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! Day[9] Podcasts E14: TvZ on Heartbreak Ridge - Page 37

Forum Index > Brood War Strategy
969 CommentsPost a Reply
Prev 1 35 36 37 38 39 49 Next All
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
August 16 2009 13:26 GMT
#721
goodjob DAy[9] You are awsome..do some terran ones please!?

Thanks and high five!

^5 (-_-)/''/
IIf your good at Starcraft, Your good at life. - Artosis
wiesel
Profile Joined September 2008
Germany727 Posts
August 16 2009 13:36 GMT
#722
Awesome, thank you
deverlight
Profile Blog Joined April 2006
Korea (South)463 Posts
August 16 2009 14:02 GMT
#723
Day[9] we should lock you up somewhere and pay you slightly above minimum wage to churn these out until the stuff you come up with starts to talk about the good and bad karma you receive from killing certain critters on certain maps.

I wish there was a Day[9] podcast for every SC question I could possibly have These are great! Thanks man!
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
Last Edited: 2009-08-16 14:24:39
August 16 2009 14:22 GMT
#724
Am I 'wrongly avoiding' because I go 3 hatch spire -> 5 hatch lurkerling? My Hydralisk micro is weak and I'm way more confident with lurkers, but no one does it and I get told to go Hydras all the time :p
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
Last Edited: 2009-08-16 14:25:05
August 16 2009 14:24 GMT
#725
delete please hit quote instead of edit
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
August 16 2009 14:38 GMT
#726
Awesome episode today. Nice surprise to see this morning. thanks day9
I don't have mono anymore. Woooo!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 16 2009 14:42 GMT
#727
On August 16 2009 23:22 Revabug wrote:
Am I 'wrongly avoiding' because I go 3 hatch spire -> 5 hatch lurkerling? My Hydralisk micro is weak and I'm way more confident with lurkers, but no one does it and I get told to go Hydras all the time :p

The problem of course is that first of all, your lurkers are too late like that to stop any of the timing pushes and you need to get a den after like 4th hatchery and have worse economy. Second, it's pretty much a lot more defensive and lets P take their third almost uncontested, and it only works well against ground type of play. Mass corsairs get very troublesome and you'll end up having to switch to Hydras anyway, especially against something like Sair reaver. It works fine if the opponent is going for a normal ground-heavy build and you can tech quickly to defilers and ultras, but it's far less adaptable.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
Last Edited: 2009-08-16 15:12:24
August 16 2009 15:12 GMT
#728
I'm confused, most of what you said is the complete opposite! I often go 3 hatch spire, 2 hatches, den, 2nd gas, evo

Except a no stargate +1 Zealot rush (which you respond with Mutalisks) Lurkers first holds off almost all builds like 4 Gate 2 Archon push.

It's also quite effective if the P takes their third fast - if you watch some recent ZvP with Effort or Jaedong, they completely destroy the Protosses that take their third quickly. There's a pretty big timing where P won't have obs and you can do some damage, by denying their third or even setting a contain and sniping the forge/gateway. Especially when it looks no different from 5 Hatch Hydra.

Yes, vs mass corsair it agreeably loses but you'll see if he's consistently pumping scourge with your scouting scourge anyway so it's not hard to start massing up speed hydras in response.

The real problem I have is coordinating attacks; with so many lings it's hard to get a good flank with all your units attacking. Though this is due to mechanics which can be improved I'm asking is if I should be choosing Hydras over Lurkers simply because it's to coordinate and is used more commonly, or should I persist with the 'weaker' strategy
Neon_Monkey
Profile Joined February 2008
United States270 Posts
August 16 2009 15:36 GMT
#729
On August 17 2009 00:12 Revabug wrote:
I'm confused, most of what you said is the complete opposite! I often go 3 hatch spire, 2 hatches, den, 2nd gas, evo

Except a no stargate +1 Zealot rush (which you respond with Mutalisks) Lurkers first holds off almost all builds like 4 Gate 2 Archon push.

It's also quite effective if the P takes their third fast - if you watch some recent ZvP with Effort or Jaedong, they completely destroy the Protosses that take their third quickly. There's a pretty big timing where P won't have obs and you can do some damage, by denying their third or even setting a contain and sniping the forge/gateway. Especially when it looks no different from 5 Hatch Hydra.

Yes, vs mass corsair it agreeably loses but you'll see if he's consistently pumping scourge with your scouting scourge anyway so it's not hard to start massing up speed hydras in response.

The real problem I have is coordinating attacks; with so many lings it's hard to get a good flank with all your units attacking. Though this is due to mechanics which can be improved I'm asking is if I should be choosing Hydras over Lurkers simply because it's to coordinate and is used more commonly, or should I persist with the 'weaker' strategy


Progamers open 3 hatch spire 5 hatch lurker a lot. They mostly do it on heartbreak ridge but sometimes on other maps as well. A lot of the time they transition into hydralurker afterwards though, which is my build of choice atm. Just make sure to constantly scout with your first scourges; if they continue pumping sairs after their first you will need a spore at your 3rd/nat.

Continueing into lurkerling is viable too. But usually going lurkling requires some turtling with a rather fast hive with a well timed expo to a 4th to survive into the late game, which never really fit my playstyle. And if you do attempt to move out before swarm you can very easily throw the game away if you don't get a lurkling flank just right, which is the main reason I don't do it much anymore. It is a pretty unpopular popular strategy, but not really "weaker". Hydralurker is probably a more solid strat to learn, unless you always play on very large maps.
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
August 16 2009 16:11 GMT
#730
Ooh a new one. Day[9] <3
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
August 16 2009 17:46 GMT
#731
What music does Day[9] use in the podcasts? (I just started listening to them recently)
https://x.com/CaptainWaffless
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
August 16 2009 22:01 GMT
#732
sick, a new podcast!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
August 16 2009 22:33 GMT
#733
On August 17 2009 07:01 anderoo wrote:
sick, a new podcast!

[image loading]
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Strayline
Profile Blog Joined January 2009
United States330 Posts
August 16 2009 22:37 GMT
#734
I LOLed @ "spoiler alert"
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-08-16 23:41:11
August 16 2009 23:40 GMT
#735
Love all your podcasts Much thanks.

In the latest episode, though, you talk about sidestepping. It's all sound and true, but I dunno if that's the best way to put it. You call it avoiding the strengths of your opponents build, but aren't you really just punishing an opponent for concentrating his forces too much? Like Tsunami said, If my opponent builds many turrets, that in itself if a victory (esp. if you didn't make many muta/any at all). You make your opponent waste money defending from attacks you won't make, or waste money making an attack you can easily thwart/sacrifice. In the end, it all means the same, but I like to think its much easier to value it if you think of it as punishing your opponent, rather than avoiding his strength. Like Sun Tzu said, if your opponent defends only his front, attack his rear. IE: Attack him where he's weak, not where he's strong, even if we're talking in terms of early game/mid game/late game timing.

Still, it's a good shake to anyone who is playing mindlessly in their own head and not really thinking about what their opponent is trying to do. Lots of players get stuck for a long time before they realise they're not the only player in the game.
LEGEND!! LEGEND!!
BarneyEX
Profile Joined March 2009
Malaysia98 Posts
August 17 2009 04:26 GMT
#736
Day[9], can you try making a podcast on Terran build orders.Most of your podcast focuses solely on zerg play. Keep up the good work though.
Dragonblood21
Profile Joined July 2009
United States139 Posts
August 17 2009 05:40 GMT
#737
Another awesome podcast. Keep up the good work, as these have helped me tremendously at understanding everything that is happening in the game. Specifically your last podcast (just this recent one). I always looked at what I did wrong, and what I could have did to make my strategy work, but never gave thought as to if my strategy was the wrong approach to start with. When I lose I am going back asking, "okay, what was the weakest part of his play? Did I attempt to abuse it?".

Looking forward to future podcasts.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2009-08-17 23:44:22
August 17 2009 23:44 GMT
#738
On August 17 2009 13:26 BarneyEX wrote:
Day[9], can you try making a podcast on Terran build orders.Most of your podcast focuses solely on zerg play. Keep up the good work though.


only three focus solely on zerg lol

[edit]

my bad, only two do
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
NeVeR
Profile Blog Joined January 2009
1352 Posts
August 18 2009 02:16 GMT
#739
I really enjoyed your newest podcast on "sidestepping". Excellent work.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
August 18 2009 03:17 GMT
#740
thanks for the new podcast :3
When they see MC Probe, all the ladies disrobe.
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