How to play P in PZvsTP and PZvsPP?
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Optimate
242 Posts
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WGT-Baal
France3155 Posts
PZvsPP I guess a bit the same but you ll need some zealots to help out your teammate | ||
Optimate
242 Posts
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inflection
56 Posts
It depends a lot on the map but the most common way to open PZ vs PT is for Z to 9p and P to 10/15 gate goon. Z sends first overlord to closest enemy ramp to give his ally's goons vision to pressure against either a T wall or P zealots normally and some lings can come to assist in a kill move which is nearly guaranteed if you both play correctly. The 2nd overlord goes to his P ally's ramp for detection, lings are massed to begin with and the transition is very situation dependent but lings are always used initially to monitor the enemy not being pressured by the goons to see if he moves out in which case his units can be surrounded and killed. The 2nd hatch is almost always placed at the natural and tech/drone count develop situationally. When I am the P of the PZ team and the game somehow isn't ended very quickly I generally tech to DT if the T is going for bio and use them to control the map in the early midgame while I expand and develop an army comp similar to midgame PvZ (zeal, goon, HT). Against mech I usually go obs and mass goon and have my ally tech to mutas...it gets very complicated very quickly as there are so many variables in 2x2 as the game progresses... It is very important to keep the P and T team separated at all times as they become very strong together, you don't want the game going late because Z runs out of room in late game 2x2 as there aren't enough expansions. The macro burden on the P becomes enormous and it's almost not even worth talking about... PZ vs PP well...almost no two people know how to play PP together so every game is going to be random af :D but generally keeping map control with ling zealot early into quick DT so you can both expand is a good general start. | ||
TT1
Canada9926 Posts
On February 11 2022 02:54 inflection wrote: Just to touch on PZ vs PT: It depends a lot on the map but the most common way to open PZ vs PT is for Z to 9p and P to 10/15 gate goon. Z sends first overlord to closest enemy ramp to give his ally's goons vision to pressure against either a T wall or P zealots normally and some lings can come to assist in a kill move which is nearly guaranteed if you both play correctly. The 2nd overlord goes to his P ally's ramp for detection, lings are massed to begin with and the transition is very situation dependent but lings are always used initially to monitor the enemy not being pressured by the goons to see if he moves out in which case his units can be surrounded and killed. The 2nd hatch is almost always placed at the natural and tech/drone count develop situationally. When I am the P of the PZ team and the game somehow isn't ended very quickly I generally tech to DT if the T is going for bio and use them to control the map in the early midgame while I expand and develop an army comp similar to midgame PvZ (zeal, goon, HT). Against mech I usually go obs and mass goon and have my ally tech to mutas...it gets very complicated very quickly as there are so many variables in 2x2 as the game progresses... It is very important to keep the P and T team separated at all times as they become very strong together, you don't want the game going late because Z runs out of room in late game 2x2 as there aren't enough expansions. The macro burden on the P becomes enormous and it's almost not even worth talking about... PZ vs PP well...almost no two people know how to play PP together so every game is going to be random af :D but generally keeping map control with ling zealot early into quick DT so you can both expand is a good general start. this is good stuff, agreed | ||
Severedevil
United States4795 Posts
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Optimate
242 Posts
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inflection
56 Posts
On February 18 2022 01:23 Optimate wrote: Man I forgot I had posted similar thread last year. I am getting into 2v2 again with the release of Shield Battery. Fun to learn new strategies and matchups. Honestly there was minimal useful advice in the old thread. Instructions like "goon reaver" for example don't help very much without some context of how the game plays out and how the units are used in combination with your ally. This forum isn't exactly busy and it's not like your thread is hurting anyone so ask away . | ||
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