Firebat vs Hydra?
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evanthebouncy
China491 Posts
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gg_hertzz
2152 Posts
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tfeign
United States2980 Posts
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radar14
United States1437 Posts
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gg_hertzz
2152 Posts
On December 15 2004 23:27 radar14 wrote: did you think of this right after you "helped" grot in his tvz thread? and i do mean that in the most liberal sense of the word Did you mean 'help' or 'think'? Yoink. | ||
evanthebouncy
China491 Posts
On December 15 2004 23:27 radar14 wrote: did you think of this right after you "helped" grot in his tvz thread? and i do mean that in the most liberal sense of the word Lol yeah, what could i say to Grot? he is too... well, boring style of playting, imho, there is no game with out some cheese. and i AM allowed to ask questions rite? cuz im not sure how does bat do vs zerg, so i cant say: Oy grot! make some bats and they will moosh zergs over~. rite? K now back to topic: bat with one upg(weap) and stim pack, i did a test early on, for small size, hydra wins, they can micro... for medium size, bat wins, just flank hydras, for large size, hydra wins, you cannot flank such large group... So i was thinking about bat+goliath combo? just a thought, but seen their cost is pretty much reasonable: 2:1 mineral/gas ratio, allows you to mass them like a mofo... | ||
imRadu
1798 Posts
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Never Post
United Kingdom503 Posts
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gg_hertzz
2152 Posts
On December 15 2004 23:41 Never Post wrote: And the problem with Marines + Medics against Hydras is..? Some people just like to micro alright?!?!?!!!!!! | ||
aus.icy
Australia64 Posts
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Never Post
United Kingdom503 Posts
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Smurg
Australia3818 Posts
On December 15 2004 23:41 Never Post wrote: And the problem with Marines + Medics against Hydras is..? Watch the replay of Nal_Testie vs Froz. It shows some MnM getting owned by Hydras. T_T | ||
Never Post
United Kingdom503 Posts
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Locked
United States4182 Posts
On December 16 2004 00:14 Never Post wrote: Still, is Firebat + Medics suppose to be any better? nono its pure firebat and stim and +1 up is better vs. hydras because you have to micro ![]() ( ![]() | ||
gulii
Sweden2791 Posts
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wakiki
United States65 Posts
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evanthebouncy
China491 Posts
On December 16 2004 00:21 gulii wrote: they will die be4 they will get there to shoot ! That's y you mix them with goliaths, goliath will draw fire(higher attack piority) thats rite! ![]() um walkiki... firebats cannot fight back to mutas... | ||
Stygg
Sweden1100 Posts
On December 16 2004 00:37 evanthebouncy wrote: That's y you mix them with goliaths, goliath will draw fire(higher attack piority) thats rite! ![]() um walkiki... firebats cannot fight back to mutas... WOOOOSH! | ||
Veigh
Netherlands300 Posts
On December 16 2004 00:37 evanthebouncy wrote: That's y you mix them with goliaths, goliath will draw fire(higher attack piority) thats rite! ![]() um walkiki... firebats cannot fight back to mutas... Wow, good point, that's why I always lose tvz ![]() | ||
TradeMark
Japan41 Posts
I MADE PAStA | ||
Abahgus
United States323 Posts
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Stygg
Sweden1100 Posts
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Liquid`Jinro
Sweden33719 Posts
If you are trolling, just go away but if you genuinely think what you say is correct.. Well ugh -.- It's not.. I suggest you get some more experience before doing this kind of thing or at least drop the attitude :o | ||
Veigh
Netherlands300 Posts
On December 16 2004 01:49 Abahgus wrote: You people need to sleep.... Ehm....ever heard of different timezones? | ||
Manit0u
Poland17236 Posts
there is nothing more to say about this matter imo | ||
Basic!
United States218 Posts
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TheGoliath
United States682 Posts
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Liquid`HayprO
Iraq1230 Posts
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RowdierBob
Australia12958 Posts
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Milzo
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France656 Posts
Don't ask me, because I don't know why, but it's like that, and that's the way it is. | ||
BroodWar102
United States30 Posts
On December 15 2004 23:08 evanthebouncy wrote: Just a thought, i think bat do good vs hydra if it can get close rite? lol this is funny | ||
gricha
Lesotho67 Posts
On December 16 2004 00:36 wakiki wrote: Fbats are also alot better vs. Muta, since they can take more hits. Yeah. Firebats actually do great against muta if they can get close. You just have to make them jump. Geez, learn to micro, noobs... Problem is devourers totally OWN firebats, because acid spores corrode their fuel tank. (GOD I just love non euclidian theorycraft....) | ||
Rayzorblade
United States1172 Posts
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ahk-gosu
Korea (South)2099 Posts
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SexyMedic
United States282 Posts
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pfff
Belgium1352 Posts
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TheGreenBeret
United Kingdom548 Posts
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my-baby
United Kingdom176 Posts
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NonYold
United States2814 Posts
On December 16 2004 10:10 TheGreenBeret wrote: what is there to micro with bats vs hydras? the bats and the hydras | ||
-Ba`alzamon-
Sweden602 Posts
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[G]Max_Power
Slovakia304 Posts
On December 16 2004 00:36 wakiki wrote: Fbats are also alot better vs. Muta, since they can take more hits. this made me moderately laugh ![]() | ||
Sw1tCh
United States2005 Posts
On December 16 2004 00:10 Smurg wrote: Watch the replay of Nal_Testie vs Froz. It shows some MnM getting owned by Hydras. T_T Man, and after all these years of using lurkers and mutas, all I had to do to win zvt was go PURE HYDRALISKS! | ||
xCx
Poland123 Posts
bats are only good vs lings | ||
RedDress
Poland229 Posts
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IntoTheWow
is awesome32271 Posts
Just a thought, i think bat do good vs hydra if it can get close rite? yes and zealots without speed also do better if they can get close, same with archon vs hydra, same with zealots vs marine, same with zealot vs vultutre in little numbers. | ||
theburningred
France92 Posts
On December 16 2004 13:38 IntoTheWow wrote: yes and zealots without speed also do better if they can get close, same with archon vs hydra, same with zealots vs marine, same with zealot vs vultutre in little numbers. i often had trouble to get my bats right next to his hydras, but now i found that making 4 or 5 empty dropships is THE solution You send the dropships as decoy and right after flank with stimmed bats. he will try to micro and target the dropships, then you go and own GG i have got c5 with that strat, 1000 on gamei so try it | ||
FreeZEternal
Korea (South)3396 Posts
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wakiki
United States65 Posts
On December 16 2004 07:52 gricha wrote: Yeah. Firebats actually do great against muta if they can get close. You just have to make them jump. Geez, learn to micro, noobs... Problem is devourers totally OWN firebats, because acid spores corrode their fuel tank. Yes that is correct. The only problem is when an Interceptor flies over and knocks your Firebat into the water. But then, Scourge own Interceptors, so that's that. On December 16 2004 10:10 TheGreenBeret wrote: what is there to micro with bats vs hydras? Terran player uses Stimpack. Zerg player burrows Lurkers. The End. ___ EDIT: Haha, theburningred, yes that's awesome! The classic "Ram the dropship" attack! As can be demonstrated in this battlereport. | ||
LetMeBeWithYou
Canada4254 Posts
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Splinter
United States188 Posts
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RedMeat
United Kingdom490 Posts
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BroodWar102
United States30 Posts
Firebats own lurkers if they get close enough right? | ||
baal
10533 Posts
On December 16 2004 16:19 BroodWar102 wrote: I have a good question, Firebats own lurkers if they get close enough right? actually firebats dont do bad against lurkers, when there are 1 or 2 in a group or rines they usually draw the lurks pines away and also take 3 hits to die, its not a counter to lurker ofcourse, but they are not a waste also. | ||
Keanu_Reaver
Djibouti1432 Posts
On December 16 2004 16:29 baal wrote: actually firebats dont do bad against lurkers, when there are 1 or 2 in a group or rines they usually draw the lurks pines away and also take 3 hits to die, its not a counter to lurker ofcourse, but they are not a waste also. nope, not a waste at all...unlike your life OH ZING | ||
hasuwar
7365 Posts
and I pray not from On December 12 2004 16:05 hasuwar wrote: shoulda made more firebats | ||
Jansports
United States80 Posts
but I could be wrong | ||
LetMeBeWithYou
Canada4254 Posts
On December 16 2004 15:28 wakiki wrote: Yes that is correct. The only problem is when an Interceptor flies over and knocks your Firebat into the water. But then, Scourge own Interceptors, so that's that. Terran player uses Stimpack. Zerg player burrows Lurkers. The End. ___ EDIT: Haha, theburningred, yes that's awesome! The classic "Ram the dropship" attack! As can be demonstrated in this battlereport. HAHAH OMG THATS TOO FUNNY! | ||
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IntoTheWow
is awesome32271 Posts
yes why not just send floating eng bay or send DECOY BATTLECRUISER OMFG IM A GENIUS | ||
A3iL3r0n
United States2196 Posts
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karelen
Sweden2407 Posts
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LetMeBeWithYou
Canada4254 Posts
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exalted
United States3612 Posts
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Kaotu
United States986 Posts
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LetMeBeWithYou
Canada4254 Posts
On December 16 2004 19:47 Kaotu wrote: why are you building units at all? straight 4 scv micro owns pretty much anything, especially hydras. if you are seriously trying to go firebat vs hydra bring some freaking scv support or you WILL get owned. Why you microing and waste time with 4 SCV? Call the guy a noob and leave the game! | ||
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IntoTheWow
is awesome32271 Posts
OMFG OBS VS MEDICS GOGOOGOGOGOGO ARE U FUCKN SERIOUS HE COUDL JUST FLARE YOU AND GG YOU!!!!!!!!! and leave the game a loss in my rec? NEVER unplugging modem from pc is the ebst way imo OldSchool buddy | ||
BroodWar102
United States30 Posts
On December 16 2004 16:29 baal wrote: actually firebats dont do bad against lurkers, when there are 1 or 2 in a group or rines they usually draw the lurks pines away and also take 3 hits to die, its not a counter to lurker ofcourse, but they are not a waste also. I didn't say anything about rines ![]() | ||
theburningred
France92 Posts
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gricha
Lesotho67 Posts
On December 16 2004 19:11 exalted wrote: evanthebouncy why bother with that low tech goliath shit just go straight to BC and run them over when you get 12, micro is for those newfangled players that like to make more than 10 workers, old skool for3v3r!212121 Exalted is actually right but the problem is many average terran players don't know how to rush to BC the way gosu people do. Let me try to write... ... The definitive BC rush Build Order The key is pretty tricky for average players: peon stopping, sacrificing econ to get shit faster. 1)build scv until 10/10, build gas, put 5 scv to gas, then wait for 400 min and build a command center at your choke to wall in. The reason for a CC is: - you need the supply for BC that take mucho mucho food - you need gas and CC don't take too much - cc is low tech so you are not giving away your strat (extremely important) - cc has much more hp than supply depot. Don't use supply for wallin; that's what noobs do. 2) stop producing scv (that's the peon stopping i was talking about). Keep making command centers, completing your wallin and getting supply. 3) build barracks, factory, then immediately build 5 starports. The reason is you'll get BC five times faster this way, which is smart. By the time your nerd facility with star trek add-on will finish, you should have the gas to get all 5 BCs (timing is essential in this build) 4) by that time, your opponent may try a risky rush. lift your command centers and micro them back and forth the way you micro goons vs marines, it should buy you enough time to defend with the BCs (in the right hands, 5 BCs own 6 zerglings) 5) research yamato gun 6) start yamato harassing his base. The key is: scan, choose a larva, "y". The BCs will swoop in and anihilate that larva. From my experience, NO amount of micro can save a larva targetted by 5 yamatos. That's what make this build so strong... Retreat immediately to your base or a cliff. 7) rinse and repeat: the reason is, when you have killed all 3 larvae, THEY CANNOT PRODUCE STUFF, meaning you win ! Stuff to watch -scourges: easy counter. Just yamato the buggers -blimps: tricky. Scan and clone-yamato the interceptor. Try not to use more than 2 yamatos on a single interceptor -defilers: they can't hurt you. Scorpions hit with their tail, and you are cruising in hyperspace and shit. -firebats: those bad guys OWN mutas AND BCs because of +1 armor and stim. If he gets firebats, just mass scvs from all your command centers and overwhelm him with sheer number. -sometimes after a few battles your BCs get covered by blue lightning or red goo. That means respectively that there's been a short circuit or too much rust. Time to recycle. Go over a cliff and make them yamato one another so that your opponent don't get the exp. -high templars: those can harm you only if they morph into an archon. Don't mind them. With a little bit of practice, you should get the coveted "5 stars" in you battlenet profile, definitely proving you are not an average player anymore... Hope this helps newbie players out there. | ||
jtan
Sweden5891 Posts
I like that bc strat. gonna use it and oooowwwnnnn ![]() ![]() | ||
[ErOs]~InCoGniTo
Italy513 Posts
thats classic.. | ||
PretendBalloon
New Zealand88 Posts
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Alpha
France1495 Posts
On December 20 2004 04:13 [ErOs]~InCoGniTo wrote: hydra vs pure bat hahahahahahah thats classic.. what is classic? T_T | ||
Diplomize
1 Post
lol warcraft strat | ||
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ManaBlue
Canada10458 Posts
Froz was out-macroed by my count once the battles became big. | ||
SchOOl_VicTIm
Greece2394 Posts
I Just said firebats vs lurkers I think firebat wins? ahh.. that should be simple enough... just d-matrix the bats! You see, it's all about the bats!! ![]() gosh! somebody should tell Boxer!! ![]() | ||
Nova)Cane
United States56 Posts
Positive + Negitive = Balace B---l-----n----e ~~ --a----a----c ~~ | ||
Kaotu
United States986 Posts
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evanthebouncy
China491 Posts
im so pround ![]() | ||
Eti307
Canada3442 Posts
yamato scourges cc wall in 5 yamatos for 1 larva you are truely the best bw player I have ever seen best move ever: -sometimes after a few battles your BCs get covered by blue lightning or red goo. That means respectively that there's been a short circuit or too much rust. Time to recycle. Go over a cliff and make them yamato one another so that your opponent don't get the exp. | ||
boongee
United States967 Posts
First of all: Zerg SUX!!! Don't use them. Mass SCVs can kill 2 Zerglings, so clearly TvZ is imbalanced. Next, you need to learn basic build orders. Here's my personal favorite with Protoss: Build 50 probes Mass cannons at your choke point Your opponent will become frustrated because cannons are invincible. He will leave and you will win. If he uses this thing called a "Dropship", then disconnect, because he is clearly hacking. Never expand. Getting multiple bases is dangerous. With 1 base, you're much stronger. Oh and about firebats vs hydras.... You shouldn't ever have to worry about hydras, since Zerg sux and all you have to do to beat them is mass SCVs. The only problem is if the Zerg uses their super cheap flying pigs (they get one at the beginning of each game because Blizzard knew that Zerg were the worst). Your SCVs won't be able to attack them, it's laem. | ||
Never Post
United Kingdom503 Posts
On December 20 2004 16:42 boongee wrote: OMG! I can't take the newbiness of this thread. Perhaps I shall share some of my wisdom with you guys. First of all: Zerg SUX!!! Don't use them. Mass SCVs can kill 2 Zerglings, so clearly TvZ is imbalanced. Next, you need to learn basic build orders. Here's my personal favorite with Protoss: Build 50 probes Mass cannons at your choke point Your opponent will become frustrated because cannons are invincible. He will leave and you will win. If he uses this thing called a "Dropship", then disconnect, because he is clearly hacking. Never expand. Getting multiple bases is dangerous. With 1 base, you're much stronger. Oh and about firebats vs hydras.... You shouldn't ever have to worry about hydras, since Zerg sux and all you have to do to beat them is mass SCVs. The only problem is if the Zerg uses their super cheap flying pigs (they get one at the beginning of each game because Blizzard knew that Zerg were the worst). Your SCVs won't be able to attack them, it's laem. Hah, you're too noob to know you can repair those flying pigs to death. | ||
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IntoTheWow
is awesome32271 Posts
On December 20 2004 03:48 gricha wrote: Exalted is actually right but the problem is many average terran players don't know how to rush to BC the way gosu people do. Let me try to write... ... The definitive BC rush Build Order The key is pretty tricky for average players: peon stopping, sacrificing econ to get shit faster. 1)build scv until 10/10, build gas, put 5 scv to gas, then wait for 400 min and build a command center at your choke to wall in. The reason for a CC is: - you need the supply for BC that take mucho mucho food - you need gas and CC don't take too much - cc is low tech so you are not giving away your strat (extremely important) - cc has much more hp than supply depot. Don't use supply for wallin; that's what noobs do. 2) stop producing scv (that's the peon stopping i was talking about). Keep making command centers, completing your wallin and getting supply. 3) build barracks, factory, then immediately build 5 starports. The reason is you'll get BC five times faster this way, which is smart. By the time your nerd facility with star trek add-on will finish, you should have the gas to get all 5 BCs (timing is essential in this build) 4) by that time, your opponent may try a risky rush. lift your command centers and micro them back and forth the way you micro goons vs marines, it should buy you enough time to defend with the BCs (in the right hands, 5 BCs own 6 zerglings) 5) research yamato gun 6) start yamato harassing his base. The key is: scan, choose a larva, "y". The BCs will swoop in and anihilate that larva. From my experience, NO amount of micro can save a larva targetted by 5 yamatos. That's what make this build so strong... Retreat immediately to your base or a cliff. 7) rinse and repeat: the reason is, when you have killed all 3 larvae, THEY CANNOT PRODUCE STUFF, meaning you win ! Stuff to watch -scourges: easy counter. Just yamato the buggers -blimps: tricky. Scan and clone-yamato the interceptor. Try not to use more than 2 yamatos on a single interceptor -defilers: they can't hurt you. Scorpions hit with their tail, and you are cruising in hyperspace and shit. -firebats: those bad guys OWN mutas AND BCs because of +1 armor and stim. If he gets firebats, just mass scvs from all your command centers and overwhelm him with sheer number. -sometimes after a few battles your BCs get covered by blue lightning or red goo. That means respectively that there's been a short circuit or too much rust. Time to recycle. Go over a cliff and make them yamato one another so that your opponent don't get the exp. -high templars: those can harm you only if they morph into an archon. Don't mind them. With a little bit of practice, you should get the coveted "5 stars" in you battlenet profile, definitely proving you are not an average player anymore... Hope this helps newbie players out there. Im seriously thinking of posting this in WGTour to see if they accept it (which i think they will) LOL keep the strats comming. | ||
baal
10533 Posts
On December 20 2004 03:48 gricha wrote: Exalted is actually right but the problem is many average terran players don't know how to rush to BC the way gosu people do. Let me try to write... ... The definitive BC rush Build Order The key is pretty tricky for average players: peon stopping, sacrificing econ to get shit faster. 1)build scv until 10/10, build gas, put 5 scv to gas, then wait for 400 min and build a command center at your choke to wall in. The reason for a CC is: - you need the supply for BC that take mucho mucho food - you need gas and CC don't take too much - cc is low tech so you are not giving away your strat (extremely important) - cc has much more hp than supply depot. Don't use supply for wallin; that's what noobs do. 2) stop producing scv (that's the peon stopping i was talking about). Keep making command centers, completing your wallin and getting supply. 3) build barracks, factory, then immediately build 5 starports. The reason is you'll get BC five times faster this way, which is smart. By the time your nerd facility with star trek add-on will finish, you should have the gas to get all 5 BCs (timing is essential in this build) 4) by that time, your opponent may try a risky rush. lift your command centers and micro them back and forth the way you micro goons vs marines, it should buy you enough time to defend with the BCs (in the right hands, 5 BCs own 6 zerglings) 5) research yamato gun 6) start yamato harassing his base. The key is: scan, choose a larva, "y". The BCs will swoop in and anihilate that larva. From my experience, NO amount of micro can save a larva targetted by 5 yamatos. That's what make this build so strong... Retreat immediately to your base or a cliff. 7) rinse and repeat: the reason is, when you have killed all 3 larvae, THEY CANNOT PRODUCE STUFF, meaning you win ! Stuff to watch -scourges: easy counter. Just yamato the buggers -blimps: tricky. Scan and clone-yamato the interceptor. Try not to use more than 2 yamatos on a single interceptor -defilers: they can't hurt you. Scorpions hit with their tail, and you are cruising in hyperspace and shit. -firebats: those bad guys OWN mutas AND BCs because of +1 armor and stim. If he gets firebats, just mass scvs from all your command centers and overwhelm him with sheer number. -sometimes after a few battles your BCs get covered by blue lightning or red goo. That means respectively that there's been a short circuit or too much rust. Time to recycle. Go over a cliff and make them yamato one another so that your opponent don't get the exp. -high templars: those can harm you only if they morph into an archon. Don't mind them. With a little bit of practice, you should get the coveted "5 stars" in you battlenet profile, definitely proving you are not an average player anymore... Hope this helps newbie players out there. wow that was unvelibably not funny. | ||
boongee
United States967 Posts
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Bladox
Canada763 Posts
do you have a rep or something? | ||
gricha
Lesotho67 Posts
I am glad you like my stat. Most gosu can't find the correct counter to it when they encounter that build for the first time (there actually IS a pretty solid counter, but I won't reveal it right now... Use your imagination. Just a hint, though: it may or may not involve illusions recall ). You are welcome to go ahead and post this strat on WGT, it's copyright free. Baal, You are right. This is not funny. This is effective. I don't play to have fun. I only play to improve and to win. I'll try to get a replay of this strat when I have time. It is always better to see it in action, because there are some timing and micro tricks you need to understand to make it work against the best players out there. Cordially | ||
JohnnyTable
Canada47 Posts
On December 15 2004 23:48 Never Post wrote: You can micro MnM ^_^ no, maybe YOU can micro MnM.... | ||
Mora
Canada5235 Posts
In certain situations, firebats can be very deadly vs an assortment of units. I mean hell, vs ulrtalisks, ur firebats aren't gonna do much, but the 4 bats that are firing at it are gonna completely fry the lings around it. all out firebats is obviously bad (as every1 has made fun of), but, trying to make this thread usefull, i think the bat should be talked about. It is far underused. One of my biggest fears as a zerg player are terran players who mass firebats. if u have 5-8 firebats, the zerg must do much adapting. It requires twice as much micro everytime u attack a terran force. Firebats also have more life than marines, and 1 armor. As baal mentioned earlier, bats are awesome at drawing lurker fire as well. | ||
evanthebouncy
China491 Posts
that would be too crazy ![]() | ||
n00bsaibot
United States1070 Posts
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ahk-gosu
Korea (South)2099 Posts
On December 21 2004 16:54 evanthebouncy wrote: If only bat is normal dmg... that would be too crazy :no: lol that would mean that like 2 or 3 firebats have the same damage but more SPLASH RANGE than an archon ![]() | ||
evanthebouncy!
United States12796 Posts
It only took me what, 19 years to be validated. so take that all you nonbelievers ![]() | ||
psd
France91 Posts
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kogeT
Poland2031 Posts
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Soulforged
Latvia913 Posts
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Jealous
10107 Posts
On November 19 2023 16:00 evanthebouncy! wrote: https://youtu.be/elz_Gjgz8_M?si=m-E-Wxo-jj7gI8Sz&t=1158 It only took me what, 19 years to be validated. so take that all you nonbelievers ![]() I respect you for holding onto this for so long. That's dedication. Props. | ||
jello_biafra
United Kingdom6633 Posts
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Urth
United States1247 Posts
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Nirli
Bulgaria358 Posts
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ajmbek
Italy460 Posts
On December 16 2004 00:36 wakiki wrote: Fbats are also alot better vs. Muta, since they can take more hits. You are a genius! | ||
iloveav
Poland1478 Posts
I guess we will talk again in 2042 about how we found a second game. | ||
Nirli
Bulgaria358 Posts
On December 04 2023 20:45 iloveav wrote: It took 19 years for this to happen? I guess we will talk again in 2042 about how we found a second game. It'a still a "pic or it didn't happen" situation, at least according to the Supreme court. | ||
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Manifesto7
Osaka27135 Posts
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evanthebouncy!
United States12796 Posts
On December 05 2023 13:12 Manifesto7 wrote: Evan with the legendary grudge hold. hey, glad to see ur still doing well and around ! hope everything's good on ur end | ||
bITt.mAN
Switzerland3691 Posts
On November 19 2023 16:00 evanthebouncy! wrote: https://youtu.be/elz_Gjgz8_M?si=m-E-Wxo-jj7gI8Sz&t=1158 It only took me what, 19 years to be validated. so take that all you nonbelievers ![]() https://youtu.be/elz_Gjgz8_M?t=1417 23:37 Firebats coming in, they might actually be able to save the day Your day of vindication has finally arrived! Props for the dedication and long memory | ||
evanthebouncy!
United States12796 Posts
more firebats in the meta! | ||
WombaT
Northern Ireland24385 Posts
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XenOsky
Chile2219 Posts
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Qikz
United Kingdom12022 Posts
On November 19 2023 16:00 evanthebouncy! wrote: https://youtu.be/elz_Gjgz8_M?si=m-E-Wxo-jj7gI8Sz&t=1158 It only took me what, 19 years to be validated. so take that all you nonbelievers ![]() This is the best necro of a thread I've ever seen. Well deserved! | ||
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FlaShFTW
United States10095 Posts
On March 12 2024 09:46 evanthebouncy! wrote: https://youtu.be/mXS1fULC5cw?si=nwEUuFMLTqlSHRk8&t=1190 more firebats in the meta! Makes me wish that firebats maybe got an upgrade or something to make them more viable, though I guess it would only impact TvZ which is already Terran favored. This is cool though. | ||
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