with some explanation if you are doing 2 gates etc.
The Coach corner - Page 2
Forum Index > Brood War Strategy |
[sc1f]eonzerg
Belgium6444 Posts
with some explanation if you are doing 2 gates etc. | ||
Piste
6164 Posts
| ||
KameZerg
Sweden1745 Posts
| ||
ArmadA[NaS]
United States346 Posts
| ||
Harem
United States11390 Posts
| ||
[sc1f]eonzerg
Belgium6444 Posts
| ||
GeckoXp
Germany2016 Posts
On February 15 2017 00:56 B-royal wrote: I'm also working on improving the liquipedia articles (Starting with ZvZ). I'm currently doing the 12 pool one but I do not feel knowledgeable enough to talk about the situation of 12 pool vs Overgas and 9/10 hatch. If anyone also has some vods or replays, feel free to add them. http://wiki.teamliquid.net/starcraft/12_Pool_(vs._Zerg) My changes still need to be approved, so you won't see them at the moment. I just want to highlight this post. Liquipedia Strategy wasn't updated for Zerg very much, mostly due to me not finding much Zerg players to read over articles. If you want to share, Liquipedia is a great place to start. You can easily add your clips there as well, if you need help with the code, bump me. It won't take longer than a few seconds for just linking your YouTube clips there. Same goes for builds, if you have some, just paste them and we can add those. | ||
outscar
2828 Posts
About Isis: These simple minded guys should give commandment to BoxeR and Isis will be nuked to dust in less than 12 hours. GG nigga! User was warned for this post | ||
HaFnium
United Kingdom1071 Posts
On February 20 2017 00:32 outscar wrote: Hell, it's about damn freaking time sir! Not wanna become Jaedong but at least aiming for C+ so then I can brag in my town and become bad guy. Subbed. About Isis: These simple minded guys should give commandment to BoxeR and Isis will be nuked to dust in less than 12 hours. GG nigga! https://www.youtube.com/watch?v=HeKpI3kcAHs I kept reading iris.. made me really confused. why would you want to nuke iris.... or did you mean iris also like nuking ppl....? took me a while to get it | ||
Ty2
United States1434 Posts
edit: removed old link, new link to new video here: www.youtube.com | ||
B-royal
Belgium1330 Posts
On February 20 2017 23:53 Ty2 wrote: I made my own video to contribute on scouting patterns in zvp: www.youtube.com Comment I left on the video: "Hey ty2 some thoughts during the video. Nice of you to make the video in the first place. It's a pretty long video for the amount of information it contains. I realize it is due to filming it "on the go". But maybe the players that will benefit the most from this information won't dedicate 43 minutes to watching a video about it. Also, I think it's important to not assign too much value to the possible implications of the timing of probe scouts For example: - What about the situation when protoss scouts with a 2nd probe when he doesn't find you on first try? I think that's pretty common (I see now that you very briefly mention it near the end). - What about scouting after forge instead of after the first pylon? - How far into the main does the protoss scout? Seems like your friend is going quite deep into the main, which is not necessary for the 1 o'clock and 7 o'clock positions. As soon as you are at the top of the ramp you will be able to tell if there's creep or not." | ||
ArmadA[NaS]
United States346 Posts
Edit- Great video btw. | ||
Ty2
United States1434 Posts
On February 21 2017 01:53 B-royal wrote: Comment I left on the video: "Hey ty2 some thoughts during the video. Nice of you to make the video in the first place. It's a pretty long video for the amount of information it contains. I realize it is due to filming it "on the go". But maybe the players that will benefit the most from this information won't dedicate 43 minutes to watching a video about it. Also, I think it's important to not assign too much value to the possible implications of the timing of probe scouts For example: - What about the situation when protoss scouts with a 2nd probe when he doesn't find you on first try? I think that's pretty common (I see now that you very briefly mention it near the end). - What about scouting after forge instead of after the first pylon? - How far into the main does the protoss scout? Seems like your friend is going quite deep into the main, which is not necessary for the 1 o'clock and 7 o'clock positions. As soon as you are at the top of the ramp you will be able to tell if there's creep or not." Hi, thanks for your input. I think I'm going to make a shortened video w/ and make it perhaps 15-20 minutes long only. If protoss double scouts, and if the secondary scout scouts you first over the primary scout, then the probe coming at an unusual timing will indicate protoss is at an adjacent position. The overlord or drone scout will find that promptly. Otherwise, if the primary scout scouts you on the 2nd try in the case you're cross positions, then it'll align with the normal scout timings. Concerning your questions, If the protoss scouts after forge instead of pylon, while somewhat unusual, the timing I imagine would mirror a 1 Gate FE. Zerg as a safety I think should always scout naturals only first. Some timings are very indistinguishable from others and mesh together easily, (1 gate FE 2nd try and 1 gate in main 2nd try) so in that case zerg should scout naturals only. However, other more distinguishable scout patterns like 1 base pylon 1st try, FFE 3rd try, 1 Gate FE timings should be more clear. I think only in the case of cross positions would the scout after forge timing be slightly puzzling, but would still not make the zerg to scout the mains as it comes earlier than the 3rd try of the FFE. As for the protoss scout, I think my opponent did a decent job and really any inefficiency would only account for 150 milliseconds lost or something like that. I really appreciate the comment and will start improvements right away! Edit: I was thinking more of your comment on how the 1 o'clock and 7 o'clock bases are more easily scoutable. I think that is at best a .5 second delay, but I was thinking again how it causes more variability in the scouting path in terms of efficiency. I tentatively say that it doesn't cause a significant enough difference I think, and I think as I kind of mentioned, but did not articulate that well was how there's a small amount of variability introduced on 2nd and especially 3rd try scouts (bad scouting by player, slightly inefficient pathing, slightly longer or shorter travel distances, etc.), but I don't think it's significant as I was able to differentiate between all of the scouting patterns pretty well I think. In a real game the results might be different, but that's what I'm going to put to the test in the next video. Edit: Here's a refined video that is down to 24 minutes: www.youtube.com | ||
[sc1f]eonzerg
Belgium6444 Posts
just small advice,next time try to say more with less,(not sure if it makes sense.is one spanish phrase.) | ||
MuNi
United States72 Posts
| ||
[sc1f]eonzerg
Belgium6444 Posts
On February 23 2017 04:02 MuNi wrote: Eonzerg, is it cool for people to just post more coaching tips in this thread for any race? I would like to contribute as well. bro this is about the BW world,not just the zerg,so im even looking for 2v2 guides and tutorials. | ||
[sc1f]eonzerg
Belgium6444 Posts
| ||
MuNi
United States72 Posts
Enjoy~ | ||
[sc1f]eonzerg
Belgium6444 Posts
| ||
MuNi
United States72 Posts
| ||
| ||