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iNcontroL
USA29055 Posts
On February 15 2008 10:07 fusionsdf wrote:Show nested quote +On February 15 2008 09:33 {88}iNcontroL wrote:On February 15 2008 09:25 fusionsdf wrote: oh also,
on a map like blue storm with a really wide choke, is it suicidal to do anything other than 9pool speed because of the threat of ling back stab? Are any other builds viable on that map? 9pool after overlord is good cause it absorbs the 9pool speed with slightly better macro. 12pool 11 gas is fine too but you might need a sunk. 9pool speed is better not because of what you spend but rather what you force them to do. What do you force them to do if they block their ramp? Is it crucial to break ramp?
Nope. They shouldnt be able to block ramp? If they do they sacrificed a lot to get early lings.. so you win with quick lair.
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On February 15 2008 04:57 zulu_nation8 wrote: you should've went for hive tech and gotten plague before pushing out, when toss goes for a dt + goon combo, you need to plague the dts to weaken them and to make them visible, you don't want to waste your overlords to goons, plague the goons too before attacking them with mutalisks. After a two gate rush the toss tech will be delayed severely, if you see any evidence of a dt build immediately lay down a queens nest -> hive-> defiler mound, dts are deadly especially when they're invisible. hope that helped lol
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[ZvZ]
I am a little confused. How would you use your 9pool speed build vs a 12pool. If the 12pool player plays correctly, he should have you out macroed and lair approximately when you have it?
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iNcontroL
USA29055 Posts
On February 15 2008 16:36 Shado. wrote: [ZvZ]
I am a little confused. How would you use your 9pool speed build vs a 12pool. If the 12pool player plays correctly, he should have you out macroed and lair approximately when you have it?
I feel comfortable going 12 pool vs a 9pooler that is true. But I think if the map permits it (bluestorm) 9poolspeed is fast enough to apply necessary pressure for the 9pooler to being advantaged. If its a longer map like tau cross or longinus 12 pool is surely more likely to advantage the player. That being said 9pool speed requires a lot of things that go outside the bo itself meaning you need to know the mentality/feel of this bo in order to be successful with it. I am of the mind that NO bo straight turns a 9pool speed bo if you play it right. That kind of stuff I can never tell you how to think/react.. just practice it with my tips in mind and hopefully it will catch on.
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[ZvP]
Okay im trying to learn zerg, so forgive me if this seems like a noob question. How do you secure a third gas? Every game i play usually ends up with lings/hydras blocking my nat choke and a few lings/hydras defending my third gas. Suddenly the huge p army shows up and eliminates the base. Can you give me tips for holding onto the third gas?
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iNcontroL
USA29055 Posts
On February 16 2008 12:12 Fangster wrote: [ZvP]
Okay im trying to learn zerg, so forgive me if this seems like a noob question. How do you secure a third gas? Every game i play usually ends up with lings/hydras blocking my nat choke and a few lings/hydras defending my third gas. Suddenly the huge p army shows up and eliminates the base. Can you give me tips for holding onto the third gas?
Need a mobile army.. not small factions of armies defending. Make a spore and a sunk for DT harrass or if that third gas is at another main's natural make as much defense as you deem necessary.
Watch the replays on this website and read the other portions of the strategy guide. The advice you seek is very general and situational. I cannot give a blanket answer to securing a 3rd gas in all zvp's.
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In ZvZ 12 pool, when and where should i place my second hatch? Should I build it before getting gas and lings? or after Lair?
Sometimes I see Z building it after spire, sometimes before lings, sometimes during lair...
ty very much your replay pack is awesome and very helpful
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iNcontroL
USA29055 Posts
situational.
IF they are 2 hatching you want to make the spire first to pressure their tech and force them to lose or make spore. If they are doing same bo you need to gauge lings (their's as well) and decide if you can defend from lings.. if you can (economy is strong enough) go ahead and expand. Its a feel thing regardless though.. you kinda have to learnt he timing and know what in hatch or expand hatch entails.
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[ZvZ]
what is so called overlord trick?
[ZvP]
when ,if at all, is it ever viable to try and rush to hive tech? i tried once, but got completely owned.
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i think overlord trick is talking about mutalisk+ol to make them stack so the person going scourge cant clone his scourge well to kill the mutas
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On August 24 2008 18:03 Ilikestarcraft wrote: i think overlord trick is talking about mutalisk+ol to make them stack so the person going scourge cant clone his scourge well to kill the mutas
oh.
that ovie trick. got it.
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or grouping overlord with larva and hitting stop then they wiggle :O
o r
clumping overlords at potential mass muta fights, overlords take a lotta bounces n stuff , although i usually just spread them out all OMG FREE OVIE LIKE ; and just patiently wait for the zerg to take the bait then i a-move all over him
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Yea, I misunderstood for a second too. He means muta stacking
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Light on specific builds but a good overview for new players. Good work
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i dont think that 12 hatch is so ballsy b/c if they c the 12 hathc they go nexus b4 cannons alowing you to take another expo
i also have a question, when i watch people like mondragon, savior, july, jaedong, they are winning zvp with hydra/lurk... i cant hope to do this, i lose all the time and i think it is b/c i lack the nessecary micro for this and most likely i have a smaller army, so my question is how do they do this, all i can do is muta/ling and lurker/ling and then get my ultras, i want to learn how to play how the pros do, so what can i do, do i w8 till i a higher rank so i have more game sense and skill or what?
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On August 24 2008 18:11 goldenkrnboi wrote:Show nested quote +On August 24 2008 18:03 Ilikestarcraft wrote: i think overlord trick is talking about mutalisk+ol to make them stack so the person going scourge cant clone his scourge well to kill the mutas oh. that ovie trick. got it.
or it might be the larva trick, take ur larva and oiv and hit "S" key all larva seleted will move to the left side of the hatch
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or maybe its extractor trick and he mistaken it for ovy? at 9 drones make extractor to free up supply and then make a drone. cancel the extractor after making the drone and your at 10/9. i think he just meant the muta stack with ovy though. (you can also use a burrowed ling to stack mutas)
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On October 14 2008 06:25 Pyro]v[aniac wrote: or maybe its extractor trick and he mistaken it for ovy? at 9 drones make extractor to free up supply and then make a drone. cancel the extractor after making the drone and your at 10/9. i think he just meant the muta stack with ovy though. (you can also use a burrowed ling to stack mutas)
... This is a joke right? Incontrol does not make mistakes.
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On October 14 2008 11:05 d(O.o)a wrote:Show nested quote +On October 14 2008 06:25 Pyro]v[aniac wrote: or maybe its extractor trick and he mistaken it for ovy? at 9 drones make extractor to free up supply and then make a drone. cancel the extractor after making the drone and your at 10/9. i think he just meant the muta stack with ovy though. (you can also use a burrowed ling to stack mutas) ... This is a joke right? Incontrol does not make mistakes. what?
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As I said earlier ZvZ is in its most aggressive evolution yet. With the overlord trick scourge are relatively useless (in the 3 hatch scourge/ling form). They are however, not obsolete.
In this context, it is referring to the ability to stack mutalisks (making mutalisks easier to micro, hence making scourge more obsolete).
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