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How to play PZ against TP?

Forum Index > Brood War Strategy
Post a Reply
Optimate
Profile Joined August 2020
250 Posts
June 14 2021 14:08 GMT
#1
What is the standard way in 2v2 to play as a Protoss/Zerg team against a Terran/Protoss team? Thanks.
WGT-Baal
Profile Blog Joined June 2008
France3445 Posts
June 14 2021 15:16 GMT
#2
Your P can just go very fast dt
Or you can try and double team the P and kill him there
If you cant force the game early another good way is to keep track of when they move out and prevent them from linking up. You need to be out on the map ready to 2v1 each of them as they move out.
Horang2 fan
Bonyth
Profile Joined August 2010
Poland595 Posts
June 15 2021 14:22 GMT
#3
I'm gonna recommend simple reaver timing with goons
Jealous
Profile Blog Joined December 2011
10285 Posts
June 16 2021 01:30 GMT
#4
Wouldn't it depend on maps, at least to some extent? BGH vs. FS vs. Python vs. whatever people play 2s on these days... Yes, 2v2 is in some ways more streamlined, but I think relative positions and terrain are still a factor...
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
June 16 2021 07:34 GMT
#5
PZ takes map control and splits TP, forcing TP to turtle separately and tech. PZ can't break a turtled Terran or Protoss on most maps, so don't try -- use your map control to expand. Keep enough military so that TP can't move out (since their armies would die 2v1 and can't group up to fight 2v2). Deny their expansions, keep them separate, and grind out the economy advantage into a win.

Do not try the usual two gate zealot + 9 pool speed --> 1 base spire that you'd do in a PZ vs PZ. Protoss needs dragoons to fight TP, and Zerg needs econ.
My strategy is to fork people.
kogeT
Profile Joined September 2013
Poland2041 Posts
Last Edited: 2021-06-16 12:06:22
June 16 2021 08:57 GMT
#6
It's all about goon + reaver and zerg taking early map control with ling + going mutas. P cannot go corsair really due to goon / reaver pressure, and even if they do go zerg on 2 gas can just outmacro corsair.

PZ is much stronger as both goon/reaver and ling/muta are perfect unit compositions that neither T or P can address with 1 unit. Bio does to goon / reaver, Mech falls to muta, mass zealot dies to goon / reaver, while goon/reaver dies to muta..
https://www.twitch.tv/kogetbw
Peeano
Profile Blog Joined March 2009
Netherlands5224 Posts
Last Edited: 2021-06-16 15:41:31
June 16 2021 11:23 GMT
#7
Most importantly do not let them join armies. And don't get caught off guard by a drop.
This way the PZ team in theory should always win regardless of TP's tech choice.

I like DT a lot. You get to win early if they skip detection or you force a macro game in your favor since it can delay their expo and forces gas heavy tech from either or both players. This really sucks for them as they both have only 1 gas to work with ^^
You can also make a DA with it later to feedback their medic/vessel/ht, which a nice alternative to storm if you want to spare gas (and style on them).
FBH #1!
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
June 18 2021 07:06 GMT
#8
7 goon reaver or dt build for protoss, zerg buys time for protoss advanced units.
Trying my best for ASL, ASTL
WGT-Baal
Profile Blog Joined June 2008
France3445 Posts
Last Edited: 2021-06-18 16:39:59
June 18 2021 14:26 GMT
#9
Scan, (or Bonyth, or any of the 2v2 gosus) if you have some time some day, it would be really great to get a mini "guide" or sum up of the usual modern strategy for the usual MUs
zp vs zp
tz vs zp
tz vs zz
pz vs zz
zz mirror
And if you have time, since it s rarer:
tp vs pz
tp vs zz
tp vs tz

Things such as what opening or unit composition you want
For instance pz vs tz, i imagine the reaction to mech vs bio is different?
Horang2 fan
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