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[Audio]Stopping Mech as Zerg by Day[9] - Page 6

Forum Index > Brood War Strategy
Post a Reply
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AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
January 08 2009 05:26 GMT
#101
On January 08 2009 09:44 ret wrote:
Day, theory is nice, but I think you should play some B korean terrans who mech against you on colosseum. If you need a B iccup account to play on and are interested in putting your theory to the test on a high level, feel free to msg me.

If you have already played on that level vs mech on the map colosseum or medusa, I'd really like some reps to go with this.

Overall you make good points.



Ret, let me use one. I'm already puting it to the test on a reset account.
Highways
Profile Joined July 2005
Australia6103 Posts
Last Edited: 2009-01-09 02:45:20
January 09 2009 02:38 GMT
#102
Nice Guide!

Would be nice to see a rep of it in action
#1 Terran hater
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
January 09 2009 03:43 GMT
#103
http://repdepot.net/replay.php?id=7039&key=52d31f

there's a rep of me trying to do it sort of...
Team Liquid
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
January 09 2009 06:25 GMT
#104
is it really 1.16 or does rep depot always say that?
TheTruthTeller
Profile Joined January 2009
United States15 Posts
Last Edited: 2009-01-09 06:29:23
January 09 2009 06:29 GMT
#105
Audio Guide.......thats innovation baby. better than those lame RWAs
Thats what they say...
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
January 09 2009 07:14 GMT
#106
I ran the replay on 1.16 and it didn't work. I think it must have been on 1.15.3.
Ars longa, vita brevis, principia aeturna.
Pyro]v[aniac
Profile Joined October 2008
United States147 Posts
January 09 2009 07:15 GMT
#107
i liked this and thought it was very informative ty
TheTruthTeller
Profile Joined January 2009
United States15 Posts
January 09 2009 07:39 GMT
#108
please show some respect to Naruto and Ret's intelligence. Do you think they would have consciously downloaded patch 1.16?
Thats what they say...
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
January 09 2009 09:11 GMT
#109
On January 09 2009 16:39 TheTruthTeller wrote:
please show some respect to Naruto and Ret's intelligence. Do you think they would have consciously downloaded patch 1.16?

hehe
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
January 09 2009 10:02 GMT
#110
On January 09 2009 12:43 ret wrote:
http://repdepot.net/replay.php?id=7039&key=52d31f

there's a rep of me trying to do it sort of...



This replay is vs the oldest/weakest/easiest form of mech.

No vultures of any kind aka no semblance of map control, no valks, no super early grades.

It was a good game with the main macro concepts of the matchup but you didn't need to do any of the 'changes' or what not that day talked about because that is the slowest/weakest mech variation. I mean ZvT is hard on colo vs mech, because even controling defending against speed vultures at all your expos is hard. I don't think its hard when a terran is 2 base vs 4-5 base all game. The same style mech used in that game GGplay beat with 6 gas muta/ultra/muta/ultradrops.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
Last Edited: 2009-01-09 15:32:39
January 09 2009 15:26 GMT
#111
yeah, that's true, that's why i said sort of, no early vulture, but the macro concept is there ~_~

here's a rep vs a proper mech, i let vults sneak into my base though, still shows macro concept well.

http://www.repdepot.net/replay.php?id=7050&key=87b26c
1.15.3
Team Liquid
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
January 09 2009 21:06 GMT
#112
On January 10 2009 00:26 ret wrote:
yeah, that's true, that's why i said sort of, no early vulture, but the macro concept is there ~_~

here's a rep vs a proper mech, i let vults sneak into my base though, still shows macro concept well.

http://www.repdepot.net/replay.php?id=7050&key=87b26c
1.15.3



This rep is very educational.

I really like your 3 hat 2 base/ 5 hat 4 base / 9hat 4 base hatchery structure.

If you could when you face a bunker rush -> mech or any other variations please post. Valk variations would be helpfull also.

Message oystein, he has a mean mech on destination/colo.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-01-10 01:45:13
January 10 2009 01:44 GMT
#113
On January 10 2009 06:06 AttackZerg wrote:
Show nested quote +
On January 10 2009 00:26 ret wrote:
yeah, that's true, that's why i said sort of, no early vulture, but the macro concept is there ~_~

here's a rep vs a proper mech, i let vults sneak into my base though, still shows macro concept well.

http://www.repdepot.net/replay.php?id=7050&key=87b26c
1.15.3



This rep is very educational.

I really like your 3 hat 2 base/ 5 hat 4 base / 9hat 4 base hatchery structure.

If you could when you face a bunker rush -> mech or any other variations please post. Valk variations would be helpfull also.

Message oystein, he has a mean mech on destination/colo.


Yes, PLEASE counter the valk variation!! It just requires so much micro to stay away from valks as well as threatening to scourge them if they come too close. And of course, during battle, you have to micro scourges into valks, run mutas in while also flanking with hydras and lings...
Ars longa, vita brevis, principia aeturna.
Guybrush
Profile Blog Joined December 2002
Spain4744 Posts
January 10 2009 02:28 GMT
#114
Excellent work Day. Thank you

I disagree about making guardians against mech though. Only lurkers are worse vs mech.

3 evos sauron-style zerg is the way to go, and abuse his immobility with drops(preferably simultanous drops at different locations, be careful not to get spotted and avoid doing this if he makes valks) and mutalisk skirmishes throughout the game. You dont want to attack his blob until you have to. Try to wait until you have taken the map, and your units are decently placed for a flank. As Day pointed out, overlord-management is significantly more important vs mech than vs bionic in order to clear mines. Goliaths rape them so it's important to spread them well.
Live2Win is awesome. Happy new year scarabi!
motbob
Profile Blog Joined July 2008
United States12546 Posts
January 10 2009 02:39 GMT
#115
On January 10 2009 11:28 Guybrush wrote:
3 evos sauron-style zerg is the way to go, and abuse his immobility with drops(preferably simultanous drops at different locations, be careful not to get spotted and avoid doing this if he makes valks) and mutalisk skirmishes throughout the game. You dont want to attack his blob until you have to. Try to wait until you have taken the map, and your units are decently placed for a flank. As Day pointed out, overlord-management is significantly more important vs mech than vs bionic in order to clear mines. Goliaths rape them so it's important to spread them well.

Isn't this pretty much the opposite of what Day advocated? "The key to beating mech is not being cute, it's by having a lot of shit?"
ModeratorGood content always wins.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
Last Edited: 2009-01-10 16:06:03
January 10 2009 03:36 GMT
#116
I think everyone who keeps on saying I disagree guards are bad or say ultras arent bad or defilers are the key etc. What day is saying his guide is just a basic guideline to playing against mech and the mindset you should have. His guide/audio isnt like an auto counter to mech. Experiment around with the build/guide and if you come to the conclusion that guardians arent that good than dont just throw them away. Question why guards dont work. If you went gol against a really heavy gol army with valks lost all of them and than just thought oh guards suck than isnt that stupid. You should question the situation why guards werent the best. What im saying is what day wrote is his thoughts after experimenting and his experience against metal. On a lower level this might be better or worse. You should constactly test around and find what you think is the best. At the D to C level ultras might be really good because the terrans arent as good with meching(just an example) but as you get better you might realize ultras arent as good because the terrans are getting better at countering it than switch. Take day's guidelines and modify them to what you see fit.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
knyttym
Profile Blog Joined December 2006
United States5797 Posts
January 10 2009 05:05 GMT
#117
now that I switched over to zerg, this is going to be extremely useful. Much thanks.
Hopefully it will help me enough that playing vs mech will net me some free wins.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 10 2009 12:04 GMT
#118
The reason Guardians don't seem as good as Mutalisks is because their mobility is really bad, they cost double the amount that Mutalisks do, their dpm isn't that much higher than a Mutalisks, if any(no ricochet), they take the FULL damage from Goliaths so they die about twice as fast, and can't even outrange Goliaths. Not to mention, they can't attack air.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
CFDragon
Profile Blog Joined July 2007
United States304 Posts
January 10 2009 14:58 GMT
#119
Very nice audio, I'm off to improve my vs Mech now. Thank you, Day[9].
Mikami
Profile Joined December 2008
21 Posts
January 10 2009 15:16 GMT
#120
any replays would help
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