• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:00
CEST 18:00
KST 01:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202540Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up How to leave Master league - bug fix?
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Nobody gona talk about this year crazy qualifiers? Help, I can't log into staredit.net How do the new Battle.net ranks translate? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine US Politics Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 581 users

Competitive zeroclutter strategies - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 All
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2008-06-06 05:50:16
June 06 2008 05:50 GMT
#61
ZC is lame because your macro gets crushed by the limiting number of sprites

it'd be a lot more competitive if this were fixed
Hates Fun🤔
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 06 2008 05:50 GMT
#62
On June 06 2008 14:42 X.xDeMoNiCx.X wrote:
Show nested quote +
On June 06 2008 14:04 IdrA wrote:
thats taking it a bit too far, low money maps definitely do require more skill simply because of the diversity of game styles and the added layers of depth that come from economy management. you have to worry about worker counts, expo timing, remaining money, etc. also while money maps are almost solely 200 vs 200 battles + suicide attempts on the main low money ranges from money-esque macro tvps to 20 minute zvzs where neither player ever has more than 12 drones, and everything in between.

have you ever seen 2 VGT players ZvZ? usually the games last 2 hours due to swarm lurker defence and plague on mutas taking mains.
edit: VGT is a fastest map ladder (next season june 15)


do you have a rep of something like that? It sounds kinda interesting and I would like to see it.
Centric
Profile Blog Joined March 2008
United States1989 Posts
Last Edited: 2008-06-06 06:26:08
June 06 2008 06:22 GMT
#63
On June 06 2008 14:50 kNyTTyM wrote:
Show nested quote +
On June 06 2008 14:42 X.xDeMoNiCx.X wrote:
On June 06 2008 14:04 IdrA wrote:
thats taking it a bit too far, low money maps definitely do require more skill simply because of the diversity of game styles and the added layers of depth that come from economy management. you have to worry about worker counts, expo timing, remaining money, etc. also while money maps are almost solely 200 vs 200 battles + suicide attempts on the main low money ranges from money-esque macro tvps to 20 minute zvzs where neither player ever has more than 12 drones, and everything in between.

have you ever seen 2 VGT players ZvZ? usually the games last 2 hours due to swarm lurker defence and plague on mutas taking mains.
edit: VGT is a fastest map ladder (next season june 15)


do you have a rep of something like that? It sounds kinda interesting and I would like to see it.
http://www.vilegaming.com

The link above is the site for VGT, a site based on WGT for fastest players. Some players from VGT actually made the transition to melee (50Cal.Stalife is one of them, I believe). You can find some reps there.

I would say that fastest is almost a different kind of game, where the focus is just on different things. I think IdrA overall is right though - I used to play VGT kind of games with friends and made the jump to melee a couple months ago. Melee is infinitely harder - there's just a degree of diversity that you don't find in fastest.

On June 06 2008 12:31 IdrA wrote:
Show nested quote +
On June 05 2008 07:47 Centric wrote:
On June 05 2008 06:33 Wangsta wrote:
On June 05 2008 05:53 Centric wrote:
After re-reading the title and the OP of this thread, I realized that there's a clear oxymoron when you try to put competitive and "no rush" together.


then you are being close minded

would a team of 3 progamers beat u and two of your friends in a 3v3 norush game? probably.

the fact that public games are full of newbs is meaningless, 1v1 public games on regular maps are all newbs too (with an occassional D/D- level player who still isnt good at all)

I've already stated before that I used to play competitive fastest, so I have nothing against the map.

The problem with a no-rush game is that remove a lot of the do stuff quickly element that makes up a large part of SC. The fact that a team of progamers would beat me and a couple friends is irrelevant.

not really, when you're playing with good people the no rush period is still hectic because in 3v3 games the map maxes (cant build anything else) in under 10 minutes, so you have to build as quickly and efficiently as possible.
and then once you're past that its still very fast paced because you have such a big base to manage(and need to macro pretty much perfectly off 20-30 production facilities) while managing a maxed army, and usually watching for constant recall attemps.
obviously its not as fast paced and difficult as low money maps, but playing against good players is still very challenging and theres no real superiority in no rules vs no rush.

Maybe I misspoke, but what I mean was that no-rush games are less competitive. I don't doubt that you have to move quickly because of the map-max issue, but you're still removing a lot of the multitasking of the early game since you're removing the rush mechanic. If you're sitting around on your ass slowly building stuff you would lose more badly in a rush game than a no rush game.
Super serious.
Wangsta
Profile Blog Joined November 2004
United States776 Posts
June 06 2008 06:34 GMT
#64
On June 06 2008 14:04 IdrA wrote:
thats taking it a bit too far, low money maps definitely do require more skill simply because of the diversity of game styles and the added layers of depth that come from economy management. you have to worry about worker counts, expo timing, remaining money, etc. also while money maps are almost solely 200 vs 200 battles + suicide attempts on the main low money ranges from money-esque macro tvps to 20 minute zvzs where neither player ever has more than 12 drones, and everything in between.


not really. is chess easier than starcraft because there are fewer moves possible? the playing field is the same for everyone so you are expected to think much farther into the future than when playing starcraft

if fastest is easier than melee, then small mistakes just become more damaging, and tbe game is equally hard assuming you have equal competition
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
Last Edited: 2008-06-06 07:52:22
June 06 2008 07:50 GMT
#65
--- Nuked ---
IdrA
Profile Blog Joined July 2004
United States11541 Posts
June 06 2008 08:44 GMT
#66
On June 06 2008 14:42 X.xDeMoNiCx.X wrote:
Show nested quote +
On June 06 2008 14:04 IdrA wrote:
thats taking it a bit too far, low money maps definitely do require more skill simply because of the diversity of game styles and the added layers of depth that come from economy management. you have to worry about worker counts, expo timing, remaining money, etc. also while money maps are almost solely 200 vs 200 battles + suicide attempts on the main low money ranges from money-esque macro tvps to 20 minute zvzs where neither player ever has more than 12 drones, and everything in between.

have you ever seen 2 VGT players ZvZ? usually the games last 2 hours due to swarm lurker defence and plague on mutas taking mains.
edit: VGT is a fastest map ladder (next season june 15)

zvz is rarely played since protoss is far superior for no rules 1v1s, at least in my experience.
that aside, that doesnt refute anything i said. length of game does not equate to complexity or skill requirement, and the fact that the games are usually defined by 2 things in itself kind of demonstrates the lack of diversity i was talking about.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-06-06 09:35:00
June 06 2008 08:49 GMT
#67
ZC allows competing in macro and mechanical skill, so there'll always be someone "better" than you, so the map can be "competitive". That, however, doesn't mean it's ANY good. I'm sure there are much better/faster players in Solitaire or Minesweeper than you, but would you say these are great games to compete in?

ZC is the most stupid SC map ever.
The fact that you will lose all workers at once and the fact that you can't rebuild your main at the exact same (perfect) spot directly next to the minerals and gas means the map is RIDICULOUS. It also means there are certain imbalances (hi Protoss) which may sometimes be countered by better skill (if you're much better than that P you won't really notice any imbalance) but they still exist and you WILL suffer to it in one game (namely if the P is almost as good or better than you). Once you lose everything it's over for you and your team, this doesn't necessarily happen in normal maps where you still can recover from a storm drop or expansion takeout. But here, everything is gone.
Same goes for irradiate/eraser, tank/lurk/bat drop, bat/lurk rush or things like that but P is better suited to these kinds of attacks (speed shuttle), plus he can do mass recall later on.

Of course, if you're stupid you'll just continue to play it and think it's a great gosu map because of the mechanical challenge (which you ALSO have when playing regular maps by the way), but anyone who still has enough brain cells knows that this map isn't worth playing seriously. Just maybe for fun once in a while.
I've even met people who believe ZC is the most gosu map ever because it offers the fastest gameplay.

If you want real competition, play on maps without glaring imbalances or "bugs", and play on maps which allow far more diverse gameplay.
ZC is also dumbed down in many aspects, leaving only the most basic one to compete in.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
Last Edited: 2008-06-06 12:25:10
June 06 2008 09:56 GMT
#68
On June 06 2008 15:34 Wangsta wrote:
Show nested quote +
On June 06 2008 14:04 IdrA wrote:
thats taking it a bit too far, low money maps definitely do require more skill simply because of the diversity of game styles and the added layers of depth that come from economy management. you have to worry about worker counts, expo timing, remaining money, etc. also while money maps are almost solely 200 vs 200 battles + suicide attempts on the main low money ranges from money-esque macro tvps to 20 minute zvzs where neither player ever has more than 12 drones, and everything in between.


not really. is chess easier than starcraft because there are fewer moves possible? the playing field is the same for everyone so you are expected to think much farther into the future than when playing starcraft
moves are the individual things you can do with your units, i wasnt talking about that. i was talking about the overall gameplay ("because of the diversity of game styles"). that should be equated to the tactics and strategy of chess, not the moves that make up those tactics.


if fastest is easier than melee, then small mistakes just become more damaging, and tbe game is equally hard assuming you have equal competition

difficulty of play is not difficulty of winning. if you play a person who is equally as skilled as you in checkers its just as hard to win as if you play someone who is equally as skilled as you in chess. that doesnt change the fact that chess is by far the more complex, difficult game to play.
bw is the same way. if you're playing someone of higher skill it will be hard to win, no matter where you play. but it is easier to be good at money maps than it is to be good at low money maps.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
MrBobby
Profile Joined February 2008
United Kingdom21 Posts
June 06 2008 12:56 GMT
#69
erm don't play NR FPM :/ it's... much worse than just FPM. going too far........

Zerg can play early game pretty easy if you just make sure you have enough sunks, then speed and mass of lings you can build means you can hold onto your base. make sure your sunk/ling quantities are based on SCOUTING of your enemy, don't just mass 20 sunks around your first hatch coz mass static def = get ignored while they kill your enemies coz they know you won't have enough spare res for troops. Or just get ignored while they mass production and workers, basically they're gonna be ahead whatever happens.
Fast tech is pretty hard to play as zerg... although needless to say it pawns when you succeed.

Muta/ling is pretty good fun as zerg, you can chew through a lot of enemy troops with the quantities you have, they're fast moving, very important, and mutas obviously can harass and go guardian as well.
I'd say take your first 2 gasses after about 5 hatchs.

Terran, going supply, CC, 2 barracks in choke can work well.
A powerful strat with this build is mass infantry and start adding tanks, terran mass infantry is just so strong because it can be rebuilt so fast if you have many barracks, infantry build time is low, and you can kill tons of zealots/lings while your tanks take on static defence and goons/lurkers... just make sure you're aggresive, oh and take down zerg players first before they can mass up :p

The most important things I know about FPM-
DON'T rush BC's/Carriers/Guardians.... it sucks. So predictable and counterable :p
DON'T mass cannons/sunks... they suck. You'll just be behind. Same as any low game. Try and make absolutely minimal defence to beat the attack.

If you have the multitasking ability, later in the game you can use cannons as terrans use mines... slow enemy down, see where they're moving...

yes, terran 2 barracks->drop rush while teching firebats and stim is pretty powerful. drop firebats in main, stim, run past any defence and kill. unless they've gone completely overboard on cannons/sunks, you should be able to kill all peons before they kill you.

Sure, FPM isn't as good as low money. I'm well aware of it, and much prefer low. But, hell, AoE isn't as good as BW but I don't try and insist all AoE players should stop playing and move to bw.... but yeh.


Oh, most fun of all to do on PFM? Nydus assault. (use hydra/lurk. Bring a few overlords. Try and find the place where they've gathered all their lords, you can often hide your nydus beneath it. have lord vision range upgraded first, too)

hf
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti's All Random #2
RotterdaM439
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 439
ProTech55
StarCraft: Brood War
Britney 31066
Calm 6784
Flash 4295
Horang2 3378
Sea 2974
Shuttle 2329
ggaemo 1156
EffOrt 1025
Barracks 853
Soulkey 663
[ Show more ]
Mini 596
firebathero 452
hero 357
BeSt 355
Soma 336
ZerO 324
actioN 314
Snow 300
Larva 220
Hyuk 191
sorry 124
Mong 123
Nal_rA 119
Stork 108
Mind 103
TY 65
Sharp 49
[sc1f]eonzerg 48
Movie 33
sSak 31
soO 29
Terrorterran 20
scan(afreeca) 19
Rock 13
NaDa 12
JulyZerg 11
IntoTheRainbow 9
Dota 2
Gorgc6786
qojqva3941
syndereN404
XcaliburYe245
League of Legends
Reynor102
Counter-Strike
flusha637
fl0m493
zeus182
markeloff182
Other Games
singsing2238
hiko1282
Lowko604
crisheroes400
Hui .367
Fuzer 202
KnowMe153
oskar108
ArmadaUGS107
Trikslyr65
QueenE60
FunKaTv 33
rGuardiaN31
ZerO(Twitch)20
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 92
• davetesta28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV644
League of Legends
• Nemesis4689
• Jankos1269
Upcoming Events
OSC
8h
WardiTV Summer Champion…
19h
WardiTV Summer Champion…
23h
PiGosaur Monday
1d 8h
WardiTV Summer Champion…
1d 19h
Stormgate Nexus
1d 22h
uThermal 2v2 Circuit
2 days
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
3 days
[ Show More ]
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Wardi Open
6 days
RotterdaM Event
7 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.