php?id=21395
http://www.repdepot.net/replay.php?id=21396
#1 midas fan
wok
Profile Blog Joined July 2009
United States504 Posts
September 21 2009 22:18 GMT
#154
This is not a macro build. If you're playing it like a macro build, you are not doing it right. The excess minerals are GOOD. You use it to build 5000 more cannons.
I'll race you to defeatism... you win.
potchip
Profile Joined October 2004
Australia260 Posts
Last Edited: 2009-09-21 23:22:49
September 21 2009 23:21 GMT
#155
Tried stove again but nowadays terran always FD and get vult mines as early detection. The guide didn't shed light on 2 most important parts:

how to survive early terran aggression
and, how to use the dts to cause damage

In my game, I ended up defending with the dt (and barely) when t came with 2 tanks 4 vults (this t did a later expo than usual), when I have 2 dt 2 goons without range and natural nexus building (which I had to cancel). Then I had to devote much of my next 2 mins build cannons to fend off vult harass whilst my goon range/robo is getting built. My dt has no realistic chance of moving out to delay expo/do damage given the path was fully mined. The scout with about 5 kills did delay expansion by about 30 sec but that's about it.

T then had me hard contained with turrets when I tried to move out with obs just came out. By that stage I wasn't able to gain a good position because he's virtually on top of my natural. Eco wise I was slightly ahead but due to bad attacking position, wasn't able to break the contain and lost.
ocho
Profile Joined June 2009
United States172 Posts
September 22 2009 02:47 GMT
#156
The Stove got me laid, nice BO
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
September 22 2009 03:16 GMT
#157
On September 22 2009 08:21 potchip wrote:
Tried stove again but nowadays terran always FD and get vult mines as early detection. The guide didn't shed light on 2 most important parts:

how to survive early terran aggression
and, how to use the dts to cause damage

the idea is the build is designed to confuse T opponents. when your scout gets to T's main, hopefully he'll start wondering what the fuck is going on, and keep his units/marines in his main to defend against your scout, buying time for your DTs to come out to defend vs the early attack.
#1 midas fan
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
September 22 2009 03:34 GMT
#158
What if they scout the proxy? Or whatever.
potchip
Profile Joined October 2004
Australia260 Posts
Last Edited: 2009-09-22 04:23:16
September 22 2009 04:21 GMT
#159
In my game, I built stargate after first goon and then added the citadel. Afterwards I also prioritized scout over the archive, however scout takes so bloody long to build (pretty much archive done and scout isn't done yet) by the time my scout flew to t's base, t is already out attacking (and that's a fairly big force for what I have).

I sent another probe just before scout's out and saw t only had 2 marines on ramp so I thought seige expand. Thus I took my natural in response whilst on 2 goons and 2 dts building. My scout however enroute saw vult laying mines at front of t natural which rules out dt walking in. Once the vults/tanks arrive, I don't have anything to engage with. I was lucky in that T tried to mine my ramp and ended up taking down 2 vults with the attempt for the loss of 1 goon. However goon is useless other than mine clearance and ramp blocking, but my prioty is to retake my nat which I don't have any suitable units. I was able to hold due to luck as much as anything give t already mined up my nat and dt chopped 2 mines.
basSically
Profile Joined September 2009
5 Posts
September 25 2009 16:45 GMT
#160
On September 22 2009 11:47 ocho wrote:
The Stove got me laid, nice BO


That's quite the success story.
funnybananaman
Profile Joined April 2009
United States830 Posts
September 28 2009 03:40 GMT
#161
awesome guide. gonna have to try it out sometime!
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
Last Edited: 2009-09-28 10:49:11
September 28 2009 05:25 GMT
#162
I have decided tonight, when I get home, I am going to try and stove some zergs.

Edit: Ok maybe not tonight, I swear it's lik 2 degrees here in Melbourne, my hands are frozen. Maybe tomorrow.

Any tips on stoving a zerg? It's essentially the same strat yeah? But perhaps more effective because a scout can hit a lot harder on the overlords?
Former SC2 commentator. youtube.com/duckvillelol
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
September 28 2009 12:08 GMT
#163
On September 28 2009 14:25 Duckvillelol wrote:
I have decided tonight, when I get home, I am going to try and stove some zergs.

Edit: Ok maybe not tonight, I swear it's lik 2 degrees here in Melbourne, my hands are frozen. Maybe tomorrow.

Any tips on stoving a zerg? It's essentially the same strat yeah? But perhaps more effective because a scout can hit a lot harder on the overlords?

in general corsair are more effective for overlord hunting than a scout. This build is really optimal if your opponent has a later lair and if he got a hydra den your scout better be out quickly enough and your micro better be good...
"We have unfinished business, I and he."
Tankingit
Profile Joined September 2009
4 Posts
September 30 2009 00:31 GMT
#164
mm I keep thinking of trying this build. However, I'm curious as to how effective it would actually be from first glance it doesn't seem like it would entirely effective. But on the other hand, it leaves you vulnerable especially to a FD Push. Because one scout cannot clean up 5 Marines. and is there any good late game or good follow-up for it? In case you fail?
star craft
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
September 30 2009 00:38 GMT
#165
It's more of a joke build.
Hi.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 30 2009 00:57 GMT
#166
On September 30 2009 09:31 Tankingit wrote:
mm I keep thinking of trying this build. However, I'm curious as to how effective it would actually be from first glance it doesn't seem like it would entirely effective. But on the other hand, it leaves you vulnerable especially to a FD Push. Because one scout cannot clean up 5 Marines. and is there any good late game or good follow-up for it? In case you fail?

you do this to people youre sure you can beat.

though i did see some A+ Korean do this to super(china) and kill him pretty damn easy with it..
Artillery spawned from the forges of Hell
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 30 2009 02:34 GMT
#167
Does anyone know why it is called the Stove?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
October 25 2009 22:40 GMT
#168
For those who want a little laugh you should watch this nice game in which I used the Stove BO to kill a terran player.

You get to see scout, dark templars, arbiter stasis and 2 recalls all in under 15 minutes of game.

This game was played yesterday in iccup. :D
very funny!

http://repdepot.net/replay.php?id=23004

I won
johnnyD
Profile Joined August 2007
United States78 Posts
November 02 2009 21:40 GMT
#169
proof the stove still works even vs zerg.
[image loading]
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2009-11-03 04:24:02
November 03 2009 04:22 GMT
#170
I'm about to switch to PvP from a solid 50 games of PvT I'm thinking I should play use it three or 4 times just for a laugh lol!

It's good stuff to use Scouts. I used like 4-5 of them once when I knew I was beat against a hardcore smurf Korean. So I decided to make Scouts for the lol factor. I seriously was laughing a bit while losing bad. Killed a bunch of tanks, a dropship, 4 vultures, and a couple marines with em tho .
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
November 03 2009 06:29 GMT
#171
O_O Holy crap... there is a build called the Stove... HOLY CRAP, I DID DO THE SAME THING AS THE GUIDE. :O Well, it is in a guide so i will never forget this
Nada's body is South Korea's greatest weapon.
Papvin
Profile Joined May 2009
Denmark610 Posts
November 03 2009 17:44 GMT
#172
+ Show Spoiler +
On November 03 2009 06:40 johnnyD wrote:
proof the stove still works even vs zerg.
[image loading]

No arbiters
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
November 06 2009 14:14 GMT
#173
On November 04 2009 02:44 Papvin wrote:
+ Show Spoiler +
On November 03 2009 06:40 johnnyD wrote:
proof the stove still works even vs zerg.
[image loading]

No arbiters

yep, no arbiters no stove... :D
I won
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
November 08 2009 05:19 GMT
#174
Lol now we just need a guide on The ROYAL Stove... Recalled mech army ftw : D
Dota 3hard5me
Always
Profile Blog Joined March 2009
United States376 Posts
Last Edited: 2009-11-08 07:36:35
November 08 2009 07:36 GMT
#175
On September 30 2009 11:34 sob3k wrote:
Does anyone know why it is called the Stove?


lol. not sure. maybe because Chef created the guide for it?

Chefs use stoves to COOK THINGS.

like zerglings.

i dunno. just a thought =)
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
Last Edited: 2009-11-09 17:36:51
November 09 2009 17:33 GMT
#176
in there they give a rough history on the stove

http://sclegacy.com/feature/4-pp/269-pimpest-plays-2002#13

in short:

"The origins of The Stove is sketchy. Proct is the generally accepted inventor of the strategy. Proct played a person by the Battle.net name TheStove, who used the first two stages of the strat. He then added on the Arbiter part and named the strat The Stove. A NoHunter player by the name of Nate claims to be TheStove."


and yes.... it is was a pimpest play...
I won
Floophead_III
Profile Joined September 2009
United States1832 Posts
November 09 2009 18:36 GMT
#177
I tried this pvp and it didn't really work... I did sneak a dt by his obs and kill about 16 probes though lol.

I did it to a terran though and it worked beautifully. I didn't hide the tech, lost my scout to turrets, wasted the dts, and he thought I was a total noob so he pushed out as my arbiter reached 150 energy. It was really funny.
Half man, half bear, half pig.
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
November 09 2009 18:46 GMT
#178
rep? :D
I won
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
June 21 2011 12:10 GMT
#179
Chef should really get a star for his years of dedication to us, to teach us how to TRULY humiliate our opponents. Yet still no mention of the origional PP replay this idea comes from.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 29 2011 13:11 GMT
#180
sorry for the bump, but who lost to this build?X_X i cant beleive its still working, its so bad thats its so amazing:D cant wait to do this my self , thank you cheff
The harder it becomes, the more you should focus on the basics.
Psilver
Profile Joined June 2008
Canada82 Posts
October 29 2011 18:30 GMT
#181
Oh god now I feel so nostalgic... especially with the news about BW scene! It was fun to read again!
FraCuS
Profile Blog Joined January 2010
United States1072 Posts
October 29 2011 19:29 GMT
#182
On October 30 2011 03:30 Psilver wrote:
Oh god now I feel so nostalgic... especially with the news about BW scene! It was fun to read again!



Yeah it was :D...I feel so awkward now when I keep thinking about the current BW scene.
Apink/Girl's Day/miss A/IU/Crayon Pop/Sistar/Exo K :D l Kpop and Kdrama Enthusiast
sperY
Profile Blog Joined May 2007
Serbia444 Posts
October 29 2011 20:14 GMT
#183
On October 29 2011 22:11 sabas123 wrote:
sorry for the bump, but who lost to this build?X_X i cant beleive its still working, its so bad thats its so amazing:D cant wait to do this my self , thank you cheff


This is the single manliest build in the whole game!
How dare you call it bad?!
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37023 Posts
October 29 2011 20:17 GMT
#184
Lol..... How have I never seen this build before? It's pure gold..... Man I would love to see it being done irl :D
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Weedk
Profile Blog Joined June 2010
United States507 Posts
October 30 2011 02:44 GMT
#185
This is one hell of a necroed thread. But The Stove is hilarious nonetheless :D
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 30 2011 03:08 GMT
#186
What would the Sc2 translation of this be? Void ray/dt/mothership??
Moderatorshe/her
TL+ Member
Percutio
Profile Blog Joined April 2010
United States1672 Posts
October 30 2011 03:20 GMT
#187
Phoenix/dt/carrier

T_T
What does it matter how I loose it?
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
October 30 2011 04:01 GMT
#188
i actually lost to this once thinking my opponent was some horrible scrub.
SCOUT REALLY? oh fuck dt. wait wtf arbiter? wow i'm losing this... fuck me.
Then I tried it a few times and it actually works a good amount of times at D/D+ level. I didn't have much success any higher though. The reason why it works is that it throws people off and people usually don't know what's next at least imo. lol
BW -> League -> CSGO
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
Last Edited: 2011-10-30 11:13:14
October 30 2011 11:11 GMT
#189
<3 Best team melee build ever.

On October 30 2011 12:08 TehTemplar wrote:
What would the Sc2 translation of this be? Void ray/dt/mothership??


Except that the void ray isn't nearly baller enough.
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
Biff The Understudy
Profile Blog Joined February 2008
France7886 Posts
October 30 2011 11:39 GMT
#190
What's so good about the stove is that your scout will most probably make your opponent turrets that will counter incoming DT, that DTs will make him make scan that will counter incoming arbiter.

It's like the only build I know where the most logical and standard reaction is a hard counter for what comes next at every step.

This guide is wonderful. I laugh every time I read it.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 30 2011 12:51 GMT
#191
On October 30 2011 20:11 sheaRZerg wrote:
<3 Best team melee build ever.

Show nested quote +
On October 30 2011 12:08 TehTemplar wrote:
What would the Sc2 translation of this be? Void ray/dt/mothership??


Except that the void ray isn't nearly baller enough.



I will find a way of bringing the stove to all of starcraft!!
Moderatorshe/her
TL+ Member
Release
Profile Blog Joined October 2010
United States4397 Posts
October 30 2011 20:44 GMT
#192
we need a royal stove guide.
☺
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
October 30 2011 22:50 GMT
#193
that's it. im doing stove for the next 10 times i play as protoss!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
October 31 2011 13:04 GMT
#194
On October 30 2011 20:39 Biff The Understudy wrote:
What's so good about the stove is that your scout will most probably make your opponent turrets that will counter incoming DT, that DTs will make him make scan that will counter incoming arbiter.

It's like the only build I know where the most logical and standard reaction is a hard counter for what comes next at every step.

This guide is wonderful. I laugh every time I read it.

I know right haha. This build won't even work against someone slightly worse than you, you have to be completely roflstomp level above them. It's like, I can do this or I can forge fe in the guy's natural(PvT).

So bad..royal stove is legit though
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
January 30 2013 06:16 GMT
#195
I'm gonna have to ladder all tomorrow as Toss to get a win with this strat gonna be epic!

Are their any other "goofy" BW strats like this?
Master Chief
Release
Profile Blog Joined October 2010
United States4397 Posts
January 30 2013 06:31 GMT
#196
The "Royal Stove."

search "how to play blue storm" on youtube
☺
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
January 30 2013 15:14 GMT
#197
"royal stove" ? youve got to be kidding me T_T Someone should change the name from Protoss to "lessToss" gg.
"Awaken my Child, and embrace the Glory that is your Birthright"
Savi[wOk]
Profile Blog Joined August 2012
United States81 Posts
January 31 2013 04:18 GMT
#198
The stove...I could never beat it.
yes yes laugh...
Lets play starcraft
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
January 31 2013 04:29 GMT
#199
On January 30 2013 15:16 Pucca wrote:
I'm gonna have to ladder all tomorrow as Toss to get a win with this strat gonna be epic!

Are their any other "goofy" BW strats like this?

vs terran u can 12 nex in ur main and try to get a zealot out to block the ramp then take the nat at a slightly later than usual time but with more probes. u get a better eco than normal (i think) and he will probably think ur allining or something due to ur late expo.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
January 31 2013 22:53 GMT
#200
On January 30 2013 15:16 Pucca wrote:
I'm gonna have to ladder all tomorrow as Toss to get a win with this strat gonna be epic!

Are their any other "goofy" BW strats like this?


There are other goofy Brood War strats, but none compare to the Stove.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 01 2013 03:09 GMT
#201
Oh god this is back up. I used to use this strat a few times, but the Royal Stove is way more epic. There should be a three-part video somewhere on youtube of a guy using the Royal Stove in PvT.

Invisible tanks ftw
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
BruceLee6783
Profile Joined March 2007
United States196 Posts
Last Edited: 2013-02-01 05:50:34
February 01 2013 05:49 GMT
#202
If you're playing as Terran and you suspect the Stove, just build a faster academy and get a medic to heal your 3-4 marines that you most likely already have. Then a quicker scanner can be built if you decide to attack while dt's are in the works.

There's no need to freak out spamming turrets everywhere, and the rines/medic can allow you to be more aggressive.
You have enemies? Good. It means you stood up for something.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 02 2013 14:47 GMT
#203
But what if he gets TWO SCOUTS?!?! Then I'll be completely locked up in my base! 2 Scouts can easily destroy my tiny marines!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
February 02 2013 16:50 GMT
#204
Is this build still viable option since flash turret placement has taken place? :O
Forever Vulture.. :(
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 03 2013 12:17 GMT
#205
On February 02 2013 23:47 3FFA wrote:
But what if he gets TWO SCOUTS?!?! Then I'll be completely locked up in my base! 2 Scouts can easily destroy my tiny marines!


Why not TWELVE SCOUTS

Bisu used scouts to counter goliaths once as well I remember
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
February 19 2013 15:49 GMT
#206
I have no experience of BW whatsoever, but reading this guide was great fun! If Chef is still around could there be possible HotS guides coming?
I play children's card games and watch a lot of dota, CS and HS
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 19 2013 21:16 GMT
#207
lol that bump.

stove the best build ever madeX_X
The harder it becomes, the more you should focus on the basics.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
February 21 2013 19:20 GMT
#208
This build is legit.
I died to it as zerg once.
Ensnare deals with it.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 21 2013 21:27 GMT
#209
The best counter to The Stove is The Stove. This is why every competent Protoss knows this build
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
February 21 2013 21:42 GMT
#210
Try dt-first stove.
It gives scout-first stove troubles.
Believe me, I've tried.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
February 23 2013 17:21 GMT
#211
Haha I remember this stuff from nh. Chef, are you Nate?

ModeratorFather of bunnies
Release
Profile Blog Joined October 2010
United States4397 Posts
February 24 2013 09:36 GMT
#212
you beat the stove by getting fast nukes.

They SKIP THE ROBO
☺
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 25 2013 02:59 GMT
#213
On February 24 2013 18:36 Release wrote:
you beat the stove by getting fast nukes.

They SKIP THE ROBO

you beat fast nukes by getting a Dark Templar in The Stove.

They SKIP THE SCANNER

"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Release
Profile Blog Joined October 2010
United States4397 Posts
February 25 2013 16:50 GMT
#214
You get a science vessel for the EMP. 2 birds with 1 megaton of gas
☺
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
March 08 2013 05:46 GMT
#215
ebay over turret shuts this down.
RIP SPOR 11/24/11 NEVAR FORGET
Grend
Profile Blog Joined April 2010
1600 Posts
March 09 2013 16:32 GMT
#216
On March 08 2013 14:46 MarlieChurphy wrote:
ebay over turret shuts this down.

dat name
♞ Against the Wind - Bob Seger ♞
codonbyte
Profile Blog Joined June 2011
United States840 Posts
April 08 2013 16:44 GMT
#217
On March 08 2013 14:46 MarlieChurphy wrote:
ebay over turret shuts this down.

I remember when I used to play on Fastest Possible Map (I know, I know, I'm a money map n00b, lol), this guy once floated an ebay over my minerals really early on so that I couldn't send any of my workers to mine

I miss the flying ebay...
Procrastination is the enemy
Falling
Profile Blog Joined June 2009
Canada11349 Posts
Last Edited: 2014-08-17 17:07:52
August 17 2014 17:07 GMT
#218
I submit that the Stove still works in the modern era, and against a better player. Just so long as they don't know about the build (so I suppose bumping this thread is counter productive.)

On the docket: Evidence A

Mind you it IS modified based on a Nightmarjaroo's replay. But I liked it because it relies on your opponent scouting you and seeing everything is normal, rather than blocking and being super suspicious early game. It delays tech a little, but gives me a small strike force.

And of course Confidence is key.

(Sorry Qikz, this is a brag post of sorts, but if it is any consolation, I did it because I didn't want to face your drop play.)
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 17 2014 19:19 GMT
#219
I guess you can say Qikz got burned
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Chef
Profile Blog Joined August 2005
10810 Posts
August 17 2014 19:58 GMT
#220
The Stove has many variations, each more powerful than the last.
LEGEND!! LEGEND!!
art_of_turtle
Profile Blog Joined September 2012
United States1183 Posts
August 18 2014 00:57 GMT
#221
On August 18 2014 02:07 Falling wrote:
I submit that the Stove still works in the modern era, and against a better player. Just so long as they don't know about the build (so I suppose bumping this thread is counter productive.)

On the docket: Evidence A
https://www.youtube.com/watch?v=7SZitfMd66o&index=3&list=PLhVQPDxM05zvWMtM0rnUrA4OHN54YT-VO
Mind you it IS modified based on a Nightmarjaroo's replay. But I liked it because it relies on your opponent scouting you and seeing everything is normal, rather than blocking and being super suspicious early game. It delays tech a little, but gives me a small strike force.

And of course Confidence is key.

(Sorry Qikz, this is a brag post of sorts, but if it is any consolation, I did it because I didn't want to face your drop play.)

its all good. I remember watching that rep and talking to qikz on how to deal with it. That build as chef says only works on players who don't know what is going on. Despa won't fall for that again!!
Flash should fear Sacsri
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
August 18 2014 04:41 GMT
#222
Are you really gonna brag about beating someone who just got passed D+ for the first time in a PvT with that bo?
Why would I play sctoo when I can play BW?
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2014-08-18 06:09:01
August 18 2014 06:08 GMT
#223
On August 18 2014 13:41 puppykiller wrote:
Are you really gonna brag about beating someone who just got passed D+ for the first time in a PvT with that bo?

why shouldn't he? It's all in good fun and shows that the stove still has a place even if its more of a surprise build. Also, Qikz is C- now though I dunno how he would rate his TvP.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Falling
Profile Blog Joined June 2009
Canada11349 Posts
August 18 2014 06:31 GMT
#224
On August 18 2014 13:41 puppykiller wrote:
Are you really gonna brag about beating someone who just got passed D+ for the first time in a PvT with that bo?

When I've never gotten past 1700 on iccup, sure.
But C- you mean for Qikz.

But jokes, man. Qikz and I are cool (I think).
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2014-08-18 07:36:41
August 18 2014 07:36 GMT
#225
On August 18 2014 15:31 Falling wrote:
Show nested quote +
On August 18 2014 13:41 puppykiller wrote:
Are you really gonna brag about beating someone who just got passed D+ for the first time in a PvT with that bo?

When I've never gotten past 1700 on iccup, sure.
But C- you mean for Qikz.

But jokes, man. Qikz and I are cool (I think).

I dunno, if I was Qikz, I would be pretty pissed about losing to the stove He's probably scheming as we speak!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
August 18 2014 08:14 GMT
#226
On August 18 2014 15:31 Falling wrote:
Show nested quote +
On August 18 2014 13:41 puppykiller wrote:
Are you really gonna brag about beating someone who just got passed D+ for the first time in a PvT with that bo?

When I've never gotten past 1700 on iccup, sure.
But C- you mean for Qikz.

But jokes, man. Qikz and I are cool (I think).

Yes, that's what he means.

Once you pass D+ you get C-.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
August 18 2014 20:27 GMT
#227
I couldn't type C- because I had spilled water on my keyboard yesterday and the "c" key wasn't working.

But still like really? Usually people don't like it when you show reps of winning with strats like this. This is the sort of strat you use to shit on someone else. I think that it is pretty BM to post it.
Why would I play sctoo when I can play BW?
Falling
Profile Blog Joined June 2009
Canada11349 Posts
Last Edited: 2014-08-18 21:21:58
August 18 2014 20:55 GMT
#228
Fair enough, but I didn't see it as a bm build.
I was matched up against Qikz, and I knew he usually does drop play. With my practice partners, I was absolutely failing to defend drop play on Aztec, but I remembered this build which is completely wonky and I wanted to throw him off his game with something weird. Dictate the flow of play if you will. (And if I was going to lose, I wanted to lose, failing at the Stove rather than just fizzling out as most of my poor defence vs drop plays were going. Go out in the blaze of glory.)

And it happened to work, and so I thought I'd post a successful game between two relatively even opponents. (I feel like you are approaching this as though I'm some B+ player stomping D newbies or something.) The 'bragging' part was a joke, but if Qikz truly feels I'm bm'ing him, he's free to open double rax proxy in my base or whatever and post that. I guess it could be interpreted as bm, but that was never the intention in selecting it as a strat in the first place.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
worosei
Profile Joined October 2010
Australia198 Posts
August 19 2014 00:43 GMT
#229
someone please use this in the reunion tournament...
Chameleon
Profile Blog Joined January 2008
United States604 Posts
August 31 2014 10:25 GMT
#230
A win with the Stove is cause for universal Protoss celebration. We're duty bound to share them. Cheers!
TL's #1 Horang2 fan
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
March 31 2020 21:08 GMT
#231
How defense vs 5 fact all-in? Goliath range make hard for arbiter not die also.
If enjoyed way you spend time, then it was not waste time )
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1430 Posts
April 10 2020 08:26 GMT
#232
Here is an example from at least 10 years ago C/C-
The hardest variation is to make a DA with Mind Control get an SCV and nuke the Terran.



ko-fi.com/luckynoob
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