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! Day[9] Podcasts E14: TvZ on Heartbreak Ridge - Page 39

Forum Index > Brood War Strategy
969 CommentsPost a Reply
Prev 1 37 38 39 40 41 49 Next All
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
August 25 2009 11:50 GMT
#761
yet anothe great podcast

much appreciated!
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
August 25 2009 12:16 GMT
#762
... but jd talks to himself in scrubs... i like talking to myself when im playin =[
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
August 25 2009 12:22 GMT
#763
you are so awesome ! <3
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
August 25 2009 12:58 GMT
#764
Day[9] you would make an awsome teacher or an awsome sc coach, thanks for the hard work :D
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
shenlong
Profile Blog Joined June 2006
219 Posts
August 25 2009 14:23 GMT
#765
thanks a lot man , nice points on the mind set
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2009-08-25 17:40:00
August 25 2009 17:39 GMT
#766
fuck i love you Day[9] <3 :D
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 25 2009 19:07 GMT
#767
On August 25 2009 19:37 evanthebouncy! wrote:
hey Day[9] how about "physical sidestepping"
As in if my army cannot beat his army, I should backstab?
I am doing it ALOT lately because sometimes ZvT there's no way in hell for me to kill his army straight so I thought lol might as well rape his natural instead of wasting my army.
That about the right idea yeah?


the timing of appropriate counter attacking is REALLY difficult to consistently get right. sounds like i have another topic to podcast on! :D

yeeeeeeeeeeehaw
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Strayline
Profile Blog Joined January 2009
United States330 Posts
August 25 2009 19:24 GMT
#768
I really liked the last podcast for some reason Day[9] especially the last point you made about paying attention to your mental states. I know that I personally am really bad about staying in "the zone." I've been able to improve mostly through mechanical skill (I can get C- but can't really win games there at this point) but it's really easy for me to get thrown off.

Like last night on Destination. Oh my god--what is up with Terrans? They have a perfectly reasonable game they can play but everyone just seems to do vulture runbys lately. (This literally happened 4 out of 5 ZvTs I played last night). Anyway the vultures come in... I micro drones and Hydras as best I can but my game just falls apart after that. The 4-5 speed vulture runbys are especially bad. They are like impossible to stop completely and always get a good chunk of my drones.

Anyway, I notice that games where I get badly tilted or get too far ahead or behind (basically out of the zone) has a point where my APM level drops dramatically. It's sometimes good to go back in BWChart and figure out exactly when I stopped multitasking and then figure out what was going on in the game at that point.

I would be curious as to how you go about modifying your play style. I find it incredibly hard to modify my play by saying things like "I will not forget to build an OL on 24 this game" or "I will switch from drones to Hydras at 40" before hand. I would love to be able to be like "ok... the next time I get 2ported unexpectedly I will build Overlords and drones correctly while microing my Hydras" or "I will remain not panic and stall for defilers when the vessel/tank/mm push comes out" but that seems several orders of magnitude harder then the first two examples lol How do you actually enforce this in a real game?

The only way I get comfortable enough with this stuff is just to have it happen to me enough times that it isn't quite so unexpected. If I try to actively prime or pep-talk myself it doesn't work at all. Just suddenly one game I am less panicked...

Strayline
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
August 25 2009 19:35 GMT
#769
I've been trying to LurkerLing in ZvP a lot but I've always lacked confidence simply thinking that it's 'inferior' to 5 Hatch Hydra, especially when barely anyone uses it. This'll help I guess, thanks!
Neivler
Profile Blog Joined November 2008
Norway911 Posts
August 25 2009 19:45 GMT
#770
Strayline, block your ramp with 2-3 hydras. Move your drones in the nat to your main and he cant do a shit.
I pwn noobs
Reuental
Profile Joined July 2009
United States457 Posts
August 25 2009 23:53 GMT
#771
Really amazing podcast and maybe even the best so far. I really enjoy the kind of casts that can be applied to any game and not just starcraft.
I'm a Crab made of men.
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
August 26 2009 02:03 GMT
#772
THANKS DAY NINE!!...


FOR PIMPIN' MY PLAY ^,^
Enjoy the game
Raydog
Profile Blog Joined April 2009
United States632 Posts
August 26 2009 02:48 GMT
#773
Hey, met you at blizzcon, and just discovered these... this is pretty sick

totally DLing em
Shew
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
August 26 2009 03:23 GMT
#774
In your latest podcast about having a good mindset, you seem to imply that you should not adapt to the opponents build, and instead create a pre-made build, based on your logic, trials/error, etc. This very much goes against how I have practiced up to this point, in which I try to find out what my opponent is doing and adapt to it. Have I been doing it the wrong way this whole time?
more weight
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2009-08-26 03:52:44
August 26 2009 03:52 GMT
#775
On August 26 2009 12:23 alphafuzard wrote:
In your latest podcast about having a good mindset, you seem to imply that you should not adapt to the opponents build, and instead create a pre-made build, based on your logic, trials/error, etc. This very much goes against how I have practiced up to this point, in which I try to find out what my opponent is doing and adapt to it. Have I been doing it the wrong way this whole time?

There's a subtle difference. Obviously you're probably going to get killed if you don't respond at all to your opponent, but what he's suggesting is that you should be focusing mainly on your game plan rather than being caught up in knowing what your opponent is doing, and trying desperately to alter your game plan entirely to deal with what you see.

With no strong focus, you'll find that although you may be able to dodge what your opponent throws at you, you won't be very strong at anything at all, and will likely create redundancies or end up with ineffective units. You'll find yourself losing more games than you would if you had a plan that tried to focus on a particular strength while being able to deflect your opponents moves with minimal commitment.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
August 26 2009 04:18 GMT
#776
Thanks alot! Have helped my game enormously
Yhamm is the god of predictions
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
August 26 2009 05:13 GMT
#777
How do you deal with rushes of adrenaline? Every time I get one my mouse/keyboard accuracy and apm go to shit. Is there a way to try and avoid them from happening in the first place?
brood war for life, brood war forever
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
August 26 2009 06:38 GMT
#778
thanks SEAN!!!!
Team Liquid
epicdoom
Profile Blog Joined January 2009
United States489 Posts
August 26 2009 16:13 GMT
#779
<3
But I got a question about replays. Rewatching replays of game that I've lost, what should I be looking for and what questions should I be asking myself. I mean I can watch it and say oh he had better macro/oh he had higher apm so i lost so he had more units and I had less. I don't think that's a correct way to look at it, but what else should I be paying attention to and how should my thought process work when reviewing games that I've lost/won
Afasia
Profile Joined August 2009
Finland70 Posts
August 26 2009 16:33 GMT
#780
I should listen these more. Usually put one as a bedstime story.
I may not have gone where I intended to go, but I think I have ended up where I intended to be.
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