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Two tips from a Korean commentator - Page 3

Forum Index > Brood War Strategy
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Prev 1 2 3 All
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6590 Posts
September 26 2015 23:21 GMT
#41
On September 27 2015 02:45 JieXian wrote:
Show nested quote +
On September 22 2015 06:14 lemmata wrote:
Nada recently offered this tip to viewers. It's a more entry-level tip, but it was new to me.
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


I read it a few times before realising that it wasn't a tip about controlling mutas :D


but now u know where marines are weak ^^
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2015-09-27 07:43:48
September 27 2015 07:37 GMT
#42
On September 11 2015 13:01 [[Starlight]] wrote:
Show nested quote +
On September 11 2015 06:34 Cryoc wrote:
Thanks for the knowledge, however the tidbit about the siege tank is not correct as you stated it.

Siege tanks have the same attack range in every direction, but their sight range is a little bit bigger to the right and bottom than to the top and left.

Geez, that's strange... I wonder why that is?




If I was to guess, it would be because the tank has a subunit with an offset and the subunit may have a sight radius. I don't have datedit on hand to confirm, though. Similarly, if this is why, goliaths and missile turrets may also have slightly odd (and less consequential) sight radii.

Siege Tanks have a tremendous amount of hardcoded stuff related to them and their transform sigorders that may also be partially responsible.

Also the few tidbits I've read from Korean commentators really amazes me on the details they seem casually aware of. I didn't even know that and I had modded the game for over a decade.
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
Last Edited: 2015-09-28 01:56:58
September 28 2015 01:52 GMT
#43
Wow, this really reminds me of a quote that is used often in Chess.
Every Russian schoolboy knows (enter advanced Chess topic)
meaning what seemed like an advanced idea for Western players were common knowledge to even young Russian Chess pupils.
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
miercat
Profile Joined November 2011
394 Posts
September 28 2015 03:33 GMT
#44
Too bad there's only 1 Russian now, in the top 10 rated players (Vladimir Kramnik - 9th).
AmatistA
Profile Joined November 2012
Germany113 Posts
September 28 2015 15:07 GMT
#45
good tips
This little bastard is Sieges addicted! cause I love the sound of the siege tank mode so you don't ? hear and feel my favorite sound ... didn't you hear? you realize that you have no units anymore!!!!
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
September 30 2015 11:01 GMT
#46
I love how we are still learning new stuff on one of the most well known games in the world thats already over a decade old
Stop procrastinating
DarkPlasmaBall
Profile Blog Joined March 2010
United States44334 Posts
October 01 2015 02:35 GMT
#47
Two really cool insights I didn't know :D Awesome
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 02 2015 10:05 GMT
#48
haha the NaDa one seems so obvious, yet I never realized!
purakushi
Profile Joined August 2012
United States3300 Posts
October 02 2015 13:19 GMT
#49
Whoa, cool stuff!
T P Z sagi
iloveav
Profile Joined November 2008
Poland1478 Posts
October 03 2015 20:23 GMT
#50
Mind blown.
I mean... are you for real?
Bah, im going back to toddlers puzzle.
aka LRM)Cats_Paw.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2015-10-07 03:25:07
October 07 2015 03:24 GMT
#51
On September 11 2015 05:12 GeLaar wrote:
The commentator notes that Last has a positional advantage, because a Siege Tank's range of sight (edited for correctness) is greater to its right than its left, and greater towards bottom than towards top. In other words, tanks attacking from 11 o'clock in the 5 o'clock direction will have an advantage over tanks attacking the other way around.

I hope this is interesting to some people. It sure was new to me.


This is true of marines in a bunker as well (at least in regards to shooting up vs down).
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
October 07 2015 03:49 GMT
#52
On October 07 2015 12:24 Dromar wrote:
Show nested quote +
On September 11 2015 05:12 GeLaar wrote:
The commentator notes that Last has a positional advantage, because a Siege Tank's range of sight (edited for correctness) is greater to its right than its left, and greater towards bottom than towards top. In other words, tanks attacking from 11 o'clock in the 5 o'clock direction will have an advantage over tanks attacking the other way around.

I hope this is interesting to some people. It sure was new to me.


This is true of marines in a bunker as well (at least in regards to shooting up vs down).

The shooting range of up and down is the consequence of the 'view' (isometric I think?) used by StarCraft and some other rts titles.
WriterMovie, 진영화 : "StarCraft will never die".
Freakling
Profile Joined October 2012
Germany1529 Posts
October 08 2015 15:47 GMT
#53
"isometric" is just the type of projection used to give a 3d impression on a 2d map. BroodWar is of course a purely 2d game. The effects discussed in this thread are not about any apparent differences due to the projection tricking your eyes, but about actual, measurable differences in absolute ranges.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
October 08 2015 17:47 GMT
#54
I know what you mean, I'm not dumb. To clarify, I thought Blizzard reduced the range a bit on the 'up' shooting range to reinforce the isometric feel. After some testing, it seems it was kind of an illusion because the range is the same.
WriterMovie, 진영화 : "StarCraft will never die".
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
October 08 2015 18:01 GMT
#55
What I'm seeing here is the reason I'm not a great commentator is because I can't speak korean. The language holds all the knowledge!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
October 27 2015 15:09 GMT
#56
koreans are just way too good, its amazing and mind blowing, if only there more subbed casts, i remember watching a subbed vod where the commentators mentioned that when u scout a new expansion u can click on the mineral parchs to see long its been there for
but these tips are even more high level, thanks so much
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
evilMage
Profile Joined October 2015
5 Posts
November 01 2015 15:10 GMT
#57
Wow! Never think that before, awesome!
iSometric
Profile Blog Joined February 2011
2221 Posts
November 06 2015 17:34 GMT
#58
I'm isometric.

Nice tips though.
strava.com/athletes/zhaodynasty
Ty2
Profile Blog Joined March 2013
United States1434 Posts
Last Edited: 2015-11-10 05:21:22
November 10 2015 05:20 GMT
#59
--- Nuked ---
Writer
YouControlBad
Profile Joined January 2012
Poland46 Posts
Last Edited: 2020-05-05 09:58:23
May 05 2020 09:57 GMT
#60
This is disgusting and amazing at the same time thinking about the amount of knowledge this game has to offer and how much you need to play it accurately. Soon they will offer MBA for starcraft studies. And on the other hand its so unfair koreans have access to multiple cast and amazing information shared accross the comunity. Everytime im watching korean cast with english subtitles i feel like im learning more then actually playing the game/studying it on my own, that is faster progress. Fortunetely this disadvantage is only getting smaller in recent year due to more koreans sharing knowledge for foregigners like scan does. Playing this game for 20 years and still getting to know new things that are just basics for normal korean feels akward.
One more of this tricks that comes to my mind is where lurker with deal double damage of its spines just at the moment of death. I dont have a source right now , but remeber reading it old time ago and it actually works like that , when lurker die and is able to throw the spikes at the last moment of its death it will deal like double damage. Was reccently watching a pro video and it happened the guy was curious why all the marines died in 1 shot like a pack of them with 1 spke. Think even someone as experience can sometimes be buffled by the game engine.
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