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On February 02 2006 14:12 GrandInquisitor wrote: I'm not thinking just like as part of a super late game start, I'm thinking like midgame primary strat.
Obviously it can be put to great use if you have excess stargates, since you have the fleet beacon up anyway, but is it possible to play sair/goon straight through?
no
On February 02 2006 14:53 PetrBlaha wrote: This strategy is only viable on maps like lune, where terran don't have antiair like turrets. Also note that time of this spell is really short so you must really hurry
I also suggest it on R point where almost all Terrans go out with 200/200 all in.
at noob level? yes.
On February 03 2006 00:46 WhatisProtoss wrote: Yeah, it isn\'t really possible against somebody at the same level as you. If you have the game all wrapped up, then it\'s probably a fun little strategy that shows off a little skill. Otherwise, it could cost you the game if you lack good micro/macro.
thats it.
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On February 03 2006 03:56 alphaentity wrote:Show nested quote +On February 03 2006 03:26 ygor wrote: This strategy worked for me lots of times. I think it's important to get 2nd expo a little bit later a prefer massing goons and one stargate corsairs to 110/200. If there is a point in the game, when you see terran rolling towards you, you have to attack him in that moment, because he will just siege his tanks close to each other very fast. Webs will own these tanks If you see teran slowly pushing towards getting his 2nd expo with tanks spread out, mining fields and turrets, you should abandon corsairs and concetrate on macro, getting more expos and getting carriers later. Webs will just not help you a lot. Massing goons and corsairs till 110/200 off of one base ? I don't think that's possible cause terran will steam roll u with the better econ off 2 bases.
I think you missed what he said. "second expo" means the SECOND expo. That means 2 bases.
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On February 02 2006 21:22 GrandInquisitor wrote: do mines work under dweb?
Thats a realy good question, has anyone tested that?
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Cadical
United States469 Posts
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On February 03 2006 11:49 mcmascote wrote:Show nested quote +On February 02 2006 14:53 PetrBlaha wrote: This strategy is only viable on maps like lune, where terran don't have antiair like turrets. Also note that time of this spell is really short so you must really hurry
I also suggest it on R point where almost all Terrans go out with 200/200 all in. at noob level? yes.
You know what is your problem? And what is problem of nearly entire BW gaming community. Self-non-adaptness. Almost all ppl (you are included) are too chained to typical strategy. Typical BOs. Who can perform them better, or who has more luck, that wins. That's it. No exceptions.
If you would try to "learn" something new , to invent your own style, not copying all these 8/9pylon 11/17 gate 12/17 gas etc etc., then you could see that these strategies could be performed on same skill level, it's just matter of using brain, not only game-after-game mode.
pls see these reps. they are not perfect but there is way how it can be done. Thank you http://replays.orik.org/replays/050715 ErOs_Fros-Lumen[z-z.rep http://replays.orik.org/replays/050715 ErOs_Fros-KT.MGW)Pl.rep http://replays.orik.org/replays/050723 FrostY-Crow.rep
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On February 04 2006 08:49 PetrBlaha wrote:Show nested quote +On February 03 2006 11:49 mcmascote wrote:On February 02 2006 14:53 PetrBlaha wrote: This strategy is only viable on maps like lune, where terran don't have antiair like turrets. Also note that time of this spell is really short so you must really hurry
I also suggest it on R point where almost all Terrans go out with 200/200 all in. at noob level? yes. You know what is your problem? And what is problem of nearly entire BW gaming community. Self-non-adaptness. Almost all ppl (you are included) are too chained to typical strategy. Typical BOs. Who can perform them better, or who has more luck, that wins. That's it. No exceptions. If you would try to "learn" something new , to invent your own style, not copying all these 8/9pylon 11/17 gate 12/17 gas etc etc., then you could see that these strategies could be performed on same skill level, it's just matter of using brain, not only game-after-game mode. pls see these reps. they are not perfect but there is way how it can be done. Thank youhttp://replays.orik.org/replays/050715 ErOs_Fros-Lumen[z-z.rephttp://replays.orik.org/replays/050715 ErOs_Fros-KT.MGW)Pl.rephttp://replays.orik.org/replays/050723 FrostY-Crow.rep
That's kinda like telling people that there's no use studying classical physics because it doesn't work at the quantum level. We're not all good enough or patient enough and most of us don't have the practice partners worth inventing new strats with. The reason we use these strategies (note: NOT build orders) is because they're PROVEN to be efficient and better unit combos than any random unit combo (i.e. reaver/obs, dt/arbiter, goon/sair, etc.).
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How many Starleagues have past until Progamer Protoss finally used Aribiter on a consistent basis 
and Dark Archon?
or when TvT use to be wraiths only.
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its good as a surprise. it usually gets t's that exp then push at around 70+ supply caught offguard
late game it doesnt work
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On February 04 2006 08:49 PetrBlaha wrote:Show nested quote +On February 03 2006 11:49 mcmascote wrote:On February 02 2006 14:53 PetrBlaha wrote: This strategy is only viable on maps like lune, where terran don't have antiair like turrets. Also note that time of this spell is really short so you must really hurry
I also suggest it on R point where almost all Terrans go out with 200/200 all in. at noob level? yes. You know what is your problem? And what is problem of nearly entire BW gaming community. Self-non-adaptness. Almost all ppl (you are included) are too chained to typical strategy. Typical BOs. Who can perform them better, or who has more luck, that wins. That's it. No exceptions. If you would try to "learn" something new , to invent your own style, not copying all these 8/9pylon 11/17 gate 12/17 gas etc etc., then you could see that these strategies could be performed on same skill level, it's just matter of using brain, not only game-after-game mode. pls see these reps. they are not perfect but there is way how it can be done. Thank youhttp://replays.orik.org/replays/050715 ErOs_Fros-Lumen[z-z.rephttp://replays.orik.org/replays/050715 ErOs_Fros-KT.MGW)Pl.rephttp://replays.orik.org/replays/050723 FrostY-Crow.rep
no, its just he's right... t's arent that stupid to just sit there and not do anything about the sairs, if the t is 200/200 he's going to see the sairs and get something to counter them
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Use arbiters instead, in PvT u usually have a lot of gaz, unless u make tons of templars, which isn't really that useful, so yeah arbiters with recall + stasis rocks the shit outta any terran!
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On February 02 2006 15:10 [X]Ken_D wrote: What game is the one where ForU did sairs/goon?
ForU vs SynC(Blaze) on lt 12v6
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On February 07 2006 17:08 Kami5909 wrote:
That's kinda like telling people that there's no use studying classical physics because it doesn't work at the quantum level. We're not all good enough or patient enough and most of us don't have the practice partners worth inventing new strats with. The reason we use these strategies (note: NOT build orders) is because they're PROVEN to be efficient and better unit combos than any random unit combo (i.e. reaver/obs, dt/arbiter, goon/sair, etc.).
but you don't get that point, i'm only saying that it's viable strategy, not denying "good-old" strategies, I'm just saying that this kid with his "1 word answers" don't have any clue what can or can't be done
On February 10 2006 17:22 Tossim1 wrote:
no, its just he's right... t's arent that stupid to just sit there and not do anything about the sairs, if the t is 200/200 he's going to see the sairs and get something to counter them
what is that something on luna? turrets? where? Or do you suggest goliaths? Look at those replays and tell me if protoss's army would be countered by goliaths+tanks combo, and even... do you think that corsairs won't shoot disruption web? they are fast enough and have great range for web
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Ok let's compare Arbiter with Corsair : Arbiter: Arbiter low on mineral cost, consumes lot of gas 100m 350g, 4 supply. Abilities cloak,statis,recall. Statis cost 100 mana = 2.5 statis per full mana. Corsair: Corsair average mineral and low gas cost. 2 supply = 2 sair per 1 arbiter. 2 sair cost 300m 200g Abilities disruption web. Web costs 125 mana = 2 web per 1 sair. So this makes 4 web per 2 sair. Considerably 2 sair can be compared to an arbiter, though the mineral cost is higher but lategames it can do. If u use arbiter for statis it mostly dies to goliaths because there is like 1 second casting time. Corsair won't die so easily. Imho sair is a better companion to carrier than arbiter.
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Canada9720 Posts
i have to disagree. arbiters give you cloaking, stasis, and recall. sairs give shitty tiny dweb that costs 125 mana, and are pretty good against wraiths. stasis lasts longer than dweb, units can easily move out from under dweb... arbiters are a way better choice
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On February 11 2006 05:30 PetrBlaha wrote:Show nested quote +On February 07 2006 17:08 Kami5909 wrote:
That's kinda like telling people that there's no use studying classical physics because it doesn't work at the quantum level. We're not all good enough or patient enough and most of us don't have the practice partners worth inventing new strats with. The reason we use these strategies (note: NOT build orders) is because they're PROVEN to be efficient and better unit combos than any random unit combo (i.e. reaver/obs, dt/arbiter, goon/sair, etc.). but you don't get that point, i'm only saying that it's viable strategy, not denying "good-old" strategies, I'm just saying that this kid with his "1 word answers" don't have any clue what can or can't be done Show nested quote +On February 10 2006 17:22 Tossim1 wrote:
no, its just he's right... t's arent that stupid to just sit there and not do anything about the sairs, if the t is 200/200 he's going to see the sairs and get something to counter them what is that something on luna? turrets? where? Or do you suggest goliaths? Look at those replays and tell me if protoss's army would be countered by goliaths+tanks combo, and even... do you think that corsairs won't shoot disruption web? they are fast enough and have great range for web
umm how about valks/wraiths? lol just shut up you dno what you're talking about =[
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On February 11 2006 09:15 CTStalker wrote: i have to disagree. arbiters give you cloaking, stasis, and recall. sairs give shitty tiny dweb that costs 125 mana, and are pretty good against wraiths. stasis lasts longer than dweb, units can easily move out from under dweb... arbiters are a way better choice On the other hand 4 webs are more than 2,5 statis. Their mobility is higher and therefore won't die so easily. Statised units cannot be attacked, webbed units may be easily stormed or crushed by goons/carriers. Sairs own wraiths and also may kill flying buildings or vessels.
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On February 11 2006 10:23 Tossim1 wrote:Show nested quote +On February 11 2006 05:30 PetrBlaha wrote:On February 07 2006 17:08 Kami5909 wrote:
That's kinda like telling people that there's no use studying classical physics because it doesn't work at the quantum level. We're not all good enough or patient enough and most of us don't have the practice partners worth inventing new strats with. The reason we use these strategies (note: NOT build orders) is because they're PROVEN to be efficient and better unit combos than any random unit combo (i.e. reaver/obs, dt/arbiter, goon/sair, etc.). but you don't get that point, i'm only saying that it's viable strategy, not denying "good-old" strategies, I'm just saying that this kid with his "1 word answers" don't have any clue what can or can't be done On February 10 2006 17:22 Tossim1 wrote:
no, its just he's right... t's arent that stupid to just sit there and not do anything about the sairs, if the t is 200/200 he's going to see the sairs and get something to counter them what is that something on luna? turrets? where? Or do you suggest goliaths? Look at those replays and tell me if protoss's army would be countered by goliaths+tanks combo, and even... do you think that corsairs won't shoot disruption web? they are fast enough and have great range for web umm how about valks/wraiths? lol just shut up you dno what you're talking about =[
so you, "Master of the known and unkown universe known as THABIGGESTGOSU, suggest valkyries and wraiths for TvP combat right? You are D- right?
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On February 03 2006 16:45 mAx_CoMaNdEr wrote:Thats a realy good question, has anyone tested that?
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Look at that rep, Satanik makes an 1exp vs 1exp fight PvT and wins with this strategy. Sure, perhaps the POL-B player is under his level, but still. I don't think this strategy is worse than anything else PvT, you just need really good timing. Ok,I know he already had a big advantage since he got an earlier exp, maybe that is why it worked so well =P . http://www.wgtour.com/upload/tournament/broodwar/5459NWPolB2.rep
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On February 11 2006 11:27 PetrBlaha wrote:Show nested quote +On February 11 2006 10:23 Tossim1 wrote:On February 11 2006 05:30 PetrBlaha wrote:On February 07 2006 17:08 Kami5909 wrote:
That's kinda like telling people that there's no use studying classical physics because it doesn't work at the quantum level. We're not all good enough or patient enough and most of us don't have the practice partners worth inventing new strats with. The reason we use these strategies (note: NOT build orders) is because they're PROVEN to be efficient and better unit combos than any random unit combo (i.e. reaver/obs, dt/arbiter, goon/sair, etc.). but you don't get that point, i'm only saying that it's viable strategy, not denying "good-old" strategies, I'm just saying that this kid with his "1 word answers" don't have any clue what can or can't be done On February 10 2006 17:22 Tossim1 wrote:
no, its just he's right... t's arent that stupid to just sit there and not do anything about the sairs, if the t is 200/200 he's going to see the sairs and get something to counter them what is that something on luna? turrets? where? Or do you suggest goliaths? Look at those replays and tell me if protoss's army would be countered by goliaths+tanks combo, and even... do you think that corsairs won't shoot disruption web? they are fast enough and have great range for web umm how about valks/wraiths? lol just shut up you dno what you're talking about =[ so you, "Master of the known and unkown universe known as THABIGGESTGOSU, suggest valkyries and wraiths for TvP combat right? You are D- right?
wow retard, you obviously support the strat of sairs/goon when the game is 200/200, that alone says that youre a newb. and if toss is going sair goon, WHY IS IT BAD TO GO TANK/VALKS OR TANK WRAITHS? you dont know wtf youre talking about so please suck my balls.
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