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United States12240 Posts
On December 09 2004 19:31 ManaBlue wrote:Show nested quote +On December 09 2004 18:52 pooper-scooper wrote: it is much harder to make a ling proof wall though In some positions it simply isn't possible. The only one you can do a ling proof wall on is the one depot build @ 9. There are many variations, such as the standard 2 depot wall in @ 9, (if you don't want to give the enemy equal ground). In team games when playing against zergs I usually wall and place an SCV in the "crack" on the inside with the marines behind it. Works quite well actually.
It is possible if you build a third depot above the little gap where the lings normally slip in. There is a small gap for lings to fit through on the left and right of depots, but lings can't get through the top/bottom of them.
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On December 09 2004 22:46 Excalibur_Z wrote:Show nested quote +On December 09 2004 19:31 ManaBlue wrote:On December 09 2004 18:52 pooper-scooper wrote: it is much harder to make a ling proof wall though In some positions it simply isn't possible. The only one you can do a ling proof wall on is the one depot build @ 9. There are many variations, such as the standard 2 depot wall in @ 9, (if you don't want to give the enemy equal ground). In team games when playing against zergs I usually wall and place an SCV in the "crack" on the inside with the marines behind it. Works quite well actually. It is possible if you build a third depot above the little gap where the lings normally slip in. There is a small gap for lings to fit through on the left and right of depots, but lings can't get through the top/bottom of them.
if the zerg player uses the burrow trick (burrow in one spot and unburrow on top of each other) they will get inside ur wall no matter how concealed it is
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Norway28781 Posts
On December 09 2004 19:31 ManaBlue wrote:Show nested quote +On December 09 2004 18:52 pooper-scooper wrote: it is much harder to make a ling proof wall though In some positions it simply isn't possible. The only one you can do a ling proof wall on is the one depot build @ 9. There are many variations, such as the standard 2 depot wall in @ 9, (if you don't want to give the enemy equal ground). In team games when playing against zergs I usually wall and place an SCV in the "crack" on the inside with the marines behind it. Works quite well actually.
lingproof wallins are possible on every position on temple.
on 6/12 make a standard wallin and swap the middle depot for an academy on 9 everyone knows how on 3 make a standard wallin and place a third depot right above the two you have. (in such a fashion that 2/3 of the depot is above the right depot, and 1/3 of the depot is above the left one. )
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At 9 o' clock I always make a ling-proof, zealot-proof, and marine-proof wall. It's much easier to do at that position, but slightly annoying if I want to send a marine out to scout.
I'm like, wtf?! Go through marine! Lift rax .
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On December 09 2004 23:39 J-1 wrote:Show nested quote +On December 09 2004 22:46 Excalibur_Z wrote:On December 09 2004 19:31 ManaBlue wrote:On December 09 2004 18:52 pooper-scooper wrote: it is much harder to make a ling proof wall though In some positions it simply isn't possible. The only one you can do a ling proof wall on is the one depot build @ 9. There are many variations, such as the standard 2 depot wall in @ 9, (if you don't want to give the enemy equal ground). In team games when playing against zergs I usually wall and place an SCV in the "crack" on the inside with the marines behind it. Works quite well actually. It is possible if you build a third depot above the little gap where the lings normally slip in. There is a small gap for lings to fit through on the left and right of depots, but lings can't get through the top/bottom of them. if the zerg player uses the burrow trick (burrow in one spot and unburrow on top of each other) they will get inside ur wall no matter how concealed it is
yes, but it's quite hard to do it, when there are marines shooting at you, because most players still build some marines, especially zvt and by the time you have burrow, the terran may have marines/vulture unless you are doing some sort of fast burrow build
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hahahaha.....u are isnane
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If you're on a desert map you can't wall in properly (the ramps are too fat).
I've always wondered why toss players don't abuse this more
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17053 Posts
I've wondered too :O Same with the Ice ramps, but seriously, who plays on ice maps anyway 
Drone's responce was probably one of the most helpful. One thing to watch out for, though, is that even a Zealot can get through some things that Probes/SCVs/Drones cannot, an example being a one pylon wall on Bifrost. Zealots get through more things than workers is what I'm trying to say haha :O
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On December 10 2004 01:21 Liquid`Drone wrote:Show nested quote +On December 09 2004 19:31 ManaBlue wrote:On December 09 2004 18:52 pooper-scooper wrote: it is much harder to make a ling proof wall though In some positions it simply isn't possible. The only one you can do a ling proof wall on is the one depot build @ 9. There are many variations, such as the standard 2 depot wall in @ 9, (if you don't want to give the enemy equal ground). In team games when playing against zergs I usually wall and place an SCV in the "crack" on the inside with the marines behind it. Works quite well actually. lingproof wallins are possible on every position on temple. on 6/12 make a standard wallin and swap the middle depot for an academy on 9 everyone knows how on 3 make a standard wallin and place a third depot right above the two you have. (in such a fashion that 2/3 of the depot is above the right depot, and 1/3 of the depot is above the left one. ) ling proof wall @ 3!? now thats gosu..
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i always mess up my wall when i first play lt....just experience with the depot position abit and u will get the hand of it.
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why o why did u tell him? 
it couldve been another free win against the evil terran empire!
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u can make it lingproof at 6 with an academy.. but thats maybe not a "real wall" anyway, but it could be good if you see a rush coming and havent started your second depot yet.
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On December 10 2004 17:23 SpuniasauR wrote:why o why did u tell him?  it couldve been another free win against the evil terran empire!
lol
Well, I asked because I saw zeals coming up my ramp, and I thought to myself "yes, finally something besides a goon rush". And then they got through
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Why dont you just scv/float with rine? its alot safer if you dont know how to wall properly.
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well..... yeah i think that's better but u need to line pretty well ur scv, other way ur death
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