• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:55
CEST 19:55
KST 02:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? BW General Discussion ASL21 General Discussion [ASL21] Ro8 Preview Pt2: Progenitors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1648 users

Simple Questions, Simple Answers - Page 289

Forum Index > Brood War Strategy
Post a Reply
Prev 1 287 288 289 290 291 487 Next
Retgery
Profile Joined August 2010
Canada1229 Posts
December 09 2016 22:53 GMT
#5761
Are there any other places to play besides on Iccup? Are there any threads that could be shared with more information on the subject?
Fall down 7 times, stand up 8.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
December 10 2016 00:04 GMT
#5762
On December 10 2016 07:53 Retgery wrote:
Are there any other places to play besides on Iccup? Are there any threads that could be shared with more information on the subject?


You can play StarCraft on:

- Battle.net
- iCCup
- Fish
- Gameranger
- Shieldbattery, coming soon tee-em

There are no other servers worth mentioning in my opinion. Do a simple site search and you can find resources.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
TheNewEra
Profile Joined March 2011
Germany3128 Posts
December 10 2016 00:49 GMT
#5763
Does anyone know any resource for the 2005 SKY Proleague Round 2? I can find a thread with all the results to every Proleague beginning 2004 but not for the 2005 R2 :/
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
Last Edited: 2016-12-10 19:30:35
December 10 2016 19:26 GMT
#5764
On December 10 2016 09:49 TheNewEra wrote:
Does anyone know any resource for the 2005 SKY Proleague Round 2? I can find a thread with all the results to every Proleague beginning 2004 but not for the 2005 R2 :/


Are you looking for the results of every individual game? I found many of the results on korean sites by searching "SKY 프로리그 2005 후기리그 경기결과" + the matchday # (1회차 for the first day of matches, 2회차 for the second day etc, up to 48회차 iirc). Quite a few matches seem to be missing though.

This page has the match results, final standings, and playoff bracket without individual games though https://ko.wikipedia.org/wiki/SKY_프로리그_2005_후기리그
Forward
TheNewEra
Profile Joined March 2011
Germany3128 Posts
December 10 2016 21:27 GMT
#5765
On December 11 2016 04:26 ZeroChrome wrote:
Show nested quote +
On December 10 2016 09:49 TheNewEra wrote:
Does anyone know any resource for the 2005 SKY Proleague Round 2? I can find a thread with all the results to every Proleague beginning 2004 but not for the 2005 R2 :/


Are you looking for the results of every individual game? I found many of the results on korean sites by searching "SKY 프로리그 2005 후기리그 경기결과" + the matchday # (1회차 for the first day of matches, 2회차 for the second day etc, up to 48회차 iirc). Quite a few matches seem to be missing though.

This page has the match results, final standings, and playoff bracket without individual games though https://ko.wikipedia.org/wiki/SKY_프로리그_2005_후기리그

Thank you, thank you, thank you!
Yes every individual game would be ideal but this is such a big improvement tho, because currently I have nothing to fill out anything of the LP page. Now I can do the standings, and all the match results! Thank you
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-12-12 21:38:18
December 12 2016 21:37 GMT
#5766
I forget... why are you supposed to 5 pool a Protoss and never 4 pool 'em?

as per Liquipedia:

5 Pool is the most aggressive build a Zerg player can do to Protoss. The goal of this build is to catch a Protoss player off guard with extremely early Zerglings, and either win the game outright or prevent a Fast Expand. 4 pools are never used versus Protoss, while both 4 and 5 pools are used vs. Terran or Zerg.

http://wiki.teamliquid.net/starcraft/5_Pool_(vs._Protoss)
User was warned for being hilarious
shall_burn
Profile Joined January 2016
252 Posts
December 13 2016 18:28 GMT
#5767
Usage of 4 & 5 Pools:
As most of you are probably already aware, 4 and 5 pools work almost equally for ZvT, and ZvZ, yet for ZvP only 5 pool works. This may be due to the fact that a few second earlier lings make no difference in the early game Protoss defense, and that most ZvP games do not (usually can not) win early game. The exceptions of early game wins may be regarded as flukes, where the Protoss made a fatal risky build order/micro mistake.

found in this thread
http://www.teamliquid.net/forum/brood-war/111109-pro-4pool-and-5pool-collection
May be there are other opinions?
ortseam
Profile Joined April 2015
996 Posts
December 13 2016 22:15 GMT
#5768
Well yeah the usual response is abandon natural and cannon in main, 4 pool would only probably force one or two more drills. I'm not sure about what advantage 4pool has in a ZvZ though
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-12-15 14:23:07
December 13 2016 23:50 GMT
#5769
On December 14 2016 03:28 shall_burn wrote:
Usage of 4 & 5 Pools:
As most of you are probably already aware, 4 and 5 pools work almost equally for ZvT, and ZvZ, yet for ZvP only 5 pool works. This may be due to the fact that a few second earlier lings make no difference in the early game Protoss defense, and that most ZvP games do not (usually can not) win early game. The exceptions of early game wins may be regarded as flukes, where the Protoss made a fatal risky build order/micro mistake.

found in this thread
http://www.teamliquid.net/forum/brood-war/111109-pro-4pool-and-5pool-collection

May be there are other opinions?

Thank you for hunting that down.
But that passage still leaves me confused, because

1) On 4-player maps, the Protoss won't always see a 4/5 pool early enough to pylon + cannon in their main in time. So, much of the time, they're in a standard FFE situation.

2) With Protoss FFE, you usually see the cannon at the natural finishing barely in time vs 5-pool lings, or it finishes a few seconds later than that, and a probe pull to the nat is necessary.

So, the lings being a few seconds earlier – aka 4 pool – would put even more pressure on Protoss.


Sure, if Z is at the first position scouted, then 4 pool is of no help... pylon + cannon in main goes up and is in time even for 4 pool, so Z might as well 5 pool, take out the forge and pylon at the nat, and have a better eco/transition than with 4 pool.

BUT, if you don't scout Z that early (which is luck essentially on a 4p map)... not seeing why 4 pool isn't more of a problem for P to deal with than 5 pool.

What am I missing? The standard scouting on FFE is pylon-scout, AFAIK.

User was warned for being hilarious
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
December 15 2016 15:26 GMT
#5770
On December 13 2016 06:37 [[Starlight]] wrote:
I forget... why are you supposed to 5 pool a Protoss and never 4 pool 'em?

as per Liquipedia:

5 Pool is the most aggressive build a Zerg player can do to Protoss. The goal of this build is to catch a Protoss player off guard with extremely early Zerglings, and either win the game outright or prevent a Fast Expand. 4 pools are never used versus Protoss, while both 4 and 5 pools are used vs. Terran or Zerg.

http://wiki.teamliquid.net/starcraft/5_Pool_(vs._Protoss)


In the case of a 4pool, the Protoss can afford to sacrifice their natural because the Zerg economy cannot 'transition' into economy mode (theoretically, of course) because they have so few drones. With a 5pool, the Zerg can get an overlord and start making drones while messing with the Protoss.

5pool goes:

5/9 - pool
4/9 - drone
5/9 - drone
(this leaves 3 supply for 3 larvae to make 6 lings)
6/9 - zerglings
9/9 - overlord


4pool goes:

4/9 - pool
3/9 - drone
4/9 - zerglings

Then you're at an 7/9 population and building an overlord would cut zerglings. If you build a fifth drone after your pool, you will have sufficient larvae, but will have around ~100 minerals, rather than a perfect 150. With a 5pool, you can have 6 drones and an overlord.

With a 4pool, the Protoss can build a cannon in their main base and protect it with probes. Then the Protoss can get a couple of gateways. With 6 or more zealots, the Zerg player will have to commit larvae to building zerglings or die. At a certain point, a single hatchery producing slow lings will become massively inefficient against two gateways producing zealots, and will be overpowered by the Protoss.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
byj
Profile Joined November 2015
512 Posts
December 18 2016 01:55 GMT
#5771
Does anybody have a VOD of a pro doing 1a2a3a4a5a6a? Kinda wondering how they position their fingers for it
Ty2
Profile Blog Joined March 2013
United States1434 Posts
December 18 2016 20:52 GMT
#5772
--- Nuked ---
Writer
Probemicro
Profile Joined February 2014
3708 Posts
December 19 2016 00:28 GMT
#5773
On December 19 2016 05:52 Ty2 wrote:
Can anyone show me Hiya's TvZ 1 base nuke rush build? He did it vs. Sziky and then refined the build even more and made a tutorial video about it.


KameZerg
Profile Blog Joined May 2007
Sweden1769 Posts
Last Edited: 2016-12-19 01:43:16
December 19 2016 01:10 GMT
#5774
On December 18 2016 10:55 byj wrote:
Does anybody have a VOD of a pro doing 1a2a3a4a5a6a? Kinda wondering how they position their fingers for it


Personally i do it this way: 1a pressed with your ring finger, now keep the ring finger on the A button. Middle finger for 2 then use the index finger all the way to 6 or 7. For 8 to 0 switch to using the pinky on the A and thumb on the numbers. Play around n see what u find best, pros use what they personally find most comfortable.
asdasdasdasdasd123123123
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-12-19 05:15:33
December 19 2016 04:31 GMT
#5775
On December 16 2016 00:26 ninazerg wrote:
Show nested quote +
On December 13 2016 06:37 [[Starlight]] wrote:
I forget... why are you supposed to 5 pool a Protoss and never 4 pool 'em?

as per Liquipedia:

5 Pool is the most aggressive build a Zerg player can do to Protoss. The goal of this build is to catch a Protoss player off guard with extremely early Zerglings, and either win the game outright or prevent a Fast Expand. 4 pools are never used versus Protoss, while both 4 and 5 pools are used vs. Terran or Zerg.

http://wiki.teamliquid.net/starcraft/5_Pool_(vs._Protoss)


In the case of a 4pool, the Protoss can afford to sacrifice their natural because the Zerg economy cannot 'transition' into economy mode (theoretically, of course) because they have so few drones. With a 5pool, the Zerg can get an overlord and start making drones while messing with the Protoss.

5pool goes:

5/9 - pool
4/9 - drone
5/9 - drone
(this leaves 3 supply for 3 larvae to make 6 lings)
6/9 - zerglings
9/9 - overlord

4pool goes:

4/9 - pool
3/9 - drone
4/9 - zerglings

Then you're at an 7/9 population and building an overlord would cut zerglings. If you build a fifth drone after your pool, you will have sufficient larvae, but will have around ~100 minerals, rather than a perfect 150. With a 5pool, you can have 6 drones and an overlord.

With a 4pool, the Protoss can build a cannon in their main base and protect it with probes. Then the Protoss can get a couple of gateways. With 6 or more zealots, the Zerg player will have to commit larvae to building zerglings or die. At a certain point, a single hatchery producing slow lings will become massively inefficient against two gateways producing zealots, and will be overpowered by the Protoss.

Nina, thanks for laying out the eco side of it in-depth. I was aware of it, but only mentioned it in passing in another post ("Might as well 5 pool, take out the forge and pylon at the nat, and have a better eco/transition than with 4 pool").

What I keep wondering about (and which no one's addressed yet), is... on 4p maps, it's hard to see the 4 pool coming *early enough* for P to pylon + cannon in their main in time, yes?

For example, with FFE and pylon-scouting, on many 4p maps it works out like this:

Z's at the 1st position P scouts – great, P can pylon + cannon in their main in time, no prob.

Z's at 2nd position P scouts – not so great. P probably runs into Z's outward-bound lings somewhere around Z's ramp or natural. P could reactively pylon + cannon in their main right then, but Z's gonna show up in P's main significantly before the cannon's done (cannon's around 40% done when Z shows up). Might be better to try and hold at the natural.

Z's at 3rd position P scouts – 4 pool lings are already in P's main.

And, for the times where P tries to hold their natural, that cannon goes up barely in time (or not quite in time) vs 5-pool lings... a probe pull is usually needed to help block. And 4 pool's earlier than that, so... would the increased pressure/additional probe kills/maybe killing the cannon easily outright be worth it sometimes on 4p maps, where it's hard to see a 4 pool coming *early enough* to reactively pylon + cannon in time in your main?

That's what I'm wondering. Not just the eco/transition opportunities, which are pretty clearly superior with 5 pool over 4, just as you say.

(maybe Z doesn't like 4 pool vs FFE because it's such a random roll of the dice... if P sees it coming in time, it's just flat hosed, with very slow eco/transition/alternatives... too much risk, even if it goes with potentially more reward?)

User was warned for being hilarious
Harem
Profile Joined November 2007
United States11393 Posts
December 19 2016 07:10 GMT
#5776
Protoss doesn't send only one probe to scout. They send the second probe that makes forge to scout in addition to the probe that made the pylon in nat. This lets them find zerg a lot earlier. Also, some Protoss will even send the first probe in a path to intercept first overlord if they know that the zerg likes to scout that way. Point being that there are lot of ways to scout and or assume where zerg is so you can't just assume P is only going to send one probe or is going to be completely blind.

Also, if map is FS and if P spawns top right or bot left, then there are double forge walls in nat that crush these builds. You dont even have to give up your nat in first place.
Moderator。◕‿◕。
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-12-20 00:23:59
December 19 2016 10:56 GMT
#5777
On December 19 2016 16:10 Harem wrote:
Protoss doesn't send only one probe to scout. They send the second probe that makes forge to scout in addition to the probe that made the pylon in nat. This lets them find zerg a lot earlier. Also, some Protoss will even send the first probe in a path to intercept first overlord if they know that the zerg likes to scout that way. Point being that there are lot of ways to scout and or assume where zerg is so you can't just assume P is only going to send one probe or is going to be completely blind.

Yah, I know you can double scout (pylon-scout then forge-scout), but was going by the Liquipedia FFE build, which is just pylon-scout: http://wiki.teamliquid.net/starcraft/Protoss_FE_(vs._Zerg) .

And of course, double-scouting does hurt your eco slightly and delays your cannon(s) slightly.

If you pylon-scout, forge-scout vs 4 pool on a typical 4p map, it then looks like this:

Pylon-scout finds Z @ 1st position/on 1st try – Pylon + cannon goes up in main in time, es muy bueno. But, if not...

Forge-scout goes to 2nd position, finds Z – Probe runs into lings somewhere between the Hatchery and Z's ramp. Pylon + cannon in P main now doesn't finish in time, cannon is maybe 45-55% done when lings show up in main. But, if not...

Pylon-scout finds Z at 3rd position – P runs into Z's outward-bound lings somewhere around Z's ramp or natural. Pylon + cannon in main means Z shows up in P's main well before cannon's done (cannon's around 40% built when Z shows up).

That's what's annoying with 4 pool.


Also, if map is FS and if P spawns top right or bot left, then there are double forge walls in nat that crush these builds. You dont even have to give up your nat in first place.

That is pretty cool.

User was warned for being hilarious
shall_burn
Profile Joined January 2016
252 Posts
Last Edited: 2016-12-19 13:46:44
December 19 2016 13:36 GMT
#5778
Hi I play random I have some questions

TvZ
1. what is the marine-medic ratio in tvz?
2. when do I switch to mech? (and what if I don't?)

ZvP
If I go 3 hatch spire 5 hatch hydra after the first 2-6 lings, when do I switch from making drones to hydra?

PvZ
Do we generally FFE for the second gas? should I take gas at nat ASAP, or should I prioritize mineral saturation?

TvT
How do I not get contained :X

and the last question, as a T how do I fight reaver drops? I tried 2 turrets 2 tanks around each CC, but 2 reavers still do a LOT of damage

Thanks in advance
Highgamer
Profile Joined October 2015
1451 Posts
Last Edited: 2016-12-19 22:12:29
December 19 2016 20:22 GMT
#5779
Just my two cents.

On December 19 2016 22:36 shall_burn wrote:
Hi I play random I have some questions

TvZ
1. what is the marine-medic ratio in tvz?
2. when do I switch to mech? (and what if I don't?)
Thanks in advance


1. I'd say 4:1 is the rule of thumb. If you need faster heal, go 3:1, especially if you don't have that many marines yet. If your marine-count is strong enough relative to Zerg's army to buy time for healing up, less medics are needed.
2. I assume were talking about the situation after a "normal" TvZ midgame-push (marine/medic + around 3 tanks + vessel).
You can have a gameplan to go either mech or keep playing bio-heavy for a while - or, if you can do both well, you can decide depending on how well your push is going.
If you decide to go mech, you start transitioning while you're pushing, after a good engagement, when you're strong on the map. You start a CC at another main-location while adding factories there and/or in your main. Get mines and use them in key positions (chokes leading to your natural and 3rd-location). If you do this switch, you have to use your push and reinforcements rather to control the map, defend your expansion. Pressure Zerg, but don't overcommit. Don't lose all your forces on the field.
Alternatively, you don't start the mech switch, but keep adding barracks (up to 8) and a second starport, and try to deliver a severe blow to Zerg that allows you to end the game or take your 3rd. Use all your irradiates on defilers/lurkers/ultras constantly, and go for some drops.

Both endgame-styles are extremely difficult to pull off against good zergs, imo it's much easier to learn defiler-defense and play ultra-ling. So expect quite a few good transition-starts with bad endings...

On December 19 2016 22:36 shall_burn wrote:
TvT
How do I not get contained :X

Thanks in advance


a) you can open 2fact and go for a contain yourself - or at least have enough army to establish a position outside your natural, then expand and draw a forward tank-line across the map.
b) you can go for an economic opening, macro up for a bit behind mines or few siege-tanks (you profit from the defensive position), and then go for the break exactly when your macro-advantage kicks in, maybe pulling a few SCVs to tank the first tank-shots. If your opponent has more units than you early aka your opponent can contain you, there will always be this moment a bit later on where you have more units than him/her for a while or where you have as much as he/she has + more SCVs to sacrifice. You can figure out the right time to break by looking at replays where you either went too early/with to few units, or you went too late/your opponents contain was too strong already.

On December 19 2016 22:36 shall_burn wrote:
and the last question, as a T how do I fight reaver drops? I tried 2 turrets 2 tanks around each CC, but 2 reavers still do a LOT of damage

Thanks in advance


You need
a) to know that reavers are coming. If Protoss doesn't have a lot of goons and/or a nexus early on, it's probably DTs or reaver-drop. Reaver-harrass can also come a little later, even if protoss expanded/built goons, so get turrets anyway after a while unless you know otherwise.
b) turrets against the shuttle, just so that Protoss cannot keep picking up the reaver/support units again and again. Build a turret ring around your main+natural, using the full range of the turrets so that you don't build too many.
c) enough tanks/units on the ground in relation to what Protoss has
d) you have to focus-fire the reaver(s), don't let your units fire at the zealot/goon that is being dropped first, baiting shots.
e) use the F-keys to quickly transfer all your workers from one mineral-line to another. If you react quick enough, the reaver oftentimes will hardly do any real economic damage except for killing a turret or a depot or so until your units arrive.

If Protoss already has 2 reavers out, you should have enough tanks to leave one or two sieged at every CC, but leave the rest unsieged to react. You can spread mines in your main if you have them already, in places where Protoss is likely to find a spot to drop the reaver.

Remember that reaver-drops are not a cheesy-surprise strat but a strong, viable way to harrass. It takes experience/muscle memory/good control to defend them, so some of them have to be successful from time to time.
Also, reavers are expensive, Protoss cannot have multiple reavers and a big army and a good economy. So, many reavers means less of something else, so you can lose a few units/SCVs and still be even/ahead.

Best way to learn stuff like that is to watch the pros:

+ Show Spoiler +



TheNewEra
Profile Joined March 2011
Germany3128 Posts
Last Edited: 2016-12-19 23:07:56
December 19 2016 22:53 GMT
#5780
Anyone with some Korean skills here who can say what the 2nd and 3rd table are about? Why does SouL get 2nd even though KTF is better?

KPGA KeMongSa Team League Korean Wiki

Edit: It seems that KTF and SouL played a decider to determine the 2nd and 3rd place. Conveniently not mentionend (I think) on Korean Wiki
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
Prev 1 287 288 289 290 291 487 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#50
RotterdaM746
TKL 301
IndyStarCraft 163
SteadfastSC150
BRAT_OK 113
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 746
TKL 301
IndyStarCraft 163
SteadfastSC 150
BRAT_OK 113
UpATreeSC 104
StarCraft: Brood War
Calm 4146
GuemChi 3962
Britney 2405
EffOrt 1128
Mini 874
ggaemo 625
BeSt 339
Dewaltoss 219
firebathero 211
Sharp 141
[ Show more ]
Sexy 85
Zeus 69
Barracks 60
Sea.KH 46
Hyun 37
ToSsGirL 31
PianO 30
Hm[arnc] 28
soO 23
Movie 23
Terrorterran 18
IntoTheRainbow 16
ajuk12(nOOB) 8
Sacsri 6
Dota 2
Gorgc5641
monkeys_forever284
420jenkins253
BananaSlamJamma174
Counter-Strike
olofmeister1993
ceh9546
Super Smash Bros
Mew2King113
Other Games
Grubby5112
Liquid`RaSZi1125
FrodaN1115
Beastyqt1040
qojqva1004
B2W.Neo964
byalli465
C9.Mang0185
ArmadaUGS163
KnowMe119
elazer93
Hui .91
Trikslyr47
MindelVK11
Organizations
Other Games
BasetradeTV458
Dota 2
PGL Dota 2 - Main Stream46
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 65
• Reevou 2
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2399
• TFBlade1479
• Jankos1380
• imaqtpie1356
Other Games
• Shiphtur272
Upcoming Events
Replay Cast
6h 5m
Sparkling Tuna Cup
16h 5m
Afreeca Starleague
16h 5m
Snow vs Flash
WardiTV Invitational
17h 5m
SHIN vs Nicoract
Solar vs Nice
GSL
1d 15h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
3 days
Escore
3 days
[ Show More ]
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
4 days
Replay Cast
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.