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"broken" walls

Forum Index > Brood War Strategy
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1 2 Next All
ProudCappi
Profile Joined October 2004
United States366 Posts
December 09 2004 08:14 GMT
#1
Sometimes when I wall TvP, zeals still slip through. Is there a certain way you have to make walls?

Or, maybe I'm insane, but I'm certain that I walled.
-proud capitalist- |freedom|property|individualism|self-reliance|
Hennessy
Profile Joined November 2004
Canada111 Posts
December 09 2004 08:18 GMT
#2
nope, your insane.
you ban me and ill egg your house.
Knickknack
Profile Joined February 2004
United States1187 Posts
December 09 2004 08:19 GMT
#3
There is a certain way....for LT 1-2depot and 1 rax.

Just copy how you see it successfuly done in some rep.
| www.ArtofProtoss.vze.com |
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2004-12-09 08:22:19
December 09 2004 08:20 GMT
#4
make sure you put your rax below your depots when youre walling in
http://www.sclegacy.com/strategy/terran/xg3_terranwallin.php
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
ProudCappi
Profile Joined October 2004
United States366 Posts
Last Edited: 2004-12-09 08:24:03
December 09 2004 08:22 GMT
#5
On December 09 2004 17:20 SoMuchBetter wrote:
make sure you put your rax below your depots when youre walling in


I always do that. I mean that the zeals slip through the actual wall (usually between the cliff and the depot). I know that I have built it as far over as it can go, though.

Thanks for the link, btw.
-proud capitalist- |freedom|property|individualism|self-reliance|
tranCe[RaGe]
Profile Joined November 2004
United States420 Posts
December 09 2004 08:26 GMT
#6
Is your problem at position 9????
Carpe Diem, Love and Hope...
rpf289
Profile Joined October 2004
United States3524 Posts
December 09 2004 08:27 GMT
#7
at 9 o clock, if you dont put your supply depots in the right spot dts still slip through, so be careful of that.
HULKAMANIA
Profile Blog Joined December 2004
United States1219 Posts
Last Edited: 2004-12-09 08:31:36
December 09 2004 08:30 GMT
#8
In a word "yes."

Just because your buildings are contingent doesn't mean they will keep a zealot out. If you need a specific screenshot of how to build a wall in a given position on a given map (such as 3 o' clock on LT - the perennial bane of inexperienced terrans), private message me and I will furnish it for you. Otherwise, there are always some general rules to follow.

Zealots cannot fit through depots which are placed end to end or slightly staggered end to end. The 12 o' clock and 6 o' clock walls on Temple exemplify this rule.

Nothing can fit between a depot and a rax if they are properly positioned. The depot must be above the rax and overlapping by one "square." The perfect wall on Lost Temple's 9 o' clock position is an example of this.

Most likely you have incorrectly conformed your wall to the terrain surrounding it or have misplaced your barracks.

Remember, you can always tests walls in single player if you're trying to innovate a creative and/or difficult position for one. I like to choose Protoss against a computer Zerg and Terran, slap on a dozen cheats to make life easier, and then MC both an SCV and a drone. From there, you can have your newly enslaved construction worker make walls wherever you're having trouble with one and test it yourself with your zergling and zealot minions. If it keeps out zealots, it's a good wall. If it keeps out zerglings, it's a perfect wall.

When and if you do get a wall that works, screenshot it. Then you know exactly how to replicate that wall in an in-game situation. I hope this helps. It has helped me greatly in the past.

gl hf

EDIT: SoMuchBetter has a very useful link there. You'd benefit greatly from just studying the pictures if you're having trouble on LT.
If it were not so, I would have told you.
Pob
Profile Joined February 2004
880 Posts
December 09 2004 08:34 GMT
#9
at 9 o clock i just do the 2 depot block on ramp like the other positions , 1 depot is easier to screw up
HULKAMANIA
Profile Blog Joined December 2004
United States1219 Posts
December 09 2004 08:36 GMT
#10
I don't know about that. You can use that doodad to orient yourself. I would be hesitant to ignore the advantages of a 1 depot 1 rax perfect wall just because it takes a little memorization. Just a thought.
If it were not so, I would have told you.
Liquid`Drone
Profile Joined September 2002
Norway28781 Posts
December 09 2004 08:37 GMT
#11
are you talking about the 3 position on temple?

if you are, then your problem is that you're building the depots one matrix too far to the right
place them one spot to the left and it won't happen again

if you're talking about other maps, then I can't really help you without knowing the specifics.
Moderator
OneOther
Profile Blog Joined August 2004
United States10774 Posts
December 09 2004 09:06 GMT
#12
Can you give more specifics? Position would help a lot.
pooper-scooper
Profile Joined May 2003
United States3108 Posts
December 09 2004 09:07 GMT
#13
on new maps you can test if yer wall is tight if a marine can slip through but a scv cannot, you got a tight wall. THis will at least pre-inform you of needed defense.
Good...Bad... Im the guy with the gun
Cambium
Profile Blog Joined June 2004
United States16368 Posts
December 09 2004 09:13 GMT
#14
On December 09 2004 18:07 pooper-scooper wrote:
on new maps you can test if yer wall is tight if a marine can slip through but a scv cannot, you got a tight wall. THis will at least pre-inform you of needed defense.


On some LTs, at 3:00, if you don't place your depot to the left enough, zealots will slip through. Workers will not, however.
When you want something, all the universe conspires in helping you to achieve it.
hasuwar
Profile Joined April 2003
7365 Posts
Last Edited: 2004-12-09 09:38:09
December 09 2004 09:36 GMT
#15
[image loading]
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
December 09 2004 09:41 GMT
#16
If SCV can go through the wall, zealot can

If marine can go through the wall, zergling can
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
pooper-scooper
Profile Joined May 2003
United States3108 Posts
December 09 2004 09:52 GMT
#17
it is much harder to make a ling proof wall though
Good...Bad... Im the guy with the gun
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
December 09 2004 10:31 GMT
#18
On December 09 2004 18:52 pooper-scooper wrote:
it is much harder to make a ling proof wall though


In some positions it simply isn't possible. The only one you can do a ling proof wall on is the one depot build @ 9. There are many variations, such as the standard 2 depot wall in @ 9, (if you don't want to give the enemy equal ground).

In team games when playing against zergs I usually wall and place an SCV in the "crack" on the inside with the marines behind it. Works quite well actually.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
ProudCappi
Profile Joined October 2004
United States366 Posts
December 09 2004 12:04 GMT
#19
Woa, I see lots of helpful replies! I'll read them now...
-proud capitalist- |freedom|property|individualism|self-reliance|
ProudCappi
Profile Joined October 2004
United States366 Posts
December 09 2004 12:07 GMT
#20
Yes, it is LT, and it may have been 3.

And thanks a ton for your replies, my walls work now!
-proud capitalist- |freedom|property|individualism|self-reliance|
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