• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:15
CEST 19:15
KST 02:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
Life's Huge Gambling Spree After IEM Katowice 2014 Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion Making an Online Broodwar Manager Game BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding
Tourneys
2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6267 users

What makes a map good for 2 Hatch or 3 Hatch Muta - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2020-07-01 12:55:35
July 01 2020 12:44 GMT
#21
Thanks again for the comments everyone. I'll put those into practice

On June 30 2020 00:15 KwarK wrote:
Regarding what makes a map good for it, base layout and natural angle plays a role. If the opponent’s natural is angled towards the Zerg or towards a critical pathway on the map then that is favourable. Likewise if their main is open to attack from a lot of angles that helps a lot. Artosis complained a lot about 6 vs 3 on Horizon because the 6 main was open from muta harass from 180 degrees, was very close by air, and muta could also cover the counterattack path and the drop ship route from the same area.

In 2 hat muta the muta are expected to attack and defend simultaneously. A map is good for that when the pathing and base locations give them opportunities to exploit that. 8Z vs 12T on Sylphid is pretty similar, the Terran main is open from 180 degrees which makes it difficult to cover the gas at one side and the choke at the other. The rax often end up near the wall which makes them vulnerable. Meanwhile the Terran counterattack path is the other side of that same wall so Terran can’t force the muta to choose between attacking and defending.

Thanks, I recall watching some ASL ZvT games on Horizon where the zerg abused mutas exactly as you had described.
I have a followup question now that you have stated what map characteristics 2 hatch muta can exploit, what about 3 hatch muta then? Would 3 hatch muta be preferable if mutas can't harras the opponent efficiently? Do we rely more on getting quicker lurkers on a ramp to defend our later third or something like that?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
July 01 2020 13:57 GMT
#22
If the main and nat has more surface area, 2 hatch is better. Maps like Fighting Spirit and Circuit Breaker have their main in the corners, reducing surface area to attack from. The problem with 3 hatch muta is defending the marine push once there are sufficient marines. Since less marines tend to be whittled down, they can just straight up walk into your third unless there is a sole ramp that you can lurker egg block or have the lurkers already there and ready. That is obviously a more difficult when the third choice has 2 ramps to be attacked from.

But every game is different. Sometimes you can defend when 3 hatch mutas with just mutas and zerglings, sometimes not. Likewise if you go 2 hatch muta, sometimes you can just kill the terran by going all in and sometimes not. Sometimes you can transition out and sometimes you straight up die when the terran moves out and into your nat. So, yes 3 hatch may be preferable on maps like those, but if you are confident about muta micro and multitasking, there's nothing wrong with going 2 hatch on those maps either. The end goal of securing a third and carrying from there would be the same.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2020-07-03 12:05:10
July 03 2020 12:04 GMT
#23
Generally, Z is more or less forced to 2h muta if it's hard to take a third at a starting location (or any third), which 3h muta needs to advance properly into the late game. A lot of 2 player maps fall into this category, such as Overwatch.
Sylphid is a good example as well as there's no ramp leading into a starting location so it's hard to secure.
Ars longa, vita brevis, principia aeturna.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
July 09 2020 16:20 GMT
#24
I see, thanks for your replies
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:55
FSL TeamLeagueFINALS ST vs PTB
Freeedom34
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 66
StarCraft: Brood War
Britney 28202
Calm 4582
Sea 3145
Mini 944
Soma 782
EffOrt 625
Larva 536
firebathero 349
Rush 277
Stork 216
[ Show more ]
hero 150
ggaemo 117
Dewaltoss 113
Sharp 94
ZergMaN 81
Hyun 66
actioN 57
Soulkey 56
Sexy 40
Pusan 22
sorry 21
Rock 17
IntoTheRainbow 11
Noble 9
Mong 7
Terrorterran 3
Dota 2
Gorgc11746
Dendi773
febbydoto11
Counter-Strike
summit1g5831
fl0m4196
byalli431
Heroes of the Storm
Liquid`Hasu62
Other Games
FrodaN1949
singsing1606
B2W.Neo618
Mlord544
ceh9472
uThermal366
crisheroes262
TKL 259
DeMusliM235
Hui .151
ROOTCatZ111
RotterdaM98
QueenE47
MindelVK7
Organizations
Other Games
gamesdonequick494
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• printf 15
• Response 9
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 9
• FirePhoenix5
• blackmanpl 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3208
• WagamamaTV536
League of Legends
• Jankos1662
• Nemesis1619
Other Games
• Shiphtur441
Upcoming Events
PiG Sty Festival
6h 45m
Afreeca Starleague
10h 45m
RSL Revival
15h 45m
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
18h 45m
WardiTV Weekly
1d 17h
Sparkling Tuna Cup
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W5
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #1
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
CSLAN 4
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.