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[help] how to deal with swarm - Page 2

Forum Index > Brood War Strategy
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overu1
Profile Joined October 2005
Zimbabwe190 Posts
November 15 2005 23:32 GMT
#21
u can't win when zerg swarm u a lot, LURKERS ARE INVINCIBLE UNDER SWARM !1 way for u to stay alive => mass vessels.. but u'll still get owned by outstanding amount of zerg ground troupes.
i no where i am
123bangbang
Profile Joined November 2005
United Kingdom83 Posts
November 16 2005 02:48 GMT
#22
lurkers are not invicible under swarm...
sieged up tanks can eat them up albeit slowly.

also remember that marines, medics and firebats can survive under the swarm as well... so get in the swarm and kill off as many lurkers as u can.

if im wrong slap me. if not stfu.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
November 16 2005 04:13 GMT
#23
burrowed lurkers receive no damage from siege tanks, unless the tanks hit an unburrowed unit that stands on top (or close enough) of the burrowed lurker, so burrowed lurkers will receive the splash.
Alan Schezar
Profile Joined November 2005
France44 Posts
Last Edited: 2005-11-16 04:19:32
November 16 2005 04:18 GMT
#24
*little slap*
Burrowed lurkers don't get hit by tank splash damage.
They only get hurt if they unburrow to move farther so they will deal damage (and some very nice)

Bats and medics only can survive quite decently under lurker spines. Upgraded lurkers tear rines in two shots (moreover rines won't do dmg to units under swarm even if they are inside | swarm do not protect against lurker attack).

You'll need a large pack of frebats and medics to engage a pile of lurkers under swarm.
And you would rather have several groups of mnm (bat-less) irradiate the defilers and wait farther so you can kill anything that goes out of the swarm and/or finish the zergs off when swarms wears off.
Using sieged tanks in packs of ~4 can make him think twice before unburrowing his lurkers and can stall his swarm push nicely.

slap me if i'm wrong somewhere ...
DAchon ftw ^^
mitsy
Profile Joined October 2005
United States1792 Posts
November 16 2005 05:05 GMT
#25
i would play scorched earth style if they are trying to use swarm. hit them 2 places at once and let wherever they are microing their defilers do whatever, slowing them down when u can spare it, making sure you kill as many defilers as possible. zerg buildings go down fast. if you can take out their defiler mound or pool that will help a great deal. if they already won ANd have swarm of course ur dead, but in most cases if they went swarm cuz they couldn't afford to really win the game any other way, you might be able to win by trading bases with them a few clever times and building elsewhere. i wouldnt try to win against his army head on anywhere he's swarming. kind of like facing lurkers early, you just want to make him work and run away, maybe picking off what you can, but basically he can push you back (with work) but you're slowing him down. the difference is that with defilers, picking them off might be easier, the game is later so you can hit him other places while he's pushing... spread out and multitask, take out his pool first, then defiler mound, and try to stay alive while he thinks he's taking out your only means of production.
express yourself--madonna
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2005-11-16 05:32:54
November 16 2005 05:18 GMT
#26
You should always know its coming before he already has defilers, and you do this by constantly scanning his lair to check for when it starts converting to hive(you do that also to check for double evo, or if hes making spire, or a den, or whatever, constantly scanning the zerg mains is a must in tvz, you are given a mini-maphack in a sense so use it).

Best weapon against swarm is keeping the zerg at bay, so when he starts getting swarm you have to be more aggresive in this part than in any other time of the game.

If you have something like 1 factory and 1 starport, make another starport and pump vessels with irradiate.

If you have many tank, like you went 2 factory and they have fast hive or something, you form a big separated line of the tanks, and put your mnm in the front, once they start swarming, you retreat to the next tank and so on.

If you have 2 factory tank however, you still need at least an starport with vessels making irradiate.

If you stay in your base you are as good as dead so go out and keep as aggresive as possible.

There are some cocky terrans who make mines, and thats specially good vs fast defiler and on a map like nostalgia it rocks(for the terran) if used properly, but meh.. suit yourself.

Edit: I play both zvt and tvz and im not a fan of swarm in either matchup, since for me fast swarm in zvt is kind of a do or die strategy, and can only be used properly against crappier terrans than you, and since 70% of the tvzs ive played on pgt were all fast swarms, i got bored with it too.

And yes if you have 300+ apm you can switch to wraith like control said -_-
BlueLaguna on West, msg for game.
greatmeh
Profile Blog Joined September 2005
Canada1964 Posts
November 16 2005 06:38 GMT
#27
^^ thanks guys really appreciate it
mitsy
Profile Joined October 2005
United States1792 Posts
November 16 2005 07:08 GMT
#28
it's interesting. terran are really the best race for the ol scorched earth tactic but because they get so accustomed to operating out of 1 base, they tend to only be comfortable that way. even late game if you get into a terran base you take out their depots or facs whatever they start crying, and usually this is a vulnerability at some naked point in late game that goes completely overlooked

tvt is the only matchup that teaches terran to be different than that on a regular basis. you can place buildings with a lot more aggression and style and move them, and the same goes for units. well in certain situations in other matchups you can take on this style as well, but most don't. one situation is when they are doing the kind of attack they put a lot of focus in that you can delay, you can meanwhile virtually ensure the win before they know what's going on. it's kind of a reversal of roles. we see the opposite in tvp, t are the ones doing the slow attack while p are aggressive everywhere but running away from the battle as long as possible. if a zerg is going earlier hive and using swarm you become like that protoss, except zerg main is even more vulnerable than the typical terran.
express yourself--madonna
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
November 16 2005 08:07 GMT
#29
Mines and tanks > Lurker/ling underswarm

Mines vs ultra/ling however is quite controversal though, friend told me that ultras will kill them before they get to do dmg to them. But then again, a smart zerg would just run one ling through a mine field and destroy all your mines for naught. Hmmm Bunkers/Mines/Sieged tanks :D?
HappyManRun
Profile Joined November 2005
1111 Posts
November 16 2005 08:49 GMT
#30
On November 16 2005 17:07 QuietIdiot wrote:
Mines and tanks > Lurker/ling underswarm

Mines vs ultra/ling however is quite controversal though, friend told me that ultras will kill them before they get to do dmg to them. But then again, a smart zerg would just run one ling through a mine field and destroy all your mines for naught. Hmmm Bunkers/Mines/Sieged tanks :D?


Honestly, I dont get why ppl wont use vulture later on, they sounded so sexy with mines... But it's prabably too risky huh, in case they switch to say... hydra :p
I happy, thus I run.
exalted
Profile Blog Joined March 2004
United States3612 Posts
November 16 2005 11:46 GMT
#31
On November 16 2005 17:07 QuietIdiot wrote:
Mines and tanks > Lurker/ling underswarm

Mines vs ultra/ling however is quite controversal though, friend told me that ultras will kill them before they get to do dmg to them. But then again, a smart zerg would just run one ling through a mine field and destroy all your mines for naught. Hmmm Bunkers/Mines/Sieged tanks :D?


You are missing the most valuable piece of anti-defiler equipment: vessel. The only reason vultures are used in the first place is to free up more gas for 2 port vessel. Bunkers are again, useless due to swarm, and siege tank does minimal damage under swarm as well. The only viable counter to defiler is staying aggressive and forcing him to use swarm defensively as well as Vessel to win the attrition war.

OP, please just read Control's and my posts for information on countering defiler..
too easy
Crazy_Ghandi
Profile Joined July 2005
United States20 Posts
November 17 2005 00:13 GMT
#32
Whenever I go TvZ I always try to mass vessels ass fast as possible. I usually never use tanks unless the opponent starts massing lurks. The only way to win when a zerg gets that powerful late in the game is to win a war of attrition. Once I start massing Vessels the first spell i upgrade is irridate then vessel's energy. The idea here is that Irridate owns all zerg units and is very flexible. If zerg goes swarm and ultro with ling all you do is mass irridate on ultros and defilers if he sends in scrouges use defensive matrix on vessels to absorb damage. If he mass lurks just irridate lurks. If he mass air use irridate in air. If he has expos with anti air use irridate with defensive matrix on your own vessels to kill drones. you wanna drop on a base with lurks spores and sunken defending just use irridate to kill lurks and clear room for drops then use defensive matrix on a marine and send him first so that the sunkens and remaining lurks will fire at him and then just attack and he will lose. If you wanna attack a base that's behind enemy anti air use defensive matrix then go past anti-air and drop. If he is mass scouting with overlords use irridate to kill them and if he again comes with scrouges use defensive matrix. Use irridate to kill queens, defilers, and everything zerg.

One thing to remember is that you should mass vessels, keep building them no matter what. Secoundly since vessels dont cost much minerals just get 6 medics and mass marines. Keep upgrading and take control of islands. Try to avoid big battles unless you know you can win. This strat requires you to have decent micro skills but not too much. And lastly, once you have realized that the map has run out of minerals then you may finish him off with M&M and vessels. Just defend and harrass his expansions using dropships plus vessels for most of the game. You may end up only mining from 1 or 2 expansions the entire game and he may end up with 5 or 6 but that doesnt matter cause eventually he will run out of money and your job is to make that happen even faster with vessels and dropiships.
He who wields power wisely controls the world
Oath
Profile Joined June 2005
124 Posts
November 17 2005 04:30 GMT
#33
greatmeh have u seen this rep?

theres so many swarm attacks done there that maybe something from it could be helpful to u
There are two sides to increasing energy. One is avoiding loss. The other is learning how to gain energy.
greatmeh
Profile Blog Joined September 2005
Canada1964 Posts
November 17 2005 05:27 GMT
#34
yea i watched it, but i watch so many reps i really just see them as a form of entertainment, not to help with my skill, besides, watching reps might give you a idea, but u dont get nearly enouhg info to actually know what the players are doing
mitsy
Profile Joined October 2005
United States1792 Posts
November 17 2005 06:01 GMT
#35
i think a rep is best for teaching if you watch it from 1 point of view and honestly say to yourself what you will do next and try to figure out why they would do something other than what you would have done
express yourself--madonna
Oath
Profile Joined June 2005
124 Posts
November 17 2005 06:35 GMT
#36
agreed
There are two sides to increasing energy. One is avoiding loss. The other is learning how to gain energy.
sdpgposd
Profile Joined October 2005
United Kingdom1464 Posts
November 17 2005 18:33 GMT
#37
if he commits resources to do something, its ok for you to commit to defend it too !

drops in his main, kill tech, i always hate that... u just gotta be sneaky doing it -.
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