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[I] Medic Flare versus Protoss - Page 4

Forum Index > Brood War Strategy
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ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 16 2009 20:38 GMT
#61
UpMagiC tried this strategy against Bisu on Monty Hall. He ended up losing but it was still sexy as fuck.

http://www.teamliquid.net/tlpd/games/1177_Bisu_vs_UpMaGiC/vod
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
RyanS
Profile Blog Joined January 2009
United States620 Posts
May 16 2009 22:25 GMT
#62
When I mess around vs. a Terran computer they always use this on my shuttle and the sight range is reduced to nothing. Makes it incredibly difficult to reaver harass.
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
May 16 2009 22:30 GMT
#63
Also remember that goliaths aren't the only way to deter observers. You can build missile turrets, which can easily kill the obs if they group the ob with their goons and just attack into your siege line + mines + turrets.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
May 16 2009 22:35 GMT
#64
offtopic: does Konadora have the record for fastest growing post count? Lol.
Hi.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 16 2009 22:48 GMT
#65
On May 17 2009 05:16 MuR)Ernu wrote:
Show nested quote +
On May 17 2009 04:21 Kinky wrote:
On May 17 2009 02:35 AlwaysGG wrote:
i think pro protoss user does notice tho.

after a obs being blinded the vision become like 1 hex small and unable to detect invisable unit.

if protoss keep eye on obs most time it will be spotted

Many toss users group their obs with their main army, so they wouldn't notice any difference until the mines pop up out of nowhere.

I actually had this idea about integrating Medics into a TvP mech army but I never actually tried it. Medics are cheap and you usually don't use your rax after early-game unless you're using it for vision or to wall your nat, so it's not that much of a setback to try it.

Cons:
-Protoss starts grouping their obs into a separate hotkey (along with the blinded ones) which makes your job harder since you have to check to see which one isn't blinded.
-Protoss starts focus firing Medics, though that CAN be a plus since they tank some damage.
-You have to do it before your armies engage otherwise the Protoss will have already seen where the mines are, and you need to use your APM to micro your main army too.

Other uses:
-Blind a few DT's if your main army isn't around.
-Blind an incoming Shuttle drop/Recall so that they run into turrets or just as intimidation.

medics are small so they take 4 or 5 goon hits, i think medic has either 40hp or 50hp.

Also you only need one "success" with the blind, since even 1-2 mines can be absolutely disastrous =)

It takes quite a bit of additional micro from you, but ultimately, it could be worth it.

It's 60 so 6 goon hits or 7 if you decide to upgrade +1 armor (or even more since they're constantly healing eachother).

There's still the problems with the Protoss' Zealots running amok and killing your medics though.
And if the Protoss somehow gets lucky with mine drags, it'll hurt a lot.


On May 17 2009 07:35 iCCup.d(O.o)a wrote:
offtopic: does Konadora have the record for fastest growing post count? Lol.

Yea, I was wondering that too haha. It looks like it.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
May 16 2009 23:13 GMT
#66
On May 17 2009 03:43 MuR)Ernu wrote:
this reminds me of the idea i had earlier, if you'd just randomly make the ghost addon in the science facility, land your barracks and start making like a handful of ghosts. Then maybe tech cloak and lockdown... Then you could either lock down the arbiters, or even lockdown some goons if you have enough ghosts and energy for them. The good stuff about this is that i think that lockdown has like 0 casting time, and the ghost can be cloaked, so there is a high chance that protoss won't even see it. you could go and clone lockdown like 8 dragoons and come pew pew them.

I also want to see protoss use feedback vs vessels and defilers, and maelstorm vs zerg =D
(1 good usage for maelstorm is to block a ramp of an expansion or something. Just maelstorm a couple of lings on the ramp, and then destroy the hatchery). And you could just maelstorm and storm too. It would be destructive

Didn't boxer use this before? And Maelstrom was used pretty often (although the last time I remember was this epic PvZ on Shin CPR)
POGGERS
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 16 2009 23:18 GMT
#67
On May 17 2009 08:13 konadora wrote:
Show nested quote +
On May 17 2009 03:43 MuR)Ernu wrote:
this reminds me of the idea i had earlier, if you'd just randomly make the ghost addon in the science facility, land your barracks and start making like a handful of ghosts. Then maybe tech cloak and lockdown... Then you could either lock down the arbiters, or even lockdown some goons if you have enough ghosts and energy for them. The good stuff about this is that i think that lockdown has like 0 casting time, and the ghost can be cloaked, so there is a high chance that protoss won't even see it. you could go and clone lockdown like 8 dragoons and come pew pew them.

I also want to see protoss use feedback vs vessels and defilers, and maelstorm vs zerg =D
(1 good usage for maelstorm is to block a ramp of an expansion or something. Just maelstorm a couple of lings on the ramp, and then destroy the hatchery). And you could just maelstorm and storm too. It would be destructive

Didn't boxer use this before? And Maelstrom was used pretty often (although the last time I remember was this epic PvZ on Shin CPR)


Boxer vs free on Othello and Chrh vs Bisu on Monty Hall both feature lockdown on Arbiters during lategame TvP.

The latter also features Chrh's EPIC smile
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
May 16 2009 23:23 GMT
#68
On May 17 2009 08:18 ShaLLoW[baY] wrote:
Show nested quote +
On May 17 2009 08:13 konadora wrote:
On May 17 2009 03:43 MuR)Ernu wrote:
this reminds me of the idea i had earlier, if you'd just randomly make the ghost addon in the science facility, land your barracks and start making like a handful of ghosts. Then maybe tech cloak and lockdown... Then you could either lock down the arbiters, or even lockdown some goons if you have enough ghosts and energy for them. The good stuff about this is that i think that lockdown has like 0 casting time, and the ghost can be cloaked, so there is a high chance that protoss won't even see it. you could go and clone lockdown like 8 dragoons and come pew pew them.

I also want to see protoss use feedback vs vessels and defilers, and maelstorm vs zerg =D
(1 good usage for maelstorm is to block a ramp of an expansion or something. Just maelstorm a couple of lings on the ramp, and then destroy the hatchery). And you could just maelstorm and storm too. It would be destructive

Didn't boxer use this before? And Maelstrom was used pretty often (although the last time I remember was this epic PvZ on Shin CPR)


Boxer vs free on Othello and Chrh vs Bisu on Monty Hall both feature lockdown on Arbiters during lategame TvP.

The latter also features Chrh's EPIC smile

Haha I'll never forget those two games, I still have the first VOD in my comp, second VOD I just ripped it off youtube (bad quality )
POGGERS
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 17 2009 01:08 GMT
#69
I don't think it's a bad idea. The only costs are optical flare and a single medic. If you decide to do a turret push then the medic can heal an injured scv, or save up for its next blind. it's not a useless unit since its energy is always low. Medics don't have to be just for healing.

But imagine if you were the toss. After your obs started getting blinded I think you'd be more careful and would move your observers behind the goons. I doubt it would work late game.

I'm not very good so take my comments with salt.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ultramagnetics
Profile Joined March 2009
Poland215 Posts
May 17 2009 01:26 GMT
#70
I like the idea and if well microed it could get really annoying. Also it lets you risk taking a hidden expansion.. no obs to scout it. Lay some mines on the way to the expansion to kill any potential zealot/dt scouters.

Another great advantage is that by spending gas on medic/research you have more min-only vultures. Toss in the mean time has less gas for arbiters/goons and in turn has more zealots because toss needs to constantly be remaking obs. The high vulture count will help vs zealots and work well in delaying toss from attacking.

As for when to do it? How about doing it while taking a really quick third. At that time toss doesn't have the gas econ to pump non-stop obs without sacrificing goon production or templar/arbiter tech.

I guess the best counter is to go obs range so you can keep your obs farther back, but toss usually doesn't do that and will only do that once his observers are blind, buying you enough time to take a third and mine/turret/tank it.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
May 17 2009 05:38 GMT
#71
I just used this against GTR, blinded all the observers and arbiters. I think they kinda helped
POGGERS
DoX.)
Profile Joined December 2008
Singapore6164 Posts
May 17 2009 05:43 GMT
#72
If you can blind the shuttle and reaver during reaver harrass it would pretty much nullify it
Piste
Profile Blog Joined July 2006
6175 Posts
May 17 2009 06:18 GMT
#73
as a protoss I usually send my observer first, and even tho if I missed the "blind"-text, I'd notice it when the vision range is so small.
Ofcourse there might be few lucky situations this wont happen, or then it can delay the attack untill protoss get's a new observer to the place.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 17 2009 08:00 GMT
#74
Honestly I think if you have the control to pull this off, it can be pretty legit. You'll definitely catch many opponents off guard since this is simply not done, and even after they begin noticing, it will buy you more time as they have to send more obs and carefully monitor them.

Of course if you blind them out in the field before engagements, they'll notice, but it's still strictly gas efficient for you after the first 2 obs.

In late-game engagements when they bring several obs, though, even if your push is already set up, I think it'd be pretty risky to try to blind them all unless you can simultaneously control your mech units. If your push crumbles since you're late on the templar snipe, then it's simply not worth it.

You'll have to test yourself to confirm peoples' comments that blind would own reaver play. Investing in blind that early might not be too healthy for your build.
面白くない世の中, 面白くすればいいさ
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
May 17 2009 08:32 GMT
#75
Where are the meat shield (zealots) for the toss?
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
May 17 2009 08:45 GMT
#76
On May 17 2009 17:32 MuffinDude wrote:
Where are the meat shield (zealots) for the toss?

You mean the pic in the OP?

They all died.
POGGERS
Raithed
Profile Blog Joined May 2007
China7078 Posts
May 17 2009 09:07 GMT
#77
oh wow. those goons LOL.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 17 2009 09:27 GMT
#78
that picture does look very convincing...
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Quint
Profile Blog Joined March 2007
467 Posts
May 17 2009 10:28 GMT
#79
I used to try this some years ago and had big troubles to place the academy at the appropriate moment so it wouldnt interfere with my tech. However, once you have medics with flare they can be pretty useful. Since Protoss almost always has one or two observers near your army anyway, you can scan and blind one to two observers immediately. It can be very annoying for the Protoss to check if his observers have been blinded and to constantly suicide them (since they take supply unnecessarily). That of course creates a little timewindow where there are no observers watching your army until they are re-inforced with new ones (which can be blinded too with some luck when seeing their shape move), what makes a push a lot harder to hold off. Also, it takes the P a bit off his game when he doesnt have his usual vision range, constantly waiting for a push instead off concentrating on different things.

Using them in an offensive way too difficult for me (lack of APM), although I can imagine that in a big battle one or two blinded observers very well could make a difference.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
May 17 2009 10:58 GMT
#80
I mixed them a lot with vessels so that I don't have to scan every time I pushed out lol
POGGERS
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