Didn't Upmagic try this pretty recently on Medusa? Except he crushed his opponent before he had even researched optical flare and got a chance to use it, I think. He mentioned it in an interview, I'm gonna go see if I can dig it up.
[I] Medic Flare versus Protoss - Page 2
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Wohmfg
United Kingdom1292 Posts
Didn't Upmagic try this pretty recently on Medusa? Except he crushed his opponent before he had even researched optical flare and got a chance to use it, I think. He mentioned it in an interview, I'm gonna go see if I can dig it up. | ||
FabledIntegral
United States9232 Posts
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404.Delirium
United States1190 Posts
ROFL @ bird vs window and... Blinding a shuttle and possibly the reaver is quite possibly as high up as a fast-wraith on the annoying as fuck list. EDIT: forgot to actually bring up what your OP was about >_> I think it could be a good delaying technique if you did a failed bio opening, for sure. But if you miss just one observer and if Protoss learns at a decent pace things could get sketchy ^^ | ||
deathgod6
United States5064 Posts
So it makes medics obsolete. ![]() You need anti-air anyways. Medics for the sole purpose of blinding obs is not worth it. It may seem cheap, but the optical flare upgrade and gas spent on medics adds up. It would possibly work on lower level players because they will be taken aback and surprised. | ||
Wohmfg
United Kingdom1292 Posts
On May 16 2009 18:37 deathgod6 wrote: So it makes medics obsolete. ![]() You need anti-air anyways. Medics for the sole purpose of blinding obs is not worth it. It may seem cheap, but the optical flare upgrade and gas spent on medics adds up. It would possibly work on lower level players because they will be taken aback and surprised. It depends on how much damage you do by tricking the opponent into walking into your mine fields even when they have an observer. | ||
Gliche
United States811 Posts
On May 16 2009 18:13 Wohmfg wrote: It'd be cool if this could be pulled off, really nice idea. Gonna check out the rep in a bit. :D Didn't Upmagic try this pretty recently on Medusa? Except he crushed his opponent before he had even researched optical flare and got a chance to use it, I think. He mentioned it in an interview, I'm gonna go see if I can dig it up. IIRC something happened in the early game that put the toss behind, Upmagic denied scouting and was preparing an 8 fact timing on the toss's 3 base arbiter tech. He got acad+scans fast and made one medic to fake a Mnm+tank switch and purposely revealed it to the obs at his natural choke. It fucked up the toss's army composition and he rolled him over. The medic ended up doing a good job healing the scvs he brought along with the push but the post-game interview didn't say anything about blinding. It would've been very stylish though lol. As for the op, it's a nice last ditch tactic to use when you're behind but usually I think if you're close enough to blind an obs, you're also close enough to either have your medic killed by goon shots or just kill it with marines/gols. Still cool though, I'll have to do it sometime ^^ | ||
Marksman
Malaysia523 Posts
Yes, Goliaths seem to be a better investment due to wanted tech (Armory for upgrades) and anti air capabilities. However, this might be a very good trick against reaver harass. Flare the shuttle, its pretty much blind and it'll have to go back or risk getting shot. If P loses the reaver, the cost is returned and u can continue to flare obs which will help. By the way about the dead unit thing, the observer is 1 supply no? So, it wouldn't hurt that much in terms of supply and Protoss loses units fast against the mech ball lol. Don't forget the Boxer Flare obs Ghost nuke trick ;p. | ||
Wala.Revolution
7582 Posts
I think that early in the game the gas could be better spent; rarely will you have situations where you have a medic, sieged tanks, mines in place, and a chance to see the obs. Perhaps after a failed bio rush, to prevent the toss from attacking until you have enough tanks you could get 1-2 meds and use flare+scans to delay his attack. | ||
Badjas
Netherlands2038 Posts
On May 16 2009 17:03 Marksman wrote: Imo, this is a good side extra against Protoss. However, I suspect it's more likely to be used like the OP said, a bionic attack. Otherwise, the alterations for a fast academy might damage the other needed tech or units. However, it might be very good against carriers (Refer to Boxer's medic flare pimpest plays, unknown year) but that's already the gosu level ![]() It's a bit less gosu if conditions aren't as tight as in a pro game. If you have four extra medics and you blind the carriers themselves as well you'll have a bit more space to blind or snipe the observer and then a completely blind ball or carriers/observers is not gonna cause much havoc. | ||
Diomedes
464 Posts
I read in the comments he did it before. And he may have done it afterward. It was on Neo Medusa vs Backho I think. But that game he was well ahead. So maybe that's why he did it. | ||
konadora
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Singapore66201 Posts
On May 16 2009 20:46 Wala.Revolution wrote: A good toss will realize that the obs must be blind when its sight range is only about 1 (is it 2?). But the thing is, the dragoons (if dragoons and observers are close to each other) give vision, which makes the player think that it's the observer giving vision and there isn't any spider mine. | ||
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alffla
Hong Kong20321 Posts
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Zurles
United Kingdom1659 Posts
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dhe95
United States1213 Posts
On May 16 2009 22:02 alffla wrote: so ur blinding them as the goons and obs are moving along towards you? wouldn't they just be able to see the medic shoot something at their ob then :\ If they're watching, and if you watch your units move, then you should learn to multitask better because that's a point where you could've macroed. | ||
Archaic
United States4024 Posts
On May 16 2009 17:05 konadora wrote: Yeah but the thing is, the medics helped me all the way until late game (vessels helped me save scan, then I just blinded all the observers) JESUS A BIRD JUST SLAMMED INTO MY WINDOW Post of the week, imo. I think this could be very viable. Even if you won't get such great results as the OP, you could at least stop a push, and wait for a few more reinforcements. Protoss doesn't have anything like "Restore" so they will have to find another observer, or wait for another one to build. | ||
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alffla
Hong Kong20321 Posts
On May 16 2009 22:29 dhe95 wrote: If they're watching, and if you watch your units move, then you should learn to multitask better because that's a point where you could've macroed. wat? | ||
MicroInfest
United States29 Posts
EDITT When im toss i go 2 gate to fast temp archive and MC all Kakaru on andromeda, it also works great for scouting. (ROFL) | ||
konadora
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Singapore66201 Posts
On May 16 2009 23:37 MicroInfest wrote: i think without a doubt it will work early game might be a great little perk to have up your sleeve since most toss, without a doubt - get obs as soon as they start realizing they cant leave their base haha. but - i dont know about late game when your 180/200 and hes coming with about 5-6 observers and your turtling i dont see how youll always get them. also they can always just MC and restore ^_^ If you see late game, I optic flared every single observers I saw with my science vessels. That toss just ran into my mines rofl | ||
SoMuchBetter
Australia10606 Posts
http://repdepot.net/replay.php?id=7185 the reasoning behind medics over goliaths is: - frees up factory time and minerals for more vultures. - optic flare has better range than goliaths do unupgraded - optic flare is instant, goliaths take a number of volleys to kill an obs - medics are not a good target to shoot at from a protoss' perspective. they heal each other, have decent health vs goons because theyre small units and have natural armor, they dont shoot back and are low on the a-move priority list | ||
ghermination
United States2851 Posts
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