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"broken" walls

Forum Index > Brood War Strategy
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ProudCappi
Profile Joined October 2004
United States366 Posts
December 09 2004 08:14 GMT
#1
Sometimes when I wall TvP, zeals still slip through. Is there a certain way you have to make walls?

Or, maybe I'm insane, but I'm certain that I walled.
-proud capitalist- |freedom|property|individualism|self-reliance|
Hennessy
Profile Joined November 2004
Canada111 Posts
December 09 2004 08:18 GMT
#2
nope, your insane.
you ban me and ill egg your house.
Knickknack
Profile Joined February 2004
United States1187 Posts
December 09 2004 08:19 GMT
#3
There is a certain way....for LT 1-2depot and 1 rax.

Just copy how you see it successfuly done in some rep.
| www.ArtofProtoss.vze.com |
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2004-12-09 08:22:19
December 09 2004 08:20 GMT
#4
make sure you put your rax below your depots when youre walling in
http://www.sclegacy.com/strategy/terran/xg3_terranwallin.php
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
ProudCappi
Profile Joined October 2004
United States366 Posts
Last Edited: 2004-12-09 08:24:03
December 09 2004 08:22 GMT
#5
On December 09 2004 17:20 SoMuchBetter wrote:
make sure you put your rax below your depots when youre walling in


I always do that. I mean that the zeals slip through the actual wall (usually between the cliff and the depot). I know that I have built it as far over as it can go, though.

Thanks for the link, btw.
-proud capitalist- |freedom|property|individualism|self-reliance|
tranCe[RaGe]
Profile Joined November 2004
United States420 Posts
December 09 2004 08:26 GMT
#6
Is your problem at position 9????
Carpe Diem, Love and Hope...
rpf289
Profile Joined October 2004
United States3524 Posts
December 09 2004 08:27 GMT
#7
at 9 o clock, if you dont put your supply depots in the right spot dts still slip through, so be careful of that.
HULKAMANIA
Profile Blog Joined December 2004
United States1219 Posts
Last Edited: 2004-12-09 08:31:36
December 09 2004 08:30 GMT
#8
In a word "yes."

Just because your buildings are contingent doesn't mean they will keep a zealot out. If you need a specific screenshot of how to build a wall in a given position on a given map (such as 3 o' clock on LT - the perennial bane of inexperienced terrans), private message me and I will furnish it for you. Otherwise, there are always some general rules to follow.

Zealots cannot fit through depots which are placed end to end or slightly staggered end to end. The 12 o' clock and 6 o' clock walls on Temple exemplify this rule.

Nothing can fit between a depot and a rax if they are properly positioned. The depot must be above the rax and overlapping by one "square." The perfect wall on Lost Temple's 9 o' clock position is an example of this.

Most likely you have incorrectly conformed your wall to the terrain surrounding it or have misplaced your barracks.

Remember, you can always tests walls in single player if you're trying to innovate a creative and/or difficult position for one. I like to choose Protoss against a computer Zerg and Terran, slap on a dozen cheats to make life easier, and then MC both an SCV and a drone. From there, you can have your newly enslaved construction worker make walls wherever you're having trouble with one and test it yourself with your zergling and zealot minions. If it keeps out zealots, it's a good wall. If it keeps out zerglings, it's a perfect wall.

When and if you do get a wall that works, screenshot it. Then you know exactly how to replicate that wall in an in-game situation. I hope this helps. It has helped me greatly in the past.

gl hf

EDIT: SoMuchBetter has a very useful link there. You'd benefit greatly from just studying the pictures if you're having trouble on LT.
If it were not so, I would have told you.
Pob
Profile Joined February 2004
880 Posts
December 09 2004 08:34 GMT
#9
at 9 o clock i just do the 2 depot block on ramp like the other positions , 1 depot is easier to screw up
HULKAMANIA
Profile Blog Joined December 2004
United States1219 Posts
December 09 2004 08:36 GMT
#10
I don't know about that. You can use that doodad to orient yourself. I would be hesitant to ignore the advantages of a 1 depot 1 rax perfect wall just because it takes a little memorization. Just a thought.
If it were not so, I would have told you.
Liquid`Drone
Profile Joined September 2002
Norway28781 Posts
December 09 2004 08:37 GMT
#11
are you talking about the 3 position on temple?

if you are, then your problem is that you're building the depots one matrix too far to the right
place them one spot to the left and it won't happen again

if you're talking about other maps, then I can't really help you without knowing the specifics.
Moderator
OneOther
Profile Blog Joined August 2004
United States10774 Posts
December 09 2004 09:06 GMT
#12
Can you give more specifics? Position would help a lot.
pooper-scooper
Profile Joined May 2003
United States3108 Posts
December 09 2004 09:07 GMT
#13
on new maps you can test if yer wall is tight if a marine can slip through but a scv cannot, you got a tight wall. THis will at least pre-inform you of needed defense.
Good...Bad... Im the guy with the gun
Cambium
Profile Blog Joined June 2004
United States16368 Posts
December 09 2004 09:13 GMT
#14
On December 09 2004 18:07 pooper-scooper wrote:
on new maps you can test if yer wall is tight if a marine can slip through but a scv cannot, you got a tight wall. THis will at least pre-inform you of needed defense.


On some LTs, at 3:00, if you don't place your depot to the left enough, zealots will slip through. Workers will not, however.
When you want something, all the universe conspires in helping you to achieve it.
hasuwar
Profile Joined April 2003
7365 Posts
Last Edited: 2004-12-09 09:38:09
December 09 2004 09:36 GMT
#15
[image loading]
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
December 09 2004 09:41 GMT
#16
If SCV can go through the wall, zealot can

If marine can go through the wall, zergling can
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
pooper-scooper
Profile Joined May 2003
United States3108 Posts
December 09 2004 09:52 GMT
#17
it is much harder to make a ling proof wall though
Good...Bad... Im the guy with the gun
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
December 09 2004 10:31 GMT
#18
On December 09 2004 18:52 pooper-scooper wrote:
it is much harder to make a ling proof wall though


In some positions it simply isn't possible. The only one you can do a ling proof wall on is the one depot build @ 9. There are many variations, such as the standard 2 depot wall in @ 9, (if you don't want to give the enemy equal ground).

In team games when playing against zergs I usually wall and place an SCV in the "crack" on the inside with the marines behind it. Works quite well actually.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
ProudCappi
Profile Joined October 2004
United States366 Posts
December 09 2004 12:04 GMT
#19
Woa, I see lots of helpful replies! I'll read them now...
-proud capitalist- |freedom|property|individualism|self-reliance|
ProudCappi
Profile Joined October 2004
United States366 Posts
December 09 2004 12:07 GMT
#20
Yes, it is LT, and it may have been 3.

And thanks a ton for your replies, my walls work now!
-proud capitalist- |freedom|property|individualism|self-reliance|
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
December 09 2004 13:46 GMT
#21
On December 09 2004 19:31 ManaBlue wrote:
Show nested quote +
On December 09 2004 18:52 pooper-scooper wrote:
it is much harder to make a ling proof wall though


In some positions it simply isn't possible. The only one you can do a ling proof wall on is the one depot build @ 9. There are many variations, such as the standard 2 depot wall in @ 9, (if you don't want to give the enemy equal ground).

In team games when playing against zergs I usually wall and place an SCV in the "crack" on the inside with the marines behind it. Works quite well actually.


It is possible if you build a third depot above the little gap where the lings normally slip in. There is a small gap for lings to fit through on the left and right of depots, but lings can't get through the top/bottom of them.
Moderator
J1
Profile Joined December 2004
Canada579 Posts
December 09 2004 14:39 GMT
#22
On December 09 2004 22:46 Excalibur_Z wrote:
Show nested quote +
On December 09 2004 19:31 ManaBlue wrote:
On December 09 2004 18:52 pooper-scooper wrote:
it is much harder to make a ling proof wall though


In some positions it simply isn't possible. The only one you can do a ling proof wall on is the one depot build @ 9. There are many variations, such as the standard 2 depot wall in @ 9, (if you don't want to give the enemy equal ground).

In team games when playing against zergs I usually wall and place an SCV in the "crack" on the inside with the marines behind it. Works quite well actually.


It is possible if you build a third depot above the little gap where the lings normally slip in. There is a small gap for lings to fit through on the left and right of depots, but lings can't get through the top/bottom of them.


if the zerg player uses the burrow trick (burrow in one spot and unburrow on top of each other) they will get inside ur wall no matter how concealed it is
Playing games in the ways of the DIAO...
Liquid`Drone
Profile Joined September 2002
Norway28781 Posts
December 09 2004 16:21 GMT
#23
On December 09 2004 19:31 ManaBlue wrote:
Show nested quote +
On December 09 2004 18:52 pooper-scooper wrote:
it is much harder to make a ling proof wall though


In some positions it simply isn't possible. The only one you can do a ling proof wall on is the one depot build @ 9. There are many variations, such as the standard 2 depot wall in @ 9, (if you don't want to give the enemy equal ground).

In team games when playing against zergs I usually wall and place an SCV in the "crack" on the inside with the marines behind it. Works quite well actually.


lingproof wallins are possible on every position on temple.

on 6/12 make a standard wallin and swap the middle depot for an academy
on 9 everyone knows how
on 3 make a standard wallin and place a third depot right above the two you have. (in such a fashion that 2/3 of the depot is above the right depot, and 1/3 of the depot is above the left one. )
Moderator
Rayzorblade
Profile Blog Joined September 2004
United States1172 Posts
December 09 2004 19:43 GMT
#24
At 9 o' clock I always make a ling-proof, zealot-proof, and marine-proof wall. It's much easier to do at that position, but slightly annoying if I want to send a marine out to scout.

I'm like, wtf?! Go through marine! Lift rax .
8882
Profile Blog Joined December 2003
2720 Posts
December 09 2004 20:01 GMT
#25
On December 09 2004 23:39 J-1 wrote:
Show nested quote +
On December 09 2004 22:46 Excalibur_Z wrote:
On December 09 2004 19:31 ManaBlue wrote:
On December 09 2004 18:52 pooper-scooper wrote:
it is much harder to make a ling proof wall though


In some positions it simply isn't possible. The only one you can do a ling proof wall on is the one depot build @ 9. There are many variations, such as the standard 2 depot wall in @ 9, (if you don't want to give the enemy equal ground).

In team games when playing against zergs I usually wall and place an SCV in the "crack" on the inside with the marines behind it. Works quite well actually.


It is possible if you build a third depot above the little gap where the lings normally slip in. There is a small gap for lings to fit through on the left and right of depots, but lings can't get through the top/bottom of them.


if the zerg player uses the burrow trick (burrow in one spot and unburrow on top of each other) they will get inside ur wall no matter how concealed it is


yes, but it's quite hard to do it, when there are marines shooting at you, because most players still build some marines, especially zvt and by the time you have burrow, the terran may have marines/vulture unless you are doing some sort of fast burrow build
I have returned
gulii
Profile Joined November 2004
Sweden2791 Posts
December 09 2004 20:39 GMT
#26
hahahaha.....u are isnane
RowdierBob
Profile Blog Joined May 2003
Australia13358 Posts
December 09 2004 21:16 GMT
#27
If you're on a desert map you can't wall in properly (the ramps are too fat).

I've always wondered why toss players don't abuse this more
"Terrans are pretty much space-Australians" - H
Empyrean
Profile Blog Joined September 2004
17053 Posts
December 10 2004 04:37 GMT
#28
I've wondered too :O Same with the Ice ramps, but seriously, who plays on ice maps anyway

Drone's responce was probably one of the most helpful. One thing to watch out for, though, is that even a Zealot can get through some things that Probes/SCVs/Drones cannot, an example being a one pylon wall on Bifrost. Zealots get through more things than workers is what I'm trying to say haha :O
Moderator
SCFraser
Profile Joined May 2003
Canada1534 Posts
December 10 2004 04:49 GMT
#29
On December 10 2004 01:21 Liquid`Drone wrote:
Show nested quote +
On December 09 2004 19:31 ManaBlue wrote:
On December 09 2004 18:52 pooper-scooper wrote:
it is much harder to make a ling proof wall though


In some positions it simply isn't possible. The only one you can do a ling proof wall on is the one depot build @ 9. There are many variations, such as the standard 2 depot wall in @ 9, (if you don't want to give the enemy equal ground).

In team games when playing against zergs I usually wall and place an SCV in the "crack" on the inside with the marines behind it. Works quite well actually.


lingproof wallins are possible on every position on temple.

on 6/12 make a standard wallin and swap the middle depot for an academy
on 9 everyone knows how
on 3 make a standard wallin and place a third depot right above the two you have. (in such a fashion that 2/3 of the depot is above the right depot, and 1/3 of the depot is above the left one. )

ling proof wall @ 3!? now thats gosu..
I want something good to die for, to make it beautiful to live.
ky[Z]
Profile Joined January 2003
China1730 Posts
December 10 2004 04:53 GMT
#30
i always mess up my wall when i first play lt....just experience with the depot position abit and u will get the hand of it.
Terran is SOoOo over-powered~!! Especially in TvT~!
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
December 10 2004 08:23 GMT
#31
why o why did u tell him?

it couldve been another free win against the evil terran empire!
A firebat to your Zergling.
LogaiN
Profile Joined June 2003
Sweden1073 Posts
December 10 2004 09:08 GMT
#32
u can make it lingproof at 6 with an academy.. but thats maybe not a "real wall" anyway, but it could be good if you see a rush coming and havent started your second depot yet.
GulleFjuN@Europe
ProudCappi
Profile Joined October 2004
United States366 Posts
Last Edited: 2004-12-10 12:46:18
December 10 2004 12:45 GMT
#33
On December 10 2004 17:23 SpuniasauR wrote:
why o why did u tell him?

it couldve been another free win against the evil terran empire!


lol

Well, I asked because I saw zeals coming up my ramp, and I thought to myself "yes, finally something besides a goon rush". And then they got through
-proud capitalist- |freedom|property|individualism|self-reliance|
evanthebouncy
Profile Joined November 2004
China491 Posts
December 11 2004 04:49 GMT
#34
Why dont you just scv/float with rine? its alot safer if you dont know how to wall properly.
BOINK BOINK! Recursively defined
Alpha
Profile Joined September 2004
France1495 Posts
December 11 2004 09:04 GMT
#35
well..... yeah i think that's better but u need to line pretty well ur scv, other way ur death
The psi bolts enlighten me.
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