• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:13
CEST 13:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy1GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
RSL Season 4 announced for March-April $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond) GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Gypsy to Korea ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1494 users

[Q] ZvZ hydra VS muta - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
July 29 2008 21:30 GMT
#61
On July 30 2008 06:23 X.xDeMoNiCx.X wrote:
sorry for hijacking (is that spelling right?) this thread.
i was wondering what would i do if both me and my opponent decide upon opening hydras instead of mutas? how does that turn out and what should i do in response to his hydras and mine??


zerglings
UNFUCK YOURSELF
GeneralZap
Profile Joined January 2008
United States172 Posts
July 29 2008 23:23 GMT
#62
In my opinion lurkers are best for the beggining of the game, in my experiences, they let you expand without fear.
Death has lost its sting.
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
July 30 2008 05:14 GMT
#63
On July 30 2008 08:23 GeneralZap wrote:
In my opinion lurkers are best for the beggining of the game, in my experiences, they let you expand without fear.


Yes, lurkers are great in zvz when your opponent masses muta.
Not.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Blind
Profile Blog Joined December 2002
United States2529 Posts
July 30 2008 06:32 GMT
#64
On July 30 2008 14:14 bubblegumbo wrote:
Show nested quote +
On July 30 2008 08:23 GeneralZap wrote:
In my opinion lurkers are best for the beggining of the game, in my experiences, they let you expand without fear.


Yes, lurkers are great in zvz when your opponent masses muta.
Not.
Yeah, because no one uses lings in zvz.
Not.
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
July 30 2008 08:01 GMT
#65
pure mass hydras (yes i mean mass hydras, around like 70 hydras[fastest style]) will kill anything ZvZ
"Wanna join my [combo] clan?" "We play turret d competitively"
Carkling
Profile Blog Joined January 2008
Germany169 Posts
July 30 2008 09:16 GMT
#66
EXCEPT 80 HYDRAS LOL

sry t.t
Stimpacked
Profile Joined June 2008
Philippines368 Posts
July 30 2008 10:32 GMT
#67
hydras are good zvz but people just want fast wins so they go muta/ling...
live and let live...
Zerg_Sasuke
Profile Joined June 2008
176 Posts
July 30 2008 13:27 GMT
#68
they are good after 3 hatch lings or 9 hatch 9 pool ol , if u succed with this u ll get away with better macro . Spores , then mass up 3 groups and gogo

Works very well.
^^
Chill
Profile Blog Joined January 2005
Calgary25997 Posts
Last Edited: 2008-07-30 14:01:18
July 30 2008 14:00 GMT
#69
On July 30 2008 06:30 Nitrogen23 wrote:
Show nested quote +
On July 30 2008 06:23 X.xDeMoNiCx.X wrote:
sorry for hijacking (is that spelling right?) this thread.
i was wondering what would i do if both me and my opponent decide upon opening hydras instead of mutas? how does that turn out and what should i do in response to his hydras and mine??


zerglings

Very wrong. All gas goes to Mutalisks and extra minerals go to Drones and expansions until you approach the timing he's going to move out. Mutalisks provide map control and make your opponent defend two places at once. Zerglings are a fantastic support unit but are usless alone against a Hydralisk blob.

On July 30 2008 08:23 GeneralZap wrote:
In my opinion lurkers are best for the beggining of the game, in my experiences, they let you expand without fear.

... Early lurkers as the Hydra player or the Mutalisk player? Either way it's ridiculous. The Mutalisk player has Mutalisks, and the Hydralisk player can't move out because you have Mutalisks. If you try to get a third base using Hydras you're going to get one of your base cracked by his entire army. This advice makes little sense.

On July 30 2008 17:01 OmgIRok wrote:
pure mass hydras (yes i mean mass hydras, around like 70 hydras[fastest style]) will kill anything ZvZ

This is retarded.

On July 30 2008 19:32 Stimpacked wrote:
hydras are good zvz but people just want fast wins so they go muta/ling...

WOW GREAT THANKS FOR BRINGING SUCH GREAT CONVERSATIONS TO THE STRATEGY FORUM. Look, people are saying Hydralisks suck ZvZ for the most part. So if you want to take the position that they don't entirely such, the onus is on you to explain why they are good. Don't hit and run ("Hydras are great people are just lazy" and then never post again in the thread).

For example, to counter your point, I would say that 98% of the last Zerg VS Zerg matches at the progamer level were played with MutaLing, where the is no reward for winning quickly. Now, it's on you to retort that.

On July 30 2008 22:27 Zerg_Sasuke wrote:
they are good after 3 hatch lings or 9 hatch 9 pool ol , if u succed with this u ll get away with better macro . Spores , then mass up 3 groups and gogo

Works very well.

I king of agree. To have any chance of Hydras working you need to open somewhat greedy to establish an extra base much before your opponent normally would.



Stop douching up the strategy forum with your hit and run comments. Defend your position with logic or experience or even theories. You can't take a wild position and then describe it as if it's canon and move on.
Moderator
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
July 30 2008 15:13 GMT
#70
On July 30 2008 15:32 Blind wrote:
Show nested quote +
On July 30 2008 14:14 bubblegumbo wrote:
On July 30 2008 08:23 GeneralZap wrote:
In my opinion lurkers are best for the beggining of the game, in my experiences, they let you expand without fear.


Yes, lurkers are great in zvz when your opponent masses muta.
Not.
Yeah, because no one uses lings in zvz.
Not.

What do you think the mutas are there for, idiot.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
July 30 2008 15:59 GMT
#71
It's tough to go hydra or even lurker in zvz. Hydras tend to get eaten by someone with good muta control (picking off hydra as they move around). Not only that, but hydra don't provide map control, and you're stuck trying to defend your main/nat mineral line.

Muta give you map control, and allow you to prevent your opponent from moving out by harassing their mineral lines when they try to move out. They also kill lurkers and zerglings no sweat

Let's say for the sake of argument that you get enough hydras to defend both your main and nat. (probably ~12). You still haven't moved out, but you didn't build any static defense either. For the same cost in minerals (it costs about 600 more gas though for anyone who wants to counter the argument) you get 9 muta. 9 muta with control >> 12 hydras used to defend mineral and natural line.

Looking at 9 muta vs 12 hydra further, 9 muta have 1k hit points total if I remember correctly, and 12 hydra have 960 hitpoints total. Hydra have about the same range as microed muta if I remember correctly.

In summary, the speed and map control that 9 muta give you are are such large advantages that it's almost impossible to justify (at least at the pro level where muta micro is a given) going hydra.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
GoShox
Profile Blog Joined December 2007
United States1843 Posts
July 30 2008 16:15 GMT
#72
Wait, who says you don't build any static defense?

If you skip static defense I don't see how you'd hold the Mutas anyways, unless you opted for REALLY fast Hydralisks.

I know I am basing this off of just one game (Satanik vs. Lowely), but I've hardly ever seen Hydras actually used in ZvZ, I would be interested in seeing more replays of it though. Satanik timed his Evolution Chamber to be done about the time that Lowely's Spire is done, giving him time to get 2 Spores per mineral line. Also worth it to note that he didn't even get his gas until 8 minutes in.

I'm not going to argue it at a pro level, since I think that anyone who tried it at a pro level would get absolutely destroyed I'd assume.
Stimpacked
Profile Joined June 2008
Philippines368 Posts
July 30 2008 16:54 GMT
#73
On July 30 2008 23:00 Chill wrote:
Show nested quote +
On July 30 2008 06:30 Nitrogen23 wrote:
On July 30 2008 06:23 X.xDeMoNiCx.X wrote:
sorry for hijacking (is that spelling right?) this thread.
i was wondering what would i do if both me and my opponent decide upon opening hydras instead of mutas? how does that turn out and what should i do in response to his hydras and mine??


zerglings

Very wrong. All gas goes to Mutalisks and extra minerals go to Drones and expansions until you approach the timing he's going to move out. Mutalisks provide map control and make your opponent defend two places at once. Zerglings are a fantastic support unit but are usless alone against a Hydralisk blob.

Show nested quote +
On July 30 2008 08:23 GeneralZap wrote:
In my opinion lurkers are best for the beggining of the game, in my experiences, they let you expand without fear.

... Early lurkers as the Hydra player or the Mutalisk player? Either way it's ridiculous. The Mutalisk player has Mutalisks, and the Hydralisk player can't move out because you have Mutalisks. If you try to get a third base using Hydras you're going to get one of your base cracked by his entire army. This advice makes little sense.

Show nested quote +
On July 30 2008 17:01 OmgIRok wrote:
pure mass hydras (yes i mean mass hydras, around like 70 hydras[fastest style]) will kill anything ZvZ

This is retarded.

Show nested quote +
On July 30 2008 19:32 Stimpacked wrote:
hydras are good zvz but people just want fast wins so they go muta/ling...

WOW GREAT THANKS FOR BRINGING SUCH GREAT CONVERSATIONS TO THE STRATEGY FORUM. Look, people are saying Hydralisks suck ZvZ for the most part. So if you want to take the position that they don't entirely such, the onus is on you to explain why they are good. Don't hit and run ("Hydras are great people are just lazy" and then never post again in the thread).

For example, to counter your point, I would say that 98% of the last Zerg VS Zerg matches at the progamer level were played with MutaLing, where the is no reward for winning quickly. Now, it's on you to retort that.

Show nested quote +
On July 30 2008 22:27 Zerg_Sasuke wrote:
they are good after 3 hatch lings or 9 hatch 9 pool ol , if u succed with this u ll get away with better macro . Spores , then mass up 3 groups and gogo

Works very well.

I king of agree. To have any chance of Hydras working you need to open somewhat greedy to establish an extra base much before your opponent normally would.

<hr>
Stop douching up the strategy forum with your hit and run comments. Defend your position with logic or experience or even theories. You can't take a wild position and then describe it as if it's canon and move on.


no offense chill but i've already posted the details earlier on this thread... yes you're right but if he is going pure mutas just put 2 spores more on you min line before you go out.. and plus your newly made hydras can help your spores if he tries to all-in counter attack your main... if the pros go muta/ling all the time maybe because they like faster offense than the defensive style... if the strat/build is rarely used it doesnt mean its not effective... well just my opinion.
live and let live...
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
Last Edited: 2008-07-30 19:34:19
July 30 2008 19:32 GMT
#74
To make hydras work. You have to 9 pool, 3 hatch, sunken up immediately even block w/ evo chambers, turtle up until you have them at 2-2. If they went muta, doesn't matter how many they've made. Even if they have guardians. When you bust out with 40+ 2-2 hydras, it's over. Not getting owned while you are turtling is the tricky part. You have to use a ton of spores in perfect positions. I've done this a few times and been successful. I usually lose if they break my turtle... Lurkers CAN be advantageous if they also go hydra in response to you doing it, it's kinda rare though.
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
Chill
Profile Blog Joined January 2005
Calgary25997 Posts
July 30 2008 19:45 GMT
#75
On July 31 2008 04:32 Quesadilla wrote:
To make hydras work. You have to 9 pool, 3 hatch, sunken up immediately even block w/ evo chambers, turtle up until you have them at 2-2. If they went muta, doesn't matter how many they've made. Even if they have guardians. When you bust out with 40+ 2-2 hydras, it's over.

I stopped reading here because your retardation was melting my brain.
Moderator
Elite]v[arine
Profile Joined October 2007
United States264 Posts
July 31 2008 00:30 GMT
#76
On July 31 2008 01:15 GoShox wrote:
Wait, who says you don't build any static defense?

If you skip static defense I don't see how you'd hold the Mutas anyways, unless you opted for REALLY fast Hydralisks.

I know I am basing this off of just one game (Satanik vs. Lowely), but I've hardly ever seen Hydras actually used in ZvZ, I would be interested in seeing more replays of it though. Satanik timed his Evolution Chamber to be done about the time that Lowely's Spire is done, giving him time to get 2 Spores per mineral line. Also worth it to note that he didn't even get his gas until 8 minutes in.

I'm not going to argue it at a pro level, since I think that anyone who tried it at a pro level would get absolutely destroyed I'd assume.

if you look at the video i posted a page or 2 ago (WCG 2007 highlights) i had that game in there.
AKAs: Pyro]v[aniac ,
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
July 31 2008 02:01 GMT
#77
personally, i've never had any hydra BO succeed , unless ur already up another level against ur opponent ( him being the disadvantaged) and VICE VERSA ;
the only way to get hydra to work IMO, is if u FE into a ECO greedy build, works ok-ish, but u die like what 50% ? 9pool > fe 5pool> fe , hell i think 12pool speedlings could still rip you a new one,
for just... a chance to win? ( mutaling still wrecks, not to mention the ever so common LAN LATENCY muta micro )

or go for some ling all in which will put you ahead, but even then, why not just mutaling

tbh, this thread is going down in the gutters
wouldn't be surprised if it was closed soon O-o
"come korea next time... FXO house... 10 korean, 10 korean"
Elite]v[arine
Profile Joined October 2007
United States264 Posts
July 31 2008 20:59 GMT
#78
+ Show Spoiler +
On July 31 2008 11:01 HeavOnEarth wrote:
personally, i've never had any hydra BO succeed , unless ur already up another level against ur opponent ( him being the disadvantaged) and VICE VERSA ;
the only way to get hydra to work IMO, is if u FE into a ECO greedy build, works ok-ish, but u die like what 50% ? 9pool > fe 5pool> fe , hell i think 12pool speedlings could still rip you a new one,
for just... a chance to win? ( mutaling still wrecks, not to mention the ever so common LAN LATENCY muta micro )

or go for some ling all in which will put you ahead, but even then, why not just mutaling

tbh, this thread is going down in the gutters
wouldn't be surprised if it was closed soon O-o

well... its still open.
AKAs: Pyro]v[aniac ,
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2008-07-31 21:37:33
July 31 2008 21:28 GMT
#79
Hydras are the core of the ultimate late game zvz army supported by defilers, if you face hydras you add lurks and / or guards ( if you have enought gaz ) and if you face muta you add devs / queens.

The main problem is that this kind of situation almost never happen because hydra are usually badly owned early / midgame by mutaling because it is cheaper and faster and because contrarily to hydras mutas can harrass.

If you use hydras you have to be very defensive early and midgame because if you leave your base you will be countered by muts ( and you wont be able to afford 20 spores per base ). But on the other hand if you are too defensive your opponent will take a 3 gas and will pump mass mutas :/.

But yea if you can get to hive tech ( defilers ) / or a big blob of uppgraded hydras ( + not too behind in eco ) the muta guy is somewhat fucked ( like if hive tech in zvz is common lol and like if it is easy to not be behind in eco when you have no map control xD ).

Going hydra in ZvZ is a bit like going pure tank/ Goli + turrets in TvT. "technically" it is more effective but it is too slow to be always considered like a good choice. That is why people often use or open with vults / dropships / wraiths.
fuck all those elitists brb watching streams of elite players.
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
Last Edited: 2008-07-31 21:52:15
July 31 2008 21:50 GMT
#80
On July 31 2008 04:45 Chill wrote:
Show nested quote +
On July 31 2008 04:32 Quesadilla wrote:
To make hydras work. You have to 9 pool, 3 hatch, sunken up immediately even block w/ evo chambers, turtle up until you have them at 2-2. If they went muta, doesn't matter how many they've made. Even if they have guardians. When you bust out with 40+ 2-2 hydras, it's over.

I stopped reading here because your retardation was melting my brain.


Then tell Day[9] he's an idiot.
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 89
CranKy Ducklings53
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko311
SortOf 130
ProTech90
StarCraft: Brood War
Calm 4336
Sea 2824
Jaedong 1572
Bisu 1562
firebathero 672
Hyuk 499
Leta 364
Rush 272
actioN 229
EffOrt 206
[ Show more ]
Stork 200
Mini 169
Light 138
Pusan 135
Killer 117
Soulkey 90
Aegong 87
Snow 87
ZerO 83
sorry 62
Free 58
ToSsGirL 52
hero 51
Sharp 50
Shinee 48
NaDa 40
Backho 33
[sc1f]eonzerg 32
Barracks 25
JulyZerg 22
Sea.KH 16
Bale 15
scan(afreeca) 14
Icarus 12
ajuk12(nOOB) 11
GoRush 11
Nal_rA 10
JYJ 10
NotJumperer 9
IntoTheRainbow 9
HiyA 6
SilentControl 5
Dota 2
XaKoH 572
Gorgc285
febbydoto8
Counter-Strike
olofmeister4501
shoxiejesuss655
edward62
markeloff30
Other Games
singsing1741
Liquid`RaSZi762
B2W.Neo365
crisheroes227
Mew2King43
ZerO(Twitch)10
Organizations
Counter-Strike
PGL23450
Other Games
BasetradeTV185
StarCraft 2
WardiTV99
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2365
Other Games
• WagamamaTV0
Upcoming Events
CranKy Ducklings
12h 47m
WardiTV Team League
23h 47m
Replay Cast
1d 12h
CranKy Ducklings
1d 22h
WardiTV Team League
1d 23h
uThermal 2v2 Circuit
2 days
BSL
2 days
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
3 days
[ Show More ]
BSL
3 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
GSL
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.