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[Q] Anyone has strategy for fastest map ???

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 5 6 7 Next All
hanhcom
Profile Joined September 2006
37 Posts
January 08 2007 15:23 GMT
#1
Anyone here has strategy for fastest map ??
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
January 08 2007 15:25 GMT
#2
i dont play too much fastest or anything, but with protoss, pylon nexus is a very very good build. after that, i just mass probes and as many gateways/upgrades/units as possible.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
alpskomleko
Profile Blog Joined March 2006
Slovenia950 Posts
January 08 2007 15:26 GMT
#3
Yes, triple proxy nexus into worker rush into disconnect.

..dude, just make a shitload of cannons and stuff and go all carriers, that seems to be what everyone does.
players do games, press mens do their things. and fans do make good cheers.
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
January 08 2007 15:34 GMT
#4
Nexus first to pump probes of course. In team games you'll need to forge and cannon up, but in 1on1 you might be able to skip it if your opponent is going nexus first too.

And I see this thread closing in 5..4..3..2..1..
Polemarch
Profile Joined August 2005
Canada1564 Posts
January 08 2007 15:39 GMT
#5
how many mineral patches are stacked on this map?
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
January 08 2007 15:43 GMT
#6
Hmm I think at least a hundred.
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
January 08 2007 16:04 GMT
#7
you don't need strategy for fast maps anything works vs FPM players, pfft what a stupid question
It's better to burn out than to fade away
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
January 08 2007 16:44 GMT
#8
If you're playing protoss, tech straight to templars while adding gates and putting cannons around your nexus. Get a second nexus early on for more probe production. From then on try and do everything it takes to storm his workers. Watch out for attacks on your workers too, which is why you need to have lots of cannons around your nexus. Then just macro like mad from a billion gateways and add in carrier and arbiter tech as you wish.
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
January 08 2007 17:09 GMT
#9
Fastest players aren't completely stupid you know. They're well aware of the fact that stacked workers are very vulnerable to attacks of bats, tanks, reavers, templars, lurkers etc, and they (at least semi decent ones) always prepare for it. By the time you get a shuttle with a couple of stormers, your opponent will have enough cannons around his nexus to take it down before you can storm.

That doesnt meant it'll never work though. Late game you can hallucinate your shuttle and help it get through. Or send a few sairs with it etc etc you get the idea.

A fun strat I've tried for shits and giggles a couple of times is as such: Choose terran. Send the first scv you build to scout your enemy. Once you find him, start constructing an ebay in a hidden part of his main. Once done, float it over his minerals and cover them completely. This will prevent him from sending new workers to mine while you aren't hindered in this respect, thus giving you a huge monetary advantage. You can continue building ebays and floating them over his minerals. He'll be forced to get cannons/goons, hydra/spore or marines to get rid of them.

Proxy rax with bat rush to his probes is fun too. There wont be too many cannons by that time (and sometimes none), but you can focus fire and all the probes on at least one side of the mineral patch.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
January 08 2007 17:19 GMT
#10
Of course they're gonna get cannons but the ones I've obsed, whom I'm guessing are average skilled guys, got some defense but it wasnt enough to stop a speed shuttle flying in even with 5 cannons or so because 1 templar dropped is all is needed, and the cannons are recovering in cooldown mode after having shot the shuttle down, giving the templar time to storm.
MarcX
Profile Joined February 2005
Netherlands772 Posts
Last Edited: 2007-01-08 19:34:56
January 08 2007 17:41 GMT
#11
Back in the day I used to terran every fastest game and ebay rush. Even more devious to attack his workers while doing that (scv harass), he can't pull them off or he risks losing even more money.

Another great strategy is to make the geysers unbuildable with a map making trick, then put real geysers on an elevated piece of ground in the middle of the map (+ rigged mins). At the start of the game quickly fly your command center over there and laugh as the others try to climb the elevated ground without vespene (while you mass BC or w/e).

Good for a LOT of fun in backstabbing comp stomping games. I may still have some hilarous rwts. Some people using this trick ban all the other terrans, but that's unnecessary. Just be there faster than he, flying barracks over doesn't really work once you get settled on the high ground.

For other races:

Advanced variation: Purposely create a terrain flaw that allows you to hop to high ground with any race, and then expand to the middle (hard, requires practice).

Easy variation: Make a "bridge" in the elevated ground so that units can walk up (requires advanced editor, any square of passable terrain will suffice), behind a 50k mineral wall. You can also just create a ramp in staredit. Hop the mineral wall and expand on the high ground. Not really a sure win, but few comp stompers can hop units over minerals, and then they still have to discover it fast enough (as soon as you settle there's no way they're going to climb the ramp with ling/marine/zealot that first has to hop a wall.

The easy variation isn't as much fun as the main variation because you can only do it once. I've played the same guys loads of times and won because of superior build, allowing me to take the high ground first vs other terran. The advanced variation would in theory also lead to the same problems (after you do it once they would copy you after watching rep), but the trick is so hard to pull off that for all practical purposes you can keep owning the same guys as many times as you like.

Note: to make the geysers unbuildable you'll need an advanced editor, I believe. In staredit I suppose you could just remove them, but that really takes a lot of the fun out of the in-game chatting you can observe while doing this.
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
Hot77.iEy
Profile Blog Joined March 2003
Finland1486 Posts
January 08 2007 17:57 GMT
#12
Just how in hell can anyone tell how many mineral patches does the clump contain? The amount could be different in a lot of the maps.. Only way is to try and guess how much minerals you are getting by the minute or so and see if having 50 workers brings minerals faster than 100. But after you join the next game the amount of patches could be different.
-.-
MarcX
Profile Joined February 2005
Netherlands772 Posts
January 08 2007 18:11 GMT
#13
#Hot77.iEy Use an advanced editor that can provide such information.
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
Last Edited: 2007-01-08 18:19:19
January 08 2007 18:18 GMT
#14
a good trick is building a rax or something, and then just floating over his mineral patch so he can't click on it and make his workers mine =)

power as he's forced to get cannons or something to get rid of it
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
January 08 2007 19:33 GMT
#15
Lol maybe you should have read the thread first ><


Best way to play fastest is to join a public comp stomp on it and then backstab everyone.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
January 08 2007 20:08 GMT
#16
On January 09 2007 02:41 MarcX wrote:
Back in the day I used to terran every fastest game and ebay rush. Even more devious to attack his workers while doing that (scv harass), he can't pull them off or he risks losing even more money.

Another great strategy is to make the geysers unbuildable with a map making trick, then put real geysers on an elevated piece of ground in the middle of the map (+ rigged mins). At the start of the game quickly fly your command center over there and laugh as the others try to climb the elevated ground without vespene (while you mass BC or w/e).

Good for a LOT of fun in backstabbing comp stomping games. I may still have some hilarous rwts. Some people using this trick ban all the other terrans, but that's unnecessary. Just be there faster than he, flying barracks over doesn't really work once you get settled on the high ground.

For other races:

Advanced variation: Purposely create a terrain flaw that allows you to hop to high ground with any race, and then expand to the middle (hard, requires practice).

Easy variation: Make a "bridge" in the elevated ground so that units can walk up (requires advanced editor, any square of passable terrain will suffice), behind a 50k mineral wall. You can also just create a ramp in staredit. Hop the mineral wall and expand on the high ground. Not really a sure win, but few comp stompers can hop units over minerals, and then they still have to discover it fast enough (as soon as you settle there's no way they're going to climb the ramp with ling/marine/zealot that first has to hop a wall.

The easy variation isn't as much fun as the main variation because you can only do it once. I've played the same guys loads of times and won because of superior build, allowing me to take the high ground first vs other terran. The advanced variation would in theory also lead to the same problems (after you do it once they would copy you after watching rep), but the trick is so hard to pull off that for all practical purposes you can keep owning the same guys as many times as you like.

Note: to make the geysers unbuildable you'll need an advanced editor, I believe. In staredit I suppose you could just remove them, but that really takes a lot of the fun out of the in-game chatting you can observe while doing this.
This post just proves what all those FPM players are. Change the map in editor bla bla bla. Bweh, you are disgusting.
You want 20 good men, but you need a bad pussy.
yubee
Profile Blog Joined May 2006
United States3826 Posts
January 08 2007 20:38 GMT
#17
On January 09 2007 05:08 BluzMan wrote:
Show nested quote +
On January 09 2007 02:41 MarcX wrote:
Back in the day I used to terran every fastest game and ebay rush. Even more devious to attack his workers while doing that (scv harass), he can't pull them off or he risks losing even more money.

Another great strategy is to make the geysers unbuildable with a map making trick, then put real geysers on an elevated piece of ground in the middle of the map (+ rigged mins). At the start of the game quickly fly your command center over there and laugh as the others try to climb the elevated ground without vespene (while you mass BC or w/e).

Good for a LOT of fun in backstabbing comp stomping games. I may still have some hilarous rwts. Some people using this trick ban all the other terrans, but that's unnecessary. Just be there faster than he, flying barracks over doesn't really work once you get settled on the high ground.

For other races:

Advanced variation: Purposely create a terrain flaw that allows you to hop to high ground with any race, and then expand to the middle (hard, requires practice).

Easy variation: Make a "bridge" in the elevated ground so that units can walk up (requires advanced editor, any square of passable terrain will suffice), behind a 50k mineral wall. You can also just create a ramp in staredit. Hop the mineral wall and expand on the high ground. Not really a sure win, but few comp stompers can hop units over minerals, and then they still have to discover it fast enough (as soon as you settle there's no way they're going to climb the ramp with ling/marine/zealot that first has to hop a wall.

The easy variation isn't as much fun as the main variation because you can only do it once. I've played the same guys loads of times and won because of superior build, allowing me to take the high ground first vs other terran. The advanced variation would in theory also lead to the same problems (after you do it once they would copy you after watching rep), but the trick is so hard to pull off that for all practical purposes you can keep owning the same guys as many times as you like.

Note: to make the geysers unbuildable you'll need an advanced editor, I believe. In staredit I suppose you could just remove them, but that really takes a lot of the fun out of the in-game chatting you can observe while doing this.
This post just proves what all those FPM players are. Change the map in editor bla bla bla. Bweh, you are disgusting.

agreed. real solid strat MarcX, you jackass
MarcX
Profile Joined February 2005
Netherlands772 Posts
Last Edited: 2007-01-08 20:42:39
January 08 2007 20:40 GMT
#18
Hey, I've never lost a game with that strategy!

(Comp stompers are just begging to be fooled around with)
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
alpskomleko
Profile Blog Joined March 2006
Slovenia950 Posts
January 08 2007 21:25 GMT
#19
I'm not sure if I even want to hear your reasoning for THAT, Marc.
players do games, press mens do their things. and fans do make good cheers.
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
January 08 2007 21:27 GMT
#20
i'm not sure there's reasoning in it...

brb, gotta go a steal candy from little girls...
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