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Germany2762 Posts
On August 06 2009 21:45 Everywhere wrote:Show nested quote +On August 06 2009 20:29 jhNz wrote: i just tried the strat from the latest episode in a d-level game on athena. it worked pretty pretty well. it worked even with the zerg trying to break my ramp with a shitload of lings.
and i build my first zealot after starting my stargate.
the zerg wasn't that good though and the game lagged like hell. i almost lost my reaver because of that. but with a little practice this could be a powerful pvz build on certain maps.
thanks for sharing this sean! First zealot after core, not stargate. day9 corrected himself on pg 33.
didn't read through the thread. but it even worked the way i did it o_O
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that guy really thought it was a good good good good good good good good game
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Not to take away from your achievement, but he had like 56 apm. Theres very little you could have done that wouldnt have beaten him, as long as you macroed fine.
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I have a few questions about the build, but the main one that is bothering me is:
When do you transition out of reaver, and/or when to get a shuttle? After two reavers from robo, should you stop, add gateways, make a shuttle with shuttle speed and start pumping corsair, or make an additional reaver? I know everything is dependant, I am assuming a "simple" build to play against [meaning no transition really required, have options], such as 3hatch scourge into 5hatch hydra without fast lurkers, and assuming that my push is working relatively well and I am keeping my reavers alive, but the push has not done critical damage to the point of winning yet.
I have yet to reach a late game with this build. Is sair/reaver an option? I am not sure I have adequate APM to pull it off, so I've never attempted it. Can you use the reavers to defend your nat/third, and get late templar tech and play more standard?
I like this builds ability to throw my opponent off his game. Most zergs are so used to forge/fe at this point, that I think some one-base bos could come in handy for me. Anyone use the build and have suggestions on this?
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3hatch scourge --> 5hatch hydra is only applicable to FE PvZ. In my runs with this build, 3hatch hydra on two bases shows up a lot. (Usually with either spire or lurker tech, when I push their main, but shuttle-->2reavers-->obs has worked against either.)
Regarding sair/reaver... I feel like if your opponent invested significantly in spire units, you should wreck him with your push, and if he didn't, you don't need sairs for reaver harass (except your first one to scout the drop site). Maybe if your push gets owned and you end up turtled in on 2 bases, with Reavers to defend... that seems a logical time for sair/reaver.
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So, basically you're advocating a 8 Pylon, 10 Gate, 11 Gas, 13 Core, 14 zeal, 16 pylon against 9 pool?
Is this on 2 player maps as well as 4 player maps? I'm finding it impossible to fend off any sort of 9 pool with this build.
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Do I keep on pumping sairs for overlord hunting, or do I stop after the first one or two, and just attack with goons and reavers?
And yeah, can someone post a replay of this working against a good 9pool?
(btw, first post, w00t)
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don't forget the option of letting the 9pool up your ramp (ie not trying to block it w/ zeals+probes)
your buildings should be REALLY tight to your nexus, so if you don't send a bunch of probes then you'll have the extra cash boost to get the sair faster. plus, when you go zeal/goon/zeal, you can abuse your really nice narrow passages around your nexus and take 2-3 probes off mining when you need (favoring to take off gas since you won't need a ton for a bit)
should work much easier than trying to do some miracle ramp hold w/ 1 zeal and 8 probes
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How should a Z counter this goon reaver build from an overpool start?
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play very solidly. nothing fancy about defeating it, but its still very tough
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On April 23 2009 03:47 Trozz wrote:If you're on XP, Rid yourself of mouse accel. Here's how you do it: + Show Spoiler +To completely remove mouse acceleration from XP, you will need to go into the registry and adjust the SmoothmouseXYCurve values. Here is how its done.
1. Click Start button 2. Select Run 3. Type 'regedit' in the open textbox 4. Open the tree 'HKEY_CURRENT_USER', select control panel, then select mouse 5. Right clicking, modify the SmoothMouseXCurve and SmoothMouseYCurve hexidecimal values to the following:
SmoothMouseXCurve: 00,00,00,00,00,00,00,00 00,a0,00,00,00,00,00,00 00,40,01,00,00,00,00,00 00,80,02,00,00,00,00,00 00,00,05,00,00,00,00,00
SmoothMouseYCurve: 00,00,00,00,00,00,00,00 66,a6,02,00,00,00,00,00 cd,4c,05,00,00,00,00,00 a0,99,0a,00,00,00,00,00 38,33,15,00,00,00,00,00
If done correctly, you will notice you are holding a markedly more responsive mouse.
Awesome stuff Day[9]. You give out inspiration. And motivation. <3 Do you have to fix this problem when using Vista?
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hey can anyone seed or make a torrent about this? im really having a hard time downloading all of it since i dont have a very stable connection, it just cuts off midway =/ if you have though, please post a torrent or something... thanks
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Isn't Zerg way ahead if he just goes for like den after sair starts while going pure drone off 3 hatch and gets one hydra vs the corsair? He'll have full 2 base saturation in no time and can go mutas or hydras or anything.
jhNz: I was tempted to stop watching when the zerg placed his second hatchery. I hope you don't see it as an accomplishment that you beat him. Actually, the fact that you took as long as 10 minutes makes me think that you did something very wrong. :/
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On August 12 2009 14:57 Day[9] wrote: don't forget the option of letting the 9pool up your ramp (ie not trying to block it w/ zeals+probes Would you ever NOT want to do this? I assumed that was the point of zeal goon zeal instead of zeal zeal goon... because dragoons dancing around in an open space or in the mineral line are very hard to kill.
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The fastest possible corsair off a 10gate is according to my tests at the Zerg's natural at 4:20 (core right after gate, stargate right after core, corsair right after stargate) on Destination. According to my tests a corsair takes about 16 seconds to kill an overlord. If Zerg opens overpool and goes for 11hatch, 14hatch(6 lings and a drone), 13gas, and den as soon as he gets 50 gas, he gets a hydralisk out at his natural at about 4:26. Even if the corsair went straight for the zerg's natural instead of scouting his main(which is HIGHLY unlikely), the overlord will be at around 60hp when a hydralisk or two pops, making the corsair harrass highly useless.
Even if that would be too late, the Zerg can always sacrifice a little bit of economy and go for 13hatch 12gas and he'll have the hydra out in time easily. If he puts all of his overlords at his nat, he won't need more than 1 or possibly 2 hydralisks and can continue massing pure drones. If the P starts moving out a few seconds after this (Which he really shouldn't, with 2 zealots and a goon?), Z can easily get a few more lings or even a sunken if necessary. Then he can mass pure drones for a while and have a way better eco than P and own him.
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uploading another podcast within the hour
look for it!
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cool, will listen
on a side note, i had a dream you were my cousin O_o
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On August 16 2009 13:08 Day[9] wrote: uploading another podcast within the hour
look for it!
Awesome. Your podcasts help me a lot!
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Sweet! You're really upping the tempo.
Thanks Day[9]!!
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On August 16 2009 13:24 jonnyp wrote: cool, will listen
on a side note, i had a dream you were my cousin O_o
good thing you woke up and realized it was legal to marry me :D
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