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[Q] Raising APM - Page 2

Forum Index > Brood War Strategy
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Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
September 06 2008 09:10 GMT
#21
This is a good way to raise apm:

Play vs computer and play as fucking fast as you can, spam everywhere. As many games as you want (I did like 5 or something). It teaches you how fast you really can be and you will get faster.

The rules: Keep minerals below 500 and be over 300 apm the whole time (get an apm meter for this).


I didn't think it would change very much but I actually raised my APM from 180 to 220-240 :D
Lim Yo Hwan forever!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
September 06 2008 09:11 GMT
#22
On September 06 2008 13:55 DanceCommander wrote:
Show nested quote +
On September 06 2008 13:52 Stimpacked wrote:
yeah APM can get stagnant in a certain range like me for example my APM when I start playing was 120-150 and then i started playing iccup so it became like 200-220 for a T player its good enough but im only C-/C level and i really sweat during those hard fought games.


LOL you sweat? Seriously?


I do that too when there's a hard match.
Lim Yo Hwan forever!
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
September 06 2008 09:23 GMT
#23
apm comes with experience. it's really difficult to purposely have high apm.

something I do is try to have a short list of 2 or 3 maybe even 4 things you're going to do after you've done your current action so you won't ever find yourself going "hm... what to do now......."
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
Last Edited: 2008-09-06 09:28:19
September 06 2008 09:26 GMT
#24
Its a good Idea to boost your APM first.
That is why pros have so high redundancy, from minute one - if you start off with 400 apm when you actually need 60 at the beginning of the game, it is much easier to turn it into 190 eapm later in the game, as you don't have to change your pace. You just build up more useful actions as the game will require more of them.

So yeah, spam is a way to go at first.
Just copy a hotkey scheme from a progamer (if you don't have one already) and try produce from hatches only with hotkeys until you have to replace them with units.

Than you just have to study the game, know what all you have to do in order to turn your spam into actually useful actions and get your brain used to it. This is when the massgaming comes into
play (Clever massgaming though, the ~40% win ratio is a way to go - you can learn from your mistakes yet you don't get steamrolled hardcore every game) and replays and strategy articles when you are starting).

Think about these actions how to make more more of them, what your build orders, rally points and hatchery placement in specific situations are going be and what will be your unit hotkey structure, unit placement, battle micro and harrashment and when.


As you will play more often, you will have to think about less of these things as they will become automated, when you get to the stage progamers are at. Their subliminal thinking gives them the timing for perfect macro, they regroup their hotkey groups after every battle in a heartbeat, and they know exactly where their production buildings are, and when they have to get to them. This allows them almost completely to focus on strategy, as these basics are for them what movement in the goal is for hockey goalie.
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
September 06 2008 09:49 GMT
#25
Well, when Idra moved to Korea apparently one of the first things he worked intensively on is APM.
There's no point in even having the possibility of a banal thing as APM holding you back in games.

So my advice is actually to focus on it primarily. Keep it in your head to try to play as fast as you can, think of things that can be done, try to multi-task as much as you can.

You will have to play many games tho, because you can only play fast (if you don't count spamming) if you are familiar with what you are doing.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
September 06 2008 10:10 GMT
#26
On September 06 2008 14:00 BlackStar wrote:
http://77.251.196.241:200/Python_Multitask_Free.scx


thx for the map
And all is illuminated.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
September 06 2008 10:32 GMT
#27
+ Show Spoiler +


look at the things jaedong is doing all the time, it will give u an idea of how zerg apm plays

I've got a point, and i'm ready to kill or die for it.
eX-Corgh
Profile Joined October 2007
Russian Federation386 Posts
September 06 2008 11:13 GMT
#28
On September 06 2008 17:50 dream-_- wrote:
to be completely honest if you set a meter to beep when you go under 200 apm you will learn fairly quickly how to keep it up. if you think multitasking is a big issue for you do that, and set it high. even if your just spamming it will practice your control, mouse speed, hand speed, and get you used to a high speed environment. There is something to EAPM, much more than APM. But you need a high APM for a good EAPM. So work on that first. Most pro gamers hover around 160-190 EAPM, regardless of their actual APM.


EAPM is way more important than APM, because it gives you a much better info on how fast a player is. Not sure about most pros having 160-180 eapm though... In the latest Flash vs Jaedong replay (on Fantasy, cross positions) Jaedong had 236 EAPM (354APM) and Flash, who has just average APM of 310 has 227 EAPM - WayyYyY higher than those 160-190 you're talking about.

Didn't check a lot of reps to find that "pro average", but in all I've opened in BWrepinfo, pros have 190+.
Never give cheese to the Gorilla ^^
grobo
Profile Blog Joined February 2007
Japan6199 Posts
September 06 2008 12:32 GMT
#29
I made the mistake of trying to raise my APM before even knowing the basics of Starcraft and now i have a habit of always spamming completely useless shit that ruins my macro/micro sometimes, it's pretty much impossible for me to lose that habit.

You shouldn't actively try to raise your APM, it's just something that comes along the more you play and the more experience you get. When you know what to do and when to do it you'll notice how everything starts to go faster.
We make signature, then defense it.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
Last Edited: 2008-09-07 11:01:54
September 06 2008 12:46 GMT
#30
Have a nice read.

Speed is freedom.
Freedom to pick any build.
Freedom to focus on strategy.
Freedom to play the game the way you want to.
Speed is a Starcraft player's wings. His pathway to the skies.
Without speed, you're a kiwi!

Even a broken clock is right twice a day
liquid_team
Profile Joined May 2008
United States23 Posts
September 06 2008 13:08 GMT
#31
Watch some korean pro fpvods to get a glimpse of what a gosu apm/fast hands/godly multitask means
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
September 06 2008 13:41 GMT
#32
On September 06 2008 20:13 eX-Corgh wrote:
Show nested quote +
On September 06 2008 17:50 dream-_- wrote:
to be completely honest if you set a meter to beep when you go under 200 apm you will learn fairly quickly how to keep it up. if you think multitasking is a big issue for you do that, and set it high. even if your just spamming it will practice your control, mouse speed, hand speed, and get you used to a high speed environment. There is something to EAPM, much more than APM. But you need a high APM for a good EAPM. So work on that first. Most pro gamers hover around 160-190 EAPM, regardless of their actual APM.


EAPM is way more important than APM, because it gives you a much better info on how fast a player is. Not sure about most pros having 160-180 eapm though... In the latest Flash vs Jaedong replay (on Fantasy, cross positions) Jaedong had 236 EAPM (354APM) and Flash, who has just average APM of 310 has 227 EAPM - WayyYyY higher than those 160-190 you're talking about.

Didn't check a lot of reps to find that "pro average", but in all I've opened in BWrepinfo, pros have 190+.

Well thats extreme example. I'd say the average would be those 190 for important games.
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
d1v
Profile Blog Joined September 2007
Sweden868 Posts
September 06 2008 13:55 GMT
#33
Nah, it's higher. Every replay on GG.net that has a Korean Terran in it, the Terran averages at about 210 EAPM, normally.
Adams Æbler
Fad-D
Profile Joined September 2005
United Kingdom42 Posts
September 06 2008 13:55 GMT
#34
just get your mind game set, you need to understand how to multi-task and not focus on individual tasks so much, try and think while ur in a battle "I need to macro up" and do 4sh 5sh 6sh, ur hand to keyboard orientation will improve and improve until, when without looking at the keyboad you can do 1a 4sz5sz6sz 12. practice practice zerg require so many actions so naturally ur apm will high
sAviOr : What is a "yawn" rape
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
September 06 2008 13:55 GMT
#35
On September 06 2008 18:23 pyrogenetix wrote:
apm comes with experience. it's really difficult to purposely have high apm.

something I do is try to have a short list of 2 or 3 maybe even 4 things you're going to do after you've done your current action so you won't ever find yourself going "hm... what to do now......."


This is true when i was raising my apm i did it though macro practice to get my mechanics down but most of the time i didn't spend to think about the build i did 1 build for all mu tri hatch into mass zerglings mass expo. Basically you also eventually have to know your builds and reactions by instinct to keep a higher apm without spamming mindlessly.
I have ass for brains so,
even when I shit I'm droping knowledge.
Shinrei
Profile Joined February 2007
United States237 Posts
September 06 2008 15:44 GMT
#36
You guys ever seen By.VeloCity's EAPM? He had like 273 in a game vs Suae[KaL]. That is rediculously fast hand speed and hes good at using his actions.
=^.^=
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
September 06 2008 16:07 GMT
#37
if you want to train multitasking rather than pure APM, maybe my old UMS could be of use.

http://z15.invisionfree.com/Clan_Art_Forums/index.php?showtopic=26

Basically you need to macro from your 3 bases while you break through terran defences with swarm and lurk-ling in a limited time, and expand at the same time, and defend from harassment as well if you pick the hard version. In other words i did my best to simulate late game ZvT.
decker247[DtYt]
Profile Joined May 2008
United States20 Posts
September 06 2008 17:02 GMT
#38
well i have and can hover around 240 apm relatively easily but trust me my eapm right now is only 100-130 sure i dont blindly mass but it sure as hell doesnt help much without my hotkeying ablitys now almost 100 percent gone i have a cast on but dont worry about apm so much the only thing apm does is ur reaction timing towars things
they say im noob but thne i owned them ahahah santa take that XD
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
September 06 2008 17:05 GMT
#39
testie used to say he practiced his apm/macro by playing fastest.
Cham
Profile Blog Joined July 2008
797 Posts
September 06 2008 17:39 GMT
#40
I have found that just by playing and deeply analyzing my gaming and seeing how much I have improved, has improved my apm probably by around 50-60 apm without paying attention to raising it (according to the statistics). I think your apm raises when you feel comfortable doing what you can, so you begin doing more while doing all the stuff you were already able to. An example being, you have gotten your build order down to a feeling instead of concentrating on time or numbers, so now you can micro your probe or units better because you aren't concentrating on the build order so much anymore.
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