• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:13
CEST 19:13
KST 02:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch Data needed Snow On New ASL S22 Map, Zerg Nerf
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Tennis[sport] 2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5807 users

[Q] Raising APM - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
September 06 2008 09:10 GMT
#21
This is a good way to raise apm:

Play vs computer and play as fucking fast as you can, spam everywhere. As many games as you want (I did like 5 or something). It teaches you how fast you really can be and you will get faster.

The rules: Keep minerals below 500 and be over 300 apm the whole time (get an apm meter for this).


I didn't think it would change very much but I actually raised my APM from 180 to 220-240 :D
Lim Yo Hwan forever!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
September 06 2008 09:11 GMT
#22
On September 06 2008 13:55 DanceCommander wrote:
Show nested quote +
On September 06 2008 13:52 Stimpacked wrote:
yeah APM can get stagnant in a certain range like me for example my APM when I start playing was 120-150 and then i started playing iccup so it became like 200-220 for a T player its good enough but im only C-/C level and i really sweat during those hard fought games.


LOL you sweat? Seriously?


I do that too when there's a hard match.
Lim Yo Hwan forever!
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
September 06 2008 09:23 GMT
#23
apm comes with experience. it's really difficult to purposely have high apm.

something I do is try to have a short list of 2 or 3 maybe even 4 things you're going to do after you've done your current action so you won't ever find yourself going "hm... what to do now......."
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
Last Edited: 2008-09-06 09:28:19
September 06 2008 09:26 GMT
#24
Its a good Idea to boost your APM first.
That is why pros have so high redundancy, from minute one - if you start off with 400 apm when you actually need 60 at the beginning of the game, it is much easier to turn it into 190 eapm later in the game, as you don't have to change your pace. You just build up more useful actions as the game will require more of them.

So yeah, spam is a way to go at first.
Just copy a hotkey scheme from a progamer (if you don't have one already) and try produce from hatches only with hotkeys until you have to replace them with units.

Than you just have to study the game, know what all you have to do in order to turn your spam into actually useful actions and get your brain used to it. This is when the massgaming comes into
play (Clever massgaming though, the ~40% win ratio is a way to go - you can learn from your mistakes yet you don't get steamrolled hardcore every game) and replays and strategy articles when you are starting).

Think about these actions how to make more more of them, what your build orders, rally points and hatchery placement in specific situations are going be and what will be your unit hotkey structure, unit placement, battle micro and harrashment and when.


As you will play more often, you will have to think about less of these things as they will become automated, when you get to the stage progamers are at. Their subliminal thinking gives them the timing for perfect macro, they regroup their hotkey groups after every battle in a heartbeat, and they know exactly where their production buildings are, and when they have to get to them. This allows them almost completely to focus on strategy, as these basics are for them what movement in the goal is for hockey goalie.
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
September 06 2008 09:49 GMT
#25
Well, when Idra moved to Korea apparently one of the first things he worked intensively on is APM.
There's no point in even having the possibility of a banal thing as APM holding you back in games.

So my advice is actually to focus on it primarily. Keep it in your head to try to play as fast as you can, think of things that can be done, try to multi-task as much as you can.

You will have to play many games tho, because you can only play fast (if you don't count spamming) if you are familiar with what you are doing.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
September 06 2008 10:10 GMT
#26
On September 06 2008 14:00 BlackStar wrote:
http://77.251.196.241:200/Python_Multitask_Free.scx


thx for the map
And all is illuminated.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
September 06 2008 10:32 GMT
#27
+ Show Spoiler +


look at the things jaedong is doing all the time, it will give u an idea of how zerg apm plays

I've got a point, and i'm ready to kill or die for it.
eX-Corgh
Profile Joined October 2007
Russian Federation386 Posts
September 06 2008 11:13 GMT
#28
On September 06 2008 17:50 dream-_- wrote:
to be completely honest if you set a meter to beep when you go under 200 apm you will learn fairly quickly how to keep it up. if you think multitasking is a big issue for you do that, and set it high. even if your just spamming it will practice your control, mouse speed, hand speed, and get you used to a high speed environment. There is something to EAPM, much more than APM. But you need a high APM for a good EAPM. So work on that first. Most pro gamers hover around 160-190 EAPM, regardless of their actual APM.


EAPM is way more important than APM, because it gives you a much better info on how fast a player is. Not sure about most pros having 160-180 eapm though... In the latest Flash vs Jaedong replay (on Fantasy, cross positions) Jaedong had 236 EAPM (354APM) and Flash, who has just average APM of 310 has 227 EAPM - WayyYyY higher than those 160-190 you're talking about.

Didn't check a lot of reps to find that "pro average", but in all I've opened in BWrepinfo, pros have 190+.
Never give cheese to the Gorilla ^^
grobo
Profile Blog Joined February 2007
Japan6199 Posts
September 06 2008 12:32 GMT
#29
I made the mistake of trying to raise my APM before even knowing the basics of Starcraft and now i have a habit of always spamming completely useless shit that ruins my macro/micro sometimes, it's pretty much impossible for me to lose that habit.

You shouldn't actively try to raise your APM, it's just something that comes along the more you play and the more experience you get. When you know what to do and when to do it you'll notice how everything starts to go faster.
We make signature, then defense it.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
Last Edited: 2008-09-07 11:01:54
September 06 2008 12:46 GMT
#30
Have a nice read.

Speed is freedom.
Freedom to pick any build.
Freedom to focus on strategy.
Freedom to play the game the way you want to.
Speed is a Starcraft player's wings. His pathway to the skies.
Without speed, you're a kiwi!

Even a broken clock is right twice a day
liquid_team
Profile Joined May 2008
United States23 Posts
September 06 2008 13:08 GMT
#31
Watch some korean pro fpvods to get a glimpse of what a gosu apm/fast hands/godly multitask means
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
September 06 2008 13:41 GMT
#32
On September 06 2008 20:13 eX-Corgh wrote:
Show nested quote +
On September 06 2008 17:50 dream-_- wrote:
to be completely honest if you set a meter to beep when you go under 200 apm you will learn fairly quickly how to keep it up. if you think multitasking is a big issue for you do that, and set it high. even if your just spamming it will practice your control, mouse speed, hand speed, and get you used to a high speed environment. There is something to EAPM, much more than APM. But you need a high APM for a good EAPM. So work on that first. Most pro gamers hover around 160-190 EAPM, regardless of their actual APM.


EAPM is way more important than APM, because it gives you a much better info on how fast a player is. Not sure about most pros having 160-180 eapm though... In the latest Flash vs Jaedong replay (on Fantasy, cross positions) Jaedong had 236 EAPM (354APM) and Flash, who has just average APM of 310 has 227 EAPM - WayyYyY higher than those 160-190 you're talking about.

Didn't check a lot of reps to find that "pro average", but in all I've opened in BWrepinfo, pros have 190+.

Well thats extreme example. I'd say the average would be those 190 for important games.
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
d1v
Profile Blog Joined September 2007
Sweden868 Posts
September 06 2008 13:55 GMT
#33
Nah, it's higher. Every replay on GG.net that has a Korean Terran in it, the Terran averages at about 210 EAPM, normally.
Adams Æbler
Fad-D
Profile Joined September 2005
United Kingdom42 Posts
September 06 2008 13:55 GMT
#34
just get your mind game set, you need to understand how to multi-task and not focus on individual tasks so much, try and think while ur in a battle "I need to macro up" and do 4sh 5sh 6sh, ur hand to keyboard orientation will improve and improve until, when without looking at the keyboad you can do 1a 4sz5sz6sz 12. practice practice zerg require so many actions so naturally ur apm will high
sAviOr : What is a "yawn" rape
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
September 06 2008 13:55 GMT
#35
On September 06 2008 18:23 pyrogenetix wrote:
apm comes with experience. it's really difficult to purposely have high apm.

something I do is try to have a short list of 2 or 3 maybe even 4 things you're going to do after you've done your current action so you won't ever find yourself going "hm... what to do now......."


This is true when i was raising my apm i did it though macro practice to get my mechanics down but most of the time i didn't spend to think about the build i did 1 build for all mu tri hatch into mass zerglings mass expo. Basically you also eventually have to know your builds and reactions by instinct to keep a higher apm without spamming mindlessly.
I have ass for brains so,
even when I shit I'm droping knowledge.
Shinrei
Profile Joined February 2007
United States241 Posts
September 06 2008 15:44 GMT
#36
You guys ever seen By.VeloCity's EAPM? He had like 273 in a game vs Suae[KaL]. That is rediculously fast hand speed and hes good at using his actions.
=^.^=
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
September 06 2008 16:07 GMT
#37
if you want to train multitasking rather than pure APM, maybe my old UMS could be of use.

http://z15.invisionfree.com/Clan_Art_Forums/index.php?showtopic=26

Basically you need to macro from your 3 bases while you break through terran defences with swarm and lurk-ling in a limited time, and expand at the same time, and defend from harassment as well if you pick the hard version. In other words i did my best to simulate late game ZvT.
decker247[DtYt]
Profile Joined May 2008
United States20 Posts
September 06 2008 17:02 GMT
#38
well i have and can hover around 240 apm relatively easily but trust me my eapm right now is only 100-130 sure i dont blindly mass but it sure as hell doesnt help much without my hotkeying ablitys now almost 100 percent gone i have a cast on but dont worry about apm so much the only thing apm does is ur reaction timing towars things
they say im noob but thne i owned them ahahah santa take that XD
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
September 06 2008 17:05 GMT
#39
testie used to say he practiced his apm/macro by playing fastest.
Cham
Profile Blog Joined July 2008
797 Posts
September 06 2008 17:39 GMT
#40
I have found that just by playing and deeply analyzing my gaming and seeing how much I have improved, has improved my apm probably by around 50-60 apm without paying attention to raising it (according to the statistics). I think your apm raises when you feel comfortable doing what you can, so you begin doing more while doing all the stuff you were already able to. An example being, you have gotten your build order down to a feeling instead of concentrating on time or numbers, so now you can micro your probe or units better because you aren't concentrating on the build order so much anymore.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 3027
BRAT_OK 47
RushiSC 40
MindelVK 7
StarCraft: Brood War
Calm 3456
Shuttle 1995
Jaedong 1883
Mini 613
EffOrt 495
Soma 400
Larva 219
BeSt 184
actioN 180
Snow 178
[ Show more ]
Soulkey 141
Rush 121
Dewaltoss 106
ggaemo 100
hero 87
sorry 49
Free 49
Hyun 43
scan(afreeca) 30
Rock 21
HiyA 21
Shine 20
Sharp 19
Terrorterran 12
Purpose 10
Bale 7
Dota 2
Gorgc8092
qojqva1543
Dendi818
Counter-Strike
fl0m1246
x6flipin828
byalli386
Super Smash Bros
Mew2King131
Other Games
FrodaN1414
Hui .203
C9.Mang0127
Organizations
Other Games
gamesdonequick34252
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile123
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV282
League of Legends
• Nemesis3891
• TFBlade921
Upcoming Events
Replay Cast
15h 48m
CrankTV Team League
17h 48m
OSC
23h 48m
Replay Cast
1d 6h
Replay Cast
1d 15h
CrankTV Team League
1d 17h
OSC
1d 19h
Replay Cast
2 days
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.