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Zerg vs. Terran bunk & turret - Page 3

Forum Index > Brood War Strategy
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SeBASTa
Profile Joined September 2003
China1147 Posts
October 03 2004 21:39 GMT
#41
On October 02 2004 14:11 Excalibur_Z wrote:
Show nested quote +
On October 02 2004 13:36 Yarertz wrote:
wtf bunker gives more range to marines?


All combat infantry gain +1 range inside a Bunker (yes this includes Firebats).


Yeah! And if u put a ghost into the bunker,it will destroy a cannon or sunken(if exactly placed) without getting damaged
En Taro Terran
fEAthEr
Profile Joined July 2004
Canada482 Posts
October 04 2004 01:00 GMT
#42
uhhm...
I just always set up some big flank attack with hyde/ling (drop outside base, and bring troops around). Or, if your feeling fancy, try to ignore it until he gets tanks :p
Locked
Profile Joined September 2004
United States4182 Posts
October 04 2004 10:07 GMT
#43
On October 04 2004 06:39 SeBASTa wrote:
Show nested quote +
On October 02 2004 14:11 Excalibur_Z wrote:
On October 02 2004 13:36 Yarertz wrote:
wtf bunker gives more range to marines?


All combat infantry gain +1 range inside a Bunker (yes this includes Firebats).


Yeah! And if u put a ghost into the bunker,it will destroy a cannon or sunken(if exactly placed) without getting damaged


umm who the hell is going to tech all the way to ghosts just to destroy a cannon or sunken wall.... might as well just get a tank....
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
October 04 2004 16:49 GMT
#44
fun fact, tho.

ModeratorFather of bunnies
FalliNinLove
Profile Blog Joined June 2004
Slovakia865 Posts
October 05 2004 02:05 GMT
#45
--- Nuked ---
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