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Active: 1553 users

! [G] Dark Templar vs Mines - Page 2

Forum Index > Brood War Strategy
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Prev 1 2 All
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
September 28 2007 06:21 GMT
#21
Nice drawing kwark
Moderator<:3-/-<
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17731 Posts
September 28 2007 06:44 GMT
#22
Its stuff like these that make me love starcraft. Like when swarm made archons do splash now zerg go defiler vs toss. Or when they found out boxes and hotkey overlord with mutas.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Chill
Profile Blog Joined January 2005
Calgary25987 Posts
September 28 2007 15:36 GMT
#23
On September 28 2007 12:51 Kwark wrote:
Wanna put it in the recommended with the rest of the guides or is it not worthy? I think given the effort put into that paint thing it deserves it.


I'm not going to bother because I'm rebuilding the Recommended Threads thread from scratch. It'll be in the updated version.
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 28 2007 23:48 GMT
#24
Nice work dude, I think we all knew it could be done. Thanks for taking the time to break it down for us though.
..and then I would, ya know, check em'. (Aka SpoR)
oddeye
Profile Joined March 2005
Canada716 Posts
September 29 2007 00:24 GMT
#25
Yup awesome find, rare are those contribution but we keep learning about ours beloved game.
Your soul shall suffer!
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
September 29 2007 00:39 GMT
#26
err... doesn't this also work with patrol?
KwarK
Profile Blog Joined July 2006
United States43198 Posts
September 29 2007 02:03 GMT
#27
On September 29 2007 09:39 PePe QuiCoSE wrote:
err... doesn't this also work with patrol?

No. As I feel I've stressed multiple times the dark needs to stop directly in front of the mine. Patrol causes a face full of explosion unless you get a lucky mine ai bugging angle. Unless you have some method I've not seen before in which case please explain how it can be done with patrol.
ModeratorThe angels have the phone box
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2007-09-29 04:37:03
September 29 2007 04:32 GMT
#28
So in a progame, someone would be able to coast through a minefield by using hold position as soon as a mine triggers (of course, triggering multiple mines is still a problem)? Sick.

edit: If I understand correctly, the key is that the DT should stop moving at a position where the mine is in swipe range but far enough so that the mine needs to pop up and move to be able to explode. Attack move or patrol makes the DT go past the critical point and thus run into the mine pretty often. Holding immediately after the mine pops (assuming no latency) doesn't work either because then the mine won't be in range?
Snet *
Profile Blog Joined September 2006
United States3573 Posts
September 29 2007 05:14 GMT
#29
I try this all the time, and i usually end up focusing so hard to inch my DT's in that I forget about everything else, and by the time my DT dies I'm at liek 600 minerals, no expo, 40ish psi.

>_>
KwarK
Profile Blog Joined July 2006
United States43198 Posts
September 29 2007 10:35 GMT
#30
On September 29 2007 13:32 Myrmidon wrote:
So in a progame, someone would be able to coast through a minefield by using hold position as soon as a mine triggers (of course, triggering multiple mines is still a problem)? Sick.

edit: If I understand correctly, the key is that the DT should stop moving at a position where the mine is in swipe range but far enough so that the mine needs to pop up and move to be able to explode. Attack move or patrol makes the DT go past the critical point and thus run into the mine pretty often. Holding immediately after the mine pops (assuming no latency) doesn't work either because then the mine won't be in range?


Precisely. The dt needs to be walking towards the mine too because otherwise, unless you have amazing reactions, it won't be able to close the distance and swipe before the mine starts moving.
ModeratorThe angels have the phone box
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-09-30 00:02:40
September 30 2007 00:01 GMT
#31
On September 29 2007 13:32 Myrmidon wrote:
So in a progame, someone would be able to coast through a minefield by using hold position as soon as a mine triggers (of course, triggering multiple mines is still a problem)? Sick.


Nope, Pros will counter with multiple mines next to each other or even Iris floating barracks over mines.
..and then I would, ya know, check em'. (Aka SpoR)
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 01 2007 04:17 GMT
#32
This is awesome! I just got raped like 2 games ago because the terran was littering me with mines before I had obs up.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
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