about zealot damage - Page 2
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yeehaw
San Marino888 Posts
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Manit0u
Poland17238 Posts
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Mora
Canada5235 Posts
On November 16 2004 01:30 Manit0u wrote: Do Ultras take 2x damage since they're 'large target' (like archons)? no. Explosive damage does 50% to small, 75% to medium, and 100% to large. Concussive damage does 100% to small, 50% to medium, and 25% to large. Normal damage does 100% to all. | ||
EvilTeletubby
Baltimore, USA22251 Posts
Manit0u: I think you misunderstood something... because you say "like archons", I think you were thinking something about people saying Archons take full damage, this is because shields take full damage regardless of unit size. Also, back on the subject of Firebats, they are very weird... they can do varying amounts of damage, and direct damage mind you (ie, actually attacking a specific unit) not splash depending upon the angle they're attacking at. I was just fooling around in single player, making a Bat shoot at invidual marines one at a time at different angles, sometimes doing 16, sometimes 12, sometimes 10, and once I could swore he did 18 (no upgrades either way). Strange unit~ | ||
ZpuX
Sweden1230 Posts
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IntoTheWow
is awesome32274 Posts
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blasian
United States180 Posts
On November 15 2004 09:07 Hautamaki wrote: that is correct, a fully upped zealot hitting a fully upped ultra does only 10 damage Isnt it 12 damege? Cause it's (11-5) + (11-5)= 12. | ||
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Carnac
Germany / USA16648 Posts
On November 16 2004 15:31 blasian wrote: Isnt it 12 damege? Cause it's (11-5) + (11-5)= 12. it's (11 6)*2 ultra base armor 1, +2 from chitinous plating, +3 from armor ups = 6- | ||
GoGoGo[cF]
China545 Posts
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OhThatDang
United States4685 Posts
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