• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:41
CEST 11:41
KST 18:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7724 users

[Q] ZvZ hydra VS muta

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 5 Next All
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 20 2008 15:51 GMT
#1
I know Mutas are much more mobile and Hydras need upgrades to be more efficient but do you think...

[image loading]

Poll: Are Hydras useless in ZvZ?
(Vote): Yes
(Vote): No, they are worth trying



I know small numbers of Hydras are easily countered by Zerglings.

I know it's easier to switch to Mutas after 9 Pool and speedlings


But Hydras when upgraded (especially with +1 Carapace) can take care of Mutas and Zerglings (lings die before even reaching Hydras) to the point when Mutas have to tank for Zerglings so they can reach Hydras and eat them... so do you think they are worth trying?
Does anyone have any reps or links to VODs with high(er) level of Hydra vs Muta(ling)?
account abandoned:P RIP
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
July 20 2008 15:57 GMT
#2
Im sure some close position maps may benefit hydralisks slightly? Im ignorant on zvz so i really dont know.
BlueLaguna on West, msg for game.
inlagdsil
Profile Joined May 2008
Canada957 Posts
July 20 2008 16:33 GMT
#3
I'm not completely sure, but if a Zvz somehow turns into a long game, they can be useful. I played against a zerg who after a while put down base defenses and made it impossible for me to attack him without losing more than I would gain. I needed to keep him contained and went for hydra/lurker while keeping air superiority. This would not have worked against a better player.
So basically, in long games versus players who aren't too good, hydras will eventually come in handy.
I think I saw in another thread that with upgrades and when you reach a certain critical mass, they can be a good counter to a lot of mutas, but again, this only works late into the game, and you have to survive that long, which does require mutas. You can never forgo the spire, in my opinion.

I have never seen hydras in a pro game though, the games are short and too intense to make losing one drone and 100mins/50gas an acceptable price.
There is nothing cuter than a zergling when it has just started taking crack
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 20 2008 16:37 GMT
#4
On July 21 2008 00:57 Cloud wrote:
Im sure some close position maps may benefit hydralisks slightly? Im ignorant on zvz so i really dont know.



big maps with lots of bases are good for hydras

u don't want mutas to be able to hit ur mineral line and be able to get back to their own base in time to defend it




but.... hydras are always bad vs top opponents because money for money they will beat ur hydras with muta/ling with good flanks



unless u can build up a huge army, but generally by then they get lurkers
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
July 20 2008 16:44 GMT
#5
i guess if you know the person is gonna 9poolspeed 1lair -> muta u can open 12pool into 3hatch hydra, which is ok otherwise mutaling just wastes hydra imo =/

u could try hydra scourge but ppl these days have teh jaedong micro :O
"come korea next time... FXO house... 10 korean, 10 korean"
Stimpacked
Profile Joined June 2008
Philippines368 Posts
July 20 2008 17:16 GMT
#6
try 3 hatch hydras on 1 base(applicable only if he did'nt FE as most zergs nowadays dont)... 1st go 9pool make 6 lings try to attack and see if he is FE, if not just return your lings to block ramp. make 2nd hatch near ramp and 3rd hatch as you have cash, get gas and make den... as den is building, non stop drones (roughly about 18, 2 in each min patch) power up as you can have advantage economically as he is teching up fast to mutas or maybe massing speedlings... as your overlord can see, if his making lot of lings put a sunk on choke and add lings to just to block ramp.. now as soon his spire is almost finished put up an evo put 1or2 spore on min line and 1 on choke(nver forget to replace your scouting overlord as it is about to die), and dont get carapace or hydra upgrade from evo coz you really need that gas for hydras you just relly on pure mass... as soon as den finishes upgrade range first coz your just gonna defend with your hydras... non stop hydras from then on... upgrade speed and attack when you have about 2 groups of hydras plus more comming from your rallying hatcheries... time your attack well like when he tries to expand to catch up... it works well for me because of the economic advantage you have early and the 3hatches you have... his gonna think he can overrun you by his mutas but scattering your hydras near spores his not gonna do anything... then go out in time and just run him over... his reaction is either to non stop massing muta/ling or expand but right when he expands attack him and GG... muta ling cannot do anything from this build trust me just stick your hydras together and micro... its very effective for me at d+/c-/c levels... hope it helps.
live and let live...
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-07-20 17:27:44
July 20 2008 17:25 GMT
#7
I wanted to write a guide on how to hydra ZvZ, but I decided I really wasn't good enough that anyone would care... I got about halfway thru it, and just went looking for it in my folders, but I can't seem to locate it... It's just based off what I saw Satanik do at WCG 2006 (?), so you can study his replays and ask yourself why it worked so well. It's just too bad Satanik never got to test his ZvZ against pros... He annihilated any foreign ZvZ with ease though (who presumably weren't complete jokes if they made it to WCG).

Well what do you know, I found it. It's just the detailed outline of the build.

+ Show Spoiler +
Over pool

Drone till 11

Hatchery at nat

Zerglings till 15

Hatchery at 15

Zergling till 17

Overlord

2 drones to mine at nat

Zergling to 18 from nat

Creep colony at nat at 18

Zergling at first attack

Power drones when sunk is done

Evo chamber at 27

Drone, overlord

Two creep colonies at each base, for spore

keep powering drones

additional sunk at nat

+ 1 spore to each base

extractor

extractor at nat

Power drones still

Hydra den and carapace upgrade

Start pumping hydra, add 4th hatchery

upgrade hydra speed, upgrade to lair

upgrade hydra range when speed finishes

upgrade ranged attack when carapace finishes

build a spire

move out cautiously (just to scare other zerg), upgrade lurker aspect

upgrade ranged attack level 2

start morphing lurks in safety

save some lurk for d, move out with the rest, counter attack

keep hydra a little ahead of lurks
LEGEND!! LEGEND!!
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-07-20 17:36:25
July 20 2008 17:34 GMT
#8
I know it seems like that build goes way into the game, but you can pretty much follow it exactly up to taking your second gas if your opponent is playing normally (which it's a good idea to use to help block your sunks/spores from Zerglings, as well as using your hatcheries for the same end).

Hydra ZvZ is surprising very much dependant on building placement. It's also very dependant on good game sense because scouting is virtually impossible for you. Your opponent at least knows when you're moving out, but you have to be aware that he's taking his third, which third he's likely to take, and maybe somehow squeeze a gosu zergling to look for it. I've always thought a burrowed zergling would be useful for delaying an unsuspecting zerg's third, but it's both expensive, and easily countered once opponents know about it.

EDIT: Also, like any new build, it's difficult to win with at first... Even the old guides all say "Get ready to lose a lot before you start to win." Asking this build to work the first time for you against a competent opponent would be like asking to get Sair/Reaver to work the first time. These builds take experience and game sense to master.
LEGEND!! LEGEND!!
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
July 20 2008 17:52 GMT
#9
One hydra build i've been using with decent success is this:

9 overlord
9 pool
11 expo
-start building lings
13/14 gas

Depending on how much damage i do with lings and depending on his build, i might add a 3rd hatch and more drones. Otherwise i'll only make a couple of drones and add spores + hydra den.

This build is kinda cool because it forces him to defend your rush which is especially strong because you get the second hatch so early. He won't be able to expand or produce any drones, and you will probably force him to either delay his spire or use larvae he was saving for mutas.
Stimpacked
Profile Joined June 2008
Philippines368 Posts
July 20 2008 17:56 GMT
#10
the thing with expanding is that you can get outrun or outnumbered by lings early game... by doing 1 base you exploit your ramp and just make less lings and 1 sunk... you can scout by your first 2 overlords on what he is doing most likely spire and 2 hatches... yes he can scout you doing mass hydra but his options are limited he either is gonna go pure mass muta/ling with one base or expand... if he expands time it right when to attack like when his boosting up his econ to catch up yours (scout with your initial lings)... if he denies you of scouting attack when you have 3 groups of hydras to be safe... this build is like your on defense early on and anticipate all his attacks and surprise him how quickly your hydra count goes up and you go out and run him over.
live and let live...
NexyNexy
Profile Joined July 2008
34 Posts
July 20 2008 18:04 GMT
#11
I think they are worth trying on Bnet because of the latency problem but like a few spores and upgrades are essential for its sucess, but they become pretty useless on iccup.
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
July 20 2008 18:06 GMT
#12
actually psychotemplar, i think that sataniks build is useless now because of how zvz has been evolving and how the muta harrass has been perfected. You can pretty much hit and hit drones and losing few mutas, so while the first zerg is trying to power the other just keeps getting his muta mass stronger.

late game i would consider much much stronger to get a defiler with plague rather than switch to hydra all along, because hydras are going to be un-upgraded and you'll need shitloads of minerals to get a proper mass.
Teamliquidian townie
Blind
Profile Blog Joined December 2002
United States2529 Posts
Last Edited: 2008-07-20 18:17:21
July 20 2008 18:11 GMT
#13
I do hydra a lot in zvz. Some tips:
- Requires fast expand
- Upgrades are important
- Play defense/set up your econ
- A few lurkers makes enemy's lings useless
- Defilers do great later on

This doesn't make hydra viable in zvz, but I think those are the best ways to approach it if you're going to do it anyway. In higher level zvz, timing and micro makes going hydra way too hard. I recommend watching most of Xiaozi's zvz reps, especially his game vs Satanik.
PluS
Profile Joined January 2005
United States80 Posts
July 20 2008 18:21 GMT
#14
if u can get away with 12 hatch u an pretty much dominate the game with hydras
Go Fuck Yourself
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-07-20 18:47:19
July 20 2008 18:45 GMT
#15
actually psychotemplar, i think that sataniks build is useless now because of how zvz has been evolving and how the muta harrass has been perfected. You can pretty much hit and hit drones and losing few mutas, so while the first zerg is trying to power the other just keeps getting his muta mass stronger.

I would agree hydra zvz isn't better than muta first zvz, but I don't think that's why. People have known about the stack muta trick a long time, and against spores it doesn't really matter. They eat up your mutas like nothing, and while you're making mutas and not drones, you're getting the bad end of the deal. The counter is to mass up mutas and take a third gas so that you can overwhelm a hydra zerg anyway. If you do lose mutas to spores, that's pretty much game for hydras because now they've made up for their numbers on your foolishness.

I've seen a bit of Blind's ZvZ (though it was from years ago lol), and I can say it's quite fun to watch I think he's correct in everything he says here also.

If you're doing hydra ZvZ, you're basically reminiscing back to Tsunami's era of Zerg prowess. And good lord are those strategies ever ancient.

the thing with expanding is that you can get outrun or outnumbered by lings early game...

You're going 9pool 3 hatch, you're not going to get outnumbered by lings. You just need to properly guard your ramp and wall your sunk.
LEGEND!! LEGEND!!
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2008-07-20 18:57:07
July 20 2008 18:55 GMT
#16
for hydra zvz i open 9ol, extractor trick, 10hat(expansion), 10pool


gotta be big map
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 20 2008 19:18 GMT
#17
Thank You very much for all comments and voting!! Especially builds !!
account abandoned:P RIP
Mortality
Profile Blog Joined December 2005
United States4790 Posts
July 20 2008 19:43 GMT
#18
The answer is yes and no.


I don't think hydras have much of any potential at the highest levels. I'd say only if you're VERY late into the game are they worth much (defilers + hydras + queens = deadly on open terrain during late game). Early game, I think modern Muta micro and modern timing making hydras more or less useless.



However, if you are fairly new to the game and play at or below the C rank level, I'd suggest giving hydras a try. It's good to learn how to use them effectively for the sake of improving your understanding of the game. Also, except at the highest levels, hydras CAN be used effectively.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
sqwert
Profile Blog Joined May 2008
United States781 Posts
Last Edited: 2008-07-20 21:17:27
July 20 2008 21:16 GMT
#19
ive played vs ppl on zvz who used hydras. they put up a nice fight but with their attack type (explosive) against small units like mutas and lings would be cut to almost half. vs mutas, hydras have less hp, mobility, and less power, while mutas have that and splash damage. i havent played against that many zvz against hydras so i wouldn't really know, but thats what i think. i would stick to mutaling
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
July 21 2008 02:08 GMT
#20
eh u wanna zvz im EzPzLmnSqz @ iccup and heavonearth @ west
Muta microing hydras should be fun <_<
PM MEH
"come korea next time... FXO house... 10 korean, 10 korean"
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 4300
Hyuk 1248
actioN 197
Sharp 163
Soma 114
Zeus 101
Dewaltoss 98
Pusan 90
Mind 66
ToSsGirL 59
[ Show more ]
Mong 41
Backho 38
scan(afreeca) 35
sSak 34
sorry 31
Free 25
Hm[arnc] 21
Sacsri 18
910 18
Rush 17
Noble 16
GoRush 16
ajuk12(nOOB) 15
Light 11
soO 9
Movie 6
Dota 2
XaKoH 459
League of Legends
JimRising 541
Counter-Strike
fl0m3769
olofmeister1009
zeus310
Super Smash Bros
Mew2King129
Other Games
PiGStarcraft919
ceh9433
crisheroes190
SortOf33
Sick29
RuFF_SC227
Organizations
Other Games
gamesdonequick579
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3866
• Stunt2496
Upcoming Events
The PondCast
19m
Maestros of the Game
5h 19m
Serral vs Rogue
herO vs SHIN
OSC
12h 49m
Replay Cast
14h 19m
OSC
1d 3h
Maestros of the Game
1d 4h
Replay Cast
1d 14h
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
4 days
Replay Cast
5 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.