about zealot damage
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ssregitoss
Turkey241 Posts
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KissBlade
United States5718 Posts
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Hautamaki
Canada1311 Posts
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[ErOs]~InCoGniTo
Italy513 Posts
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Carnac
Germany / USA16648 Posts
On November 09 2004 08:20 Carnac wrote: zealot's deal the damage of one full attack in 2 distinct hits, one hit per hand (you can even see this in the attack's animation), so technically they do not deal x damage, but x/2 * 2, which means the following: so a zealot's basedamage is not 16, but 2*8, which changes quite a lot, because the enemy's armor is taken into account for each of these "half hits", as well as the +2 damage that the zealots get for each upgrade is seperated on the two half hits (making it 2*1). each zergling armor upgrade cancels the zealot attack upgrade out in the "two instead of three hits" department, you need to be one upgrade ahead to kill zerglings in two hits and since there is no fourth attack upgrade you will always have to make 3 hits per zergling if they have 3 armor. see for yourself in the calculated examples: no upgrades on both sides: (2*8)*2 = 32 = zergling not dead +1 attack vs no armor (2*9)*2 = 36 = zergling dead +1 attack vs +1 armor [2*(9-1)]*2 = 32 = zergling not dead +2 attack vs +1 armor [2*(10-1)]*2 = 36 = zergling dead (and so on, you should get the mechanics) [edit] it goes like this [halfhits*(halfhit's damage with upgrade - zergling armor)]*full hits | ||
Geval
788 Posts
On November 15 2004 08:54 ssregitoss wrote: i think zealots damage is 8+8 right? so if a unit has 2 armor zealot will hit (8-2)+ (8-2)=12 total damage is this right? i cant find any information about this on the net. yeah that bulshit isnt it? | ||
indecision
Germany818 Posts
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1988WM
Germany4 Posts
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Hautamaki
Canada1311 Posts
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ieatkids5
United States4628 Posts
On November 15 2004 12:09 1988WM wrote: i have a question why is it so? because if not zeals are too strong or what?? because many other units do dmg like zeals for example lings ullis Zerglings and Ultralisk's damage are not like Zealot's. Zergling damage is 5 and Ultralisk damage is 20. Zealot damage is 8+8. | ||
Ada
Germany150 Posts
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ahk-gosu
Korea (South)2099 Posts
its like this. you spend so much gas and minerals to get your units to 3 1 3 upgrades. they spend less to get 3 3 lings. they can get more lings than you. after all those upgrades they die in 3 hits from zlots and they hit a lot faster while your zlots hit at the same rate. :/ | ||
Damned
Russian Federation36 Posts
Zealot, wraith(air), scout(air), goliath(air) - 2 Firebat - 3 All other units - 1 | ||
KissBlade
United States5718 Posts
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Bill307
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Canada9103 Posts
Firebats attack 3 times, but it's rarely or never for full damage so it's generally closer to 2x. | ||
Allko
China297 Posts
T firebat gloaith | ||
Allko
China297 Posts
On November 15 2004 09:07 Hautamaki wrote: that is correct, a fully upped zealot hitting a fully upped ultra does only 10 damage wow a bad tips i know recently ps: i am a chobo | ||
Locked
United States4182 Posts
On November 15 2004 16:02 Bill307 wrote: Firebats attack 3 times, but it's rarely or never for full damage so it's generally closer to 2x. i don't understand firebats do you mean they attack (8) + (8) = 16? or 16/3 + 16/3 + 16/3 = 16? or 16 * 3 but its closer to 16 * 2? | ||
exalted
United States3612 Posts
That's really interesting about zealots, I knew that they had two 8 hits but I didn't know the implications were so great, T_T To ask an old question, when you do damage and then damage type, damage reduction comes first, correct? I.E. Dragoons only do 1/2 to units like marine/zergling, so if the marine gets +1 armor it takes 5 shots instead of 4 to kill - however are the shots doing 20/2 -1 or .. 20-1 / 2? ps: wouldn't it be cool if vultures dealt normal damage? ![]() | ||
Locked
United States4182 Posts
On November 15 2004 22:46 exalted wrote: lololo ps: i am a chobo ^^ so cute That's really interesting about zealots, I knew that they had two 8 hits but I didn't know the implications were so great, T_T To ask an old question, when you do damage and then damage type, damage reduction comes first, correct? I.E. Dragoons only do 1/2 to units like marine/zergling, so if the marine gets +1 armor it takes 5 shots instead of 4 to kill - however are the shots doing 20/2 -1 or .. 20-1 / 2? ps: wouldn't it be cool if vultures dealt normal damage? ![]() i believe armor is factored in first and then damage type. so it would be 20-1 / 2 | ||
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