Fog of War Noises
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Optimate
245 Posts
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MeSaber
Sweden1235 Posts
Map: https://ufile.io/9g9ldnzv Doesnt seems to be the case. Cant hear anything in FOW. | ||
Optimate
245 Posts
In Broodwar, Hearing range = Unit Range not just vision range. | ||
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MeSaber
Sweden1235 Posts
Edit: Do you have a replay of this happening? | ||
Leonix
161 Posts
What if their vision range is further than there attack range? like all melee buildings ... Scann? I mean you also can hear Dt right ... Stimm etc. how does that all relate? | ||
Soulforged
Latvia913 Posts
Your screen needs to be there to hear the sound; if it isn't you won't hear anything even if you have units nearby. If your screen is at location that can hear the sound, but you do not have units there, you do not hear anything. Think you don't need view to actually hear the sound, it goes a bit further than unit sight...I can be wrong, though; since I was testing on view of a replay rather than the actual game. | ||
Optimate
245 Posts
Sieged Siege Tanks, even though they won't see any units, they can see unit death sprites at range 12 in the fog of war. Sieged Siege Tanks, even though they won't see any units, they can see unit attack sprites, see unit death sprites, and hear unit attack sprites at range 11. This is not only useful for FFA games but also 1v1. Here are some examples of why it is good in 1v1: I think siege tank sieging and transports unloading like dropships, shuttles, overlords are unit sprites you could hear in theory with this. I have not had a chance to test that yet though. On March 13 2021 17:03 Leonix wrote: also you hear pylon/cannons often that prevent you from being killed by cannon rush ... What if their vision range is further than there attack range? like all melee buildings ... Scann? I mean you also can hear Dt right ... Stimm etc. how does that all relate? Leonix are you pretty sure about this one? Buildings don't have any range so it shouldn't be them that cause this I take it. | ||
Leonix
161 Posts
Either way shouldnt this be tested in a real game? Instead of replay... | ||
Leonix
161 Posts
-Sound stay for a brief moment even when you leave the sound area, are where you can hear it. - Vision range and hear range seems to have some connection -> hatched hatchery hears and sees more - You can be like a screen away and still hear stuff from where the sound come - Sound seems to be connected from where the sound comes from. You hear louder when you are nearer to the place it comes from, instead of the units/building that perceives the sound - Tank and siege tank no difference source: | ||
Jealous
10107 Posts
14:49 Boxer famously used the sound of SCVs mining from beyond his vision in order to determine that bottom left was indeed Oov's starting location. People need to learn their history!!! | ||
Cryoc
Germany909 Posts
That has nothing to do with hearing sounds in the fog of war. | ||
Jealous
10107 Posts
On March 15 2021 06:12 Cryoc wrote: What is this made up story about the Boxer game? He simply clicked the minerals to see, if it was mined. Even the commentators say that. That has nothing to do with hearing sounds in the fog of war. Fr? Was pretty sure it was based on sound, I thought it was clarified in FP view* | ||
Leonix
161 Posts
Jealous Profile Blog PM Joined December 2011 8676 Posts March 14 2021 17:27 CET #10 https://www.bilibili.com/video/BV1Xb411P7Aq 14:49 Boxer famously used the sound of SCVs mining from beyond his vision in order to determine that bottom left was indeed Oov's starting location. People need to learn their history!!! Jealous Profile Blog PM Joined December 2011 8676 Posts Last Edited: 2021-03-14 23:06:24 March 14 2021 23:04 CET #12 On March 15 2021 06:12 Cryoc wrote: What is this made up story about the Boxer game? He simply clicked the minerals to see, if it was mined. Even the commentators say that. That has nothing to do with hearing sounds in the fog of war. Fr? Was pretty sure it was based on sound, I thought it was clarified in FP view* Lol | ||
MineraIs
United States846 Posts
On March 15 2021 07:04 Jealous wrote: Fr? Was pretty sure it was based on sound, I thought it was clarified in FP view* This was very popular with overlord scouts on python, to see if the minerals have been mined or not. | ||
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IntoTheWow
is awesome32271 Posts
I think it was Casy vs JulyZerg maybe? he faked FE by sending minerals to mine his natural, but actually went 2 rax all-in. The overlord just saw SCVs mining but didn't go deep enough to see if there was actually a CC there. | ||
Puosu
6984 Posts
On March 25 2021 22:33 IntoTheWow wrote: There's a famous TvZ all-in, I think on reverse LT. I think it was Casy vs JulyZerg maybe? he faked FE by sending minerals to mine his natural, but actually went 2 rax all-in. The overlord just saw SCVs mining but didn't go deep enough to see if there was actually a CC there. @ 4:30 ^^ | ||
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IntoTheWow
is awesome32271 Posts
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LUCKY_NOOB
Bulgaria1405 Posts
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