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[Q] ZvZ hydra VS muta - Page 5

Forum Index > Brood War Strategy
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SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
July 31 2008 22:50 GMT
#81
If we look it that way, upgraded mutalisks can again easily take hydras.

And although the more hydra you have the stronger they are and certainly stronger than mutalisk speaking of cost per damage, but the lack of mobility and being easily countered by zerglings they aren't much good, except if you somehow mass them up and surprise the enemy zerg, but that won't happen in a serious game so....
Vaul
Profile Joined January 2008
New Zealand112 Posts
Last Edited: 2008-07-31 23:24:34
July 31 2008 23:21 GMT
#82
Here are the (commentated) vods of ptak vs incontrol from the TSL featuring his (well-practiced) hydra build. I've seen ptak do it in other games.


part1 http://nz.youtube.com/watch?v=8VL-ImMi4J8
part2 http://nz.youtube.com/watch?v=9MlfljeTzdY
part3 http://nz.youtube.com/watch?v=8_hHYEMH5bE
part4 http://nz.youtube.com/watch?v=ev_N3gELvjE

On a personal note, I agree that going hydras in zvz gives your opponent an advantage, if they are accomplished enough to know how to capitalize on it.
www.youtube.com/user/vaulsc
Chef
Profile Blog Joined August 2005
10810 Posts
July 31 2008 23:38 GMT
#83
Thanks, Vaul :O You have a very pleasant commentating voice. I have a question for you though... When you do your VOD commentaries, why not record the replays with RWA as well? That way anyone who wants to watch the replays with your commentary can do so (presenting the advantage of putting the screen where ever one wants), while people who prefer to sit back at let a video do all the work can do so as well?

It's a bit more work to upload the 10mb replay, but I know I personally would appreciate an RWA format if it was not too much trouble.

Thanks again for your contributions
LEGEND!! LEGEND!!
Chill
Profile Blog Joined January 2005
Calgary25997 Posts
August 01 2008 02:14 GMT
#84
On August 01 2008 06:50 Quesadilla wrote:
Show nested quote +
On July 31 2008 04:45 Chill wrote:
On July 31 2008 04:32 Quesadilla wrote:
To make hydras work. You have to 9 pool, 3 hatch, sunken up immediately even block w/ evo chambers, turtle up until you have them at 2-2. If they went muta, doesn't matter how many they've made. Even if they have guardians. When you bust out with 40+ 2-2 hydras, it's over.

I stopped reading here because your retardation was melting my brain.


Then tell Day[9] he's an idiot.


Posting "Hydras are better than Mutas" is retarded. Posting "I went 53-1" is retarded. Regardless, Day[9] doesn't back up your statement that "when you bust out with 40+ 2-2 hydras, it's over." That statement is retarded because there is literally no army in any matchup of StarCraft that is autowin. And if there were, it certainly isn't 40 Hydralisks in ZvZ.
Moderator
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
Last Edited: 2008-08-01 03:34:10
August 01 2008 03:10 GMT
#85
On August 01 2008 11:14 Chill wrote:
Show nested quote +
On August 01 2008 06:50 Quesadilla wrote:
On July 31 2008 04:45 Chill wrote:
On July 31 2008 04:32 Quesadilla wrote:
To make hydras work. You have to 9 pool, 3 hatch, sunken up immediately even block w/ evo chambers, turtle up until you have them at 2-2. If they went muta, doesn't matter how many they've made. Even if they have guardians. When you bust out with 40+ 2-2 hydras, it's over.

I stopped reading here because your retardation was melting my brain.


Then tell Day[9] he's an idiot.


Posting "Hydras are better than Mutas" is retarded. Posting "I went 53-1" is retarded. Regardless, Day[9] doesn't back up your statement that "when you bust out with 40+ 2-2 hydras, it's over." That statement is retarded because there is literally no army in any matchup of StarCraft that is autowin. And if there were, it certainly isn't 40 Hydralisks in ZvZ.


Just ask him for a few of the many reps, I'm not gonna post 'em cause they aren't mine to do so. I'm sure I missed a detail or two, but all of that was the basic jist. Take some Tums and chill, your ID is very ironic.

Yeah it's not autowin, but your chances are pretty good. If you made it that far and have that sort of setup, which seems to be consistent in his reps, it looks positive. Like I said, every time I have kept my defense strong enough to get to the 2-2 point, I've won most of the time. I seem to lose more if they counter with hydras themselves.

EDIT: I don't care to argue. My point is that it IS POSSIBLE and can be done very well, like I've seen it. It's not good for a strategy forum to be narrow minded when these things can work. The poll isn't 99% useless to 1% not. It's almost 40% that say it's useful. This isn't the "how Chill plays forum", don't treat it like it is. Investigate some possibilities before you shut something down. You didn't even ask Day about it.
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
Last Edited: 2008-08-01 07:35:33
August 01 2008 07:22 GMT
#86
Hydras in zvz only work in special scenarios and on limited maps, and requires a bit of luck to execute.

Basically you take an early expansion, ward off the initial harassment with either regular spire openings or evo with spores and sunks early on, "turtle" per say, and tech your hydra upgrades up far. Once you have a handful with a few hotkeys, you move out for the blow. However since there is that moment of passiveness, it is very easy for the other player to take up another 3rd gas expansion and mass up cumulatively further than you will, but there is an opening to attack when the 3rd gas expo is just starting or the income hasn't begun to pay off yet.
Further examples of this can be found from an old game between satanik vs xiaozi:
http://www.teamliquid.net/replay/download.php?replay=746
Testie vs Mondragon on RH3
http://www.gosugamers.net/starcraft/replays/5763
A more recent game on Blue storm:
http://www.teamliquid.net/replay/download.php?replay=1032

I would disagree with anyone who says that hydras totally useless, if a zvz manages to get into a late game phase and both players have a wealthy gas heavy eco going, a deflier basically destroys the effective nature of mutas and hydras come into play to match with swarm and simply being more cost effective.

I've also seen it happen on 815, between yellow and ggplay where they were absurdly far from each other and was not possible to have an easy secondary gas, so a slew of tech switching from muta to defliers and to hydras came into play.

I couldn't find a Korean commentary version, so your going to have to deal with this crap English one :[
+ Show Spoiler [ggplayvsyellow] +
http://www.youtube.com/watch?v=VN2g7yGgTMY




Also I would like to make note that I think it works/far more possible with lower levels such as amateur/foreigner simply because pros have a better understanding of the flow of zvz and crucial timing moments.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 01 2008 13:19 GMT
#87
mmm, i uploaded ggplya vs yellow here
http://www.teamliquid.net/forum/viewmessage.php?topic_id=42569

but that server went down so all links are a broken =/
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
August 01 2008 13:48 GMT
#88
I don't think they're worthless, but you do have to assemble some form of critical mass to make them useful. You can't move out with small numbers of them - else you'll be completely cut down by speedlings.
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
Chill
Profile Blog Joined January 2005
Calgary25997 Posts
Last Edited: 2008-08-01 15:08:40
August 01 2008 14:10 GMT
#89
On August 01 2008 12:10 Quesadilla wrote:
Show nested quote +
On August 01 2008 11:14 Chill wrote:
On August 01 2008 06:50 Quesadilla wrote:
On July 31 2008 04:45 Chill wrote:
On July 31 2008 04:32 Quesadilla wrote:
To make hydras work. You have to 9 pool, 3 hatch, sunken up immediately even block w/ evo chambers, turtle up until you have them at 2-2. If they went muta, doesn't matter how many they've made. Even if they have guardians. When you bust out with 40+ 2-2 hydras, it's over.

I stopped reading here because your retardation was melting my brain.


Then tell Day[9] he's an idiot.


Posting "Hydras are better than Mutas" is retarded. Posting "I went 53-1" is retarded. Regardless, Day[9] doesn't back up your statement that "when you bust out with 40+ 2-2 hydras, it's over." That statement is retarded because there is literally no army in any matchup of StarCraft that is autowin. And if there were, it certainly isn't 40 Hydralisks in ZvZ.


Yeah it's not autowin, but your chances are pretty good. If you made it that far and have that sort of setup, which seems to be consistent in his reps, it looks positive. Like I said, every time I have kept my defense strong enough to get to the 2-2 point, I've won most of the time. I seem to lose more if they counter with hydras themselves.

That's fair. As I see it, it plays out exactly like Muta vs metal, except easier. Zerg gets Mutalisks out and expands, the other Zerg turtles for 10 minutes. Mutalisk Zerg takes 3 bases and amasses Mutalisks. The second Hydralisk Zerg moves out he loses his main, and Mutalisks Zerg turtles his remaining expo.

EDIT: I don't care to argue. My point is that it IS POSSIBLE and can be done very well, like I've seen it. It's not good for a strategy forum to be narrow minded when these things can work. The poll isn't 99% useless to 1% not. It's almost 40% that say it's useful. This isn't the "how Chill plays forum", don't treat it like it is. Investigate some possibilities before you shut something down. You didn't even ask Day about it.

Any strategy is possible. The point I'm asking is whether or not this is stronger than standard play in any situation. And my opinion is it's not, backed up by the fact that no progamer ever does it, foreigners rarely do it, and the short strategic analysis I've done above. It's like going metal on Python vs Z; you can steal some games off weaker players, but you're making it harder on yourself.

Day is free to give whatever analysis or evidence he wants. As is anyone else!
Moderator
Chef
Profile Blog Joined August 2005
10810 Posts
August 01 2008 18:12 GMT
#90
Now, before you start thinking to yourself "Why is he wasting his time posting a Muta/Ling vs Hydra/Lurker guide, when we already know that Muta/Ling > Hydra/Ling." Go tell that to someone like 1st~Tsunami. Hydra/Lurker can be a viable option vs Muta/Ling, but I do not believe that it's better than Muta/Ling. Often enough it isn't the strategy itself, but it's the execution of that strategy that matters most. A person that has experience using a second rate strategy, will do much better than they will if they had used the best strategy having no experience ever using it. They have the timing, the knowledge, and know how to EXECUTE IT.


From the old Fennec guide ( http://www.geocities.com/fennecthefox/StrategyPagePart12.html )

Although Tsunami seemed to steadfastly believe Hydras were better.

I think right now it's favourable for progamers to use Muta Ling ZvZ because it's all they've ever used their whole StarCraft careers, and the quote above could be reversed to say the same thing. While it could be better, I think that it is perhaps unfair to say for certain one is better than the other, except for obvious facts like that no one can teach you hydra ZvZ, but everyone in progaming can tell you a million tricks in muta ZvZ. One is simply much more evolved and has shorter games than the epic hydra turtles.

If you think about Tsunami's solutions for hydra ZvZ, he says to ensnare mutas attacking your base while you attack his, so that he can't come back to defend it in time... The decision making involved in hydra ZvZ to me would then seem apparently awkward compared to how one would normally view StarCraft. I just wish Tsunami still played SC so we could know what he could have been today
LEGEND!! LEGEND!!
Elite]v[arine
Profile Joined October 2007
United States264 Posts
Last Edited: 2008-08-01 22:08:59
August 01 2008 22:08 GMT
#91
On August 02 2008 03:12 PsycHOTemplar wrote:
Show nested quote +
Now, before you start thinking to yourself "Why is he wasting his time posting a Muta/Ling vs Hydra/Lurker guide, when we already know that Muta/Ling > Hydra/Ling." Go tell that to someone like 1st~Tsunami. Hydra/Lurker can be a viable option vs Muta/Ling, but I do not believe that it's better than Muta/Ling. Often enough it isn't the strategy itself, but it's the execution of that strategy that matters most. A person that has experience using a second rate strategy, will do much better than they will if they had used the best strategy having no experience ever using it. They have the timing, the knowledge, and know how to EXECUTE IT.


From the old Fennec guide ( http://www.geocities.com/fennecthefox/StrategyPagePart12.html )

Although Tsunami seemed to steadfastly believe Hydras were better.

I think right now it's favourable for progamers to use Muta Ling ZvZ because it's all they've ever used their whole StarCraft careers, and the quote above could be reversed to say the same thing. While it could be better, I think that it is perhaps unfair to say for certain one is better than the other, except for obvious facts like that no one can teach you hydra ZvZ, but everyone in progaming can tell you a million tricks in muta ZvZ. One is simply much more evolved and has shorter games than the epic hydra turtles.

If you think about Tsunami's solutions for hydra ZvZ, he says to ensnare mutas attacking your base while you attack his, so that he can't come back to defend it in time... The decision making involved in hydra ZvZ to me would then seem apparently awkward compared to how one would normally view StarCraft. I just wish Tsunami still played SC so we could know what he could have been today

i read tsunami's guide a few times a while back, and i like his ideas. although, his builds are now outdated.
edit: if someone were to create a new build for the newer maps and playing styles i think hydras would do perfectly fine.
AKAs: Pyro]v[aniac ,
KwarK
Profile Blog Joined July 2006
United States43858 Posts
August 01 2008 22:40 GMT
#92
This isn't even something you can argue over. I don't understand why there's a huge topic on it. If he is good enough to a) do basic scouting and b) do basic counters then hydra won't work. The exception to this is when he's a much worse player in which case pretty much anything works. Hydra is an inferior strategy to mutaling. It will lose games against players of equal skill. Don't go "but I beat someone with hydra" because you probably could have beaten them with pure queens. Don't go "but it works at D" because a D player can barely get themselves dressed, let alone understand what's going on when you don't use the build they expect. Personal anecdotal evidence is less impressive than the consistant evidence we have of professional zergs choosing not to go hydra. Hydra is inferior. You can choose to go hydra and sometimes if you play it very well you'll win. You can also choose to kill one of your starting workers and if you play it well you'll win. That doesn't mean you should.
ModeratorThe angels have the phone box
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
August 01 2008 23:49 GMT
#93
Against modern players, the only way you can win with hydras over mutas is if you're clearly at a skill level higher than your opponent or your opponent has no idea how to react against it. The common argument against mutalisks on hydras is that spore colonies can stall mutas. This is totally false because you basically have to waste your eco putting up spores asap around the spire timing so you're already wasting drones, initiative advantage (which ZvZ is all about). Ok, so you've prevented the initial muta harrass. now what? Well you can't have too much intel because he can muta your overlords. so you're playing blind versus him effectively. So you have to sit in y our base and build up. During that time he's sitting in his base and building up. You can both expand at roughly the same rate, I'll grant that since hydra supported expension doesnt' fare terribly against mutas as long as you're not expanding retardedly far away but you essentially play the game from zero initiative at all times because the moment you move out to attack, you will see something like 10 sunkens sprout up + possible lurker tech and his clump of mutas /will/ demolish one of your expos before you can defend it. In other words, you have a lot more oppurtunities to slip up more than him. Your only hope is to somehow catch up to him in hive tech when you get defilers or queens, both of which are godsends for hydras but so will he and I REPEAT, once he reaches critical mass of mutas you WILL be losing expos. Add that all up and not to mention certain player's incredible finesse with muta control, going hydras is really just a strat you can only pull if you're desperately behind the spire game.
Elite]v[arine
Profile Joined October 2007
United States264 Posts
Last Edited: 2008-08-02 02:12:04
August 02 2008 02:10 GMT
#94
On August 02 2008 08:49 KissBlade wrote:
Against modern players, the only way you can win with hydras over mutas is if you're clearly at a skill level higher than your opponent or your opponent has no idea how to react against it. The common argument against mutalisks on hydras is that spore colonies can stall mutas. This is totally false because you basically have to waste your eco putting up spores asap around the spire timing so you're already wasting drones, initiative advantage (which ZvZ is all about). Ok, so you've prevented the initial muta harrass. now what? Well you can't have too much intel because he can muta your overlords. so you're playing blind versus him effectively. So you have to sit in y our base and build up. During that time he's sitting in his base and building up. You can both expand at roughly the same rate, I'll grant that since hydra supported expension doesnt' fare terribly against mutas as long as you're not expanding retardedly far away but you essentially play the game from zero initiative at all times because the moment you move out to attack, you will see something like 10 sunkens sprout up + possible lurker tech and his clump of mutas /will/ demolish one of your expos before you can defend it. In other words, you have a lot more oppurtunities to slip up more than him. Your only hope is to somehow catch up to him in hive tech when you get defilers or queens, both of which are godsends for hydras but so will he and I REPEAT, once he reaches critical mass of mutas you WILL be losing expos. Add that all up and not to mention certain player's incredible finesse with muta control, going hydras is really just a strat you can only pull if you're desperately behind the spire game.

thats an interesting argument. i would have to disagree with the criticle mass of mutas tho...
hydras in criticle mass trump mutas in criticle mass. think about it, mutalisks cost more (100/100 vs 75/25) and 1 hydra beats 1 muta.
10 mutas costs 1000 mins which is 13 and a 1/2 hydras. 20 mutas 2000 mins = 26 and a 1/2 hydra. maybe somebody can correct me if im wrong but dont 40 hydras beat 30 mutas?
edit: with all that extra gas, couldn't you also spam scourge? like 2 scourge and 1 hydra is equal in price to a muta. so 10 hydra and 20 scourge = 10 muta. (lol)
AKAs: Pyro]v[aniac ,
AttackZerg
Profile Blog Joined January 2003
United States7475 Posts
August 02 2008 07:22 GMT
#95
Last season I got to B with only playing ZvT/ZvP on any map and ZvZ on python using a variatioin of the satanik build ... Satanik has used that hydra build since 03 (back when we used to play together daily) and was the master of it. I went 33/4(zvz hydra only) on my way to B using only variations of the greedy hydra build. Maybe day was joking, but my highest rank ever was a combination of vT/vP and only 3-4 hat ling/hydra-muta builds. It is very doable if you can play very flexible defend very well and manage your eco perfectly ... this said

I haven't used this strategy once after the rapings I took at the b-/b level last season ... at that level I was murdered EVERY GAME ....
Stimpacked
Profile Joined June 2008
Philippines368 Posts
August 02 2008 08:50 GMT
#96
On August 02 2008 11:10 X.xDeMoNiCx.X wrote:
Show nested quote +
On August 02 2008 08:49 KissBlade wrote:
Against modern players, the only way you can win with hydras over mutas is if you're clearly at a skill level higher than your opponent or your opponent has no idea how to react against it. The common argument against mutalisks on hydras is that spore colonies can stall mutas. This is totally false because you basically have to waste your eco putting up spores asap around the spire timing so you're already wasting drones, initiative advantage (which ZvZ is all about). Ok, so you've prevented the initial muta harrass. now what? Well you can't have too much intel because he can muta your overlords. so you're playing blind versus him effectively. So you have to sit in y our base and build up. During that time he's sitting in his base and building up. You can both expand at roughly the same rate, I'll grant that since hydra supported expension doesnt' fare terribly against mutas as long as you're not expanding retardedly far away but you essentially play the game from zero initiative at all times because the moment you move out to attack, you will see something like 10 sunkens sprout up + possible lurker tech and his clump of mutas /will/ demolish one of your expos before you can defend it. In other words, you have a lot more oppurtunities to slip up more than him. Your only hope is to somehow catch up to him in hive tech when you get defilers or queens, both of which are godsends for hydras but so will he and I REPEAT, once he reaches critical mass of mutas you WILL be losing expos. Add that all up and not to mention certain player's incredible finesse with muta control, going hydras is really just a strat you can only pull if you're desperately behind the spire game.

thats an interesting argument. i would have to disagree with the criticle mass of mutas tho...
hydras in criticle mass trump mutas in criticle mass. think about it, mutalisks cost more (100/100 vs 75/25) and 1 hydra beats 1 muta.
10 mutas costs 1000 mins which is 13 and a 1/2 hydras. 20 mutas 2000 mins = 26 and a 1/2 hydra. maybe somebody can correct me if im wrong but dont 40 hydras beat 30 mutas?
edit: with all that extra gas, couldn't you also spam scourge? like 2 scourge and 1 hydra is equal in price to a muta. so 10 hydra and 20 scourge = 10 muta. (lol)


hydra/scourge thats good... with a good mix it can own muta/ling.. hehe gotta try it..
live and let live...
Boblion
Profile Blog Joined May 2007
France8043 Posts
August 02 2008 09:47 GMT
#97
On August 02 2008 17:50 Stimpacked wrote:
hydra/scourge thats good... with a good mix it can own muta/ling.. hehe gotta try it..


i dont think you can afford hydra / scourge mid game. You need gas for more hydras, tech and ups.
fuck all those elitists brb watching streams of elite players.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
August 02 2008 12:39 GMT
#98
i liked doing hydras on nostalgia, since there was no gas at the expo it wasn't quite as easy for the enemy mutamaker to just take that exp and outmass you.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
August 02 2008 13:56 GMT
#99
hydras are only good by surprise, and hydra play is a lot more turtle like because you cant move out or your mineral line will get fucked in the anus HARD.
savior did nothing wrong
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
August 02 2008 15:04 GMT
#100
On August 02 2008 11:10 X.xDeMoNiCx.X wrote:
Show nested quote +
On August 02 2008 08:49 KissBlade wrote:
Against modern players, the only way you can win with hydras over mutas is if you're clearly at a skill level higher than your opponent or your opponent has no idea how to react against it. The common argument against mutalisks on hydras is that spore colonies can stall mutas. This is totally false because you basically have to waste your eco putting up spores asap around the spire timing so you're already wasting drones, initiative advantage (which ZvZ is all about). Ok, so you've prevented the initial muta harrass. now what? Well you can't have too much intel because he can muta your overlords. so you're playing blind versus him effectively. So you have to sit in y our base and build up. During that time he's sitting in his base and building up. You can both expand at roughly the same rate, I'll grant that since hydra supported expension doesnt' fare terribly against mutas as long as you're not expanding retardedly far away but you essentially play the game from zero initiative at all times because the moment you move out to attack, you will see something like 10 sunkens sprout up + possible lurker tech and his clump of mutas /will/ demolish one of your expos before you can defend it. In other words, you have a lot more oppurtunities to slip up more than him. Your only hope is to somehow catch up to him in hive tech when you get defilers or queens, both of which are godsends for hydras but so will he and I REPEAT, once he reaches critical mass of mutas you WILL be losing expos. Add that all up and not to mention certain player's incredible finesse with muta control, going hydras is really just a strat you can only pull if you're desperately behind the spire game.

thats an interesting argument. i would have to disagree with the criticle mass of mutas tho...
hydras in criticle mass trump mutas in criticle mass. think about it, mutalisks cost more (100/100 vs 75/25) and 1 hydra beats 1 muta.
10 mutas costs 1000 mins which is 13 and a 1/2 hydras. 20 mutas 2000 mins = 26 and a 1/2 hydra. maybe somebody can correct me if im wrong but dont 40 hydras beat 30 mutas?
edit: with all that extra gas, couldn't you also spam scourge? like 2 scourge and 1 hydra is equal in price to a muta. so 10 hydra and 20 scourge = 10 muta. (lol)



One muta beats one hydra straight up. But that's not the point, the point is the muta user has way more advantage than you do. If you ever went on offense against a good muta user, you'll know, zerglings aren't the threat against critical mass hydras, what pwns your mass is always last minute sunkens sprouting up with mutas to defend. Because eventually the mutalisk user WILL catch you on a mistake and force you to try to base trade.
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